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https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Some renaming
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c073b449a1
commit
e1e9047de2
2 files changed
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@@ -621,9 +621,9 @@ void GPUCommon::PSPFrame() {
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dumpThisFrame_ = false;
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}
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if (breakNext == GPUDebug::BreakNext::VSYNC) {
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if (breakNext_ == GPUDebug::BreakNext::VSYNC) {
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// Just start stepping as soon as we can once the vblank finishes.
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breakNext = GPUDebug::BreakNext::OP;
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breakNext_ = GPUDebug::BreakNext::OP;
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}
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recorder_.NotifyBeginFrame();
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}
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@@ -2008,22 +2008,22 @@ bool GPUCommon::DescribeCodePtr(const u8 *ptr, std::string &name) {
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}
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bool GPUCommon::NeedsSlowInterpreter() const {
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return breakNext != GPUDebug::BreakNext::NONE;
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return breakNext_ != GPUDebug::BreakNext::NONE;
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}
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void GPUCommon::ClearBreakNext() {
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breakNext = GPUDebug::BreakNext::NONE;
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breakAtCount = -1;
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breakNext_ = GPUDebug::BreakNext::NONE;
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breakAtCount_ = -1;
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GPUStepping::ResumeFromStepping();
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}
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GPUDebug::BreakNext GPUCommon::GetBreakNext() {
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return breakNext;
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return breakNext_;
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}
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void GPUCommon::SetBreakNext(GPUDebug::BreakNext next) {
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breakNext = next;
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breakAtCount = -1;
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breakNext_ = next;
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breakAtCount_ = -1;
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switch (next) {
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case GPUDebug::BreakNext::TEX:
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breakpoints_.AddTextureChangeTempBreakpoint();
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@@ -2055,9 +2055,9 @@ void GPUCommon::SetBreakNext(GPUDebug::BreakNext next) {
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void GPUCommon::SetBreakCount(int c, bool relative) {
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if (relative) {
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breakAtCount = primsThisFrame + c;
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breakAtCount_ = primsThisFrame_ + c;
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} else {
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breakAtCount = c;
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breakAtCount_ = c;
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}
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}
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@@ -2066,20 +2066,20 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
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u32 op = Memory::ReadUnchecked_U32(pc);
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u32 cmd = op >> 24;
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if (thisFlipNum != gpuStats.numFlips) {
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primsLastFrame = primsThisFrame;
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primsThisFrame = 0;
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thisFlipNum = gpuStats.numFlips;
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if (thisFlipNum_ != gpuStats.numFlips) {
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primsLastFrame_ = primsThisFrame_;
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primsThisFrame_ = 0;
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thisFlipNum_ = gpuStats.numFlips;
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}
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bool process = true;
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if (cmd == GE_CMD_PRIM || cmd == GE_CMD_BEZIER || cmd == GE_CMD_SPLINE || cmd == GE_CMD_VAP) {
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primsThisFrame++;
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primsThisFrame_++;
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if (!restrictPrimRanges.empty()) {
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process = false;
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for (const auto &range : restrictPrimRanges) {
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if (primsThisFrame >= range.first && primsThisFrame <= range.second) {
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if (primsThisFrame_ >= range.first && primsThisFrame_ <= range.second) {
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process = true;
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break;
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}
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@@ -2088,10 +2088,10 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
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}
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bool isBreakpoint = false;
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if (breakNext == BreakNext::OP) {
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if (breakNext_ == BreakNext::OP) {
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isBreakpoint = true;
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} else if (breakNext == BreakNext::COUNT) {
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isBreakpoint = primsThisFrame == breakAtCount;
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} else if (breakNext_ == BreakNext::COUNT) {
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isBreakpoint = primsThisFrame_ == breakAtCount_;
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} else if (breakpoints->HasBreakpoints()) {
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isBreakpoint = breakpoints->IsBreakpoint(pc, op);
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}
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@@ -2107,7 +2107,7 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
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breakpoints->ClearTempBreakpoints();
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if (coreState == CORE_POWERDOWN) {
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breakNext = BreakNext::NONE;
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breakNext_ = BreakNext::NONE;
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return process ? NotifyResult::Execute : NotifyResult::Skip;
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}
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@@ -2116,7 +2116,7 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
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NOTICE_LOG(Log::GeDebugger, "Waiting at %08x, %s", pc, info.desc.c_str());
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g_skipPcOnce = pc;
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breakNext = BreakNext::NONE;
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breakNext_ = BreakNext::NONE;
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return NotifyResult::Break; // new. caller will call GPUStepping::EnterStepping().
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}
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@@ -2125,7 +2125,7 @@ GPUDebug::NotifyResult GPUCommon::NotifyCommand(u32 pc, GPUBreakpoints *breakpoi
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void GPUCommon::NotifyFlush() {
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using namespace GPUDebug;
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if (breakNext == BreakNext::DRAW && !GPUStepping::IsStepping()) {
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if (breakNext_ == BreakNext::DRAW && !GPUStepping::IsStepping()) {
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// Break on the first PRIM after a flush.
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if (primAfterDraw_) {
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NOTICE_LOG(Log::GeDebugger, "Flush detected, breaking at next PRIM");
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@@ -2138,9 +2138,9 @@ void GPUCommon::NotifyFlush() {
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void GPUCommon::NotifyDisplay(u32 framebuf, u32 stride, int format) {
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using namespace GPUDebug;
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if (breakNext == BreakNext::FRAME) {
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if (breakNext_ == BreakNext::FRAME) {
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// Start stepping at the first op of the new frame.
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breakNext = BreakNext::OP;
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breakNext_ = BreakNext::OP;
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}
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recorder_.NotifyDisplay(framebuf, stride, format);
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}
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+7
-7
@@ -393,10 +393,10 @@ public:
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const char *GetRestrictPrims() override;
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int PrimsThisFrame() const override {
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return primsThisFrame;
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return primsThisFrame_;
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}
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int PrimsLastFrame() const override {
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return primsLastFrame;
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return primsLastFrame_;
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}
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void NotifyFlush();
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@@ -536,12 +536,12 @@ protected:
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GPURecord::Recorder recorder_;
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GPUBreakpoints breakpoints_;
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GPUDebug::BreakNext breakNext = GPUDebug::BreakNext::NONE;
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int breakAtCount = -1;
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GPUDebug::BreakNext breakNext_ = GPUDebug::BreakNext::NONE;
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int breakAtCount_ = -1;
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int primsLastFrame = 0;
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int primsThisFrame = 0;
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int thisFlipNum = 0;
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int primsLastFrame_ = 0;
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int primsThisFrame_ = 0;
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int thisFlipNum_ = 0;
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bool primAfterDraw_ = false;
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