mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
RetroAchievement - only register the file reader once
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1 parent
a44efae67e
commit
95badd03b4
1 file changed
+60
-61
+60
-61
@@ -86,6 +86,12 @@ static rc_client_t *g_rcClient;
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static const std::string g_RAImageID = "I_RETROACHIEVEMENTS_LOGO";
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constexpr double LOGIN_ATTEMPT_INTERVAL_S = 10.0;
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struct FileContext {
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BlockDevice *bd;
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int64_t seekPos;
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};
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static BlockDevice *g_blockDevice;
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#define PSP_MEMORY_OFFSET 0x08000000
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static void TryLoginByToken(bool isInitialAttempt);
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@@ -411,6 +417,60 @@ void Initialize() {
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rc_client_set_event_handler(g_rcClient, event_handler_callback);
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rc_hash_filereader rc_filereader;
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rc_filereader.open = [](const char *utf8Path) -> void *{
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if (!g_blockDevice) {
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ERROR_LOG(ACHIEVEMENTS, "No block device");
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return nullptr;
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}
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return (void *) new FileContext{ g_blockDevice, 0 };
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};
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rc_filereader.seek = [](void *file_handle, int64_t offset, int origin) {
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FileContext *ctx = (FileContext *)file_handle;
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switch (origin) {
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case SEEK_SET: ctx->seekPos = offset; break;
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case SEEK_END: ctx->seekPos = ctx->bd->GetBlockSize() * ctx->bd->GetNumBlocks() + offset; break;
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case SEEK_CUR: ctx->seekPos += offset; break;
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default: break;
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}
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};
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rc_filereader.tell = [](void *file_handle) -> int64_t {
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return ((FileContext *)file_handle)->seekPos;
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};
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rc_filereader.read = [](void *file_handle, void *buffer, size_t requested_bytes) -> size_t {
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FileContext *ctx = (FileContext *)file_handle;
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int blockSize = ctx->bd->GetBlockSize();
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int64_t offset = ctx->seekPos;
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int64_t endOffset = ctx->seekPos + requested_bytes;
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int firstBlock = offset / blockSize;
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int afterLastBlock = (endOffset + blockSize - 1) / blockSize;
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int numBlocks = afterLastBlock - firstBlock;
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// This is suboptimal, but good enough since we're not doing a lot of accesses.
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uint8_t *buf = new uint8_t[numBlocks * blockSize];
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bool success = ctx->bd->ReadBlocks(firstBlock, numBlocks, (u8 *)buf);
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if (success) {
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int64_t firstOffset = firstBlock * blockSize;
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memcpy(buffer, buf + (offset - firstOffset), requested_bytes);
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ctx->seekPos += requested_bytes;
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delete[] buf;
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return requested_bytes;
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} else {
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delete[] buf;
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ERROR_LOG(ACHIEVEMENTS, "Block device load fail");
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return 0;
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}
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};
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rc_filereader.close = [](void *file_handle) {
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FileContext *ctx = (FileContext *)file_handle;
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delete ctx->bd;
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delete ctx;
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};
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rc_hash_init_custom_filereader(&rc_filereader);
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rc_hash_init_default_cdreader();
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TryLoginByToken(true);
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}
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@@ -723,13 +783,6 @@ void identify_and_load_callback(int result, const char *error_message, rc_client
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g_isIdentifying = false;
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}
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struct FileContext {
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BlockDevice *bd;
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int64_t seekPos;
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};
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static BlockDevice *g_blockDevice;
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bool IsReadyToStart() {
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return !g_isLoggingIn;
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}
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@@ -770,58 +823,6 @@ void SetGame(const Path &path, IdentifiedFileType fileType, FileLoader *fileLoad
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return;
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}
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rc_hash_filereader rc_filereader;
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rc_filereader.open = [](const char *utf8Path) -> void * {
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if (!g_blockDevice) {
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ERROR_LOG(ACHIEVEMENTS, "No block device");
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return nullptr;
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}
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return (void *) new FileContext{ g_blockDevice, 0 };
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};
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rc_filereader.seek = [](void *file_handle, int64_t offset, int origin) {
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FileContext *ctx = (FileContext *)file_handle;
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switch (origin) {
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case SEEK_SET: ctx->seekPos = offset; break;
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case SEEK_END: ctx->seekPos = ctx->bd->GetBlockSize() * ctx->bd->GetNumBlocks() + offset; break;
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case SEEK_CUR: ctx->seekPos += offset; break;
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default: break;
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}
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};
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rc_filereader.tell = [](void *file_handle) -> int64_t {
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return ((FileContext *)file_handle)->seekPos;
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};
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rc_filereader.read = [](void *file_handle, void *buffer, size_t requested_bytes) -> size_t {
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FileContext *ctx = (FileContext *)file_handle;
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int blockSize = ctx->bd->GetBlockSize();
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int64_t offset = ctx->seekPos;
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int64_t endOffset = ctx->seekPos + requested_bytes;
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int firstBlock = offset / blockSize;
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int afterLastBlock = (endOffset + blockSize - 1) / blockSize;
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int numBlocks = afterLastBlock - firstBlock;
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// This is suboptimal, but good enough since we're not doing a lot of accesses.
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uint8_t *buf = new uint8_t[numBlocks * blockSize];
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bool success = ctx->bd->ReadBlocks(firstBlock, numBlocks, (u8 *)buf);
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if (success) {
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int64_t firstOffset = firstBlock * blockSize;
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memcpy(buffer, buf + (offset - firstOffset), requested_bytes);
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ctx->seekPos += requested_bytes;
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delete[] buf;
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return requested_bytes;
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} else {
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delete[] buf;
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ERROR_LOG(ACHIEVEMENTS, "Block device load fail");
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return 0;
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}
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};
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rc_filereader.close = [](void *file_handle) {
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FileContext *ctx = (FileContext *)file_handle;
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delete ctx->bd;
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delete ctx;
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};
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// The caller should hold off on executing game code until this turns false, checking with IsBlockingExecution()
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g_isIdentifying = true;
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@@ -830,8 +831,6 @@ void SetGame(const Path &path, IdentifiedFileType fileType, FileLoader *fileLoad
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rc_client_set_encore_mode_enabled(g_rcClient, g_Config.bAchievementsEncoreMode ? 1 : 0);
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rc_client_set_unofficial_enabled(g_rcClient, g_Config.bAchievementsUnofficial ? 1 : 0);
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rc_hash_init_custom_filereader(&rc_filereader);
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rc_hash_init_default_cdreader();
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rc_client_begin_identify_and_load_game(g_rcClient, RC_CONSOLE_PSP, path.c_str(), nullptr, 0, &identify_and_load_callback, nullptr);
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// fclose above will have deleted it.
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