Merge "save" and "perGame" into a flags field

This commit is contained in:
Henrik Rydgård committed 2023-04-08 09:22:02 +02:00
1 parent b84f723a7f
commit d077a75aa4
3 files changed
+392 -375

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@@ -159,105 +159,105 @@ static float DefaultUISaturation() {
}
static const ConfigSetting generalSettings[] = {
ConfigSetting("FirstRun", &g_Config.bFirstRun, true, true, false),
ConfigSetting("RunCount", &g_Config.iRunCount, 0, true, false),
ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true, true, false),
ConfigSetting("AutoRun", &g_Config.bAutoRun, true, true, false),
ConfigSetting("Browse", &g_Config.bBrowse, false, true, false),
ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, true, false),
ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, "", true, false),
ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false, true, false),
ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true, true, false),
ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion, true, false),
ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, true, true),
ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, true, false), // Or maybe it makes sense to have it per-game? Race conditions abound...
ConfigSetting("UISound", &g_Config.bUISound, false, true, false),
ConfigSetting("FirstRun", &g_Config.bFirstRun, true, CfgFlag::DEFAULT),
ConfigSetting("RunCount", &g_Config.iRunCount, 0, CfgFlag::DEFAULT),
ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true, CfgFlag::DEFAULT),
ConfigSetting("AutoRun", &g_Config.bAutoRun, true, CfgFlag::DEFAULT),
ConfigSetting("Browse", &g_Config.bBrowse, false, CfgFlag::DEFAULT),
ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, CfgFlag::DEFAULT),
ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, "", CfgFlag::DEFAULT),
ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false, CfgFlag::DEFAULT),
ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true, CfgFlag::DEFAULT),
ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion, CfgFlag::DEFAULT),
ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, CfgFlag::PER_GAME),
ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, CfgFlag::DEFAULT), // Or maybe it makes sense to have it per-game? Race conditions abound...
ConfigSetting("UISound", &g_Config.bUISound, false, CfgFlag::DEFAULT),
ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, true, true),
ReportedConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, true, true),
ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, true, true),
ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, true, true),
ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, true, false),
ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, CfgFlag::PER_GAME),
ReportedConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, CfgFlag::PER_GAME),
ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, CfgFlag::PER_GAME),
ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, CfgFlag::DEFAULT),
ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, true, true),
ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false, true, false),
ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false, true, false),
ConfigSetting("DumpVideoOutput", &g_Config.bDumpVideoOutput, false, true, false),
ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false, true, false),
ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false, true, false),
ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true),
ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, true, true),
ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", true, false),
ConfigSetting("StateUndoLastSaveGame", &g_Config.sStateUndoLastSaveGame, "NA", true, false),
ConfigSetting("StateUndoLastSaveSlot", &g_Config.iStateUndoLastSaveSlot, -5, true, false), // Start with an "invalid" value
ConfigSetting("RewindSnapshotInterval", &g_Config.iRewindSnapshotInterval, 0, true, true),
ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, CfgFlag::PER_GAME),
ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false, CfgFlag::DEFAULT),
ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false, CfgFlag::DEFAULT),
ConfigSetting("DumpVideoOutput", &g_Config.bDumpVideoOutput, false, CfgFlag::DEFAULT),
ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false, CfgFlag::DEFAULT),
ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false, CfgFlag::DEFAULT),
ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, CfgFlag::PER_GAME),
ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, CfgFlag::PER_GAME),
ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", CfgFlag::DEFAULT),
ConfigSetting("StateUndoLastSaveGame", &g_Config.sStateUndoLastSaveGame, "NA", CfgFlag::DEFAULT),
ConfigSetting("StateUndoLastSaveSlot", &g_Config.iStateUndoLastSaveSlot, -5, CfgFlag::DEFAULT), // Start with an "invalid" value
ConfigSetting("RewindSnapshotInterval", &g_Config.iRewindSnapshotInterval, 0, CfgFlag::PER_GAME),
ConfigSetting("ShowOnScreenMessage", &g_Config.bShowOnScreenMessages, true, true, false),
ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, true, false),
ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, true, false),
ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, true, false),
ConfigSetting("GridView1", &g_Config.bGridView1, true, true, false),
ConfigSetting("GridView2", &g_Config.bGridView2, true, true, false),
ConfigSetting("GridView3", &g_Config.bGridView3, false, true, false),
ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, true, true),
ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, true, true),
ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, true, true),
ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, true, true),
ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, true, true),
ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, true, true),
ConfigSetting("RightAnalogDisableDiagonal", &g_Config.bRightAnalogDisableDiagonal, false, true, true),
ConfigSetting("SwipeUp", &g_Config.iSwipeUp, 0, true, true),
ConfigSetting("SwipeDown", &g_Config.iSwipeDown, 0, true, true),
ConfigSetting("SwipeLeft", &g_Config.iSwipeLeft, 0, true, true),
ConfigSetting("SwipeRight", &g_Config.iSwipeRight, 0, true, true),
ConfigSetting("SwipeSensitivity", &g_Config.fSwipeSensitivity, 1.0f, true, true),
ConfigSetting("SwipeSmoothing", &g_Config.fSwipeSmoothing, 0.3f, true, true),
ConfigSetting("DoubleTapGesture", &g_Config.iDoubleTapGesture, 0, true, true),
ConfigSetting("GestureControlEnabled", &g_Config.bGestureControlEnabled, false, true, true),
ConfigSetting("ShowOnScreenMessage", &g_Config.bShowOnScreenMessages, true, CfgFlag::DEFAULT),
ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, CfgFlag::DEFAULT),
ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, CfgFlag::DEFAULT),
ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, CfgFlag::DEFAULT),
ConfigSetting("GridView1", &g_Config.bGridView1, true, CfgFlag::DEFAULT),
ConfigSetting("GridView2", &g_Config.bGridView2, true, CfgFlag::DEFAULT),
ConfigSetting("GridView3", &g_Config.bGridView3, false, CfgFlag::DEFAULT),
ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogDisableDiagonal", &g_Config.bRightAnalogDisableDiagonal, false, CfgFlag::PER_GAME),
ConfigSetting("SwipeUp", &g_Config.iSwipeUp, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeDown", &g_Config.iSwipeDown, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeLeft", &g_Config.iSwipeLeft, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeRight", &g_Config.iSwipeRight, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeSensitivity", &g_Config.fSwipeSensitivity, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("SwipeSmoothing", &g_Config.fSwipeSmoothing, 0.3f, CfgFlag::PER_GAME),
ConfigSetting("DoubleTapGesture", &g_Config.iDoubleTapGesture, 0, CfgFlag::PER_GAME),
ConfigSetting("GestureControlEnabled", &g_Config.bGestureControlEnabled, false, CfgFlag::PER_GAME),
// "default" means let emulator decide, "" means disable.
ConfigSetting("ReportingHost", &g_Config.sReportHost, "default", true, false),
ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, true, true),
ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, true, true),
ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, true, false),
ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, "", true, false),
ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0, true, false),
ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false, true, false),
ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false, true, false),
ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/", true, false),
ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false, true, false),
ConfigSetting("ReportingHost", &g_Config.sReportHost, "default", CfgFlag::DEFAULT),
ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, CfgFlag::PER_GAME),
ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, CfgFlag::PER_GAME),
ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, CfgFlag::DEFAULT),
ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, "", CfgFlag::DEFAULT),
ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false, CfgFlag::DEFAULT),
ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/", CfgFlag::DEFAULT),
ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false, CfgFlag::DEFAULT),
#ifdef __ANDROID__
ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, ROTATION_AUTO_HORIZONTAL),
#endif
ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL, true, true),
ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL, CfgFlag::PER_GAME),
ConfigSetting("BackgroundAnimation", &g_Config.iBackgroundAnimation, 1, true, false),
ConfigSetting("TransparentBackground", &g_Config.bTransparentBackground, true, true, false),
ConfigSetting("UITint", &g_Config.fUITint, 0.0, true, false),
ConfigSetting("UISaturation", &g_Config.fUISaturation, &DefaultUISaturation, true, false),
ConfigSetting("BackgroundAnimation", &g_Config.iBackgroundAnimation, 1, CfgFlag::DEFAULT),
ConfigSetting("TransparentBackground", &g_Config.bTransparentBackground, true, CfgFlag::DEFAULT),
ConfigSetting("UITint", &g_Config.fUITint, 0.0, CfgFlag::DEFAULT),
ConfigSetting("UISaturation", &g_Config.fUISaturation, &DefaultUISaturation, CfgFlag::DEFAULT),
#if defined(USING_WIN_UI)
ConfigSetting("TopMost", &g_Config.bTopMost, false, true, false),
ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, true, true),
ConfigSetting("TopMost", &g_Config.bTopMost, false, CfgFlag::DEFAULT),
ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, CfgFlag::PER_GAME),
#endif
#if !defined(MOBILE_DEVICE)
ConfigSetting("WindowX", &g_Config.iWindowX, -1, true, false), // -1 tells us to center the window.
ConfigSetting("WindowY", &g_Config.iWindowY, -1, true, false),
ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0, true, false), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0, true, false),
ConfigSetting("WindowX", &g_Config.iWindowX, -1, CfgFlag::DEFAULT), // -1 tells us to center the window.
ConfigSetting("WindowY", &g_Config.iWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0, CfgFlag::DEFAULT),
#endif
ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, true, true),
ConfigSetting("DumpDecryptedEboots", &g_Config.bDumpDecryptedEboot, false, true, true),
ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, false, false),
ConfigSetting("ShowMenuBar", &g_Config.bShowMenuBar, true, true, false),
ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, CfgFlag::PER_GAME),
ConfigSetting("DumpDecryptedEboots", &g_Config.bDumpDecryptedEboot, false, CfgFlag::PER_GAME),
ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, CfgFlag::DONT_SAVE),
ConfigSetting("ShowMenuBar", &g_Config.bShowMenuBar, true, CfgFlag::DEFAULT),
ReportedConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, true, true),
ConfigSetting("EnablePlugins", &g_Config.bLoadPlugins, true, true, true),
ReportedConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, CfgFlag::PER_GAME),
ConfigSetting("EnablePlugins", &g_Config.bLoadPlugins, true, CfgFlag::PER_GAME),
ReportedConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", true, true),
ReportedConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", CfgFlag::PER_GAME),
};
static bool DefaultSasThread() {
@@ -265,16 +265,16 @@ static bool DefaultSasThread() {
}
static const ConfigSetting cpuSettings[] = {
ReportedConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, true, true),
ReportedConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, true, true),
ReportedConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, true, true),
ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, true, true),
ReportedConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, true, true),
ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, true, false),
ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, true, false),
ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, true, true),
ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, true, true),
ReportedConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, true, true),
ReportedConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, CfgFlag::PER_GAME),
ReportedConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, CfgFlag::PER_GAME),
ReportedConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, CfgFlag::PER_GAME),
ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, CfgFlag::PER_GAME),
ReportedConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, CfgFlag::PER_GAME),
ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, CfgFlag::DEFAULT),
ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, CfgFlag::DEFAULT),
ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, CfgFlag::PER_GAME),
ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, CfgFlag::PER_GAME),
ReportedConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, CfgFlag::PER_GAME),
};
static int DefaultInternalResolution() {
@@ -469,105 +469,105 @@ std::string FastForwardModeToString(int v) {
}
static const ConfigSetting graphicsSettings[] = {
ConfigSetting("EnableCardboardVR", &g_Config.bEnableCardboardVR, false, true, true),
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, true, true),
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, true, true),
ConfigSetting("CardboardYShift", &g_Config.iCardboardYShift, 0, true, true),
ConfigSetting("iShowStatusFlags", &g_Config.iShowStatusFlags, 0, true, true),
ReportedConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, true, false),
ConfigSetting("FailedGraphicsBackends", &g_Config.sFailedGPUBackends, "", true, false),
ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, "", true, false),
ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", true, false),
ConfigSetting("EnableCardboardVR", &g_Config.bEnableCardboardVR, false, CfgFlag::PER_GAME),
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, CfgFlag::PER_GAME),
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, CfgFlag::PER_GAME),
ConfigSetting("CardboardYShift", &g_Config.iCardboardYShift, 0, CfgFlag::PER_GAME),
ConfigSetting("iShowStatusFlags", &g_Config.iShowStatusFlags, 0, CfgFlag::PER_GAME),
ReportedConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT),
ConfigSetting("FailedGraphicsBackends", &g_Config.sFailedGPUBackends, "", CfgFlag::DEFAULT),
ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, "", CfgFlag::DEFAULT),
ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", CfgFlag::DEFAULT),
#ifdef _WIN32
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", true, false),
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
#endif
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", true, false),
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, false, false),
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, true, true),
ReportedConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, true, true),
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true),
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, true, true),
ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, true, true),
ReportedConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, true, true),
ReportedConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, true, true),
ReportedConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, true, true),
ReportedConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, true, true),
ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, true, true),
ReportedConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, true, true),
ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), true, true),
ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, true, true),
ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", true, true),
ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, true, true),
ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, true, true),
ConfigSetting("AnalogFrameRate", &g_Config.iAnalogFpsLimit, 240, true, true),
ConfigSetting("UnthrottlingMode", &g_Config.iFastForwardMode, &DefaultFastForwardMode, &FastForwardModeToString, &FastForwardModeFromString, true, true),
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
ReportedConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME),
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME),
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME),
ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME),
ReportedConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME),
ReportedConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME),
ReportedConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME),
ReportedConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME),
ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, CfgFlag::PER_GAME),
ReportedConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, CfgFlag::PER_GAME),
ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), CfgFlag::PER_GAME),
ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, CfgFlag::PER_GAME),
ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", CfgFlag::PER_GAME),
ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, CfgFlag::PER_GAME),
ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, CfgFlag::PER_GAME),
ConfigSetting("AnalogFrameRate", &g_Config.iAnalogFpsLimit, 240, CfgFlag::PER_GAME),
ConfigSetting("UnthrottlingMode", &g_Config.iFastForwardMode, &DefaultFastForwardMode, &FastForwardModeToString, &FastForwardModeFromString, CfgFlag::PER_GAME),
#if defined(USING_WIN_UI)
ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, false, false),
ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, CfgFlag::DONT_SAVE),
#endif
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, true, true), // Number of samples is 1 << iMultiSampleLevel
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME),
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, true, true),
ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false, false),
ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, CfgFlag::PER_GAME),
ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME),
ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE),
#ifndef MOBILE_DEVICE
ConfigSetting("FullScreen", &g_Config.bFullScreen, false, true, false),
ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false, true, false),
ConfigSetting("FullScreen", &g_Config.bFullScreen, false, CfgFlag::DEFAULT),
ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false, CfgFlag::DEFAULT),
#endif
ConfigSetting("BufferFiltering", &g_Config.iDisplayFilter, SCALE_LINEAR, true, true),
ConfigSetting("DisplayOffsetX", &g_Config.fDisplayOffsetX, 0.5f, true, true),
ConfigSetting("DisplayOffsetY", &g_Config.fDisplayOffsetY, 0.5f, true, true),
ConfigSetting("DisplayScale", &g_Config.fDisplayScale, 1.0f, true, true),
ConfigSetting("DisplayIntegerScale", &g_Config.bDisplayIntegerScale, false, true, true),
ConfigSetting("DisplayAspectRatio", &g_Config.fDisplayAspectRatio, 1.0f, true, true),
ConfigSetting("DisplayStretch", &g_Config.bDisplayStretch, false, true, true),
ConfigSetting("BufferFiltering", &g_Config.iDisplayFilter, SCALE_LINEAR, CfgFlag::PER_GAME),
ConfigSetting("DisplayOffsetX", &g_Config.fDisplayOffsetX, 0.5f, CfgFlag::PER_GAME),
ConfigSetting("DisplayOffsetY", &g_Config.fDisplayOffsetY, 0.5f, CfgFlag::PER_GAME),
ConfigSetting("DisplayScale", &g_Config.fDisplayScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("DisplayIntegerScale", &g_Config.bDisplayIntegerScale, false, CfgFlag::PER_GAME),
ConfigSetting("DisplayAspectRatio", &g_Config.fDisplayAspectRatio, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("DisplayStretch", &g_Config.bDisplayStretch, false, CfgFlag::PER_GAME),
ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, true, true, true),
ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, true, true),
ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, true, false),
ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, true, CfgFlag::PER_GAME),
ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, CfgFlag::PER_GAME),
ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, CfgFlag::DEFAULT),
ReportedConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, true, true),
ReportedConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, true, true),
ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, true, true),
ReportedConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, CfgFlag::PER_GAME),
ReportedConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, CfgFlag::PER_GAME),
ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, CfgFlag::PER_GAME),
ReportedConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, true, true),
ReportedConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, true, true),
ReportedConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, true, true),
ReportedConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, true, true),
ConfigSetting("VSyncInterval", &g_Config.bVSync, false, true, true),
ReportedConfigSetting("BloomHack", &g_Config.iBloomHack, 0, true, true),
ReportedConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, CfgFlag::PER_GAME),
ReportedConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, CfgFlag::PER_GAME),
ReportedConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, CfgFlag::PER_GAME),
ReportedConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, CfgFlag::PER_GAME),
ConfigSetting("VSyncInterval", &g_Config.bVSync, false, CfgFlag::PER_GAME),
ReportedConfigSetting("BloomHack", &g_Config.iBloomHack, 0, CfgFlag::PER_GAME),
// Not really a graphics setting...
ReportedConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, true, true),
ReportedConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, true, true),
ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", true, true),
ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, true, true),
ReportedConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, CfgFlag::PER_GAME),
ReportedConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, CfgFlag::PER_GAME),
ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", CfgFlag::PER_GAME),
ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, CfgFlag::PER_GAME),
ReportedConfigSetting("SkipGPUReadbacks", &g_Config.bSkipGPUReadbacks, false, true, true),
ReportedConfigSetting("SkipGPUReadbacks", &g_Config.bSkipGPUReadbacks, false, CfgFlag::PER_GAME),
ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, false, false),
ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, true, false),
ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, CfgFlag::DONT_SAVE),
ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, CfgFlag::DEFAULT),
ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, true, false),
ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, true, true),
ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, CfgFlag::DEFAULT),
ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, CfgFlag::PER_GAME),
ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, false, false), // Doesn't save. Ini-only.
ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, true, false),
ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, CfgFlag::DONT_SAVE), // Doesn't save. Ini-only.
ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, CfgFlag::DEFAULT),
};
static const ConfigSetting soundSettings[] = {
ConfigSetting("Enable", &g_Config.bEnableSound, true, true, true),
ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, true, true),
ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, true, false),
ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_FULL, true, true),
ConfigSetting("ReverbVolume", &g_Config.iReverbVolume, VOLUME_FULL, true, true),
ConfigSetting("AltSpeedVolume", &g_Config.iAltSpeedVolume, -1, true, true),
ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", true, false),
ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, true, false),
ConfigSetting("Enable", &g_Config.bEnableSound, true, CfgFlag::PER_GAME),
ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, CfgFlag::PER_GAME),
ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, CfgFlag::DEFAULT),
ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_FULL, CfgFlag::PER_GAME),
ConfigSetting("ReverbVolume", &g_Config.iReverbVolume, VOLUME_FULL, CfgFlag::PER_GAME),
ConfigSetting("AltSpeedVolume", &g_Config.iAltSpeedVolume, -1, CfgFlag::PER_GAME),
ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", CfgFlag::DEFAULT),
ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, CfgFlag::DEFAULT),
};
static bool DefaultShowTouchControls() {
@@ -595,125 +595,125 @@ static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControl
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
static const ConfigSetting controlSettings[] = {
ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, true, true),
ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, true, true),
ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, true, true),
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, true, true),
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, true, true),
ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, CfgFlag::PER_GAME),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomButton0, {0, 0, 0, false, false}, true, true),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomButton1, {0, 1, 0, false, false}, true, true),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomButton2, {0, 2, 0, false, false}, true, true),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomButton3, {0, 3, 0, false, false}, true, true),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomButton4, {0, 4, 0, false, false}, true, true),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomButton5, {0, 0, 1, false, false}, true, true),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomButton6, {0, 1, 1, false, false}, true, true),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomButton7, {0, 2, 1, false, false}, true, true),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomButton8, {0, 3, 1, false, false}, true, true),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomButton9, {0, 4, 1, false, false}, true, true),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomButton0, {0, 0, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomButton1, {0, 1, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomButton2, {0, 2, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomButton3, {0, 3, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomButton4, {0, 4, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomButton5, {0, 0, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomButton6, {0, 1, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomButton7, {0, 2, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomButton8, {0, 3, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomButton9, {0, 4, 1, false, false}, CfgFlag::PER_GAME),
// Combo keys are going to be something else, but I don't want to break the config.
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCustom0, defaultTouchPosHide, true, true),
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCustom1, defaultTouchPosHide, true, true),
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCustom2, defaultTouchPosHide, true, true),
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCustom3, defaultTouchPosHide, true, true),
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCustom4, defaultTouchPosHide, true, true),
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCustom5, defaultTouchPosHide, true, true),
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCustom6, defaultTouchPosHide, true, true),
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCustom7, defaultTouchPosHide, true, true),
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCustom8, defaultTouchPosHide, true, true),
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCustom9, defaultTouchPosHide, true, true),
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCustom0, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCustom1, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCustom2, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCustom3, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCustom4, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCustom5, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCustom6, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCustom7, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCustom8, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCustom9, defaultTouchPosHide, CfgFlag::PER_GAME),
#if defined(_WIN32)
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
// sense to default this to on.
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, true, true, false),
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, true, CfgFlag::DEFAULT),
#else
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, false, true, false),
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, false, CfgFlag::DEFAULT),
#endif
#if defined(USING_WIN_UI)
ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, true, true),
ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, CfgFlag::PER_GAME),
#endif
ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, true, true),
ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, CfgFlag::PER_GAME),
// ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0),
#ifdef MOBILE_DEVICE
ConfigSetting("TiltBaseAngleY", &g_Config.fTiltBaseAngleY, 0.9f, true, true),
ConfigSetting("TiltInvertX", &g_Config.bInvertTiltX, false, true, true),
ConfigSetting("TiltInvertY", &g_Config.bInvertTiltY, false, true, true),
ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 60, true, true),
ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, true, true),
ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, true, true),
ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, true, true),
ConfigSetting("TiltBaseAngleY", &g_Config.fTiltBaseAngleY, 0.9f, CfgFlag::PER_GAME),
ConfigSetting("TiltInvertX", &g_Config.bInvertTiltX, false, CfgFlag::PER_GAME),
ConfigSetting("TiltInvertY", &g_Config.bInvertTiltY, false, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 60, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, CfgFlag::PER_GAME),
ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, CfgFlag::PER_GAME),
#endif
ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, true, true),
ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, true, true),
ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, true, true),
ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, true, true),
ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, true, true),
ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, true, true),
ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, CfgFlag::PER_GAME),
ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, CfgFlag::PER_GAME),
ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, CfgFlag::PER_GAME),
// Snap touch control position
ConfigSetting("TouchSnapToGrid", &g_Config.bTouchSnapToGrid, false, true, true),
ConfigSetting("TouchSnapGridSize", &g_Config.iTouchSnapGridSize, 64, true, true),
ConfigSetting("TouchSnapToGrid", &g_Config.bTouchSnapToGrid, false, CfgFlag::PER_GAME),
ConfigSetting("TouchSnapGridSize", &g_Config.iTouchSnapGridSize, 64, CfgFlag::PER_GAME),
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, true, true),
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, true, true),
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, true, true),
ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, CfgFlag::PER_GAME),
// Note: these will be overwritten if DPadRadius is set.
ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, true, true),
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, true, true),
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, true, true),
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchFastForwardKey, defaultTouchPosShow, true, true),
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, true, true),
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, true, true),
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, true, true),
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, true, true),
ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchFastForwardKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("AnalogDeadzone", &g_Config.fAnalogDeadzone, 0.15f, true, true),
ConfigSetting("AnalogInverseDeadzone", &g_Config.fAnalogInverseDeadzone, 0.0f, true, true),
ConfigSetting("AnalogSensitivity", &g_Config.fAnalogSensitivity, 1.1f, true, true),
ConfigSetting("AnalogIsCircular", &g_Config.bAnalogIsCircular, false, true, true),
ConfigSetting("AnalogAutoRotSpeed", &g_Config.fAnalogAutoRotSpeed, 8.0f, true, true),
ConfigSetting("AnalogDeadzone", &g_Config.fAnalogDeadzone, 0.15f, CfgFlag::PER_GAME),
ConfigSetting("AnalogInverseDeadzone", &g_Config.fAnalogInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("AnalogSensitivity", &g_Config.fAnalogSensitivity, 1.1f, CfgFlag::PER_GAME),
ConfigSetting("AnalogIsCircular", &g_Config.bAnalogIsCircular, false, CfgFlag::PER_GAME),
ConfigSetting("AnalogAutoRotSpeed", &g_Config.fAnalogAutoRotSpeed, 8.0f, CfgFlag::PER_GAME),
ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, true, true),
ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, CfgFlag::PER_GAME),
ConfigSetting("LeftStickHeadScale", &g_Config.fLeftStickHeadScale, 1.0f, true, true),
ConfigSetting("RightStickHeadScale", &g_Config.fRightStickHeadScale, 1.0f, true, true),
ConfigSetting("HideStickBackground", &g_Config.bHideStickBackground, false, true, true),
ConfigSetting("LeftStickHeadScale", &g_Config.fLeftStickHeadScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("RightStickHeadScale", &g_Config.fRightStickHeadScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("HideStickBackground", &g_Config.bHideStickBackground, false, CfgFlag::PER_GAME),
ConfigSetting("UseMouse", &g_Config.bMouseControl, false, true, true),
ConfigSetting("MapMouse", &g_Config.bMapMouse, false, true, true),
ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, true, true),
ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, true, true),
ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, true, true),
ConfigSetting("UseMouse", &g_Config.bMouseControl, false, CfgFlag::PER_GAME),
ConfigSetting("MapMouse", &g_Config.bMapMouse, false, CfgFlag::PER_GAME),
ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, CfgFlag::PER_GAME),
ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, CfgFlag::PER_GAME),
ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, CfgFlag::PER_GAME),
ConfigSetting("SystemControls", &g_Config.bSystemControls, true, true, false),
ConfigSetting("SystemControls", &g_Config.bSystemControls, true, CfgFlag::DEFAULT),
};
static const ConfigSetting networkSettings[] = {
ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, true, true),
ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, true, true),
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "socom.cc", true, true),
ConfigSetting("PortOffset", &g_Config.iPortOffset, 10000, true, true),
ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 0, true, true),
ConfigSetting("ForcedFirstConnect", &g_Config.bForcedFirstConnect, false, true, true),
ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, true, true),
ConfigSetting("UPnPUseOriginalPort", &g_Config.bUPnPUseOriginalPort, false, true, true),
ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, CfgFlag::PER_GAME),
ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, CfgFlag::PER_GAME),
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "socom.cc", CfgFlag::PER_GAME),
ConfigSetting("PortOffset", &g_Config.iPortOffset, 10000, CfgFlag::PER_GAME),
ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 0, CfgFlag::PER_GAME),
ConfigSetting("ForcedFirstConnect", &g_Config.bForcedFirstConnect, false, CfgFlag::PER_GAME),
ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, CfgFlag::PER_GAME),
ConfigSetting("UPnPUseOriginalPort", &g_Config.bUPnPUseOriginalPort, false, CfgFlag::PER_GAME),
ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, true, true),
ConfigSetting("ChatButtonPosition",&g_Config.iChatButtonPosition,BOTTOM_LEFT,true,true),
ConfigSetting("ChatScreenPosition",&g_Config.iChatScreenPosition,BOTTOM_LEFT,true,true),
ConfigSetting("EnableQuickChat", &g_Config.bEnableQuickChat, true, true, true),
ConfigSetting("QuickChat1", &g_Config.sQuickChat0, "Quick Chat 1", true, true),
ConfigSetting("QuickChat2", &g_Config.sQuickChat1, "Quick Chat 2", true, true),
ConfigSetting("QuickChat3", &g_Config.sQuickChat2, "Quick Chat 3", true, true),
ConfigSetting("QuickChat4", &g_Config.sQuickChat3, "Quick Chat 4", true, true),
ConfigSetting("QuickChat5", &g_Config.sQuickChat4, "Quick Chat 5", true, true),
ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, CfgFlag::PER_GAME),
ConfigSetting("ChatButtonPosition",&g_Config.iChatButtonPosition,BOTTOM_LEFT, CfgFlag::PER_GAME),
ConfigSetting("ChatScreenPosition",&g_Config.iChatScreenPosition,BOTTOM_LEFT, CfgFlag::PER_GAME),
ConfigSetting("EnableQuickChat", &g_Config.bEnableQuickChat, true, CfgFlag::PER_GAME),
ConfigSetting("QuickChat1", &g_Config.sQuickChat0, "Quick Chat 1", CfgFlag::PER_GAME),
ConfigSetting("QuickChat2", &g_Config.sQuickChat1, "Quick Chat 2", CfgFlag::PER_GAME),
ConfigSetting("QuickChat3", &g_Config.sQuickChat2, "Quick Chat 3", CfgFlag::PER_GAME),
ConfigSetting("QuickChat4", &g_Config.sQuickChat3, "Quick Chat 4", CfgFlag::PER_GAME),
ConfigSetting("QuickChat5", &g_Config.sQuickChat4, "Quick Chat 5", CfgFlag::PER_GAME),
};
static int DefaultSystemParamLanguage() {
@@ -730,88 +730,88 @@ static int DefaultSystemParamLanguage() {
}
static const ConfigSetting systemParamSettings[] = {
ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, true, true),
ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, true, true),
ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", true, true),
ConfigSetting("MacAddress", &g_Config.sMACAddress, "", true, true),
ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, true, true),
ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, true, true),
ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, true, true),
ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, true, true),
ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, true, true),
ReportedConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, true, true),
ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, true, true),
ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, true, true),
ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, CfgFlag::PER_GAME),
ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME),
ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", CfgFlag::PER_GAME),
ConfigSetting("MacAddress", &g_Config.sMACAddress, "", CfgFlag::PER_GAME),
ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, CfgFlag::PER_GAME),
ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, CfgFlag::PER_GAME),
ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
ReportedConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME),
ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, CfgFlag::PER_GAME),
ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, true, true),
ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, CfgFlag::PER_GAME),
#endif
ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, true, true),
ReportedConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, true, true),
ConfigSetting("SavedataUpgradeVersion", &g_Config.bSavedataUpgrade, true, true, false),
ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, true, false),
ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
ReportedConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, CfgFlag::PER_GAME),
ConfigSetting("SavedataUpgradeVersion", &g_Config.bSavedataUpgrade, true, CfgFlag::DEFAULT),
ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, CfgFlag::DEFAULT),
};
static const ConfigSetting debuggerSettings[] = {
ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1, true, false),
ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1, true, false),
ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1, true, false),
ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1, true, false),
ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1, true, false),
ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1, true, false),
ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1, true, false),
ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1, true, false),
ConfigSetting("GEWindowTabsBL", &g_Config.uGETabsLeft, (uint32_t)0, true, false),
ConfigSetting("GEWindowTabsBR", &g_Config.uGETabsRight, (uint32_t)0, true, false),
ConfigSetting("GEWindowTabsTR", &g_Config.uGETabsTopRight, (uint32_t)0, true, false),
ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1, true, false),
ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1, true, false),
ConfigSetting("FontWidth", &g_Config.iFontWidth, 8, true, false),
ConfigSetting("FontHeight", &g_Config.iFontHeight, 12, true, false),
ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true, true, false),
ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles, true, true, false),
ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false, true, false),
ConfigSetting("ShowAllocatorDebug", &g_Config.bShowAllocatorDebug, false, false, false),
ConfigSetting("ShowGpuProfile", &g_Config.bShowGpuProfile, false, false, false),
ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false, true, false),
ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false, true, false),
ConfigSetting("MemInfoDetailed", &g_Config.bDebugMemInfoDetailed, false, true, false),
ConfigSetting("DrawFrameGraph", &g_Config.bDrawFrameGraph, false, true, false),
ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsBL", &g_Config.uGETabsLeft, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsBR", &g_Config.uGETabsRight, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsTR", &g_Config.uGETabsTopRight, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("FontWidth", &g_Config.iFontWidth, 8, CfgFlag::DEFAULT),
ConfigSetting("FontHeight", &g_Config.iFontHeight, 12, CfgFlag::DEFAULT),
ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true, CfgFlag::DEFAULT),
ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles, true, CfgFlag::DEFAULT),
ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false, CfgFlag::DEFAULT),
ConfigSetting("ShowAllocatorDebug", &g_Config.bShowAllocatorDebug, false, CfgFlag::DONT_SAVE),
ConfigSetting("ShowGpuProfile", &g_Config.bShowGpuProfile, false, CfgFlag::DONT_SAVE),
ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false, CfgFlag::DEFAULT),
ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false, CfgFlag::DEFAULT),
ConfigSetting("MemInfoDetailed", &g_Config.bDebugMemInfoDetailed, false, CfgFlag::DEFAULT),
ConfigSetting("DrawFrameGraph", &g_Config.bDrawFrameGraph, false, CfgFlag::DEFAULT),
};
static const ConfigSetting jitSettings[] = {
ReportedConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, false, false),
ReportedConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, CfgFlag::DONT_SAVE),
};
static const ConfigSetting upgradeSettings[] = {
ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, "", true, false),
ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, "", true, false),
ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, "", true, false),
ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, "", CfgFlag::DEFAULT),
ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, "", CfgFlag::DEFAULT),
ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, "", CfgFlag::DEFAULT),
};
static const ConfigSetting themeSettings[] = {
ConfigSetting("ThemeName", &g_Config.sThemeName, "Default", true, false),
ConfigSetting("ThemeName", &g_Config.sThemeName, "Default", CfgFlag::DEFAULT),
};
static const ConfigSetting vrSettings[] = {
ConfigSetting("VREnable", &g_Config.bEnableVR, true, true, false),
ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, true, true, false),
ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, true, false),
ConfigSetting("VREnableMotions", &g_Config.bEnableMotions, true, true, false),
ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, true, false),
ConfigSetting("VRManualForceVR", &g_Config.bManualForceVR, false, true, false),
ConfigSetting("VRRescaleHUD", &g_Config.bRescaleHUD, true, true, false),
ConfigSetting("VRCameraDistance", &g_Config.fCameraDistance, 0.0f, true, false),
ConfigSetting("VRCameraHeight", &g_Config.fCameraHeight, 0.0f, true, false),
ConfigSetting("VRCameraSide", &g_Config.fCameraSide, 0.0f, true, false),
ConfigSetting("VRCameraPitch", &g_Config.iCameraPitch, 0, true, false),
ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 12.0f, true, false),
ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, true, false),
ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, true, false),
ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f, true, false),
ConfigSetting("VRHeadRotationScale", &g_Config.fHeadRotationScale, 5.0f, true, false),
ConfigSetting("VRHeadRotationEnabled", &g_Config.bHeadRotationEnabled, false, true, false),
ConfigSetting("VRHeadRotationSmoothing", &g_Config.bHeadRotationSmoothing, false, true, false),
ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::DEFAULT),
ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, true, CfgFlag::DEFAULT),
ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::DEFAULT),
ConfigSetting("VREnableMotions", &g_Config.bEnableMotions, true, CfgFlag::DEFAULT),
ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::DEFAULT),
ConfigSetting("VRManualForceVR", &g_Config.bManualForceVR, false, CfgFlag::DEFAULT),
ConfigSetting("VRRescaleHUD", &g_Config.bRescaleHUD, true, CfgFlag::DEFAULT),
ConfigSetting("VRCameraDistance", &g_Config.fCameraDistance, 0.0f, CfgFlag::DEFAULT),
ConfigSetting("VRCameraHeight", &g_Config.fCameraHeight, 0.0f, CfgFlag::DEFAULT),
ConfigSetting("VRCameraSide", &g_Config.fCameraSide, 0.0f, CfgFlag::DEFAULT),
ConfigSetting("VRCameraPitch", &g_Config.iCameraPitch, 0, CfgFlag::DEFAULT),
ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 12.0f, CfgFlag::DEFAULT),
ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::DEFAULT),
ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::DEFAULT),
ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f, CfgFlag::DEFAULT),
ConfigSetting("VRHeadRotationScale", &g_Config.fHeadRotationScale, 5.0f, CfgFlag::DEFAULT),
ConfigSetting("VRHeadRotationEnabled", &g_Config.bHeadRotationEnabled, false, CfgFlag::DEFAULT),
ConfigSetting("VRHeadRotationSmoothing", &g_Config.bHeadRotationSmoothing, false, CfgFlag::DEFAULT),
};
static const ConfigSectionSettings sections[] = {
@@ -1141,7 +1141,7 @@ bool Config::Save(const char *saveReason) {
bFirstRun = false;
IterateSettings(iniFile, [&](Section *section, const ConfigSetting &setting) {
if (!bGameSpecific || !setting.perGame_) {
if (!bGameSpecific || !setting.PerGame()) {
setting.Set(section);
}
});
@@ -1532,7 +1532,7 @@ bool Config::saveGameConfig(const std::string &pGameId, const std::string &title
PreSaveCleanup(true);
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.perGame_) {
if (setting.PerGame()) {
setting.Set(section);
}
});
@@ -1589,7 +1589,7 @@ bool Config::loadGameConfig(const std::string &pGameId, const std::string &title
}
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.perGame_) {
if (setting.PerGame()) {
setting.Get(section);
}
});
@@ -1616,7 +1616,7 @@ void Config::unloadGameConfig() {
// Reload game specific settings back to standard.
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.perGame_) {
if (setting.PerGame()) {
setting.Get(section);
}
});
+1 -1
View File
@@ -66,7 +66,7 @@ bool ConfigSetting::Get(const Section *section) const {
}
void ConfigSetting::Set(Section *section) const {
if (!save_) {
if (!SaveSetting()) {
return;
}
+70 -53
View File
@@ -8,6 +8,13 @@ class Path;
class Section; // ini file section
struct UrlEncoder;
enum class CfgFlag : u8 {
DEFAULT = 0,
DONT_SAVE = 1, // normally don't like negative flags, but these are really not many.
PER_GAME = 2,
};
ENUM_CLASS_BITOPS(CfgFlag);
struct ConfigSetting {
enum Type {
TYPE_TERMINATOR,
@@ -66,114 +73,114 @@ struct ConfigSetting {
CustomButtonDefaultCallback customButton;
};
ConfigSetting(const char *ini, bool *v, bool def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, bool *v, bool def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_BOOL), flags_(flags) {
ptr_.b = v;
cb_.b = nullptr;
default_.b = def;
}
ConfigSetting(const char *ini, int *v, int def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, int *v, int def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_INT), flags_(flags) {
ptr_.i = v;
cb_.i = nullptr;
default_.i = def;
}
ConfigSetting(const char *ini, int *v, int def, std::string(*transTo)(int), int (*transFrom)(const std::string &), bool save, bool perGame)
: iniKey_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame), translateTo_(transTo), translateFrom_(transFrom) {
ConfigSetting(const char *ini, int *v, int def, std::string(*transTo)(int), int (*transFrom)(const std::string &), CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_INT), flags_(flags), translateTo_(transTo), translateFrom_(transFrom) {
ptr_.i = v;
cb_.i = nullptr;
default_.i = def;
}
ConfigSetting(const char *ini, uint32_t *v, uint32_t def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, uint32_t *v, uint32_t def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_UINT32), flags_(flags) {
ptr_.u = v;
cb_.u = nullptr;
default_.u = def;
}
ConfigSetting(const char *ini, uint64_t *v, uint64_t def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_UINT64), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, uint64_t *v, uint64_t def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_UINT64), flags_(flags) {
ptr_.lu = v;
cb_.lu = nullptr;
default_.lu = def;
}
ConfigSetting(const char *ini, float *v, float def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, float *v, float def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_FLOAT), flags_(flags) {
ptr_.f = v;
cb_.f = nullptr;
default_.f = def;
}
ConfigSetting(const char *ini, std::string *v, const char *def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, std::string *v, const char *def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_STRING), flags_(flags) {
ptr_.s = v;
cb_.s = nullptr;
default_.s = def;
}
ConfigSetting(const char *ini, Path *p, const char *def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_PATH), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, Path *p, const char *def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_PATH), flags_(flags) {
ptr_.p = p;
cb_.p = nullptr;
default_.p = def;
}
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, ConfigTouchPos def, bool save, bool perGame)
: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, ConfigTouchPos def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), flags_(flags) {
ptr_.touchPos = v;
cb_.touchPos = nullptr;
default_.touchPos = def;
}
ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, const char *iniRepeat, ConfigCustomButton *v, ConfigCustomButton def, bool save, bool perGame)
: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), ini5_(iniRepeat), type_(TYPE_CUSTOM_BUTTON), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, const char *iniRepeat, ConfigCustomButton *v, ConfigCustomButton def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), ini5_(iniRepeat), type_(TYPE_CUSTOM_BUTTON), flags_(flags) {
ptr_.customButton = v;
cb_.customButton = nullptr;
default_.customButton = def;
}
ConfigSetting(const char *ini, bool *v, BoolDefaultCallback def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, bool *v, BoolDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_BOOL), flags_(flags) {
ptr_.b = v;
cb_.b = def;
}
ConfigSetting(const char *ini, int *v, IntDefaultCallback def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, int *v, IntDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_INT), flags_(flags) {
ptr_.i = v;
cb_.i = def;
}
ConfigSetting(const char *ini, int *v, IntDefaultCallback def, std::string(*transTo)(int), int(*transFrom)(const std::string &), bool save, bool perGame)
: iniKey_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame), translateTo_(transTo), translateFrom_(transFrom) {
ConfigSetting(const char *ini, int *v, IntDefaultCallback def, std::string(*transTo)(int), int(*transFrom)(const std::string &), CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_INT), flags_(flags), translateTo_(transTo), translateFrom_(transFrom) {
ptr_.i = v;
cb_.i = def;
}
ConfigSetting(const char *ini, uint32_t *v, Uint32DefaultCallback def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, uint32_t *v, Uint32DefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_UINT32), flags_(flags) {
ptr_.u = v;
cb_.u = def;
}
ConfigSetting(const char *ini, float *v, FloatDefaultCallback def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, float *v, FloatDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_FLOAT), flags_(flags) {
ptr_.f = v;
cb_.f = def;
}
ConfigSetting(const char *ini, std::string *v, StringDefaultCallback def, bool save, bool perGame)
: iniKey_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *ini, std::string *v, StringDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(ini), type_(TYPE_STRING), flags_(flags) {
ptr_.s = v;
cb_.s = def;
}
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, TouchPosDefaultCallback def, bool save, bool perGame)
: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, TouchPosDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), flags_(flags) {
ptr_.touchPos = v;
cb_.touchPos = def;
}
@@ -189,6 +196,11 @@ struct ConfigSetting {
void Report(UrlEncoder &data, const std::string &prefix) const;
// Easy flag accessors.
bool PerGame() const { return flags_ & CfgFlag::PER_GAME; }
bool SaveSetting() const { return !(flags_ & CfgFlag::DONT_SAVE); }
bool Report() const { return report_; }
const char *iniKey_ = nullptr;
const char *ini2_ = nullptr;
const char *ini3_ = nullptr;
@@ -197,30 +209,18 @@ struct ConfigSetting {
const Type type_;
bool report_;
const bool save_;
const bool perGame_;
protected:
bool report_ = false;
private:
CfgFlag flags_;
SettingPtr ptr_;
DefaultValue default_{};
DefaultCallback cb_;
// We only support transform for ints.
std::string(*translateTo_)(int) = nullptr;
int(*translateFrom_)(const std::string &) = nullptr;
};
struct ReportedConfigSetting : public ConfigSetting {
template <typename T1, typename T2>
ReportedConfigSetting(const char *ini, T1 *v, T2 def, bool save, bool perGame)
: ConfigSetting(ini, v, def, save, perGame) {
report_ = true;
}
template <typename T1, typename T2>
ReportedConfigSetting(const char *ini, T1 *v, T2 def, std::string(*transTo)(int), int(*transFrom)(const std::string &), bool save, bool perGame)
: ConfigSetting(ini, v, def, transTo, transFrom, save, perGame) {
report_ = true;
}
std::string (*translateTo_)(int) = nullptr;
int (*translateFrom_)(const std::string &) = nullptr;
};
struct ConfigSectionSettings {
@@ -228,3 +228,20 @@ struct ConfigSectionSettings {
const ConfigSetting *settings;
size_t settingsCount;
};
struct ReportedConfigSetting : public ConfigSetting {
template <typename T1, typename T2>
ReportedConfigSetting(const char *ini, T1 *v, T2 def, CfgFlag flags = CfgFlag::DEFAULT)
: ConfigSetting(ini, v, def, flags) {
report_ = true;
}
template <typename T1, typename T2>
ReportedConfigSetting(const char *ini, T1 *v, T2 def, std::string (*transTo)(int), int (*transFrom)(const std::string &), CfgFlag flags = CfgFlag::DEFAULT)
: ConfigSetting(ini, v, def, transTo, transFrom, flags) {
report_ = true;
}
std::string(*translateTo_)(int) = nullptr;
int (*translateFrom_)(const std::string &) = nullptr;
};