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Do not skip SwapBuffer() when skipDrawReason set.
Fixes nothing being rendered with high frameskip ratios.
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+1
-3
@@ -51,9 +51,7 @@ public:
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bool Init(bool cache_context);
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void SetRenderTarget() override {}
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void SwapBuffers() override {
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if (!gstate_c.skipDrawReason) {
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video_cb(RETRO_HW_FRAME_BUFFER_VALID, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, 0);
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}
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video_cb(RETRO_HW_FRAME_BUFFER_VALID, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, 0);
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}
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virtual void ContextReset();
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virtual void ContextDestroy();
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