Move msaaLevel_ to GPUCommonHW

This commit is contained in:
Henrik Rydgård committed 2023-02-25 16:27:00 +01:00
1 parent 8b54a14bf2
commit 7bcc21b0e3
4 files changed
+25 -27

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-19
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@@ -79,8 +79,6 @@ GPUCommon::GPUCommon(GraphicsContext *gfxCtx, Draw::DrawContext *draw) :
ResetMatrices();
PPGeSetDrawContext(draw);
UpdateMSAALevel(draw);
}
GPUCommon::~GPUCommon() {
@@ -267,13 +265,6 @@ void GPUCommon::CheckDisplayResized() {
}
}
void GPUCommon::CheckRenderResized() {
if (renderResized_) {
framebufferManager_->NotifyRenderResized(msaaLevel_);
renderResized_ = false;
}
}
void GPUCommon::DumpNextFrame() {
dumpNextFrame_ = true;
}
@@ -3104,16 +3095,6 @@ u32 GPUCommon::CheckGPUFeaturesLate(u32 features) const {
return features;
}
void GPUCommon::UpdateMSAALevel(Draw::DrawContext *draw) {
int level = g_Config.iMultiSampleLevel;
if (draw && draw->GetDeviceCaps().multiSampleLevelsMask & (1 << level)) {
msaaLevel_ = level;
} else {
// Didn't support the configured level, so revert to 0.
msaaLevel_ = 0;
}
}
void GPUCommon::CheckFlushOp(int cmd, u32 diff) {
const u8 cmdFlags = cmdInfo_[cmd].flags;
if (diff && (cmdFlags & FLAG_FLUSHBEFOREONCHANGE)) {
+2 -8
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@@ -264,17 +264,13 @@ public:
fullInfo = reportingFullInfo_;
}
int MSAALevel() const {
return msaaLevel_;
}
protected:
void DeviceLost() override;
void DeviceRestore() override;
void ClearCacheNextFrame() override {}
virtual void CheckRenderResized();
virtual void CheckRenderResized() {}
// Add additional common features dependent on other features, which may be backend-determined.
u32 CheckGPUFeaturesLate(u32 features) const;
@@ -328,7 +324,7 @@ protected:
virtual void BuildReportingInfo() = 0;
void UpdateMSAALevel(Draw::DrawContext *draw);
virtual void UpdateMSAALevel(Draw::DrawContext *draw) {}
DrawEngineCommon *drawEngineCommon_ = nullptr;
@@ -419,8 +415,6 @@ protected:
std::string reportingPrimaryInfo_;
std::string reportingFullInfo_;
int msaaLevel_ = 0;
private:
void CheckDepthUsage(VirtualFramebuffer *vfb);
void DoExecuteCall(u32 target);
+18
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@@ -360,6 +360,7 @@ GPUCommonHW::GPUCommonHW(GraphicsContext *gfxCtx, Draw::DrawContext *draw) : GPU
}
UpdateCmdInfo();
UpdateMSAALevel(draw);
}
GPUCommonHW::~GPUCommonHW() {
@@ -374,6 +375,13 @@ GPUCommonHW::~GPUCommonHW() {
delete shaderManager_;
}
void GPUCommonHW::CheckRenderResized() {
if (renderResized_) {
framebufferManager_->NotifyRenderResized(msaaLevel_);
renderResized_ = false;
}
}
void GPUCommonHW::DeviceLost() {
textureCache_->Clear(false);
framebufferManager_->DeviceLost();
@@ -528,3 +536,13 @@ u32 GPUCommonHW::CheckGPUFeatures() const {
return features;
}
void GPUCommonHW::UpdateMSAALevel(Draw::DrawContext *draw) {
int level = g_Config.iMultiSampleLevel;
if (draw && draw->GetDeviceCaps().multiSampleLevelsMask & (1 << level)) {
msaaLevel_ = level;
} else {
// Didn't support the configured level, so revert to 0.
msaaLevel_ = 0;
}
}
+5
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@@ -23,5 +23,10 @@ protected:
// Needs to be called on GPU thread, not reporting thread.
void BuildReportingInfo() override;
void UpdateMSAALevel(Draw::DrawContext *draw) override;
void CheckRenderResized() override;
int msaaLevel_ = 0;
};