Im Ge Debugger: Add basic disassembly view

This commit is contained in:
Henrik Rydgård committed 2024-12-06 12:52:31 +01:00
1 parent 246e2695b7
commit 86cdd47fa2
4 files changed
+209 -11

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+1 -1
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@@ -926,7 +926,7 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
}
if (cfg_.geDebuggerOpen) {
DrawGeDebuggerWindow(cfg_, gpuDebug);
geDebugger_.Draw(cfg_, gpuDebug);
}
if (cfg_.geStateOpen) {
+1
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@@ -123,6 +123,7 @@ private:
RequesterToken reqToken_;
ImDisasmWindow disasm_;
ImGeDebuggerWindow geDebugger_;
ImStructViewer structViewer_;
// Open variables.
+180 -8
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@@ -1,4 +1,5 @@
#include "ext/imgui/imgui.h"
#include "ext/imgui/imgui_internal.h"
#include "ext/imgui/imgui_impl_thin3d.h"
#include "UI/ImDebugger/ImGe.h"
#include "UI/ImDebugger/ImDebugger.h"
@@ -9,7 +10,9 @@
#include "Core/HLE/sceDisplay.h"
#include "Core/HW/Display.h"
#include "Common/StringUtils.h"
#include "GPU/Debugger/State.h"
#include "GPU/Debugger/Breakpoints.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/GPUState.h"
@@ -78,8 +81,161 @@ void DrawDebugStatsWindow(ImConfig &cfg) {
ImGui::End();
}
// Stub
void DrawGeDebuggerWindow(ImConfig &cfg, GPUDebugInterface *gpuDebug) {
void ImGeDisasmView::Draw(GPUDebugInterface *gpuDebug) {
const u32 branchColor = 0xFFA0FFFF;
const u32 gteColor = 0xFFFFEFA0;
static ImVec2 scrolling(0.0f, 0.0f);
ImGui_PushFixedFont();
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
int lineHeight = (int)ImGui::GetTextLineHeightWithSpacing();
if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f;
if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f;
canvas_sz.y -= lineHeight * 2;
// This will catch our interactions
bool pressed = ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY);
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
ImGuiIO& io = ImGui::GetIO();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(25, 25, 25, 255));
int numLines = (int)(canvas_sz.y / lineHeight + 1.0f);
u32 instrWidth = 4;
u32 windowStartAddr = selectedAddr_ - (numLines / 2) * instrWidth;
DisplayList displayList;
u32 pc = 0xFFFFFFFF;
u32 stallAddr = 0xFFFFFFFF;
if (gpuDebug->GetCurrentDisplayList(displayList)) {
pc = displayList.pc;
stallAddr = displayList.stall;
}
if (pc != 0xFFFFFFFF) {
if (gotoPC_ || followPC_) {
selectedAddr_ = pc;
gotoPC_ = false;
}
}
float pcY = canvas_p0.y + ((pc - windowStartAddr) / instrWidth) * lineHeight;
draw_list->AddRectFilled(ImVec2(canvas_p0.x, pcY), ImVec2(canvas_p1.x, pcY + lineHeight), IM_COL32(0x10, 0x70, 0x10, 255));
u32 addr = windowStartAddr;
for (int line = 0; line < numLines; line++) {
char addrBuffer[128];
snprintf(addrBuffer, sizeof(addrBuffer), "%08x", addr);
ImVec2 lineStart = ImVec2(canvas_p0.x + lineHeight + 8, canvas_p0.y + line * lineHeight);
ImVec2 opcodeStart = ImVec2(canvas_p0.x + 120, canvas_p0.y + line * lineHeight);
ImVec2 descStart = ImVec2(canvas_p0.x + 220, canvas_p0.y + line * lineHeight);
ImVec2 liveStart = ImVec2(canvas_p0.x + 250, canvas_p0.y + line * lineHeight);
if (Memory::IsValid4AlignedAddress(addr)) {
draw_list->AddText(lineStart, 0xFFC0C0C0, addrBuffer);
GPUDebugOp op = gpuDebug->DisassembleOp(addr);
u32 color = 0xFFFFFFFF;
char temp[16];
snprintf(temp, sizeof(temp), "%08x", op.op);
draw_list->AddText(opcodeStart, color, temp);
draw_list->AddText(descStart, color, op.desc.data(), op.desc.data() + op.desc.size());
// if (selectedAddr_ == addr && strlen(disMeta.liveInfo)) {
// draw_list->AddText(liveStart, 0xFFFFFFFF, disMeta.liveInfo);
// }
bool bp = GPUBreakpoints::IsAddressBreakpoint(addr);
if (bp) {
draw_list->AddCircleFilled(ImVec2(canvas_p0.x + lineHeight * 0.5f, lineStart.y + lineHeight * 0.5f), lineHeight * 0.45f, 0xFF0000FF, 12);
}
} else {
draw_list->AddText(lineStart, 0xFF808080, addrBuffer);
}
addr += instrWidth;
}
// Draw a rectangle around the selected line.
int selectedY = canvas_p0.y + ((selectedAddr_ - windowStartAddr) / instrWidth) * lineHeight;
draw_list->AddRect(ImVec2(canvas_p0.x, selectedY), ImVec2(canvas_p1.x, selectedY + lineHeight), IM_COL32(255, 255, 255, 255));
if (dragAddr_ != selectedAddr_ && dragAddr_ != INVALID_ADDR) {
int dragY = canvas_p0.y + ((dragAddr_ - windowStartAddr) / instrWidth) * lineHeight;
draw_list->AddRect(ImVec2(canvas_p0.x, dragY), ImVec2(canvas_p1.x, dragY + lineHeight), IM_COL32(128, 128, 128, 255));
}
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - canvas_p0.x, io.MousePos.y - canvas_p0.y);
if (is_active) {
dragAddr_ = windowStartAddr + ((int)mouse_pos_in_canvas.y / lineHeight) * instrWidth;
}
if (pressed) {
if (io.MousePos.x < canvas_p0.x + lineHeight) {
// Toggle breakpoint
if (!GPUBreakpoints::IsAddressBreakpoint(dragAddr_)) {
GPUBreakpoints::AddAddressBreakpoint(dragAddr_);
} else {
GPUBreakpoints::RemoveAddressBreakpoint(dragAddr_);
}
bpPopup_ = true;
} else {
selectedAddr_ = dragAddr_;
bpPopup_ = false;
}
}
ImGui_PopFont();
draw_list->PopClipRect();
// Context menu (under default mouse threshold)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
if (bpPopup_) {
if (ImGui::MenuItem("Remove breakpoint", NULL, false)) {
GPUBreakpoints::RemoveAddressBreakpoint(dragAddr_);
}
} else if (Memory::IsValid4AlignedAddress(dragAddr_)) {
char buffer[64];
GPUDebugOp op = gpuDebug->DisassembleOp(pc);
// affect dragAddr_?
if (ImGui::MenuItem("Copy Address", NULL, false)) {
snprintf(buffer, sizeof(buffer), "%08x", dragAddr_);
ImGui::SetClipboardText(buffer);
INFO_LOG(Log::G3D, "Copied '%s'", buffer);
}
if (ImGui::MenuItem("Copy Instruction Hex", NULL, false)) {
snprintf(buffer, sizeof(buffer), "%08x", (u32)op.op);
ImGui::SetClipboardText(buffer);
INFO_LOG(Log::G3D, "Copied '%s'", buffer);
}
/*
if (meta.instructionFlags & IF_BRANCHFIXED) {
if (ImGui::MenuItem("Follow Branch")) {
u32 target = GetBranchTarget(meta.opcode, dragAddr_, meta.instructionFlags);
if (target != 0xFFFFFFFF) {
selectedAddr_ = target;
}
}
}*/
}
ImGui::EndPopup();
}
if (pressed) {
// INFO_LOG(Log::UI, "Pressed");
}
}
void ImGeDebuggerWindow::Draw(ImConfig &cfg, GPUDebugInterface *gpuDebug) {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("GE Debugger", &cfg.geDebuggerOpen)) {
ImGui::End();
@@ -92,9 +248,10 @@ void DrawGeDebuggerWindow(ImConfig &cfg, GPUDebugInterface *gpuDebug) {
ImGui::SameLine();
ImGui::TextUnformatted("Break:");
ImGui::SameLine();
if (ImGui::Button("Frame")) {
GPUDebug::SetBreakNext(GPUDebug::BreakNext::FRAME);
}
//if (ImGui::Button("Frame")) {
// TODO: This doesn't work correctly.
// GPUDebug::SetBreakNext(GPUDebug::BreakNext::FRAME);
//}
ImGui::SameLine();
if (ImGui::Button("Tex")) {
GPUDebug::SetBreakNext(GPUDebug::BreakNext::TEX);
@@ -120,11 +277,22 @@ void DrawGeDebuggerWindow(ImConfig &cfg, GPUDebugInterface *gpuDebug) {
GPUDebug::SetBreakNext(GPUDebug::BreakNext::OP);
}
// Line break
if (ImGui::Button("Goto PC")) {
disasmView_.GotoPC();
}
ImGui::SameLine();
if (ImGui::SmallButton("Settings")) {
ImGui::OpenPopup("disSettings");
}
if (ImGui::BeginPopup("disSettings")) {
ImGui::Checkbox("Follow PC", &disasmView_.followPC_);
ImGui::EndPopup();
}
// Let's display the current CLUT.
// First, let's list any active display lists.
// ImGui::Text("Next list ID: %d", nextListID);
// First, let's list any active display lists in the left column.
for (auto index : gpuDebug->GetDisplayListQueue()) {
const auto &list = gpuDebug->GetDisplayList(index);
char title[64];
@@ -134,6 +302,10 @@ void DrawGeDebuggerWindow(ImConfig &cfg, GPUDebugInterface *gpuDebug) {
ImGui::Text("BBOX result: %d", (int)list.bboxResult);
}
}
// Display the disassembly view.
disasmView_.Draw(gpuDebug);
ImGui::End();
}
+27 -2
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@@ -12,10 +12,35 @@ void DrawFramebuffersWindow(ImConfig &cfg, FramebufferManagerCommon *framebuffer
void DrawTexturesWindow(ImConfig &cfg, TextureCacheCommon *textureCache);
void DrawDisplayWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager);
void DrawDebugStatsWindow(ImConfig &cfg);
void DrawGeDebuggerWindow(ImConfig &cfg, GPUDebugInterface *gpuDebug);
void DrawGeStateWindow(ImConfig &cfg, GPUDebugInterface *gpuDebug);
class ImGeDebugger {
class ImGeDisasmView {
public:
void Draw(GPUDebugInterface *gpuDebug);
bool followPC_ = true;
void GotoPC() {
gotoPC_ = true;
}
private:
u32 selectedAddr_ = INVALID_ADDR;
u32 dragAddr_ = INVALID_ADDR;
bool bpPopup_ = false;
bool gotoPC_ = false;
enum : u32 {
INVALID_ADDR = 0xFFFFFFFF
};
};
class ImGeDebuggerWindow {
public:
void Draw(ImConfig &cfg, GPUDebugInterface *gpuDebug);
ImGeDisasmView &View() {
return disasmView_;
}
private:
ImGeDisasmView disasmView_;
};