Some renaming

This commit is contained in:
Henrik Rydgård committed 2024-12-17 09:56:46 +01:00
1 parent c073b449a1
commit e1e9047de2
2 files changed
+31 -31

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+24 -24
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@@ -621,9 +621,9 @@ void GPUCommon::PSPFrame() {
dumpThisFrame_ = false;
}
if (breakNext == GPUDebug::BreakNext::VSYNC) {
if (breakNext_ == GPUDebug::BreakNext::VSYNC) {
// Just start stepping as soon as we can once the vblank finishes.
breakNext = GPUDebug::BreakNext::OP;
breakNext_ = GPUDebug::BreakNext::OP;
}
recorder_.NotifyBeginFrame();
}
@@ -2008,22 +2008,22 @@ bool GPUCommon::DescribeCodePtr(const u8 *ptr, std::string &name) {
}
bool GPUCommon::NeedsSlowInterpreter() const {
return breakNext != GPUDebug::BreakNext::NONE;
return breakNext_ != GPUDebug::BreakNext::NONE;
}
void GPUCommon::ClearBreakNext() {
breakNext = GPUDebug::BreakNext::NONE;
breakAtCount = -1;
breakNext_ = GPUDebug::BreakNext::NONE;
breakAtCount_ = -1;
GPUStepping::ResumeFromStepping();
}
GPUDebug::BreakNext GPUCommon::GetBreakNext() {
return breakNext;
return breakNext_;
}
void GPUCommon::SetBreakNext(GPUDebug::BreakNext next) {
breakNext = next;
breakAtCount = -1;
breakNext_ = next;
breakAtCount_ = -1;
switch (next) {
case GPUDebug::BreakNext::TEX:
breakpoints_.AddTextureChangeTempBreakpoint();
@@ -2055,9 +2055,9 @@ void GPUCommon::SetBreakNext(GPUDebug::BreakNext next) {
void GPUCommon::SetBreakCount(int c, bool relative) {
if (relative) {
breakAtCount = primsThisFrame + c;
breakAtCount_ = primsThisFrame_ + c;
} else {
breakAtCount = c;
breakAtCount_ = c;
}
}
@@ -2066,20 +2066,20 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
u32 op = Memory::ReadUnchecked_U32(pc);
u32 cmd = op >> 24;
if (thisFlipNum != gpuStats.numFlips) {
primsLastFrame = primsThisFrame;
primsThisFrame = 0;
thisFlipNum = gpuStats.numFlips;
if (thisFlipNum_ != gpuStats.numFlips) {
primsLastFrame_ = primsThisFrame_;
primsThisFrame_ = 0;
thisFlipNum_ = gpuStats.numFlips;
}
bool process = true;
if (cmd == GE_CMD_PRIM || cmd == GE_CMD_BEZIER || cmd == GE_CMD_SPLINE || cmd == GE_CMD_VAP) {
primsThisFrame++;
primsThisFrame_++;
if (!restrictPrimRanges.empty()) {
process = false;
for (const auto &range : restrictPrimRanges) {
if (primsThisFrame >= range.first && primsThisFrame <= range.second) {
if (primsThisFrame_ >= range.first && primsThisFrame_ <= range.second) {
process = true;
break;
}
@@ -2088,10 +2088,10 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
}
bool isBreakpoint = false;
if (breakNext == BreakNext::OP) {
if (breakNext_ == BreakNext::OP) {
isBreakpoint = true;
} else if (breakNext == BreakNext::COUNT) {
isBreakpoint = primsThisFrame == breakAtCount;
} else if (breakNext_ == BreakNext::COUNT) {
isBreakpoint = primsThisFrame_ == breakAtCount_;
} else if (breakpoints->HasBreakpoints()) {
isBreakpoint = breakpoints->IsBreakpoint(pc, op);
}
@@ -2107,7 +2107,7 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
breakpoints->ClearTempBreakpoints();
if (coreState == CORE_POWERDOWN) {
breakNext = BreakNext::NONE;
breakNext_ = BreakNext::NONE;
return process ? NotifyResult::Execute : NotifyResult::Skip;
}
@@ -2116,7 +2116,7 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
NOTICE_LOG(Log::GeDebugger, "Waiting at %08x, %s", pc, info.desc.c_str());
g_skipPcOnce = pc;
breakNext = BreakNext::NONE;
breakNext_ = BreakNext::NONE;
return NotifyResult::Break; // new. caller will call GPUStepping::EnterStepping().
}
@@ -2125,7 +2125,7 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
void GPUCommon::NotifyFlush() {
using namespace GPUDebug;
if (breakNext == BreakNext::DRAW && !GPUStepping::IsStepping()) {
if (breakNext_ == BreakNext::DRAW && !GPUStepping::IsStepping()) {
// Break on the first PRIM after a flush.
if (primAfterDraw_) {
NOTICE_LOG(Log::GeDebugger, "Flush detected, breaking at next PRIM");
@@ -2138,9 +2138,9 @@ void GPUCommon::NotifyFlush() {
void GPUCommon::NotifyDisplay(u32 framebuf, u32 stride, int format) {
using namespace GPUDebug;
if (breakNext == BreakNext::FRAME) {
if (breakNext_ == BreakNext::FRAME) {
// Start stepping at the first op of the new frame.
breakNext = BreakNext::OP;
breakNext_ = BreakNext::OP;
}
recorder_.NotifyDisplay(framebuf, stride, format);
}
+7 -7
View File
@@ -393,10 +393,10 @@ public:
const char *GetRestrictPrims() override;
int PrimsThisFrame() const override {
return primsThisFrame;
return primsThisFrame_;
}
int PrimsLastFrame() const override {
return primsLastFrame;
return primsLastFrame_;
}
void NotifyFlush();
@@ -536,12 +536,12 @@ protected:
GPURecord::Recorder recorder_;
GPUBreakpoints breakpoints_;
GPUDebug::BreakNext breakNext = GPUDebug::BreakNext::NONE;
int breakAtCount = -1;
GPUDebug::BreakNext breakNext_ = GPUDebug::BreakNext::NONE;
int breakAtCount_ = -1;
int primsLastFrame = 0;
int primsThisFrame = 0;
int thisFlipNum = 0;
int primsLastFrame_ = 0;
int primsThisFrame_ = 0;
int thisFlipNum_ = 0;
bool primAfterDraw_ = false;