Add additional autoconf layout for xbox pads on Android. Revert the normal pad layout.

This commit is contained in:
Henrik Rydgård committed 2021-08-28 15:38:03 +02:00
1 parent 8cab56c948
commit b6228a1036
8 files changed
+87 -39

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+4 -4
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@@ -17,10 +17,10 @@ const char *GetDeviceName(int deviceId) {
case DEVICE_ID_PAD_7: return "pad8";
case DEVICE_ID_PAD_8: return "pad9";
case DEVICE_ID_PAD_9: return "pad10";
case DEVICE_ID_X360_0: return "x360";
case DEVICE_ID_X360_1: return "x360_2";
case DEVICE_ID_X360_2: return "x360_3";
case DEVICE_ID_X360_3: return "x360_4";
case DEVICE_ID_XINPUT_0: return "x360"; // keeping these strings for backward compat
case DEVICE_ID_XINPUT_1: return "x360_2";
case DEVICE_ID_XINPUT_2: return "x360_3";
case DEVICE_ID_XINPUT_3: return "x360_4";
case DEVICE_ID_ACCELEROMETER: return "accelerometer";
case DEVICE_ID_MOUSE: return "mouse";
default:
+4 -4
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@@ -28,10 +28,10 @@ enum {
DEVICE_ID_PAD_7 = 17,
DEVICE_ID_PAD_8 = 18,
DEVICE_ID_PAD_9 = 19,
DEVICE_ID_X360_0 = 20, // XInput joypads
DEVICE_ID_X360_1 = 21,
DEVICE_ID_X360_2 = 22,
DEVICE_ID_X360_3 = 23,
DEVICE_ID_XINPUT_0 = 20, // XInput joypads
DEVICE_ID_XINPUT_1 = 21,
DEVICE_ID_XINPUT_2 = 22,
DEVICE_ID_XINPUT_3 = 23,
DEVICE_ID_ACCELEROMETER = 30,
};
+4 -4
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@@ -341,10 +341,10 @@ bool AxisEvent(const AxisInput &axis, ViewGroup *root) {
case DEVICE_ID_PAD_1:
case DEVICE_ID_PAD_2:
case DEVICE_ID_PAD_3:
case DEVICE_ID_X360_0:
case DEVICE_ID_X360_1:
case DEVICE_ID_X360_2:
case DEVICE_ID_X360_3:
case DEVICE_ID_XINPUT_0:
case DEVICE_ID_XINPUT_1:
case DEVICE_ID_XINPUT_2:
case DEVICE_ID_XINPUT_3:
{
PrevState &old = state[stateKey];
DirState dir = DirState::NONE;
+15 -8
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@@ -43,7 +43,7 @@ namespace KeyMap {
KeyDef AxisDef(int deviceId, int axisId, int direction);
KeyMapping g_controllerMap;
int g_controllerMapGeneration = 0;
int g_controllerMapGeneration = 0; // Just used to check if we need to update the Windows menu or not.
std::set<std::string> g_seenPads;
std::set<int> g_seenDeviceIds;
@@ -620,12 +620,11 @@ void SetAxisMapping(int btn, int deviceId, int axisId, int direction, bool repla
SetKeyMapping(btn, KeyDef(deviceId, key), replace);
}
// Note that it's easy to add other defaults if desired.
void RestoreDefault() {
g_controllerMap.clear();
#if PPSSPP_PLATFORM(WINDOWS)
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
SetDefaultKeyMap(DEFAULT_MAPPING_X360, false);
SetDefaultKeyMap(DEFAULT_MAPPING_XINPUT, false);
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
#elif PPSSPP_PLATFORM(ANDROID)
// Autodetect a few common (and less common) devices
@@ -641,7 +640,7 @@ void RestoreDefault() {
SetDefaultKeyMap(DEFAULT_MAPPING_MOQI_I7S, false);
} else {
INFO_LOG(SYSTEM, "Default pad map");
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_PAD, false);
}
#else
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
@@ -735,18 +734,26 @@ void AutoConfForPad(const std::string &name) {
g_controllerMap.clear();
INFO_LOG(SYSTEM, "Autoconfiguring pad for '%s'", name.c_str());
if (name == "Xbox 360 Pad") {
SetDefaultKeyMap(DEFAULT_MAPPING_X360, false);
#if PPSSPP_PLATFORM(ANDROID)
if (name.find("Xbox") != std::string::npos) {
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_XBOX, false);
} else {
SetDefaultKeyMap(DEFAULT_MAPPING_ANDROID_PAD, false);
}
#else
// TODO: Should actually check for XInput?
if (name.find("Xbox") != std::string::npos) {
SetDefaultKeyMap(DEFAULT_MAPPING_XINPUT, false);
} else {
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
}
#endif
#ifndef MOBILE_DEVICE
// Add a couple of convenient keyboard mappings by default, too.
g_controllerMap[VIRTKEY_PAUSE].push_back(KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE));
g_controllerMap[VIRTKEY_FASTFORWARD].push_back(KeyDef(DEVICE_ID_KEYBOARD, NKCODE_TAB));
g_controllerMapGeneration++;
#endif
}
const std::set<std::string> &GetSeenPads() {
+3 -1
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@@ -21,9 +21,11 @@
#include <map>
#include <vector>
#include <set>
#include "Common/Input/InputState.h" // KeyDef
#include "Common/Input/KeyCodes.h" // keyboard keys
#include "../Core/HLE/sceCtrl.h" // psp keys
#include "Core/HLE/sceCtrl.h" // psp keys
#include "Core/KeyMapDefaults.h"
#define KEYMAP_ERROR_KEY_ALREADY_USED -1
#define KEYMAP_ERROR_UNKNOWN_KEY 0
+47 -14
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@@ -22,7 +22,7 @@ struct DefMappingStruct {
int direction;
};
const DefMappingStruct defaultQwertyKeyboardKeyMap[] = {
static const DefMappingStruct defaultQwertyKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_A},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
@@ -52,7 +52,7 @@ const DefMappingStruct defaultQwertyKeyboardKeyMap[] = {
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
const DefMappingStruct defaultAzertyKeyboardKeyMap[] = {
static const DefMappingStruct defaultAzertyKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_Q},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
@@ -82,7 +82,7 @@ const DefMappingStruct defaultAzertyKeyboardKeyMap[] = {
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
const DefMappingStruct defaultQwertzKeyboardKeyMap[] = {
static const DefMappingStruct defaultQwertzKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_A},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
@@ -112,7 +112,7 @@ const DefMappingStruct defaultQwertzKeyboardKeyMap[] = {
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
const DefMappingStruct default360KeyMap[] = {
static const DefMappingStruct defaultXInputKeyMap[] = {
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, -1},
@@ -135,7 +135,7 @@ const DefMappingStruct default360KeyMap[] = {
{VIRTKEY_PAUSE, NKCODE_HOME},
};
const DefMappingStruct defaultShieldKeyMap[] = {
static const DefMappingStruct defaultShieldKeyMap[] = {
{CTRL_CROSS, NKCODE_BUTTON_A},
{CTRL_CIRCLE ,NKCODE_BUTTON_B},
{CTRL_SQUARE ,NKCODE_BUTTON_X},
@@ -157,7 +157,7 @@ const DefMappingStruct defaultShieldKeyMap[] = {
{VIRTKEY_PAUSE, NKCODE_BACK },
};
const DefMappingStruct defaultMOQI7SKeyMap[] = {
static const DefMappingStruct defaultMOQI7SKeyMap[] = {
{CTRL_CROSS, NKCODE_BUTTON_A},
{CTRL_CIRCLE, NKCODE_BUTTON_B},
{CTRL_SQUARE, NKCODE_BUTTON_X},
@@ -178,8 +178,7 @@ const DefMappingStruct defaultMOQI7SKeyMap[] = {
{VIRTKEY_PAUSE, NKCODE_BACK },
};
const DefMappingStruct defaultPadMap[] = {
#if PPSSPP_PLATFORM(ANDROID)
static const DefMappingStruct defaultAndroidXboxControllerMap[] = {
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
@@ -204,7 +203,36 @@ const DefMappingStruct defaultPadMap[] = {
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
#else
};
static const DefMappingStruct defaultPadMapAndroid[] = {
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
{CTRL_LEFT , JOYSTICK_AXIS_HAT_X, -1},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT , JOYSTICK_AXIS_HAT_X, +1},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_UP , JOYSTICK_AXIS_HAT_Y, -1},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , JOYSTICK_AXIS_HAT_Y, +1},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BUTTON_SELECT},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_FASTFORWARD , NKCODE_BUTTON_R2},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
{VIRTKEY_SPEED_TOGGLE, NKCODE_BUTTON_L2},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
};
static const DefMappingStruct defaultPadMap[] = {
{CTRL_CROSS , NKCODE_BUTTON_2},
{CTRL_CIRCLE , NKCODE_BUTTON_3},
{CTRL_SQUARE , NKCODE_BUTTON_4},
@@ -222,10 +250,9 @@ const DefMappingStruct defaultPadMap[] = {
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
#endif
};
const DefMappingStruct defaultOuyaMap[] = {
static const DefMappingStruct defaultOuyaMap[] = {
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
@@ -246,7 +273,7 @@ const DefMappingStruct defaultOuyaMap[] = {
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
};
const DefMappingStruct defaultXperiaPlay[] = {
static const DefMappingStruct defaultXperiaPlay[] = {
{CTRL_CROSS , NKCODE_BUTTON_CROSS},
{CTRL_CIRCLE , NKCODE_BUTTON_CIRCLE},
{CTRL_SQUARE , NKCODE_BUTTON_X},
@@ -315,8 +342,8 @@ void SetDefaultKeyMap(DefaultMaps dmap, bool replace) {
}
}
break;
case DEFAULT_MAPPING_X360:
SetDefaultKeyMap(DEVICE_ID_X360_0, default360KeyMap, ARRAY_SIZE(default360KeyMap), replace);
case DEFAULT_MAPPING_XINPUT:
SetDefaultKeyMap(DEVICE_ID_XINPUT_0, defaultXInputKeyMap, ARRAY_SIZE(defaultXInputKeyMap), replace);
break;
case DEFAULT_MAPPING_SHIELD:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultShieldKeyMap, ARRAY_SIZE(defaultShieldKeyMap), replace);
@@ -327,12 +354,18 @@ void SetDefaultKeyMap(DefaultMaps dmap, bool replace) {
case DEFAULT_MAPPING_PAD:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultPadMap, ARRAY_SIZE(defaultPadMap), replace);
break;
case DEFAULT_MAPPING_ANDROID_PAD:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultPadMapAndroid, ARRAY_SIZE(defaultPadMapAndroid), replace);
break;
case DEFAULT_MAPPING_OUYA:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultOuyaMap, ARRAY_SIZE(defaultOuyaMap), replace);
break;
case DEFAULT_MAPPING_XPERIA_PLAY:
SetDefaultKeyMap(DEVICE_ID_DEFAULT, defaultXperiaPlay, ARRAY_SIZE(defaultXperiaPlay), replace);
break;
case DEFAULT_MAPPING_ANDROID_XBOX:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultAndroidXboxControllerMap, ARRAY_SIZE(defaultAndroidXboxControllerMap), replace);
break;
}
UpdateNativeMenuKeys();
+7 -1
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@@ -1,9 +1,13 @@
#pragma once
namespace KeyMap {
enum DefaultMaps {
DEFAULT_MAPPING_KEYBOARD,
DEFAULT_MAPPING_PAD,
DEFAULT_MAPPING_X360,
DEFAULT_MAPPING_ANDROID_PAD,
DEFAULT_MAPPING_XINPUT,
DEFAULT_MAPPING_ANDROID_XBOX, // XBox controller or similar on Android
DEFAULT_MAPPING_SHIELD,
DEFAULT_MAPPING_OUYA,
DEFAULT_MAPPING_XPERIA_PLAY,
@@ -11,3 +15,5 @@ enum DefaultMaps {
};
void SetDefaultKeyMap(DefaultMaps dmap, bool replace);
}
+3 -3
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@@ -196,7 +196,7 @@ void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATIO
ApplyVibration(pad, vibration);
AxisInput axis;
axis.deviceId = DEVICE_ID_X360_0 + pad;
axis.deviceId = DEVICE_ID_XINPUT_0 + pad;
auto sendAxis = [&](AndroidJoystickAxis axisId, float value) {
axis.axisId = axisId;
axis.value = value;
@@ -230,14 +230,14 @@ void XinputDevice::ApplyButtons(int pad, const XINPUT_STATE &state) {
for (int i = 0; i < xinput_ctrl_map_size; i++) {
if (downMask & xinput_ctrl_map[i].from) {
KeyInput key;
key.deviceId = DEVICE_ID_X360_0 + pad;
key.deviceId = DEVICE_ID_XINPUT_0 + pad;
key.flags = KEY_DOWN;
key.keyCode = xinput_ctrl_map[i].to;
NativeKey(key);
}
if (upMask & xinput_ctrl_map[i].from) {
KeyInput key;
key.deviceId = DEVICE_ID_X360_0 + pad;
key.deviceId = DEVICE_ID_XINPUT_0 + pad;
key.flags = KEY_UP;
key.keyCode = xinput_ctrl_map[i].to;
NativeKey(key);