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Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions
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@@ -102,6 +102,10 @@ void Core_Stop() {
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}
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}
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bool Core_ShouldRunBehind() {
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return g_Config.bRunBehindPauseMenu;
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}
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bool Core_IsStepping() {
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return coreState == CORE_STEPPING || coreState == CORE_POWERDOWN;
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}
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@@ -37,6 +37,8 @@ void Core_SetGraphicsContext(GraphicsContext *ctx);
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// called from gui
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void Core_EnableStepping(bool step, const char *reason = nullptr, u32 relatedAddress = 0);
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bool Core_ShouldRunBehind();
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bool Core_NextFrame();
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void Core_DoSingleStep();
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void Core_UpdateSingleStep();
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+3
-3
@@ -1448,11 +1448,11 @@ static void DrawFPS(UIContext *ctx, const Bounds &bounds) {
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bool EmuScreen::canBeBackground(bool isTop) const {
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if (g_Config.bSkipBufferEffects) {
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return isTop || (g_Config.bTransparentBackground && g_Config.bRunBehindPauseMenu);
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return isTop || (g_Config.bTransparentBackground && Core_ShouldRunBehind());
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}
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if (!g_Config.bTransparentBackground && !isTop) {
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if (g_Config.bRunBehindPauseMenu || screenManager()->topScreen()->wantBrightBackground())
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if (Core_ShouldRunBehind() || screenManager()->topScreen()->wantBrightBackground())
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return true;
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return false;
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}
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@@ -1513,7 +1513,7 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {
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if (mode & ScreenRenderMode::TOP) {
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System_Notify(SystemNotification::KEEP_SCREEN_AWAKE);
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} else if (!g_Config.bRunBehindPauseMenu && strcmp(screenManager()->topScreen()->tag(), "DevMenu") != 0) {
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} else if (!Core_ShouldRunBehind() && strcmp(screenManager()->topScreen()->tag(), "DevMenu") != 0) {
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// Not on top. Let's not execute, only draw the image.
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draw->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE }, "EmuScreen_Stepping");
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// Just to make sure.
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