Merge pull request #21181 from hrydgard/misc-stuff

Android: Filter device-connected notification to only apply to gamepads
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2026-01-31 13:52:39 +01:00
commit abed0cb0f7
6 files changed
+90 -25

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+1 -14
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@@ -132,13 +132,6 @@ inline void Uint8x3ToInt4(int i[4], uint32_t u) {
i[3] = 0;
}
inline void Uint8x3ToInt4_Alpha(int i[4], uint32_t u, uint8_t alpha) {
i[0] = ((u >> 0) & 0xFF);
i[1] = ((u >> 8) & 0xFF);
i[2] = ((u >> 16) & 0xFF);
i[3] = alpha;
}
inline void Uint8x3ToFloat4_Alpha(float f[4], uint32_t u, float alpha) {
f[0] = ((u >> 0) & 0xFF) * (1.0f / 255.0f);
f[1] = ((u >> 8) & 0xFF) * (1.0f / 255.0f);
@@ -146,13 +139,6 @@ inline void Uint8x3ToFloat4_Alpha(float f[4], uint32_t u, float alpha) {
f[3] = alpha;
}
inline void Uint8x1ToFloat4(float f[4], uint32_t u) {
f[0] = ((u >> 0) & 0xFF) * (1.0f / 255.0f);
f[1] = 0.0f;
f[2] = 0.0f;
f[3] = 0.0f;
}
// These are just for readability.
inline void CopyFloat2(float dest[2], const float src[2]) {
@@ -206,6 +192,7 @@ inline void CopyMatrix4x4(float dest[16], const float src[16]) {
memcpy(dest, src, sizeof(float) * 16);
}
// WARNING: This can quietly "over-load" src by 4 bytes.
inline void ExpandFloat24x3ToFloat4(float dest[4], const uint32_t src[3]) {
#ifdef _M_SSE
__m128i values = _mm_slli_epi32(_mm_loadu_si128((const __m128i *)src), 8);
-1
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@@ -2,7 +2,6 @@
#include "ppsspp_config.h"
#include "Common/Math/SIMDHeaders.h"
#include "Common/Common.h"
+2 -2
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@@ -188,14 +188,14 @@ static const HIDControllerInfo g_psInfos[] = {
static const HIDControllerInfo *GetGamepadInfo(HANDLE handle) {
HIDD_ATTRIBUTES attr{sizeof(HIDD_ATTRIBUTES)};
if (!HidD_GetAttributes(handle, &attr)) {
return false;
return nullptr;
}
for (const auto &info : g_psInfos) {
if (attr.VendorID == info.vendorId && attr.ProductID == info.productId) {
return &info;
}
}
return false;
return nullptr;
}
template<class T>
@@ -5,6 +5,7 @@ import android.view.InputDevice;
import android.view.InputDevice.MotionRange;
import android.view.KeyEvent;
import android.view.MotionEvent;
import java.util.Set;
import java.util.HashSet;
@@ -108,7 +109,7 @@ public class InputDeviceState {
(source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
}
public InputDeviceState(InputDevice device) {
public InputDeviceState(InputDevice device, boolean fromConnectedNotification) {
sources = device.getSources();
// First, anything that's a gamepad is a gamepad, even if it has a keyboard or pointer.
// We also don't bother supporting multiple gamepads, we send them all to PAD0.
@@ -140,12 +141,16 @@ public class InputDeviceState {
Log.i(TAG, "Registering input device with " + numAxes + " axes: " + device.getName());
logAdvanced(device);
NativeApp.sendMessageFromJava("inputDeviceConnectedID", String.valueOf(this.deviceId));
NativeApp.sendMessageFromJava("inputDeviceConnected", device.getName());
if (deviceId == NativeApp.DEVICE_ID_PAD_0 && fromConnectedNotification) {
NativeApp.sendMessageFromJava("inputDeviceConnectedID", String.valueOf(this.deviceId));
NativeApp.sendMessageFromJava("inputDeviceConnected", device.getName());
}
}
public void Disconnect() {
NativeApp.sendMessageFromJava("inputDeviceDisconnectedID", String.valueOf(this.deviceId));
if (deviceId == NativeApp.DEVICE_ID_PAD_0) {
NativeApp.sendMessageFromJava("inputDeviceDisconnectedID", String.valueOf(this.deviceId));
}
// Also reset all the buttons and axes.
for (int value : pressedKeys) {
NativeApp.keyUp(deviceId, value);
@@ -14,7 +14,6 @@ import android.app.UiModeManager;
import android.content.ClipData;
import android.content.ClipboardManager;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.pm.ApplicationInfo;
@@ -35,7 +34,6 @@ import android.os.Environment;
import android.os.Looper;
import android.os.PowerManager;
import android.provider.MediaStore;
import android.renderscript.ScriptGroup;
import android.text.InputType;
import android.util.Log;
import android.database.Cursor;
@@ -786,7 +784,7 @@ public class PpssppActivity extends AppCompatActivity implements SensorEventList
}
// None was found, just add and return it.
InputDeviceState state = new InputDeviceState(device);
InputDeviceState state = new InputDeviceState(device, true);
inputPlayers.add(state);
Log.i(TAG, "Input player registered on connect: desc = " + device.getDescriptor());
}
@@ -1144,7 +1142,7 @@ public class PpssppActivity extends AppCompatActivity implements SensorEventList
}
// None was found, just add and return it.
InputDeviceState state = new InputDeviceState(device);
InputDeviceState state = new InputDeviceState(device, false);
inputPlayers.add(state);
Log.i(TAG, "Input player post-registered: desc = " + device.getDescriptor());
return state;
+76
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@@ -81,6 +81,7 @@
#include "Common/Data/Convert/ColorConv.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/Math/fast/fast_matrix.h"
#include "Core/FileSystems/ISOFileSystem.h"
#include "Core/MemMap.h"
#include "Core/KeyMap.h"
@@ -88,6 +89,7 @@
#include "Core/MIPS/MIPSVFPUUtils.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/GPUStateUtils.h"
#include "GPU/Math3D.h"
#include "Common/File/AndroidContentURI.h"
@@ -1233,6 +1235,79 @@ bool TestVolumeFunc() {
return true;
}
bool TestLinAlg() {
static const float m1[16] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16
};
static const float m2[16] = {
56, 0, 24, 2,
0.5f, 35, 2, 4,
1, 6, 1, 2,
4, 0, -1, -4
};
static const float correct[16] = {
298.f, 380.f, 462.f, 544.f,
245.5f, 287.f, 328.5f, 370.f,
66.f, 76.f, 86.f, 96.f,
-57.f, -58.f, -59.f, -60.f,
};
float d[16]{};
fast_matrix_mul_4x4(d, m1, m2);
for (int i = 0; i < 16; i += 4) {
// printf("%0.2f, %0.2f, %0.2f, %0.2f,\n", d[i], d[i + 1], d[i + 2], d[i + 3]);
}
for (int i = 0; i < 16; i++) {
EXPECT_EQ_FLOAT(d[i], correct[i]);
}
// OK, now test 4x3 multiplication.
float a4x4[16];
float b4x4[16];
ConvertMatrix4x3To4x4(a4x4, m1);
ConvertMatrix4x3To4x4(b4x4, m1);
Matrix4ByMatrix4(d, a4x4, b4x4);
for (int i = 0; i < 16; i += 4) {
// printf("%0.2f, %0.2f, %0.2f, %0.2f,\n", d[i], d[i + 1], d[i + 2], d[i + 3]);
}
static const float correct4x4[16] = {
30.00, 36.00, 42.00, 0.00,
66.00, 81.00, 96.00, 0.00,
102.00, 126.00, 150.00, 0.00,
148.00, 182.00, 216.00, 1.00,
};
for (int i = 0; i < 16; i++) {
EXPECT_EQ_FLOAT(d[i], correct4x4[i]);
}
ConvertMatrix4x3To4x4Transposed(b4x4, m1);
Matrix4ByMatrix4(d, a4x4, b4x4);
static const float correct4x4transposed[16] = {
14.00, 32.00, 50.00, 68.00,
32.00, 77.00, 122.00, 167.00,
50.00, 122.00, 194.00, 266.00,
68.00, 167.00, 266.00, 366.00,
};
for (int i = 0; i < 16; i++) {
EXPECT_EQ_FLOAT(d[i], correct4x4transposed[i]);
}
// TODO: Add direct 4x3 x 4x3 multiplication
return true;
}
bool TestSplitSearch() {
std::string part1 = "The quick brown fox jumps";
std::string part2 = " over the lazy dog.";
@@ -1329,6 +1404,7 @@ TestItem availableTests[] = {
TEST_ITEM(VolumeFunc),
TEST_ITEM(SplitSearch),
TEST_ITEM(FriendlyPath),
TEST_ITEM(LinAlg),
};
int main(int argc, const char *argv[]) {