Increment numFlushes near the other stat increments

Might be better for the cache, heh.
This commit is contained in:
Henrik Rydgård committed 2023-01-04 17:10:56 +01:00
1 parent d49b39e422
commit 85e6b4e592
4 files changed
+4 -8

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+1 -2
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@@ -334,8 +334,6 @@ void DrawEngineD3D11::Invalidate(InvalidationCallbackFlags flags) {
// The inline wrapper in the header checks for numDrawCalls == 0
void DrawEngineD3D11::DoFlush() {
gpuStats.numFlushes++;
bool textureNeedsApply = false;
if (gstate_c.IsDirty(DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS) && !gstate.isModeClear() && gstate.isTextureMapEnabled()) {
textureCache_->SetTexture();
@@ -722,6 +720,7 @@ rotateVBO:
decOptions_.applySkinInDecode = g_Config.bSoftwareSkinning;
}
gpuStats.numFlushes++;
gpuStats.numDrawCalls += numDrawCalls;
gpuStats.numVertsSubmitted += vertexCountInDrawCalls_;
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@@ -319,8 +319,6 @@ void DrawEngineDX9::Invalidate(InvalidationCallbackFlags flags) {
// The inline wrapper in the header checks for numDrawCalls == 0
void DrawEngineDX9::DoFlush() {
gpuStats.numFlushes++;
bool textureNeedsApply = false;
if (gstate_c.IsDirty(DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS) && !gstate.isModeClear() && gstate.isTextureMapEnabled()) {
textureCache_->SetTexture();
@@ -664,6 +662,7 @@ rotateVBO:
decOptions_.applySkinInDecode = g_Config.bSoftwareSkinning;
}
gpuStats.numFlushes++;
gpuStats.numDrawCalls += numDrawCalls;
gpuStats.numVertsSubmitted += vertexCountInDrawCalls_;
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@@ -258,8 +258,6 @@ void DrawEngineGLES::DoFlush() {
PROFILE_THIS_SCOPE("flush");
FrameData &frameData = frameData_[render_->GetCurFrame()];
gpuStats.numFlushes++;
bool textureNeedsApply = false;
if (gstate_c.IsDirty(DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS) && !gstate.isModeClear() && gstate.isTextureMapEnabled()) {
textureCache_->SetTexture();
@@ -465,6 +463,7 @@ void DrawEngineGLES::DoFlush() {
decOptions_.applySkinInDecode = g_Config.bSoftwareSkinning;
}
gpuStats.numFlushes++;
gpuStats.numDrawCalls += numDrawCalls;
gpuStats.numVertsSubmitted += vertexCountInDrawCalls_;
+1 -2
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@@ -562,8 +562,6 @@ void DrawEngineVulkan::DoFlush() {
PROFILE_THIS_SCOPE("Flush");
FrameData &frameData = GetCurFrame();
gpuStats.numFlushes++;
bool tess = gstate_c.submitType == SubmitType::HW_BEZIER || gstate_c.submitType == SubmitType::HW_SPLINE;
bool textureNeedsApply = false;
@@ -981,6 +979,7 @@ void DrawEngineVulkan::DoFlush() {
decOptions_.applySkinInDecode = g_Config.bSoftwareSkinning;
}
gpuStats.numFlushes++;
gpuStats.numDrawCalls += numDrawCalls;
gpuStats.numVertsSubmitted += vertexCountInDrawCalls_;