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Gundam vs gundam NP encounter limit = 0
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@@ -110,7 +110,7 @@ void PSPOskDialog::RenderKeyboard()
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u32 limit = oskData.outtextlimit;
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// TODO: Test more thoroughly. Encountered a game where this was 0.
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if (limit <= 0)
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limit = 16;
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limit = 14;
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const float keyboardLeftSide = (480.0f - (24.0f * KEYSPERROW)) / 2.0f;
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float previewLeftSide = (480.0f - (12.0f * limit)) / 2.0f;
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@@ -159,7 +159,7 @@ int PSPOskDialog::Update()
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u32 limit = oskData.outtextlimit;
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// TODO: Test more thoroughly. Encountered a game where this was 0.
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if (limit <= 0)
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limit = 16;
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limit = 14;
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if (status == SCE_UTILITY_STATUS_INITIALIZE)
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{
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