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Finish renaming the screen.
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5c36aec484
commit
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3 files changed
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-18
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@@ -116,7 +116,7 @@ private:
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ImageID img_;
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};
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void CustomKeyScreen::CreateViews() {
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void CustomButtonMappingScreen::CreateViews() {
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using namespace UI;
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using namespace CustomKeyData;
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auto co = GetI18NCategory("Controls");
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@@ -281,7 +281,7 @@ static uint64_t arrayToInt(const bool ary[ARRAY_SIZE(CustomKeyData::customKeyLis
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return value;
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}
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void CustomKeyScreen::saveArray() {
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void CustomButtonMappingScreen::saveArray() {
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switch (id_) {
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case 0:
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g_Config.CustomButton0.key = arrayToInt(array);
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@@ -316,17 +316,17 @@ void CustomKeyScreen::saveArray() {
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}
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}
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void CustomKeyScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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void CustomButtonMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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saveArray();
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RecreateViews();
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}
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void CustomKeyScreen::onFinish(DialogResult result) {
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void CustomButtonMappingScreen::onFinish(DialogResult result) {
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saveArray();
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g_Config.Save("ComboKeyScreen::onFinish");
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g_Config.Save("CustomButtonMappingScreen::onFinish");
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}
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UI::EventReturn CustomKeyScreen::ChoiceEventHandler::onChoiceClick(UI::EventParams &e){
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UI::EventReturn CustomButtonMappingScreen::ChoiceEventHandler::onChoiceClick(UI::EventParams &e){
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checkbox_->Toggle();
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return UI::EVENT_DONE;
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};
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@@ -24,9 +24,9 @@ namespace UI {
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class CheckBox;
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}
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class CustomKeyScreen : public UIDialogScreenWithGameBackground {
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class CustomButtonMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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CustomKeyScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {}
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CustomButtonMappingScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {}
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const char *tag() const override { return "CustomKey"; }
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@@ -90,43 +90,43 @@ void TouchControlVisibilityScreen::CreateViews() {
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}});
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toggles_.push_back({ "Fast-forward", &g_Config.touchFastForwardKey.show, ImageID::invalid(), nullptr });
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toggles_.push_back({ "Custom 1", &g_Config.touchCustom0.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 0));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 0));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 2", &g_Config.touchCustom1.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 1));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 1));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 3", &g_Config.touchCustom2.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 2));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 2));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 4", &g_Config.touchCustom3.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 3));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 3));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 5", &g_Config.touchCustom4.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 4));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 4));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 6", &g_Config.touchCustom5.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 5));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 5));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 7", &g_Config.touchCustom6.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 6));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 6));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 8", &g_Config.touchCustom7.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 7));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 7));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 9", &g_Config.touchCustom8.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 8));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 8));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 10", &g_Config.touchCustom9.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomKeyScreen(gamePath_, 9));
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 9));
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return UI::EVENT_DONE;
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}});
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