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Remove debug assert that gets triggered in headless mode
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@@ -75,8 +75,8 @@ void FrameTiming::PostSubmit() {
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}
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void FrameTiming::ComputePresentMode(Draw::DrawContext *draw, bool fastForward) {
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_dbg_assert_(draw);
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if (!draw) {
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// This happens in headless mode.
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fastForwardSkipFlip_ = true;
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presentMode_ = Draw::PresentMode::FIFO;
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return;
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