mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too. Also, start prototyping GameInfoCache, you'll see what it's for soon...
This commit is contained in:
1 parent
fc8674b496
commit
7425532e99
60 files changed
+488
-88
No files matched your search
+7
-7
@@ -983,13 +983,13 @@ if(HEADLESS)
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endif()
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set(NativeAppSource
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android/jni/NativeApp.cpp
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android/jni/EmuScreen.cpp
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android/jni/TestRunner.cpp
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android/jni/MenuScreens.cpp
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android/jni/GamepadEmu.cpp
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android/jni/UIShader.cpp
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android/jni/ui_atlas.cpp)
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UI/NativeApp.cpp
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UI/EmuScreen.cpp
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UI/TestRunner.cpp
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UI/MenuScreens.cpp
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UI/GamepadEmu.cpp
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UI/UIShader.cpp
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UI/ui_atlas.cpp)
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if(ANDROID)
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set(NativeAppSource ${NativeAppSource} android/jni/ArmEmitterTest.cpp)
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endif()
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="ELF">
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@@ -384,7 +384,6 @@
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<ClCompile Include="MIPS\ARM\ArmRegCacheFPU.cpp">
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<Filter>MIPS\ARM</Filter>
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</ClCompile>
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<ClCompile Include="HLE\sceChnnlsv.cpp" />
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<ClCompile Include="Font\PGF.cpp">
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<Filter>Font</Filter>
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</ClCompile>
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@@ -395,6 +394,9 @@
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<ClCompile Include="HLE\scePspNpDrm_user.cpp">
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<Filter>HLE\Libraries</Filter>
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</ClCompile>
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<ClCompile Include="HLE\sceChnnlsv.cpp">
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<Filter>HLE\Libraries</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ELF\ElfReader.h">
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@@ -718,7 +720,6 @@
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<ClInclude Include="MIPS\ARM\ArmRegCacheFPU.h">
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<Filter>MIPS\ARM</Filter>
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</ClInclude>
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<ClInclude Include="HLE\sceChnnlsv.h" />
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<ClInclude Include="Font\PGF.h">
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<Filter>Font</Filter>
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</ClInclude>
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@@ -728,6 +729,9 @@
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<ClInclude Include="HLE\scePspNpDrm_user.h">
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<Filter>HLE\Libraries</Filter>
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</ClInclude>
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<ClInclude Include="HLE\sceChnnlsv.h">
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<Filter>HLE\Libraries</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@@ -735,4 +739,4 @@
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<None Include="..\android\jni\Android.mk" />
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<None Include="GameLogNotes.txt" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -18,8 +18,11 @@
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#pragma once
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#include <string>
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#include <map>
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#include "Common/CommonTypes.h"
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class ParamSFOData
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{
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public:
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@@ -24,6 +24,19 @@ extern "C"
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#include <cstdio>
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#include <cstring>
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BlockDevice *constructBlockDevice(const char *filename) {
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// Check for CISO
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FILE *f = fopen(filename, "rb");
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char buffer[4];
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auto size = fread(buffer, 1, 4, f); //size_t
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fclose(f);
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if (!memcmp(buffer, "CISO", 4) && size == 4)
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return new CISOFileBlockDevice(filename);
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else
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return new FileBlockDevice(filename);
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}
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FileBlockDevice::FileBlockDevice(std::string _filename)
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: filename(_filename)
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{
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@@ -67,3 +67,6 @@ private:
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FILE *f;
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size_t filesize;
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};
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BlockDevice *constructBlockDevice(const char *filename);
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@@ -44,14 +44,22 @@ enum FileType
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};
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class IHandleAllocator
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{
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class IHandleAllocator {
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public:
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virtual ~IHandleAllocator() {}
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virtual u32 GetNewHandle() = 0;
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virtual void FreeHandle(u32 handle) = 0;
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};
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class SequentialHandleAllocator : public IHandleAllocator {
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public:
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SequentialHandleAllocator() : handle_(1) {}
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virtual u32 GetNewHandle() { return handle_++; }
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virtual void FreeHandle(u32 handle) {}
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private:
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int handle_;
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};
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struct PSPFileInfo
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{
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PSPFileInfo()
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+1
-14
@@ -17,6 +17,7 @@
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#include "ELF/ElfReader.h"
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#include "FileSystems/BlockDevices.h"
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#include "FileSystems/DirectoryFileSystem.h"
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#include "FileSystems/ISOFileSystem.h"
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@@ -39,20 +40,6 @@
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#include "HLE/sceKernelMemory.h"
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#include "ELF/ParamSFO.h"
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BlockDevice *constructBlockDevice(const char *filename)
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{
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// Check for CISO
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FILE *f = fopen(filename, "rb");
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char buffer[4];
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auto size = fread(buffer, 1, 4, f); //size_t
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fclose(f);
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if (!memcmp(buffer, "CISO", 4) && size == 4)
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return new CISOFileBlockDevice(filename);
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else
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return new FileBlockDevice(filename);
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}
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bool Load_PSP_ISO(const char *filename, std::string *error_string)
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{
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ISOFileSystem *umd2 = new ISOFileSystem(&pspFileSystem, constructBlockDevice(filename));
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+5
-5
@@ -35,12 +35,12 @@ SOURCES += ../native/base/QtMain.cpp
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HEADERS += ../native/base/QtMain.h
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# Native
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SOURCES += ../android/jni/EmuScreen.cpp \
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../android/jni/MenuScreens.cpp \
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../android/jni/GamepadEmu.cpp \
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SOURCES += ../UI/EmuScreen.cpp \
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../UI/MenuScreens.cpp \
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../UI/GamepadEmu.cpp \
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../android/jni/TestRunner.cpp \
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../android/jni/UIShader.cpp \
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../android/jni/ui_atlas.cpp
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../UI/UIShader.cpp \
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../UI/ui_atlas.cpp
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INCLUDEPATH += .. ../Common ../native
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File renamed without changes.
File renamed without changes.
@@ -0,0 +1,130 @@
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <string>
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#include <map>
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#include "base/timeutil.h"
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#include "base/stringutil.h"
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#include "image/png_load.h"
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#include "GameInfoCache.h"
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#include "Core/FileSystems/ISOFileSystem.h"
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#include "Core/FileSystems/DirectoryFileSystem.h"
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GameInfoCache::~GameInfoCache()
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{
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for (auto iter = info_.begin(); iter != info_.end(); iter++) {
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delete iter->second;
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}
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}
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static bool ReadFileToString(IFileSystem *fs, const char *filename, std::string *contents)
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{
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PSPFileInfo info = fs->GetFileInfo(filename);
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if (!info.exists)
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return false;
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int handle = fs->OpenFile(filename, FILEACCESS_READ);
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if (!handle)
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return false;
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contents->resize(info.size);
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fs->ReadFile(handle, (u8 *)contents->data(), info.size);
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fs->CloseFile(handle);
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return true;
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}
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void GameInfoCache::Save()
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{
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// TODO
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}
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void GameInfoCache::Load()
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{
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// TODO
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}
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void GameInfoCache::Decimate()
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{
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// TODO
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}
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void GameInfoCache::FlushBGs()
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{
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// TODO
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}
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// This may run off-main-thread and we thus can't use the global
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// pspFileSystem (well, we could with synchronization but there might not
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// even be a game running).
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GameInfo *GameInfoCache::GetInfo(const std::string &gamePath, bool wantBG) {
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auto iter = info_.find(gamePath);
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if (iter != info_.end()) {
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iter->second->lastAccessedTime = time_now_d();
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return iter->second;
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}
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GameInfo *info = new GameInfo();
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info_[gamePath] = info;
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// return info;
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// TODO: Everything below here should be asynchronous and run on a thread,
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// filling in the info as it goes.
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// A game can be either an UMD or a directory under ms0:/PSP/GAME .
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if (startsWith(gamePath, "ms0:/PSP/GAME")) {
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} else {
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SequentialHandleAllocator handles;
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// Let's assume it's an ISO.
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// TODO: This will currently read in the whole directory tree. Not really necessary for just a
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// few files.
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ISOFileSystem umd(&handles, constructBlockDevice(gamePath.c_str()));
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// Alright, let's fetch the PARAM.SFO.
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std::string paramSFOcontents;
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if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents)) {
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lock_guard lock(info->lock);
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info->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
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info->title = info->paramSFO.GetValueString("TITLE");
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}
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std::string imgContents;
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if (ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &imgContents)) {
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lock_guard lock(info->lock);
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info->iconTexture = new Texture();
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if (info->iconTexture->LoadPNG((const u8 *)imgContents.data(), imgContents.size())) {
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info->timeIconWasLoaded = time_now_d();
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}
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}
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if (wantBG) {
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if (ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &imgContents)) {
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lock_guard lock(info->lock);
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info->bgTexture = new Texture();
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info->bgTexture->LoadPNG((const u8 *)imgContents.data(), imgContents.size());
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if (info->bgTexture->LoadPNG((const u8 *)imgContents.data(), imgContents.size())) {
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info->timeBGWasLoaded = time_now_d();
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}
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}
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}
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}
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info_[gamePath] = info;
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return info;
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}
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@@ -0,0 +1,69 @@
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// Copyright (c) 2013- PPSSPP Project.
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||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
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||||
#pragma once
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||||
|
||||
#include <string>
|
||||
#include <map>
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||||
|
||||
#include "base/mutex.h"
|
||||
#include "gfx/texture.h"
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#include "Core/ELF/ParamSFO.h"
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struct GameInfo {
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GameInfo() : iconTexture(NULL), bgTexture(NULL) {}
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// Hold this when reading or writing from the GameInfo.
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// Don't need to hold it when just passing around the pointer,
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||||
// and obviously also not when creating it and holding the only pointer
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// to it.
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recursive_mutex lock;
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||||
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||||
std::string title; // for easy access, also available in paramSFO.
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ParamSFOData paramSFO;
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||||
|
||||
// For display.
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||||
Texture *iconTexture;
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Texture *bgTexture;
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||||
|
||||
double lastAccessedTime;
|
||||
|
||||
// The time at which the Icon and the BG were loaded.
|
||||
// Can be useful to fade them in smoothly once they appear.
|
||||
double timeIconWasLoaded;
|
||||
double timeBGWasLoaded;
|
||||
};
|
||||
|
||||
class GameInfoCache {
|
||||
public:
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||||
~GameInfoCache();
|
||||
|
||||
// All data in GameInfo including iconTexture may be zero the first time you call this
|
||||
// but filled in later asynchronously in the background. So keep calling this,
|
||||
// redrawing the UI often. Only set wantBG if you really want it because
|
||||
// it's big. bgTextures may be discarded over time as well.
|
||||
GameInfo *GetInfo(const std::string &gamePath, bool wantBG);
|
||||
void Decimate(); // Deletes old info.
|
||||
void FlushBGs(); // Gets rid of all BG textures.
|
||||
|
||||
// TODO - save cache between sessions
|
||||
void Save();
|
||||
void Load();
|
||||
|
||||
private:
|
||||
// Maps ISO path to info.
|
||||
std::map<std::string, GameInfo *> info_;
|
||||
};
|
||||
File renamed without changes.
File renamed without changes.
@@ -55,7 +55,7 @@ namespace MainWindow {
|
||||
|
||||
#include "MenuScreens.h"
|
||||
#include "EmuScreen.h"
|
||||
#include "TestRunner.h"
|
||||
#include "android/jni/TestRunner.h"
|
||||
|
||||
#ifdef USING_QT_UI
|
||||
#include <QFileDialog>
|
||||
@@ -91,12 +91,16 @@ static const uint32_t colors[4] = {
|
||||
static void DrawBackground(float alpha) {
|
||||
static float xbase[100] = {0};
|
||||
static float ybase[100] = {0};
|
||||
if (xbase[0] == 0.0f) {
|
||||
static int last_dp_xres = 0;
|
||||
static int last_dp_yres = 0;
|
||||
if (xbase[0] == 0.0f || last_dp_xres != dp_xres || last_dp_yres != dp_yres) {
|
||||
GMRng rng;
|
||||
for (int i = 0; i < 100; i++) {
|
||||
xbase[i] = rng.F() * dp_xres;
|
||||
ybase[i] = rng.F() * dp_yres;
|
||||
}
|
||||
last_dp_xres = dp_xres;
|
||||
last_dp_yres = dp_yres;
|
||||
}
|
||||
glstate.depthWrite.set(GL_TRUE);
|
||||
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
File renamed without changes.
File renamed without changes.
@@ -0,0 +1,29 @@
|
||||
========================================================================
|
||||
STATIC LIBRARY : UI Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this UI library project for you.
|
||||
|
||||
No source files were created as part of your project.
|
||||
|
||||
|
||||
UI.vcxproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
UI.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
+154
@@ -0,0 +1,154 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="EmuScreen.cpp" />
|
||||
<ClCompile Include="GameInfoCache.cpp" />
|
||||
<ClCompile Include="GamepadEmu.cpp" />
|
||||
<ClCompile Include="MenuScreens.cpp" />
|
||||
<ClCompile Include="NativeApp.cpp" />
|
||||
<ClCompile Include="UIShader.cpp" />
|
||||
<ClCompile Include="ui_atlas.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="EmuScreen.h" />
|
||||
<ClInclude Include="GameInfoCache.h" />
|
||||
<ClInclude Include="GamepadEmu.h" />
|
||||
<ClInclude Include="MenuScreens.h" />
|
||||
<ClInclude Include="UIShader.h" />
|
||||
<ClInclude Include="ui_atlas.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>UI</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="EmuScreen.cpp" />
|
||||
<ClCompile Include="GameInfoCache.cpp" />
|
||||
<ClCompile Include="GamepadEmu.cpp" />
|
||||
<ClCompile Include="MenuScreens.cpp" />
|
||||
<ClCompile Include="NativeApp.cpp" />
|
||||
<ClCompile Include="ui_atlas.cpp" />
|
||||
<ClCompile Include="UIShader.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="EmuScreen.h" />
|
||||
<ClInclude Include="GameInfoCache.h" />
|
||||
<ClInclude Include="GamepadEmu.h" />
|
||||
<ClInclude Include="MenuScreens.h" />
|
||||
<ClInclude Include="ui_atlas.h" />
|
||||
<ClInclude Include="UIShader.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+18
-1
@@ -1,7 +1,8 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PPSSPPWindows", "PPSSPP.vcxproj", "{567AF8DB-42C1-4D08-96CD-D70A2DFEFC6B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F} = {004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}
|
||||
{533F1D30-D04D-47CC-AD71-20F658907E36} = {533F1D30-D04D-47CC-AD71-20F658907E36}
|
||||
{F761046E-6C38-4428-A5F1-38391A37BB34} = {F761046E-6C38-4428-A5F1-38391A37BB34}
|
||||
{C4DF647E-80EA-4111-A0A8-218B1B711E18} = {C4DF647E-80EA-4111-A0A8-218B1B711E18}
|
||||
@@ -42,6 +43,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libkirk", "..\ext\libkirk\l
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTest", "..\unittest\UnitTests.vcxproj", "{37CBC214-7CE7-4655-B619-F7CEE16E3313}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UI", "..\UI\UI.vcxproj", "{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{533F1D30-D04D-47CC-AD71-20F658907E36} = {533F1D30-D04D-47CC-AD71-20F658907E36}
|
||||
{C4DF647E-80EA-4111-A0A8-218B1B711E18} = {C4DF647E-80EA-4111-A0A8-218B1B711E18}
|
||||
{457F45D2-556F-47BC-A31D-AFF0D15BEAED} = {457F45D2-556F-47BC-A31D-AFF0D15BEAED}
|
||||
{3FCDBAE2-5103-4350-9A8E-848CE9C73195} = {3FCDBAE2-5103-4350-9A8E-848CE9C73195}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
@@ -122,6 +131,14 @@ Global
|
||||
{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Release|Win32.Build.0 = Release|Win32
|
||||
{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Release|x64.ActiveCfg = Release|x64
|
||||
{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Release|x64.Build.0 = Release|x64
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}.Debug|x64.Build.0 = Debug|x64
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}.Release|Win32.Build.0 = Release|Win32
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}.Release|x64.ActiveCfg = Release|x64
|
||||
{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
+3
-11
@@ -225,13 +225,7 @@
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\android\jni\EmuScreen.cpp" />
|
||||
<ClCompile Include="..\android\jni\GamepadEmu.cpp" />
|
||||
<ClCompile Include="..\android\jni\MenuScreens.cpp" />
|
||||
<ClCompile Include="..\android\jni\NativeApp.cpp" />
|
||||
<ClCompile Include="..\android\jni\TestRunner.cpp" />
|
||||
<ClCompile Include="..\android\jni\UIShader.cpp" />
|
||||
<ClCompile Include="..\android\jni\ui_atlas.cpp" />
|
||||
<ClCompile Include="..\native\ext\glew\glew.c">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -281,12 +275,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\android\jni\ARMEmitterTest.h" />
|
||||
<ClInclude Include="..\android\jni\EmuScreen.h" />
|
||||
<ClInclude Include="..\android\jni\GamepadEmu.h" />
|
||||
<ClInclude Include="..\android\jni\MenuScreens.h" />
|
||||
<ClInclude Include="..\android\jni\TestRunner.h" />
|
||||
<ClInclude Include="..\android\jni\UIShader.h" />
|
||||
<ClInclude Include="..\android\jni\ui_atlas.h" />
|
||||
<ClInclude Include="Debugger\CtrlDisAsmView.h" />
|
||||
<ClInclude Include="Debugger\CtrlMemView.h" />
|
||||
<ClInclude Include="Debugger\CtrlRegisterList.h" />
|
||||
@@ -346,6 +335,9 @@
|
||||
<ProjectReference Include="..\ext\zlib\zlib.vcxproj">
|
||||
<Project>{f761046e-6c38-4428-a5f1-38391a37bb34}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\UI\UI.vcxproj">
|
||||
<Project>{004b8d11-2be3-4bd9-ab40-2be04cf2096f}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -77,21 +77,6 @@
|
||||
<Filter>Windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\native\ext\glew\glew.c" />
|
||||
<ClCompile Include="..\android\jni\NativeApp.cpp">
|
||||
<Filter>Android</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\android\jni\GamepadEmu.cpp">
|
||||
<Filter>Android</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\android\jni\MenuScreens.cpp">
|
||||
<Filter>Android</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\android\jni\EmuScreen.cpp">
|
||||
<Filter>Android</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\android\jni\UIShader.cpp">
|
||||
<Filter>Android</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="XinputDevice.cpp">
|
||||
<Filter>Windows\Input</Filter>
|
||||
</ClCompile>
|
||||
@@ -110,9 +95,6 @@
|
||||
<ClCompile Include="..\android\jni\TestRunner.cpp">
|
||||
<Filter>Android</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\android\jni\ui_atlas.cpp">
|
||||
<Filter>Android</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Debugger\CtrlDisAsmView.h">
|
||||
@@ -169,18 +151,6 @@
|
||||
<ClInclude Include="EmuThread.h">
|
||||
<Filter>Windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\android\jni\MenuScreens.h">
|
||||
<Filter>Android</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\android\jni\GamepadEmu.h">
|
||||
<Filter>Android</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\android\jni\EmuScreen.h">
|
||||
<Filter>Android</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\android\jni\UIShader.h">
|
||||
<Filter>Android</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="InputDevice.h">
|
||||
<Filter>Windows\Input</Filter>
|
||||
</ClInclude>
|
||||
@@ -197,9 +167,6 @@
|
||||
<ClInclude Include="..\android\jni\TestRunner.h">
|
||||
<Filter>Android</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\android\jni\ui_atlas.h">
|
||||
<Filter>Android</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="icon1.ico">
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
../native/tools/build/atlastool atlasscript.txt ui 8888 && cp ui_atlas.zim assets && mv ui_atlas.cpp ui_atlas.h jni
|
||||
#/d/workspace/native/tools/build/atlastool atlasscript.txt ui 8888 && cp ui_atlas.zim assets && mv ui_atlas.cpp ui_atlas.h jni
|
||||
@@ -113,13 +113,13 @@ endif
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
$(ARCH_FILES) \
|
||||
NativeApp.cpp \
|
||||
EmuScreen.cpp \
|
||||
MenuScreens.cpp \
|
||||
UIShader.cpp \
|
||||
GamepadEmu.cpp \
|
||||
TestRunner.cpp \
|
||||
ui_atlas.cpp \
|
||||
$(SRC)/UI/ui_atlas.cpp \
|
||||
$(SRC)/UI/NativeApp.cpp \
|
||||
$(SRC)/UI/EmuScreen.cpp \
|
||||
$(SRC)/UI/MenuScreens.cpp \
|
||||
$(SRC)/UI/UIShader.cpp \
|
||||
$(SRC)/UI/GamepadEmu.cpp \
|
||||
$(SRC)/native/android/app-android.cpp \
|
||||
$(SRC)/ext/disarm.cpp \
|
||||
$(SRC)/ext/libkirk/AES.c \
|
||||
|
||||
File renamed without changes.
@@ -0,0 +1,2 @@
|
||||
#../native/tools/build/atlastool atlasscript.txt ui 8888 && cp ui_atlas.zim assets && cp ui_atlas.zim android/assets && mv ui_atlas.cpp ui_atlas.h UI
|
||||
/c/workspace/native/tools/build/atlastool atlasscript.txt ui 8888 && cp ui_atlas.zim assets && cp ui_atlas.zim android/assets && mv ui_atlas.cpp ui_atlas.h UI
|
||||
+1
-1
Submodule native updated: abc38a90f6...1f34f8ff60.
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Reference in new issue
Block a user