Add early-out for pinned path check (main screen perf)

This commit is contained in:
Henrik Rydgård committed 2025-06-01 10:23:29 +02:00
1 parent 0387dd7d64
commit 6ff1dff99f
1 file changed
+4 -1
+4 -1
View File
@@ -958,7 +958,10 @@ void GameBrowser::Refresh() {
}
bool GameBrowser::IsCurrentPathPinned() {
const auto paths = g_Config.vPinnedPaths;
const auto &paths = g_Config.vPinnedPaths;
if (paths.empty()) {
return false;
}
std::string resolved = File::ResolvePath(path_.GetPath().ToString());
return std::find(paths.begin(), paths.end(), resolved) != paths.end();
}