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Fix another exit crash on D3D11
(already merged into master)
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@@ -264,6 +264,7 @@ void D3D11Context::Shutdown() {
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// Important that we release before we unload the DLL, otherwise we may crash on shutdown.
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bbRenderTargetTex_ = nullptr;
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bbRenderTargetView_ = nullptr;
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swapChain_ = nullptr;
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context1_ = nullptr;
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context_ = nullptr;
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device1_ = nullptr;
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