softgpu: Use a template for 5551 fast path.

Just refactoring here, should be the same.
This commit is contained in:
Unknown W. Brackets committed 2022-12-06 06:29:19 -08:00
1 parent 264a81913d
commit c291bd78ef
1 file changed
+47 -41
+47 -41
View File
@@ -156,6 +156,50 @@ static inline Vec4IntResult SOFTRAST_CALL ModulateRGBA(Vec4IntArg prim_in, Vec4I
return ToVec4IntResult(out);
}
template <bool isWhite>
static void DrawSpriteTex5551(const DrawingCoords &pos0, const DrawingCoords &pos1, int s_start, int t_start, int ds, int dt, u32 color0, const RasterizerState &state, Sampler::FetchFunc fetchFunc) {
const u8 *texptr = state.texptr[0];
uint16_t texbufw = state.texbufw[0];
int t = t_start;
const Vec4<int> c0 = Vec4<int>::FromRGBA(color0);
for (int y = pos0.y; y < pos1.y; y++) {
int s = s_start;
u16 *pixel = fb.Get16Ptr(pos0.x, y, state.pixelID.cached.framebufStride);
for (int x = pos0.x; x < pos1.x; x++) {
Vec4<int> tex_color = fetchFunc(s, t, texptr, texbufw, 0, state.samplerID);
if (isWhite) {
u32 tex_color32 = Vec4<int>(tex_color).ToRGBA();
if (tex_color32 & 0xFF000000) {
DrawSinglePixel5551(pixel, tex_color32);
}
} else {
Vec4<int> prim_color = c0;
prim_color = Vec4<int>(ModulateRGBA(ToVec4IntArg(prim_color), ToVec4IntArg(tex_color), state.samplerID));
if (prim_color.a() > 0) {
DrawSinglePixel5551(pixel, prim_color.ToRGBA());
}
}
s += ds;
pixel++;
}
t += dt;
}
}
static void DrawSpriteNoTex5551(const DrawingCoords &pos0, const DrawingCoords &pos1, u32 color0, const RasterizerState &state) {
if (Vec4<int>::FromRGBA(color0).a() == 0)
return;
for (int y = pos0.y; y < pos1.y; y++) {
u16 *pixel = fb.Get16Ptr(pos0.x, y, state.pixelID.cached.framebufStride);
for (int x = pos0.x; x < pos1.x; x++) {
DrawSinglePixel5551(pixel, color0);
pixel++;
}
}
}
void DrawSprite(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state) {
const u8 *texptr = state.texptr[0];
@@ -213,38 +257,9 @@ void DrawSprite(const VertexData &v0, const VertexData &v1, const BinCoords &ran
if (UseDrawSinglePixel5551(pixelID) && samplerID.TexFunc() == GE_TEXFUNC_MODULATE && samplerID.useTextureAlpha) {
if (isWhite) {
int t = t_start;
for (int y = pos0.y; y < pos1.y; y++) {
int s = s_start;
u16 *pixel = fb.Get16Ptr(pos0.x, y, pixelID.cached.framebufStride);
for (int x = pos0.x; x < pos1.x; x++) {
u32 tex_color = Vec4<int>(fetchFunc(s, t, texptr, texbufw, 0, state.samplerID)).ToRGBA();
if (tex_color & 0xFF000000) {
DrawSinglePixel5551(pixel, tex_color);
}
s += ds;
pixel++;
}
t += dt;
}
DrawSpriteTex5551<true>(pos0, pos1, s_start, t_start, ds, dt, v1.color0, state, fetchFunc);
} else {
int t = t_start;
const Vec4<int> c0 = Vec4<int>::FromRGBA(v1.color0);
for (int y = pos0.y; y < pos1.y; y++) {
int s = s_start;
u16 *pixel = fb.Get16Ptr(pos0.x, y, pixelID.cached.framebufStride);
for (int x = pos0.x; x < pos1.x; x++) {
Vec4<int> prim_color = c0;
Vec4<int> tex_color = fetchFunc(s, t, texptr, texbufw, 0, state.samplerID);
prim_color = Vec4<int>(ModulateRGBA(ToVec4IntArg(prim_color), ToVec4IntArg(tex_color), state.samplerID));
if (prim_color.a() > 0) {
DrawSinglePixel5551(pixel, prim_color.ToRGBA());
}
s += ds;
pixel++;
}
t += dt;
}
DrawSpriteTex5551<false>(pos0, pos1, s_start, t_start, ds, dt, v1.color0, state, fetchFunc);
}
} else {
float dsf = ds * (1.0f / (float)(1 << state.samplerID.width0Shift));
@@ -287,16 +302,7 @@ void DrawSprite(const VertexData &v0, const VertexData &v1, const BinCoords &ran
if (pos0.x < scissorTL.x) pos0.x = scissorTL.x;
if (pos0.y < scissorTL.y) pos0.y = scissorTL.y;
if (UseDrawSinglePixel5551(pixelID)) {
if (Vec4<int>::FromRGBA(v1.color0).a() == 0)
return;
for (int y = pos0.y; y < pos1.y; y++) {
u16 *pixel = fb.Get16Ptr(pos0.x, y, pixelID.cached.framebufStride);
for (int x = pos0.x; x < pos1.x; x++) {
DrawSinglePixel5551(pixel, v1.color0);
pixel++;
}
}
DrawSpriteNoTex5551(pos0, pos1, v1.color0, state);
} else if (pixelID.earlyZChecks) {
const Vec4<int> prim_color = Vec4<int>::FromRGBA(v1.color0);
for (int y = pos0.y; y < pos1.y; y++) {