Stub sceIoIoctl

Just to see what games are calling
This commit is contained in:
TMaul committed 2012-12-09 18:48:28 +00:00
1 parent ff69c53710
commit 87af452e68
1 file changed
+7 -1
+7 -1
View File
@@ -856,12 +856,18 @@ u32 sceIoDclose(int id) {
return kernelObjects.Destroy<DirListing>(id);
}
u32 sceIoIoctl(u32 id, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen)
{
ERROR_LOG(HLE, "sceIoIoctl id: %08x, cmd %08x, indataPtr %08x, inlen %08x, outdataPtr %08x, outLen %08x", id,cmd,indataPtr,inlen,outdataPtr,outlen);
return 0;
}
const HLEFunction IoFileMgrForUser[] = {
{ 0xb29ddf9c, &WrapU_C<sceIoDopen>, "sceIoDopen" },
{ 0xe3eb004c, &WrapU_IU<sceIoDread>, "sceIoDread" },
{ 0xeb092469, &WrapU_I<sceIoDclose>, "sceIoDclose" },
{ 0xe95a012b, 0, "sceIoIoctlAsync" },
{ 0x63632449, 0, "sceIoIoctl" },
{ 0x63632449, &WrapU_UUUUUU<sceIoIoctl>, "sceIoIoctl" },
{ 0xace946e8, &WrapU_CU<sceIoGetstat>, "sceIoGetstat" },
{ 0xb8a740f4, 0, "sceIoChstat" },
{ 0x55f4717d, &WrapU_C<sceIoChdir>, "sceIoChdir" },