mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Simplify AsyncIO part 1: Remove ThreadEventQueue.h
This commit is contained in:
1 parent
ebfc467d5d
commit
9b1e9da18a
7 files changed
+186
-220
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@@ -2057,7 +2057,6 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/LuaContext.h
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Core/RetroAchievements.h
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Core/RetroAchievements.cpp
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Core/ThreadEventQueue.h
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Core/TiltEventProcessor.h
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Core/TiltEventProcessor.cpp
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Core/WebServer.cpp
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@@ -1473,7 +1473,6 @@
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<ClInclude Include="MIPS\MIPSStackWalk.h" />
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<ClInclude Include="Screenshot.h" />
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<ClInclude Include="System.h" />
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<ClInclude Include="ThreadEventQueue.h" />
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<ClInclude Include="TiltEventProcessor.h" />
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<ClInclude Include="Util\AtracTrack.h" />
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<ClInclude Include="Util\AudioFormat.h" />
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@@ -1737,9 +1737,6 @@
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<ClInclude Include="FileSystems\VirtualDiscFileSystem.h">
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<Filter>FileSystems</Filter>
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</ClInclude>
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<ClInclude Include="ThreadEventQueue.h">
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<Filter>Core</Filter>
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</ClInclude>
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<ClInclude Include="HW\AsyncIOManager.h">
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<Filter>HW</Filter>
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</ClInclude>
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+185
-5
@@ -17,15 +17,16 @@
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#pragma once
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#include <mutex>
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#include <condition_variable>
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#include <deque>
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#include <map>
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#include <set>
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#include <mutex>
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#include "Core/Core.h"
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#include "Core/ThreadEventQueue.h"
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class NoBase {
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};
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#include "Core/System.h"
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#include "Core/CoreTiming.h"
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enum AsyncIOEventType {
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IO_EVENT_INVALID,
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@@ -78,7 +79,186 @@ struct AsyncIOResult {
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u32 invalidateAddr;
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};
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typedef ThreadEventQueue<NoBase, AsyncIOEvent, AsyncIOEventType, IO_EVENT_INVALID, IO_EVENT_SYNC, IO_EVENT_FINISH> IOThreadEventQueue;
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template <typename Event, typename EventType, EventType EVENT_INVALID, EventType EVENT_SYNC, EventType EVENT_FINISH>
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struct ThreadEventQueue {
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virtual ~ThreadEventQueue() {}
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void SetThreadEnabled(bool threadEnabled) {
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threadEnabled_ = threadEnabled;
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}
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bool ThreadEnabled() {
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return threadEnabled_;
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}
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void ScheduleEvent(Event ev) {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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events_.push_back(ev);
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eventsWait_.notify_one();
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} else {
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events_.push_back(ev);
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}
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if (!threadEnabled_) {
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RunEventsUntil(0);
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}
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}
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bool HasEvents() {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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return !events_.empty();
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} else {
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return !events_.empty();
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}
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}
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void NotifyDrain() {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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eventsDrain_.notify_one();
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}
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}
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Event GetNextEvent() {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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if (events_.empty()) {
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NotifyDrain();
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return EVENT_INVALID;
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}
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Event ev = events_.front();
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events_.pop_front();
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return ev;
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} else {
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if (events_.empty()) {
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return EVENT_INVALID;
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}
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Event ev = events_.front();
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events_.pop_front();
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return ev;
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}
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}
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void RunEventsUntil(u64 globalticks) {
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if (!threadEnabled_) {
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do {
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for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
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ProcessEventIfApplicable(ev, globalticks);
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}
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} while (CoreTiming::GetTicks() < globalticks);
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return;
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}
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std::unique_lock<std::recursive_mutex> guard(eventsLock_);
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eventsRunning_ = true;
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eventsHaveRun_ = true;
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do {
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while (events_.empty() && !ShouldExitEventLoop()) {
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eventsWait_.wait(guard);
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}
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// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
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if (events_.empty()) {
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break;
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}
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for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
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guard.unlock();
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ProcessEventIfApplicable(ev, globalticks);
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guard.lock();
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}
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} while (CoreTiming::GetTicks() < globalticks);
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// This will force the waiter to check coreState, even if we didn't actually drain.
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NotifyDrain();
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eventsRunning_ = false;
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}
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void SyncBeginFrame() {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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eventsHaveRun_ = false;
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} else {
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eventsHaveRun_ = false;
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}
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}
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inline bool ShouldSyncThread(bool force) {
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if (!HasEvents())
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return false;
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if (coreState != CORE_RUNNING_CPU && !force)
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return false;
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// Don't run if it's not running, but wait for startup.
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if (!eventsRunning_) {
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if (eventsHaveRun_ || coreState == CORE_BOOT_ERROR || coreState == CORE_RUNTIME_ERROR || coreState == CORE_POWERDOWN) {
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return false;
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}
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}
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return true;
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}
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// Force ignores coreState.
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void SyncThread(bool force = false) {
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if (!threadEnabled_) {
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return;
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}
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std::unique_lock<std::recursive_mutex> guard(eventsLock_);
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// While processing the last event, HasEvents() will be false even while not done.
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// So we schedule a nothing event and wait for that to finish.
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ScheduleEvent(EVENT_SYNC);
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while (ShouldSyncThread(force)) {
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eventsDrain_.wait(guard);
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}
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}
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void FinishEventLoop() {
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if (!threadEnabled_) {
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return;
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}
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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// Don't schedule a finish if it's not even running.
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if (eventsRunning_) {
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ScheduleEvent(EVENT_FINISH);
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}
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}
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protected:
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virtual void ProcessEvent(Event ev) = 0;
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virtual bool ShouldExitEventLoop() = 0;
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inline void ProcessEventIfApplicable(Event &ev, u64 &globalticks) {
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switch (EventType(ev)) {
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case EVENT_FINISH:
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// Stop waiting.
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globalticks = 0;
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break;
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case EVENT_SYNC:
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// Nothing special to do, this event it just to wait on, see SyncThread.
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break;
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default:
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ProcessEvent(ev);
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}
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}
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private:
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bool threadEnabled_ = false;
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bool eventsRunning_ = false;
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bool eventsHaveRun_ = false;
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std::deque<Event> events_;
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std::recursive_mutex eventsLock_; // TODO: Should really make this non-recursive - condition_variable_any is dangerous
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std::condition_variable_any eventsWait_;
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std::condition_variable_any eventsDrain_;
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};
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typedef ThreadEventQueue<AsyncIOEvent, AsyncIOEventType, IO_EVENT_INVALID, IO_EVENT_SYNC, IO_EVENT_FINISH> IOThreadEventQueue;
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class AsyncIOManager : public IOThreadEventQueue {
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public:
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void DoState(PointerWrap &p);
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@@ -1,207 +0,0 @@
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <mutex>
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#include <condition_variable>
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#include <deque>
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#include "Core/System.h"
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#include "Core/CoreTiming.h"
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template <typename B, typename Event, typename EventType, EventType EVENT_INVALID, EventType EVENT_SYNC, EventType EVENT_FINISH>
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struct ThreadEventQueue : public B {
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ThreadEventQueue() : threadEnabled_(false), eventsRunning_(false), eventsHaveRun_(false) {
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}
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virtual ~ThreadEventQueue() {
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}
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void SetThreadEnabled(bool threadEnabled) {
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threadEnabled_ = threadEnabled;
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}
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bool ThreadEnabled() {
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return threadEnabled_;
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}
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void ScheduleEvent(Event ev) {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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events_.push_back(ev);
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eventsWait_.notify_one();
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} else {
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events_.push_back(ev);
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}
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if (!threadEnabled_) {
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RunEventsUntil(0);
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}
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}
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bool HasEvents() {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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return !events_.empty();
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} else {
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return !events_.empty();
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}
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}
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void NotifyDrain() {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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eventsDrain_.notify_one();
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}
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}
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Event GetNextEvent() {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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if (events_.empty()) {
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NotifyDrain();
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return EVENT_INVALID;
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}
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Event ev = events_.front();
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events_.pop_front();
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return ev;
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} else {
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if (events_.empty()) {
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return EVENT_INVALID;
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}
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Event ev = events_.front();
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events_.pop_front();
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return ev;
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}
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}
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void RunEventsUntil(u64 globalticks) {
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if (!threadEnabled_) {
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do {
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for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
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ProcessEventIfApplicable(ev, globalticks);
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}
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} while (CoreTiming::GetTicks() < globalticks);
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return;
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}
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std::unique_lock<std::recursive_mutex> guard(eventsLock_);
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eventsRunning_ = true;
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eventsHaveRun_ = true;
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do {
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while (events_.empty() && !ShouldExitEventLoop()) {
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eventsWait_.wait(guard);
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}
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// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
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if (events_.empty()) {
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break;
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}
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for (Event ev = GetNextEvent(); EventType(ev) != EVENT_INVALID; ev = GetNextEvent()) {
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guard.unlock();
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ProcessEventIfApplicable(ev, globalticks);
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guard.lock();
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}
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} while (CoreTiming::GetTicks() < globalticks);
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// This will force the waiter to check coreState, even if we didn't actually drain.
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NotifyDrain();
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eventsRunning_ = false;
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}
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void SyncBeginFrame() {
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if (threadEnabled_) {
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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eventsHaveRun_ = false;
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} else {
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eventsHaveRun_ = false;
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}
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}
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inline bool ShouldSyncThread(bool force) {
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if (!HasEvents())
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return false;
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if (coreState != CORE_RUNNING_CPU && !force)
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return false;
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// Don't run if it's not running, but wait for startup.
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if (!eventsRunning_) {
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if (eventsHaveRun_ || coreState == CORE_BOOT_ERROR || coreState == CORE_RUNTIME_ERROR || coreState == CORE_POWERDOWN) {
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return false;
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}
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}
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return true;
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}
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// Force ignores coreState.
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void SyncThread(bool force = false) {
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if (!threadEnabled_) {
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return;
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}
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std::unique_lock<std::recursive_mutex> guard(eventsLock_);
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// While processing the last event, HasEvents() will be false even while not done.
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// So we schedule a nothing event and wait for that to finish.
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ScheduleEvent(EVENT_SYNC);
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while (ShouldSyncThread(force)) {
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eventsDrain_.wait(guard);
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}
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}
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void FinishEventLoop() {
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if (!threadEnabled_) {
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return;
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}
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std::lock_guard<std::recursive_mutex> guard(eventsLock_);
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// Don't schedule a finish if it's not even running.
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if (eventsRunning_) {
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ScheduleEvent(EVENT_FINISH);
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}
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}
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protected:
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virtual void ProcessEvent(Event ev) = 0;
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virtual bool ShouldExitEventLoop() = 0;
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inline void ProcessEventIfApplicable(Event &ev, u64 &globalticks) {
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switch (EventType(ev)) {
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case EVENT_FINISH:
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// Stop waiting.
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globalticks = 0;
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break;
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case EVENT_SYNC:
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// Nothing special to do, this event it just to wait on, see SyncThread.
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break;
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default:
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ProcessEvent(ev);
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}
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}
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private:
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bool threadEnabled_;
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bool eventsRunning_;
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bool eventsHaveRun_;
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std::deque<Event> events_;
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std::recursive_mutex eventsLock_; // TODO: Should really make this non-recursive - condition_variable_any is dangerous
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std::condition_variable_any eventsWait_;
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std::condition_variable_any eventsDrain_;
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};
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@@ -332,7 +332,6 @@
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<ClInclude Include="..\..\Core\SaveState.h" />
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<ClInclude Include="..\..\Core\Screenshot.h" />
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<ClInclude Include="..\..\Core\System.h" />
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<ClInclude Include="..\..\Core\ThreadEventQueue.h" />
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<ClInclude Include="..\..\Core\TiltEventProcessor.h" />
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<ClInclude Include="..\..\Core\Util\AtracTrack.h" />
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<ClInclude Include="..\..\Core\Util\GameDB.h" />
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@@ -1049,4 +1048,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -1267,7 +1267,6 @@
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<ClInclude Include="..\..\Core\SaveState.h" />
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<ClInclude Include="..\..\Core\Screenshot.h" />
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<ClInclude Include="..\..\Core\System.h" />
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<ClInclude Include="..\..\Core\ThreadEventQueue.h" />
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<ClInclude Include="..\..\Core\WaveFile.h" />
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<ClInclude Include="..\..\Core\MIPS\ARM\ArmCompVFPUNEONUtil.h">
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<Filter>MIPS\ARM</Filter>
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