Avoid emitting the "Audio backend" itemheader twice on SDL

This commit is contained in:
Henrik Rydgård committed 2026-03-09 19:00:44 +01:00
1 parent 24fb1f90ee
commit 7728a2996a
1 file changed
+2 -2
+2 -2
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@@ -805,10 +805,10 @@ void GameSettingsScreen::CreateAudioSettings(UI::ViewGroup *audioSettings) {
const bool isWindows = true;
#else
const bool isWindows = false;
audioSettings->Add(new ItemHeader(a->T("Audio backend")));
if (sdlAudio) {
audioSettings->Add(new CheckBox(&g_Config.bAutoSwitchAudioDevice, a->T("Use new audio devices automatically")));
} else {
audioSettings->Add(new ItemHeader(a->T("Audio backend")));
}
#if PPSSPP_PLATFORM(ANDROID)