mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
GPU header cleanup: Avoid including GPUCommon.h in some places
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26 files changed
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-161
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@@ -17,7 +17,7 @@
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#pragma once
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUDefinitions.h"
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#include "Core/MemMap.h"
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#define SCE_GE_LIST_COMPLETED 0
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@@ -27,6 +27,7 @@
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#include "Common/TimeUtil.h"
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#include "Core/System.h"
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#include "Core/Config.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/DrawEngineCommon.h"
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#include "GPU/Common/SplineCommon.h"
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#include "GPU/Common/DepthRaster.h"
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@@ -24,6 +24,7 @@
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#include "GPU/Math3D.h"
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#include "GPU/GPUState.h"
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#include "GPU/GPUDefinitions.h"
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#include "GPU/Common/GPUStateUtils.h"
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#include "GPU/Common/IndexGenerator.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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@@ -33,8 +33,8 @@
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "GPU/GPU.h"
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#include "GPU/GPUDefinitions.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/Draw2D.h"
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enum {
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@@ -22,6 +22,7 @@
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#include "Common/Math/lin/matrix4x4.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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#include "GPU/Common/TransformCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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class FramebufferManagerCommon;
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class TextureCacheCommon;
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@@ -87,6 +88,8 @@ protected:
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Lin::Matrix4x4 projMatrix_;
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};
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class DrawEngineCommon;
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// Slow. See description in the cpp file.
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u32 NormalizeVertices(SimpleVertex *sverts, u8 *bufPtr, const u8 *inPtr, int lowerBound, int upperBound, const VertexDecoder *dec, u32 vertType);
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bool GetCurrentDrawAsDebugVertices(DrawEngineCommon *drawEngine, int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices);
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@@ -28,7 +28,6 @@
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#include "Common/LogReporting.h"
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#include "GPU/ge_constants.h"
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#include "GPU/Common/ShaderCommon.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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#if PPSSPP_ARCH(ARM)
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@@ -25,6 +25,7 @@
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/SplineCommon.h"
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#include "GPU/Common/TransformCommon.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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@@ -24,6 +24,7 @@
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/GPUDefinitions.h"
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#include "GPU/Common/GPUStateUtils.h"
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#include "GPU/Common/DrawEngineCommon.h"
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#include "GPU/D3D11/TextureCacheD3D11.h"
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@@ -23,7 +23,6 @@
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#include <wrl/client.h>
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#include "GPU/GPU.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/TextureCacheCommon.h"
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struct VirtualFramebuffer;
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@@ -28,6 +28,7 @@
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/GPUDefinitions.h"
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#include "GPU/GLES/TextureCacheGLES.h"
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#include "GPU/GLES/FramebufferManagerGLES.h"
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#include "GPU/Common/TextureShaderCommon.h"
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@@ -21,7 +21,6 @@
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#include "Common/GPU/OpenGL/GLCommon.h"
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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#include "Common/GPU/thin3d.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/TextureCacheCommon.h"
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+2
-150
@@ -10,11 +10,11 @@
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#include "Common/MemoryUtil.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPU.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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#include "GPU/Debugger/Record.h"
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#include "GPU/Debugger/Breakpoints.h"
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#include "GPU/Common/ShaderCommon.h"
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#include "GPU/GPUDefinitions.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/GPUDefinitions.h"
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@@ -40,153 +40,7 @@ namespace Draw {
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class DrawContext;
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}
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enum SignalBehavior {
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PSP_GE_SIGNAL_NONE = 0x00,
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PSP_GE_SIGNAL_HANDLER_SUSPEND = 0x01,
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PSP_GE_SIGNAL_HANDLER_CONTINUE = 0x02,
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PSP_GE_SIGNAL_HANDLER_PAUSE = 0x03,
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PSP_GE_SIGNAL_SYNC = 0x08,
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PSP_GE_SIGNAL_JUMP = 0x10,
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PSP_GE_SIGNAL_CALL = 0x11,
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PSP_GE_SIGNAL_RET = 0x12,
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PSP_GE_SIGNAL_RJUMP = 0x13,
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PSP_GE_SIGNAL_RCALL = 0x14,
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PSP_GE_SIGNAL_OJUMP = 0x15,
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PSP_GE_SIGNAL_OCALL = 0x16,
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PSP_GE_SIGNAL_RTBP0 = 0x20,
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PSP_GE_SIGNAL_RTBP1 = 0x21,
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PSP_GE_SIGNAL_RTBP2 = 0x22,
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PSP_GE_SIGNAL_RTBP3 = 0x23,
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PSP_GE_SIGNAL_RTBP4 = 0x24,
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PSP_GE_SIGNAL_RTBP5 = 0x25,
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PSP_GE_SIGNAL_RTBP6 = 0x26,
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PSP_GE_SIGNAL_RTBP7 = 0x27,
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PSP_GE_SIGNAL_OTBP0 = 0x28,
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PSP_GE_SIGNAL_OTBP1 = 0x29,
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PSP_GE_SIGNAL_OTBP2 = 0x2A,
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PSP_GE_SIGNAL_OTBP3 = 0x2B,
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PSP_GE_SIGNAL_OTBP4 = 0x2C,
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PSP_GE_SIGNAL_OTBP5 = 0x2D,
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PSP_GE_SIGNAL_OTBP6 = 0x2E,
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PSP_GE_SIGNAL_OTBP7 = 0x2F,
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PSP_GE_SIGNAL_RCBP = 0x30,
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PSP_GE_SIGNAL_OCBP = 0x38,
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PSP_GE_SIGNAL_BREAK1 = 0xF0,
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PSP_GE_SIGNAL_BREAK2 = 0xFF,
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};
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enum GPURunState {
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GPUSTATE_RUNNING = 0,
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GPUSTATE_DONE = 1,
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GPUSTATE_STALL = 2,
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GPUSTATE_INTERRUPT = 3,
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GPUSTATE_ERROR = 4,
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};
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enum GPUSyncType {
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GPU_SYNC_DRAW,
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GPU_SYNC_LIST,
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};
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enum class WriteStencil {
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NEEDS_CLEAR = 1,
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STENCIL_IS_ZERO = 2,
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IGNORE_ALPHA = 4,
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};
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ENUM_CLASS_BITOPS(WriteStencil);
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enum class GPUCopyFlag {
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NONE = 0,
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FORCE_SRC_MATCH_MEM = 1,
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FORCE_DST_MATCH_MEM = 2,
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// Note: implies src == dst and FORCE_SRC_MATCH_MEM.
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MEMSET = 4,
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DEPTH_REQUESTED = 8,
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DEBUG_NOTIFIED = 16,
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DISALLOW_CREATE_VFB = 32,
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};
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ENUM_CLASS_BITOPS(GPUCopyFlag);
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struct DisplayListStackEntry {
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u32 pc;
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u32 offsetAddr;
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u32 baseAddr;
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};
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struct DisplayList {
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int id;
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u32 startpc;
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u32 pc;
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u32 stall;
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DisplayListState state;
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SignalBehavior signal;
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int subIntrBase;
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u16 subIntrToken;
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DisplayListStackEntry stack[32];
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int stackptr;
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bool interrupted;
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u64 waitUntilTicks;
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bool interruptsEnabled;
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bool pendingInterrupt;
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bool started;
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PSPPointer<u32_le> context;
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u32 offsetAddr;
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bool bboxResult;
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u32 stackAddr;
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u32 padding; // Android x86-32 does not round the structure size up to the closest multiple of 8 like the other platforms.
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};
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namespace Draw {
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class DrawContext;
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}
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enum DrawType {
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DRAW_UNKNOWN,
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DRAW_PRIM,
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DRAW_SPLINE,
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DRAW_BEZIER,
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};
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enum {
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FLAG_FLUSHBEFOREONCHANGE = 2,
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FLAG_EXECUTE = 4,
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FLAG_EXECUTEONCHANGE = 8,
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FLAG_READS_PC = 16,
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FLAG_WRITES_PC = 32,
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FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
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};
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struct TransformedVertex {
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union {
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struct {
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float x, y, z, pos_w; // in case of morph, preblend during decode
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};
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float pos[4];
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};
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union {
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struct {
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float u; float v; float uv_w; // scaled by uscale, vscale, if there
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};
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float uv[3];
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};
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float fog;
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union {
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u8 color0[4]; // prelit
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u32 color0_32;
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};
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union {
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u8 color1[4]; // prelit
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u32 color1_32;
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};
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void CopyFromWithOffset(const TransformedVertex &other, float xoff, float yoff) {
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this->x = other.x + xoff;
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this->y = other.y + yoff;
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memcpy(&this->z, &other.z, sizeof(*this) - sizeof(float) * 2);
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}
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};
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struct DisplayLayoutConfig;
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inline bool IsTrianglePrim(GEPrimitiveType prim) {
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// TODO: KEEP_PREVIOUS is mistakenly treated as TRIANGLE here... This isn't new.
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@@ -199,8 +53,6 @@ inline bool IsTrianglePrim(GEPrimitiveType prim) {
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return prim > GE_PRIM_LINE_STRIP && prim != GE_PRIM_RECTANGLES;
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}
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struct DisplayLayoutConfig;
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class GPUCommon : public GPUDebugInterface {
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public:
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// The constructor might run on the loader thread.
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@@ -1492,7 +1492,6 @@ void GPUCommonHW::Execute_LoadClut(u32 op, u32 diff) {
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textureCache_->LoadClut(gstate.getClutAddress(), gstate.getClutLoadBytes(), &recorder_);
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}
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void GPUCommonHW::Execute_WorldMtxNum(u32 op, u32 diff) {
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if (!currentList) {
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gstate.worldmtxnum = (GE_CMD_WORLDMATRIXNUMBER << 24) | (op & 0xF);
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@@ -17,6 +17,13 @@
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#pragma once
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#include <cstring>
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#include "Common/Common.h"
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#include "Core/MemMap.h"
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// X11, sigh.
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#ifdef None
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#undef None
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@@ -69,3 +76,150 @@ enum class DLResult {
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Error,
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DebugBreak, // used for stepping, breakpoints
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};
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enum SignalBehavior {
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PSP_GE_SIGNAL_NONE = 0x00,
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PSP_GE_SIGNAL_HANDLER_SUSPEND = 0x01,
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PSP_GE_SIGNAL_HANDLER_CONTINUE = 0x02,
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PSP_GE_SIGNAL_HANDLER_PAUSE = 0x03,
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PSP_GE_SIGNAL_SYNC = 0x08,
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PSP_GE_SIGNAL_JUMP = 0x10,
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PSP_GE_SIGNAL_CALL = 0x11,
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PSP_GE_SIGNAL_RET = 0x12,
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PSP_GE_SIGNAL_RJUMP = 0x13,
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PSP_GE_SIGNAL_RCALL = 0x14,
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PSP_GE_SIGNAL_OJUMP = 0x15,
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PSP_GE_SIGNAL_OCALL = 0x16,
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PSP_GE_SIGNAL_RTBP0 = 0x20,
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PSP_GE_SIGNAL_RTBP1 = 0x21,
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PSP_GE_SIGNAL_RTBP2 = 0x22,
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PSP_GE_SIGNAL_RTBP3 = 0x23,
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PSP_GE_SIGNAL_RTBP4 = 0x24,
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PSP_GE_SIGNAL_RTBP5 = 0x25,
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PSP_GE_SIGNAL_RTBP6 = 0x26,
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PSP_GE_SIGNAL_RTBP7 = 0x27,
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PSP_GE_SIGNAL_OTBP0 = 0x28,
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PSP_GE_SIGNAL_OTBP1 = 0x29,
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PSP_GE_SIGNAL_OTBP2 = 0x2A,
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PSP_GE_SIGNAL_OTBP3 = 0x2B,
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PSP_GE_SIGNAL_OTBP4 = 0x2C,
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PSP_GE_SIGNAL_OTBP5 = 0x2D,
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PSP_GE_SIGNAL_OTBP6 = 0x2E,
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PSP_GE_SIGNAL_OTBP7 = 0x2F,
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PSP_GE_SIGNAL_RCBP = 0x30,
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PSP_GE_SIGNAL_OCBP = 0x38,
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PSP_GE_SIGNAL_BREAK1 = 0xF0,
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PSP_GE_SIGNAL_BREAK2 = 0xFF,
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};
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enum GPURunState {
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GPUSTATE_RUNNING = 0,
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GPUSTATE_DONE = 1,
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GPUSTATE_STALL = 2,
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GPUSTATE_INTERRUPT = 3,
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GPUSTATE_ERROR = 4,
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};
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enum GPUSyncType {
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GPU_SYNC_DRAW,
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GPU_SYNC_LIST,
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};
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enum class WriteStencil {
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NEEDS_CLEAR = 1,
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STENCIL_IS_ZERO = 2,
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IGNORE_ALPHA = 4,
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};
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ENUM_CLASS_BITOPS(WriteStencil);
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enum class GPUCopyFlag {
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NONE = 0,
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FORCE_SRC_MATCH_MEM = 1,
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FORCE_DST_MATCH_MEM = 2,
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// Note: implies src == dst and FORCE_SRC_MATCH_MEM.
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MEMSET = 4,
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DEPTH_REQUESTED = 8,
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DEBUG_NOTIFIED = 16,
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DISALLOW_CREATE_VFB = 32,
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};
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ENUM_CLASS_BITOPS(GPUCopyFlag);
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struct DisplayListStackEntry {
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u32 pc;
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u32 offsetAddr;
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u32 baseAddr;
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};
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struct DisplayList {
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int id;
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u32 startpc;
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u32 pc;
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u32 stall;
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DisplayListState state;
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SignalBehavior signal;
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int subIntrBase;
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u16 subIntrToken;
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DisplayListStackEntry stack[32];
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int stackptr;
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bool interrupted;
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u64 waitUntilTicks;
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bool interruptsEnabled;
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bool pendingInterrupt;
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bool started;
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PSPPointer<u32_le> context;
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u32 offsetAddr;
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bool bboxResult;
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u32 stackAddr;
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u32 padding; // Android x86-32 does not round the structure size up to the closest multiple of 8 like the other platforms.
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};
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namespace Draw {
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class DrawContext;
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}
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enum DrawType {
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DRAW_UNKNOWN,
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DRAW_PRIM,
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DRAW_SPLINE,
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DRAW_BEZIER,
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};
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enum {
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FLAG_FLUSHBEFOREONCHANGE = 2,
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FLAG_EXECUTE = 4,
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FLAG_EXECUTEONCHANGE = 8,
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FLAG_READS_PC = 16,
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FLAG_WRITES_PC = 32,
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FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
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};
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struct TransformedVertex {
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union {
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struct {
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float x, y, z, pos_w; // in case of morph, preblend during decode
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};
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float pos[4];
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};
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union {
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struct {
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float u; float v; float uv_w; // scaled by uscale, vscale, if there
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};
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float uv[3];
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};
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float fog;
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union {
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u8 color0[4]; // prelit
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u32 color0_32;
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};
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union {
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u8 color1[4]; // prelit
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u32 color1_32;
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};
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void CopyFromWithOffset(const TransformedVertex &other, float xoff, float yoff) {
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this->x = other.x + xoff;
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this->y = other.y + yoff;
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memcpy(&this->z, &other.z, sizeof(*this) - sizeof(float) * 2);
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}
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};
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@@ -37,6 +37,7 @@
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#include "Common/Profiler/Profiler.h"
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#include "Common/GPU/thin3d.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Software/DrawPixel.h"
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#include "GPU/Software/Rasterizer.h"
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#include "GPU/Software/Sampler.h"
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@@ -18,6 +18,7 @@
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#pragma once
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#include <cstdint>
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|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "GPU/Common/GPUDebugInterface.h"
|
||||
#include "Common/GPU/thin3d.h"
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "Common/GPU/Vulkan/VulkanContext.h"
|
||||
#include "Common/GPU/Vulkan/VulkanMemory.h"
|
||||
|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "GPU/Common/SplineCommon.h"
|
||||
#include "GPU/Common/TransformCommon.h"
|
||||
#include "GPU/Common/VertexDecoderCommon.h"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "GPU/Vulkan/PipelineManagerVulkan.h"
|
||||
#include "GPU/Vulkan/ShaderManagerVulkan.h"
|
||||
#include "GPU/Common/ShaderId.h"
|
||||
#include "GPU/GPUDefinitions.h"
|
||||
#include "Common/GPU/thin3d.h"
|
||||
#include "Common/GPU/Vulkan/VulkanRenderManager.h"
|
||||
#include "Common/GPU/Vulkan/VulkanQueueRunner.h"
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
|
||||
#include "GPU/ge_constants.h"
|
||||
#include "GPU/GPUState.h"
|
||||
#include "GPU/GPUDefinitions.h"
|
||||
#include "GPU/Common/TextureShaderCommon.h"
|
||||
#include "GPU/Common/PostShader.h"
|
||||
#include "GPU/Common/TextureCacheCommon.h"
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Common/Data/Collections/Hashmaps.h"
|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "GPU/GPUState.h"
|
||||
#include "Common/GPU/Vulkan/VulkanContext.h"
|
||||
#include "GPU/Common/TextureCacheCommon.h"
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include "Core/Config.h"
|
||||
#include "Core/ConfigValues.h"
|
||||
#include "Core/System.h"
|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "GPU/Common/FramebufferManagerCommon.h"
|
||||
#include "GPU/Common/PresentationCommon.h"
|
||||
|
||||
|
||||
@@ -81,7 +81,6 @@
|
||||
#include "Core/HLE/sceUtility.h"
|
||||
#include "GPU/Common/TextureReplacer.h"
|
||||
#include "GPU/Common/PostShader.h"
|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "GPU/Common/FramebufferManagerCommon.h"
|
||||
|
||||
#include "Core/Core.h" // for Core_IsStepping
|
||||
|
||||
@@ -66,7 +66,6 @@
|
||||
#include "UI/InstallZipScreen.h"
|
||||
#include "Core/Config.h"
|
||||
#include "Core/Loaders.h"
|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "Common/Data/Text/I18n.h"
|
||||
|
||||
#if PPSSPP_PLATFORM(IOS) || PPSSPP_PLATFORM(MAC)
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
#include "Core/HLE/sceUtility.h"
|
||||
#include "Core/Util/RecentFiles.h"
|
||||
#include "GPU/GPUState.h"
|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "GPU/Common/PostShader.h"
|
||||
|
||||
#include "UI/ControlMappingScreen.h"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include "Common/CommonWindows.h"
|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "GPU/GPUDefinitions.h"
|
||||
|
||||
class CtrlDisplayListView
|
||||
{
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
#include "Core/WebServer.h"
|
||||
#include "Core/HLE/sceUtility.h"
|
||||
#include "Core/SaveState.h"
|
||||
#include "GPU/GPUCommon.h"
|
||||
#include "GPU/Common/FramebufferManagerCommon.h"
|
||||
#include "Common/Log.h"
|
||||
#include "Common/Log/LogManager.h"
|
||||
|
||||
Reference in new issue
Block a user