Simplify AsyncIO part 1: Remove ThreadEventQueue.h

This commit is contained in:
Henrik Rydgård committed 2025-04-05 09:18:56 +02:00
1 parent ebfc467d5d
commit 9b1e9da18a
7 files changed
+186 -220

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-1
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@@ -2057,7 +2057,6 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/LuaContext.h
Core/RetroAchievements.h
Core/RetroAchievements.cpp
Core/ThreadEventQueue.h
Core/TiltEventProcessor.h
Core/TiltEventProcessor.cpp
Core/WebServer.cpp
-1
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@@ -1473,7 +1473,6 @@
<ClInclude Include="MIPS\MIPSStackWalk.h" />
<ClInclude Include="Screenshot.h" />
<ClInclude Include="System.h" />
<ClInclude Include="ThreadEventQueue.h" />
<ClInclude Include="TiltEventProcessor.h" />
<ClInclude Include="Util\AtracTrack.h" />
<ClInclude Include="Util\AudioFormat.h" />
-3
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@@ -1737,9 +1737,6 @@
<ClInclude Include="FileSystems\VirtualDiscFileSystem.h">
<Filter>FileSystems</Filter>
</ClInclude>
<ClInclude Include="ThreadEventQueue.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="HW\AsyncIOManager.h">
<Filter>HW</Filter>
</ClInclude>
+185 -5
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@@ -17,15 +17,16 @@
#pragma once
#include <mutex>
#include <condition_variable>
#include <deque>
#include <map>
#include <set>
#include <mutex>
#include "Core/Core.h"
#include "Core/ThreadEventQueue.h"
class NoBase {
};
#include "Core/System.h"
#include "Core/CoreTiming.h"
enum AsyncIOEventType {
IO_EVENT_INVALID,
@@ -78,7 +79,186 @@ struct AsyncIOResult {
u32 invalidateAddr;
};
typedef ThreadEventQueue<NoBase, AsyncIOEvent, AsyncIOEventType, IO_EVENT_INVALID, IO_EVENT_SYNC, IO_EVENT_FINISH> IOThreadEventQueue;
template <typename Event, typename EventType, EventType EVENT_INVALID, EventType EVENT_SYNC, EventType EVENT_FINISH>
struct ThreadEventQueue {
virtual ~ThreadEventQueue() {}
void SetThreadEnabled(bool threadEnabled) {
threadEnabled_ = threadEnabled;
}
bool ThreadEnabled() {
return threadEnabled_;
}
void ScheduleEvent(Event ev) {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
events_.push_back(ev);
eventsWait_.notify_one();
} else {
events_.push_back(ev);
}
if (!threadEnabled_) {
RunEventsUntil(0);
}
}
bool HasEvents() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
return !events_.empty();
} else {
return !events_.empty();
}
}
void NotifyDrain() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
eventsDrain_.notify_one();
}
}
Event GetNextEvent() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
if (events_.empty()) {
NotifyDrain();
return EVENT_INVALID;
}
Event ev = events_.front();
events_.pop_front();
return ev;
} else {
if (events_.empty()) {
return EVENT_INVALID;
}
Event ev = events_.front();
events_.pop_front();
return ev;
}
}
void RunEventsUntil(u64 globalticks) {
if (!threadEnabled_) {
do {
for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
ProcessEventIfApplicable(ev, globalticks);
}
} while (CoreTiming::GetTicks() < globalticks);
return;
}
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
eventsRunning_ = true;
eventsHaveRun_ = true;
do {
while (events_.empty() && !ShouldExitEventLoop()) {
eventsWait_.wait(guard);
}
// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
if (events_.empty()) {
break;
}
for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
guard.unlock();
ProcessEventIfApplicable(ev, globalticks);
guard.lock();
}
} while (CoreTiming::GetTicks() < globalticks);
// This will force the waiter to check coreState, even if we didn't actually drain.
NotifyDrain();
eventsRunning_ = false;
}
void SyncBeginFrame() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
eventsHaveRun_ = false;
} else {
eventsHaveRun_ = false;
}
}
inline bool ShouldSyncThread(bool force) {
if (!HasEvents())
return false;
if (coreState != CORE_RUNNING_CPU && !force)
return false;
// Don't run if it's not running, but wait for startup.
if (!eventsRunning_) {
if (eventsHaveRun_ || coreState == CORE_BOOT_ERROR || coreState == CORE_RUNTIME_ERROR || coreState == CORE_POWERDOWN) {
return false;
}
}
return true;
}
// Force ignores coreState.
void SyncThread(bool force = false) {
if (!threadEnabled_) {
return;
}
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
// While processing the last event, HasEvents() will be false even while not done.
// So we schedule a nothing event and wait for that to finish.
ScheduleEvent(EVENT_SYNC);
while (ShouldSyncThread(force)) {
eventsDrain_.wait(guard);
}
}
void FinishEventLoop() {
if (!threadEnabled_) {
return;
}
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
// Don't schedule a finish if it's not even running.
if (eventsRunning_) {
ScheduleEvent(EVENT_FINISH);
}
}
protected:
virtual void ProcessEvent(Event ev) = 0;
virtual bool ShouldExitEventLoop() = 0;
inline void ProcessEventIfApplicable(Event &ev, u64 &globalticks) {
switch (EventType(ev)) {
case EVENT_FINISH:
// Stop waiting.
globalticks = 0;
break;
case EVENT_SYNC:
// Nothing special to do, this event it just to wait on, see SyncThread.
break;
default:
ProcessEvent(ev);
}
}
private:
bool threadEnabled_ = false;
bool eventsRunning_ = false;
bool eventsHaveRun_ = false;
std::deque<Event> events_;
std::recursive_mutex eventsLock_; // TODO: Should really make this non-recursive - condition_variable_any is dangerous
std::condition_variable_any eventsWait_;
std::condition_variable_any eventsDrain_;
};
typedef ThreadEventQueue<AsyncIOEvent, AsyncIOEventType, IO_EVENT_INVALID, IO_EVENT_SYNC, IO_EVENT_FINISH> IOThreadEventQueue;
class AsyncIOManager : public IOThreadEventQueue {
public:
void DoState(PointerWrap &p);
-207
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@@ -1,207 +0,0 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <mutex>
#include <condition_variable>
#include <deque>
#include "Core/System.h"
#include "Core/CoreTiming.h"
template <typename B, typename Event, typename EventType, EventType EVENT_INVALID, EventType EVENT_SYNC, EventType EVENT_FINISH>
struct ThreadEventQueue : public B {
ThreadEventQueue() : threadEnabled_(false), eventsRunning_(false), eventsHaveRun_(false) {
}
virtual ~ThreadEventQueue() {
}
void SetThreadEnabled(bool threadEnabled) {
threadEnabled_ = threadEnabled;
}
bool ThreadEnabled() {
return threadEnabled_;
}
void ScheduleEvent(Event ev) {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
events_.push_back(ev);
eventsWait_.notify_one();
} else {
events_.push_back(ev);
}
if (!threadEnabled_) {
RunEventsUntil(0);
}
}
bool HasEvents() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
return !events_.empty();
} else {
return !events_.empty();
}
}
void NotifyDrain() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
eventsDrain_.notify_one();
}
}
Event GetNextEvent() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
if (events_.empty()) {
NotifyDrain();
return EVENT_INVALID;
}
Event ev = events_.front();
events_.pop_front();
return ev;
} else {
if (events_.empty()) {
return EVENT_INVALID;
}
Event ev = events_.front();
events_.pop_front();
return ev;
}
}
void RunEventsUntil(u64 globalticks) {
if (!threadEnabled_) {
do {
for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
ProcessEventIfApplicable(ev, globalticks);
}
} while (CoreTiming::GetTicks() < globalticks);
return;
}
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
eventsRunning_ = true;
eventsHaveRun_ = true;
do {
while (events_.empty() && !ShouldExitEventLoop()) {
eventsWait_.wait(guard);
}
// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
if (events_.empty()) {
break;
}
for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
guard.unlock();
ProcessEventIfApplicable(ev, globalticks);
guard.lock();
}
} while (CoreTiming::GetTicks() < globalticks);
// This will force the waiter to check coreState, even if we didn't actually drain.
NotifyDrain();
eventsRunning_ = false;
}
void SyncBeginFrame() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
eventsHaveRun_ = false;
} else {
eventsHaveRun_ = false;
}
}
inline bool ShouldSyncThread(bool force) {
if (!HasEvents())
return false;
if (coreState != CORE_RUNNING_CPU && !force)
return false;
// Don't run if it's not running, but wait for startup.
if (!eventsRunning_) {
if (eventsHaveRun_ || coreState == CORE_BOOT_ERROR || coreState == CORE_RUNTIME_ERROR || coreState == CORE_POWERDOWN) {
return false;
}
}
return true;
}
// Force ignores coreState.
void SyncThread(bool force = false) {
if (!threadEnabled_) {
return;
}
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
// While processing the last event, HasEvents() will be false even while not done.
// So we schedule a nothing event and wait for that to finish.
ScheduleEvent(EVENT_SYNC);
while (ShouldSyncThread(force)) {
eventsDrain_.wait(guard);
}
}
void FinishEventLoop() {
if (!threadEnabled_) {
return;
}
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
// Don't schedule a finish if it's not even running.
if (eventsRunning_) {
ScheduleEvent(EVENT_FINISH);
}
}
protected:
virtual void ProcessEvent(Event ev) = 0;
virtual bool ShouldExitEventLoop() = 0;
inline void ProcessEventIfApplicable(Event &ev, u64 &globalticks) {
switch (EventType(ev)) {
case EVENT_FINISH:
// Stop waiting.
globalticks = 0;
break;
case EVENT_SYNC:
// Nothing special to do, this event it just to wait on, see SyncThread.
break;
default:
ProcessEvent(ev);
}
}
private:
bool threadEnabled_;
bool eventsRunning_;
bool eventsHaveRun_;
std::deque<Event> events_;
std::recursive_mutex eventsLock_; // TODO: Should really make this non-recursive - condition_variable_any is dangerous
std::condition_variable_any eventsWait_;
std::condition_variable_any eventsDrain_;
};
+1 -2
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@@ -332,7 +332,6 @@
<ClInclude Include="..\..\Core\SaveState.h" />
<ClInclude Include="..\..\Core\Screenshot.h" />
<ClInclude Include="..\..\Core\System.h" />
<ClInclude Include="..\..\Core\ThreadEventQueue.h" />
<ClInclude Include="..\..\Core\TiltEventProcessor.h" />
<ClInclude Include="..\..\Core\Util\AtracTrack.h" />
<ClInclude Include="..\..\Core\Util\GameDB.h" />
@@ -1049,4 +1048,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
-1
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@@ -1267,7 +1267,6 @@
<ClInclude Include="..\..\Core\SaveState.h" />
<ClInclude Include="..\..\Core\Screenshot.h" />
<ClInclude Include="..\..\Core\System.h" />
<ClInclude Include="..\..\Core\ThreadEventQueue.h" />
<ClInclude Include="..\..\Core\WaveFile.h" />
<ClInclude Include="..\..\Core\MIPS\ARM\ArmCompVFPUNEONUtil.h">
<Filter>MIPS\ARM</Filter>