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Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this one go away by getting PRX loading working properly I think.
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@@ -54,6 +54,7 @@ set(SRCS
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HLE/sceSsl.cpp
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HLE/sceParseUri.cpp
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HLE/sceParseHttp.cpp
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HLE/scesupPreAcc.cpp
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HW/MemoryStick.cpp
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FileSystems/BlockDevices.cpp
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FileSystems/ISOFileSystem.cpp
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@@ -162,6 +162,7 @@
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<ClCompile Include="HLE\sceRtc.cpp" />
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<ClCompile Include="HLE\sceSas.cpp" />
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<ClCompile Include="HLE\sceSsl.cpp" />
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<ClCompile Include="HLE\scesupPreAcc.cpp" />
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<ClCompile Include="HLE\sceUmd.cpp" />
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<ClCompile Include="HLE\sceUtility.cpp" />
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<ClCompile Include="HLE\__sceAudio.cpp" />
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@@ -299,6 +300,7 @@
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<ClInclude Include="HLE\sceRtc.h" />
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<ClInclude Include="HLE\sceSas.h" />
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<ClInclude Include="HLE\sceSsl.h" />
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<ClInclude Include="HLE\scesupPreAcc.h" />
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<ClInclude Include="HLE\sceUmd.h" />
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<ClInclude Include="HLE\sceUtility.h" />
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<ClInclude Include="HLE\sceKernelVTimer.h" />
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@@ -315,6 +315,9 @@
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<ClCompile Include="HLE\sceParseHttp.cpp">
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<Filter>HLE\Libraries</Filter>
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</ClCompile>
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<ClCompile Include="HLE\scesupPreAcc.cpp">
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<Filter>HLE\Libraries</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ELF\ElfReader.h">
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@@ -578,6 +581,9 @@
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<ClInclude Include="HLE\sceParseHttp.h">
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<Filter>HLE\Libraries</Filter>
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</ClInclude>
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<ClInclude Include="HLE\scesupPreAcc.h">
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<Filter>HLE\Libraries</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@@ -51,6 +51,7 @@
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#include "sceParseUri.h"
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#include "sceSsl.h"
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#include "sceParseHttp.h"
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#include "scesupPreAcc.h"
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#define N(s) s
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@@ -271,6 +272,7 @@ void RegisterAllModules() {
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Register_sceParseUri();
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Register_sceSsl();
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Register_sceParseHttp();
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Register_scesupPreAcc();
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for (int i = 0; i < numModules; i++)
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{
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@@ -42,4 +42,4 @@ const HLEFunction sceOpenPSID[] =
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void Register_sceOpenPSID()
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{
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RegisterModule("sceOpenPSID", ARRAY_SIZE(sceOpenPSID), sceOpenPSID);
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}
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}
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@@ -0,0 +1,38 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "HLE.h"
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#include "scesupPreAcc.h"
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const HLEFunction scesupPreAcc[] =
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{
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{0x110e318b, 0, "scesupPreAcc_0x110e318b"},
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{0x13ae25b3, 0, "scesupPreAcc_0x13ae25b3"},
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{0x28c5f696, 0, "scesupPreAcc_0x28c5f696"},
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{0x348ba3e2, 0, "scesupPreAcc_0x348ba3e2"},
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{0x86debd66, 0, "scesupPreAcc_0x86debd66"},
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{0xa0eaf444, 0, "scesupPreAcc_0xa0eaf444"},
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{0xb03ff882, 0, "scesupPreAcc_0xb03ff882"},
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{0x2ec3f4d9, 0, "scesupPreAcc_0x2ec3f4d9"},
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};
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void Register_scesupPreAcc()
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{
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RegisterModule("scesupPreAcc",ARRAY_SIZE(scesupPreAcc), scesupPreAcc );
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}
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@@ -0,0 +1,21 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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void Register_scesupPreAcc();
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