More config refactor

This commit is contained in:
Henrik Rydgård committed 2025-10-29 15:41:41 +01:00
1 parent a26529fd03
commit 7578a1935b
4 files changed
+51 -52

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+34 -21
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@@ -1055,7 +1055,7 @@ static const ConfigSetting vrSettings[] = {
};
// The first column says what structure the parameters are relative to.
static const ConfigSectionSettings sections[] = {
static const ConfigSectionSettings sectionDescs[] = {
{(const char *)&g_Config, "General", generalSettings, ARRAY_SIZE(generalSettings)},
{(const char *)&g_Config, "CPU", cpuSettings, ARRAY_SIZE(cpuSettings)},
{(const char *)&g_Config, "Graphics", graphicsSettings, ARRAY_SIZE(graphicsSettings)},
@@ -1070,26 +1070,38 @@ static const ConfigSectionSettings sections[] = {
{(const char *)&g_Config, "Achievements", achievementSettings, ARRAY_SIZE(achievementSettings)},
};
const size_t numSections = ARRAY_SIZE(sections);
const size_t numSections = ARRAY_SIZE(sectionDescs);
static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, const ConfigSetting &setting)> func) {
for (size_t i = 0; i < numSections; ++i) {
Section *section = iniFile.GetOrCreateSection(sections[i].section);
for (size_t j = 0; j < sections[i].settingsCount; j++) {
func(section, sections[i].settings[j]);
Section *section = iniFile.GetOrCreateSection(sectionDescs[i].section);
for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
func(section, sectionDescs[i].settings[j]);
}
}
}
static void IterateSettings(std::function<void(const ConfigSetting &setting)> func) {
for (size_t i = 0; i < numSections; ++i) {
for (size_t j = 0; j < sections[i].settingsCount; j++) {
func(sections[i].settings[j]);
for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
func(sectionDescs[i].settings[j]);
}
}
}
Config::Config() {}
std::map<const void *, const ConfigSetting *> &Config::getPtrLUT() {
static std::map<const void *, const ConfigSetting *> lut;
return lut;
}
Config::Config() {
// Initialize the pointer->setting lookup map.
auto ref = getPtrLUT();
IterateSettings([this, &ref](const ConfigSetting &setting) {
const void *ptr = setting.GetVoidPtr();
ref[ptr] = &setting;
});
}
Config::~Config() {
if (bUpdatedInstanceCounter) {
@@ -1165,8 +1177,9 @@ bool Config::LoadAppendedConfig() {
}
IterateSettings(iniFile, [&iniFile](Section *section, const ConfigSetting &setting) {
if (iniFile.Exists(section->name().c_str(), setting.iniKey_))
setting.Get(section);
if (iniFile.Exists(section->name().c_str(), setting.iniKey_)) {
setting.ReadFromIniSection(section);
}
});
INFO_LOG(Log::Loader, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
@@ -1210,8 +1223,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
// Continue anyway to initialize the config.
}
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
setting.Get(section);
IterateSettings(iniFile, [](const Section *section, const ConfigSetting &setting) {
setting.ReadFromIniSection(section);
});
iRunCount++;
@@ -1353,7 +1366,7 @@ bool Config::Save(const char *saveReason) {
IterateSettings(iniFile, [&](Section *section, const ConfigSetting &setting) {
if (!bGameSpecific || !setting.PerGame()) {
setting.Set(section);
setting.WriteToIniSection(section);
}
});
@@ -1642,7 +1655,7 @@ bool Config::saveGameConfig(const std::string &pGameId, const std::string &title
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Set(section);
setting.WriteToIniSection(section);
}
});
@@ -1699,9 +1712,9 @@ bool Config::loadGameConfig(const std::string &pGameId, const std::string &title
vPostShaderNames.push_back(v);
}
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
IterateSettings(iniFile, [](const Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Get(section);
setting.ReadFromIniSection(section);
}
});
@@ -1726,9 +1739,9 @@ void Config::unloadGameConfig() {
iniFile.Load(iniFilename_);
// Reload game specific settings back to standard.
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
IterateSettings(iniFile, [](const Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Get(section);
setting.ReadFromIniSection(section);
}
});
@@ -1787,9 +1800,9 @@ void Config::ResetControlLayout() {
void Config::GetReportingInfo(UrlEncoder &data) const {
for (size_t i = 0; i < numSections; ++i) {
const std::string prefix = std::string("config.") + sections[i].section;
for (size_t j = 0; j < sections[i].settingsCount; j++) {
sections[i].settings[j].ReportSetting(data, prefix);
const std::string prefix = std::string("config.") + sectionDescs[i].section;
for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
sectionDescs[i].settings[j].ReportSetting(data, prefix);
}
}
}
+7
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@@ -59,6 +59,8 @@ private:
std::map<std::string, PlayTime> tracker_;
};
struct ConfigSetting;
struct Config {
public:
Config();
@@ -668,6 +670,8 @@ protected:
void PreSaveCleanup(bool gameSpecific);
void PostSaveCleanup(bool gameSpecific);
static std::map<const void*, const ConfigSetting *> &getPtrLUT();
private:
bool reload_ = false;
std::string gameId_;
@@ -680,6 +684,9 @@ private:
Path appendedConfigFileName_;
// A set make more sense, but won't have many entry, and I dont want to include the whole std::set header here
std::vector<std::string> appendedConfigUpdatedGames_;
// TODO: Remove hack.
friend struct ConfigSetting;
};
std::string CreateRandMAC();
+3 -8
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@@ -8,16 +8,11 @@
#include "Core/ConfigValues.h"
#include "Core/Config.h"
std::unordered_map<void*, ConfigSetting*>& ConfigSetting::getPtrLUT() {
static std::unordered_map<void*, ConfigSetting*> lut;
return lut;
}
bool ConfigSetting::perGame(void *ptr) {
return g_Config.bGameSpecific && getPtrLUT().count(ptr) > 0 && getPtrLUT()[ptr]->PerGame();
return g_Config.bGameSpecific && g_Config.getPtrLUT().count(ptr) > 0 && g_Config.getPtrLUT()[ptr]->PerGame();
}
bool ConfigSetting::Get(const Section *section) const {
bool ConfigSetting::ReadFromIniSection(const Section *section) const {
switch (type_) {
case TYPE_BOOL:
return section->Get(iniKey_, ptr_.b, cb_.b ? cb_.b() : default_.b);
@@ -86,7 +81,7 @@ bool ConfigSetting::Get(const Section *section) const {
}
}
void ConfigSetting::Set(Section *section) const {
void ConfigSetting::WriteToIniSection(Section *section) const {
if (!SaveSetting()) {
return;
}
+7 -23
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@@ -82,7 +82,6 @@ struct ConfigSetting {
ptr_.b = v;
cb_.b = nullptr;
default_.b = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, int *v, int def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -90,7 +89,6 @@ struct ConfigSetting {
ptr_.i = v;
cb_.i = nullptr;
default_.i = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, int *v, int def, std::string (*transTo)(int), int (*transFrom)(const std::string &), CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -98,7 +96,6 @@ struct ConfigSetting {
ptr_.i = v;
cb_.i = nullptr;
default_.i = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, uint32_t *v, uint32_t def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -106,7 +103,6 @@ struct ConfigSetting {
ptr_.u = v;
cb_.u = nullptr;
default_.u = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, uint64_t *v, uint64_t def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -114,7 +110,6 @@ struct ConfigSetting {
ptr_.lu = v;
cb_.lu = nullptr;
default_.lu = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, float *v, float def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -122,7 +117,6 @@ struct ConfigSetting {
ptr_.f = v;
cb_.f = nullptr;
default_.f = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, std::string *v, const char *def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -130,14 +124,12 @@ struct ConfigSetting {
ptr_.s = v;
cb_.s = nullptr;
default_.s = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, std::vector<std::string> *v, const std::vector<std::string> *def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
: iniKey_(ini), type_(TYPE_STRING_VECTOR), flags_(flags) {
ptr_.v = v;
default_.v = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, Path *v, const char *def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -145,7 +137,6 @@ struct ConfigSetting {
ptr_.p = v;
cb_.p = nullptr;
default_.p = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, ConfigTouchPos def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -153,7 +144,6 @@ struct ConfigSetting {
ptr_.touchPos = v;
cb_.touchPos = nullptr;
default_.touchPos = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, const char *iniRepeat, ConfigCustomButton *v, ConfigCustomButton def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
@@ -161,64 +151,55 @@ struct ConfigSetting {
ptr_.customButton = v;
cb_.customButton = nullptr;
default_.customButton = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, bool *v, BoolDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
: iniKey_(ini), type_(TYPE_BOOL), flags_(flags) {
ptr_.b = v;
cb_.b = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, int *v, IntDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
: iniKey_(ini), type_(TYPE_INT), flags_(flags) {
ptr_.i = v;
cb_.i = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, int *v, IntDefaultCallback def, std::string(*transTo)(int), int(*transFrom)(const std::string &), CfgFlag flags = CfgFlag::DEFAULT) noexcept
: iniKey_(ini), type_(TYPE_INT), flags_(flags), translateTo_(transTo), translateFrom_(transFrom) {
ptr_.i = v;
cb_.i = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, uint32_t *v, Uint32DefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
: iniKey_(ini), type_(TYPE_UINT32), flags_(flags) {
ptr_.u = v;
cb_.u = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, float *v, FloatDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
: iniKey_(ini), type_(TYPE_FLOAT), flags_(flags) {
ptr_.f = v;
cb_.f = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *ini, std::string *v, StringDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
: iniKey_(ini), type_(TYPE_STRING), flags_(flags) {
ptr_.s = v;
cb_.s = def;
getPtrLUT()[v] = this;
}
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, TouchPosDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT) noexcept
: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), flags_(flags) {
ptr_.touchPos = v;
cb_.touchPos = def;
getPtrLUT()[v] = this;
}
// Should actually be called ReadFromIni or something.
bool Get(const Section *section) const;
bool ReadFromIniSection(const Section *section) const;
// Yes, this can be const because what's modified is not the ConfigSetting struct, but the value which is stored elsewhere.
// Should actually be called WriteToIni or something.
void Set(Section *section) const;
void WriteToIniSection(Section *section) const;
// If log is true, logs if the setting changed.
bool RestoreToDefault(bool log) const;
@@ -241,6 +222,11 @@ struct ConfigSetting {
// Returns false if per-game settings are not currently used
static bool perGame(void *ptr);
const void *GetVoidPtr() const {
// undefined behavior but in reality will work.
return (const void *)ptr_.i;
}
private:
CfgFlag flags_;
SettingPtr ptr_{};
@@ -250,8 +236,6 @@ private:
// We only support transform for ints.
std::string (*translateTo_)(int) = nullptr;
int (*translateFrom_)(const std::string &) = nullptr;
static std::unordered_map<void*, ConfigSetting*>& getPtrLUT();
};
struct ConfigSectionSettings {