mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
GameBrowser: Safer way to do refresh.
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6eb0b3fd51
commit
a38c3ce09f
1 file changed
+10
-10
+10
-10
@@ -542,14 +542,14 @@ GameBrowser::GameBrowser(int token, const Path &path, BrowseFlags browseFlags, b
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void GameBrowser::FocusGame(const Path &gamePath) {
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focusGamePath_ = gamePath;
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Refresh();
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refreshPending_ = true;
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focusGamePath_.clear();
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}
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void GameBrowser::SetPath(const Path &path) {
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path_.SetPath(path);
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g_Config.currentDirectory = path_.GetPath();
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Refresh();
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refreshPending_ = true;
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}
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bool GameBrowser::Key(const KeyInput &input) {
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@@ -569,7 +569,7 @@ void GameBrowser::SetSearchFilter(const std::string &filter, bool setKeyboardFoc
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void GameBrowser::LayoutChange(UI::EventParams &e) {
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*gridStyle_ = e.a == 0 ? true : false;
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Refresh();
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refreshPending_ = true;
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}
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void GameBrowser::LastClick(UI::EventParams &e) {
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@@ -579,8 +579,8 @@ void GameBrowser::LastClick(UI::EventParams &e) {
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void GameBrowser::BrowseClick(UI::EventParams &e) {
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auto mm = GetI18NCategory(I18NCat::MAINMENU);
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System_BrowseForFolder(token_, mm->T("Choose folder"), path_.GetPath(), [this](const std::string &filename, int) {
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this->SetPath(Path(filename));
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});
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SetPath(Path(filename));
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});
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}
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void GameBrowser::StorageClick(UI::EventParams &e) {
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@@ -635,7 +635,7 @@ void GameBrowser::PinToggleClick(UI::EventParams &e) {
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} else {
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pinnedPaths.push_back(path);
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}
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Refresh();
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refreshPending_ = true;
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}
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bool GameBrowser::DisplayTopBar() {
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@@ -671,7 +671,7 @@ void GameBrowser::Draw(UIContext &dc) {
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using namespace UI;
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if (lastScale_ != g_Config.fGameGridScale || lastLayoutWasGrid_ != *gridStyle_) {
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Refresh();
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refreshPending_ = true;
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}
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if (hasDropShadow_) {
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@@ -810,8 +810,8 @@ void GameBrowser::Refresh() {
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layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange);
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topBar->Add(new Choice(ImageID("I_ROTATE_LEFT"), new LayoutParams(64.0f, 64.0f)))->OnClick.Add([=](UI::EventParams &e) {
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path_.Refresh();
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Refresh();
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});
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refreshPending_ = true;
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});
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topBar->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
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if (*gridStyle_) {
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@@ -1022,7 +1022,7 @@ void GameBrowser::NavigateClick(UI::EventParams &e) {
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// Clear the search filter. This allow for smooth directory navigation using search
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// (although there's no good way of going up...)
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SetSearchFilter("", false);
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Refresh();
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refreshPending_ = true;
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}
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void GameBrowser::GridSettingsClick(UI::EventParams &e) {
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