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fixed indentation and code style
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5daaaa3aad
commit
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1 file changed
+12
-11
+12
-11
@@ -192,15 +192,16 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
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//curve1 implements a smooth deadzone as described here:
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//http://www.gamasutra.com/blogs/JoshSutphin/20130416/190541/Doing_Thumbstick_Dead_Zones_Right.php
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inline float curve1(float x) {
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const float deadzone = g_Config.fDeadzoneRadius;
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const float factor = 1.0f / (1.0f - deadzone);
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if (x > deadzone) {
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return (x - deadzone) * (x - deadzone) * factor;
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} else if (x < -deadzone) {
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return -(x + deadzone) * (x + deadzone) * factor;
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} else {
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return 0.0f;
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}
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const float deadzone = g_Config.fDeadzoneRadius;
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const float factor = 1.0f / (1.0f - deadzone);
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if (x > deadzone) {
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return (x - deadzone) * (x - deadzone) * factor;
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} else if (x < -deadzone) {
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return -(x + deadzone) * (x + deadzone) * factor;
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} else {
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return 0.0f;
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}
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}
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@@ -484,13 +485,13 @@ void EmuScreen::update(InputState &input) {
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float delta_x = curve1(normalized_input_x * 2.0 * (g_Config.iTiltSensitivityX)) ;
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//if the invert is enabled, invert the motion
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if(g_Config.bInvertTiltX){
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if (g_Config.bInvertTiltX){
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delta_x *= -1;
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}
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float delta_y = curve1(normalized_input_y * 2.0 * (g_Config.iTiltSensitivityY)) ;
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if(g_Config.bInvertTiltY){
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if (g_Config.bInvertTiltY){
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delta_y *= -1;
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}
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