Reduce logspam in a few games

This commit is contained in:
Henrik Rydgård committed 2026-02-10 09:11:56 +01:00
1 parent 4d07fd6176
commit 998f726a5c
1 file changed
+4 -1
+4 -1
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@@ -1387,7 +1387,10 @@ static bool __KernelAllocateVpl(SceUID uid, u32 size, u32 addrPtr, u32 &error, b
VPL *vpl = kernelObjects.Get<VPL>(uid, error);
if (vpl) {
if (size == 0 || size > (u32) vpl->nv.poolSize) {
WARN_LOG(Log::sceKernel, "%s(vpl=%i, size=%i, ptrout=%08x): invalid size", funcname, uid, size, addrPtr);
if (size != 0) {
// Some games do a lot of 0-sized allocations, ignore.
WARN_LOG(Log::sceKernel, "%s(vpl=%i, size=%i, ptrout=%08x): invalid size", funcname, uid, size, addrPtr);
}
error = SCE_KERNEL_ERROR_ILLEGAL_MEMSIZE;
return false;
}