De-claude some commments.

This commit is contained in:
Henrik Rydgård committed 2026-09-21 16:50:22 -06:00
1 parent 7b95ff2808
commit d21467beb0
2 files changed
+5 -9

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+5 -7
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@@ -119,7 +119,7 @@ public:
dl->state = PSP_GE_DL_STATE_COMPLETED;
}
// The pause has been delivered now. The firmware marks this the same way as sceGeBreak does, which
// The pause has been delivered now. It's marked the same way as sceGeBreak does, which
// is what lets sceGeContinue through again.
if (dl->signal == PSP_GE_SIGNAL_HANDLER_PAUSE && cmd == GE_CMD_FINISH) {
dl->signal = PSP_GE_SIGNAL_HANDLER_SUSPEND;
@@ -134,7 +134,6 @@ public:
currentMIPS->r[MIPS_REG_A1] = handler->handlerArg;
currentMIPS->r[MIPS_REG_A2] = sceKernelGetCompiledSdkVersion() <= 0x02000010 ? 0 : intrdata.pc + 4;
// RA is already taken care of in __RunOnePendingInterrupt
return true;
}
@@ -149,11 +148,10 @@ public:
ge_pending_cb.pop_front();
gpu->InterruptEnd(intrdata.listid);
// Seen in GoW.
if (subintr >= 0)
if (subintr >= 0) {
DEBUG_LOG(Log::sceGe, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
}
// Hm. This might be really tricky to get to behave the same in both modes. Here we are in __KernelReschedule, CoreTiming::Advance, ProcessEvents, GeExecuteInterrupt, ... .... __RunOnePendingInterrupt
// But not sure how much it will matter. The test pause2 hits here.
DLResult result = gpu->ProcessDLQueue();
_dbg_assert_(result != DLResult::DebugBreak);
return false;
@@ -294,8 +292,8 @@ bool __GeTriggerSync(GPUSyncType type, int id, u64 atTicks) {
void __GeCancelRaisedInterrupts(bool interruptRunning) {
int count = __CancelRaisedInterrupts(PSP_GE_INTR);
// They're raised in the order they were triggered, so these are the oldest ones - after the one
// being handled right now, if any, which is still needed when its handler returns.
// They're raised in the order they were triggered. Hence these are the oldest ones - after the one
// being handled right now (if any) which is still needed when its handler returns.
auto it = ge_pending_cb.begin();
if (interruptRunning && it != ge_pending_cb.end())
++it;
-2
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@@ -53,8 +53,6 @@ void __GeShutdown();
bool __GeTriggerSync(GPUSyncType waitType, int id, u64 atTicks);
bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks);
// Forgets the GE interrupts that have been raised but not taken, as resetting the GE does.
// Not the ones still to be raised: those are only late because we execute lists ahead of time,
// and hardware would have delivered them long ago.
void __GeCancelRaisedInterrupts(bool interruptRunning);
void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason);
bool __GeTriggerWait(GPUSyncType type, SceUID waitId);