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Rename buttons.svg to images.svg
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@@ -151,7 +151,7 @@ Draw::Texture *GenerateUIAtlas(Draw::DrawContext *draw, Atlas *atlas) {
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// For now we only load one hardcoded SVG.
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{
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size_t sz;
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const uint8_t *file_data = g_VFS.ReadFile("ui_images/buttons.svg", &sz); //null-terminates
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const uint8_t *file_data = g_VFS.ReadFile("ui_images/images.svg", &sz); // ReadFile null-terminates
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if (file_data) {
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NSVGimage *image = nsvgParse((char *)file_data, "px", 96.0f);
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delete[] file_data;
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