Merge pull request #18066 from Narugakuruga/patch-26

Update zh_CN.ini
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2023-09-04 19:45:08 +02:00
commit 6d449139bf
1 file changed
+63 -63
+63 -63
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@@ -1,7 +1,7 @@
[Achievements]
%1: Attempt failed = %1: 排名失败
%1: Attempt started = %1: 开始尝试排名
%d achievements, %d points = %d 成就, %d 点数
%1: Attempt failed = %1: 排行榜失败,再接再厉吧!
%1: Attempt started = %1: 排行榜尝试开始!
%d achievements, %d points = %d 成就,%d 点数
Account = 账号
Achievement progress = 成就进度
Achievement unlocked = 成就达成!
@@ -10,35 +10,35 @@ Achievements are disabled = 未启用成就功能
Achievements enabled = 启用成就功能
Achievements with active challenges = 附有挑战的成就
Almost completed achievements = 即将达成的成绩
Around me = 接近我的
Around me = 与我接近的
Can't log in to RetroAchievements right now = 暂时无法登录到RetroAchievements
Challenge indicator = 挑战提示
Challenge Mode = 挑战模式
Challenge Mode (no savestates) = 挑战模式 (无即时存档)
Challenge Mode (no savestates) = 挑战模式 (禁即时存档)
Contacting RetroAchievements server... = 连接RetroAchievements服务器...
Customize = 自定义
Earned = 你已经达成%d个成就,总共有%d个可解锁, 获得%d点数,总共%d点
Earned = 您已经达成%d个成就,总共有%d个可解锁,已获得%d点数,总共%d点数。
Encore Mode = 回味模式
Failed logging in to RetroAchievements = 未能登录到RetroAchievements
Failed to connect to RetroAchievements. Achievements will not unlock. = 未连接到服务器,成就不会解锁。
Failed to identify game. Achievements will not unlock. = 未能识别游戏,成就不能解锁。
How to use RetroAchievements = 如何使用RetroAchievements
In Encore mode - listings may be wrong below = 回味模式 - 下面列表中可能错误
Leaderboard attempt started or failed = 排名尝试成功或失败
Leaderboard result submitted = 排行榜结果已上传
Leaderboard attempt started or failed = 排行榜挑战状态显示
Leaderboard result submitted = 排行榜结果上传完成
Leaderboard score submission = 排行榜分数提交
Leaderboard submission is enabled = 排名上传已启用
Leaderboard tracker = 排行榜查看
Leaderboards = 排行榜
Links = 链接
Locked achievements = 可解锁的成就
Locked achievements = 待解锁的成就
Log bad memory accesses = 记录损坏的内存访问
Mastered %1 = 已取得 %1
Notifications = 通知
Recently unlocked achievements = 最近解锁的成就
Reconnected to RetroAchievements. = 重新连接RetroAchievements.
Register on www.retroachievements.org = 在www.retroachievements.org注册
RetroAchievements are not available for this game = RetroAchievements暂不适用于当前游戏
RetroAchievements are not available for this game = RetroAchievements暂未收录这款游戏
RetroAchievements website = RetroAchievements网站
Rich Presence = 展示详细信息
Save state loaded without achievement data = 读取即时存档时不带成就数据
@@ -50,7 +50,7 @@ Syncing achievements data... = 同步成就数据中...
Test Mode = 测试模式
This feature is not available in Challenge Mode = 挑战模式下此功能不可用
This game has no achievements = 此游戏没有成就列表
Top players = 顶级玩家
Top players = 速度排名
Unlocked achievements = 解锁的成就
Unofficial achievements = 自定义成就
Unsupported achievements = 不支持的成绩
@@ -103,15 +103,15 @@ Customize = 自定义…
Customize Touch Controls = 编辑触屏布局…
D-PAD = 方向键
Deadzone radius = 死区半径
Disable D-Pad diagonals (4-way touch) = 禁用对角线输入(方向键)
Disable D-Pad diagonals (4-way touch) = 禁用方向键对角线输入
Disable diagonal input = 禁用对角线方向输入
Double tap = 双击
Enable analog stick gesture = Enable analog stick gesture
Enable gesture control = 启用体感操作
Enable analog stick gesture = 启用摇杆的手势操作
Enable gesture control = 使用手势操作
Enable standard shortcut keys = 启用标准快捷键
frames = 帧
Gesture = 体感
Gesture mapping = 体感映射
Gesture = 触屏手势
Gesture mapping = 手势操作
Glowing borders = 细边框(发光)
HapticFeedback = 按键震动
Hide touch analog stick background circle = 隐藏摇杆圈
@@ -147,7 +147,7 @@ Sensitivity (scale) = 灵敏度(倍率)
Sensitivity = 灵敏度
Shape = 外形
Show Touch Pause Menu Button = 显示暂停按键
Sticky D-Pad (easier sweeping movements) = Sticky D-Pad (easier sweeping movements)
Sticky D-Pad (easier sweeping movements) = 方向键滑动操作 (类摇杆)
Swipe = 滑动
Swipe sensitivity = 滑动灵敏度
Swipe smoothing = 滑动平滑度
@@ -266,7 +266,7 @@ Take Screenshot = 屏幕截图 (&T)
Texture Filtering = 纹理过滤方法 (&X)
Texture Scaling = 纹理缩放方法 (&T)
Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1) (&U)
Use output buffer for video = 录制时使用输出缓冲
Use output buffer for video = 录制包括输出缓冲
Vertex Cache = 顶点缓存 (&V)
VSync = 垂直同步 (&Y)
Vulkan = Vulkan
@@ -275,7 +275,7 @@ www.ppsspp.org = 访问www.ppsspp.org (&P)
xBRZ = &xBRZ
[Developer]
Allocator Viewer = Allocator查看器(Vulkan)
Allocator Viewer = 分配器查看器(Vulkan)
Allow remote debugger = 允许远程调试器
Backspace = 退格键
Block address = 内存块地址
@@ -285,11 +285,11 @@ Create frame dump = 创建帧转储
Create/Open textures.ini file for current game = 创建/打开当前游戏的textures.ini文件
Current = 当前
Debug overlay = 调试叠加层
Debug stats = Debug stats
Debug stats = 调试统计
Dev Tools = 开发者工具
DevMenu = 开发者菜单
Disabled JIT functionality = 已禁用的JIT功能
Draw Frametimes Graph = 显示帧时间统计图
Draw Frametimes Graph = 帧时间图表
Dump Decrypted Eboot = 载入游戏时保存已解密的EBOOT.BIN
Dump next frame to log = 转储下一帧到日志
Enable driver bug workarounds = 启用GPU驱动错误解决方法
@@ -297,23 +297,23 @@ Enable Logging = 启用调试日志
Enter address = 输入地址
FPU = FPU
Fragment = 片段着色器
Frame timing = 帧时间信息
Frame timing = 帧时间统计信息
Framedump tests = 帧转储测试
Frame Profiler = 帧分析器
GPU Allocator Viewer = GPU Allocator Viewer
GPU Allocator Viewer = GPU分配器查看
GPU Driver Test = GPU驱动程序测试
GPU log profiler = GPU日志分析器
GPU Profile = GPU分析器
Jit Compare = Jit比较
Jit Compare = JIT比较
JIT debug tools = JIT调试工具
Log Dropped Frame Statistics = 记录丢弃帧统计信息
Log Dropped Frame Statistics = 记录丢帧统计信息
Log Level = 日志等级
Log View = 日志视图
Logging Channels = 记录日志分类
Logging Channels = 日志记录分类
Multi-threaded rendering = 多线程渲染
Next = 下一个
No block = 没有内存块
Off = Off
Off = 关闭
Prev = 之前
Random = 随机
Replace textures = 纹理替换
@@ -326,7 +326,7 @@ Run CPU Tests = 运行CPU测试
Save new textures = 保存新纹理
Shader Viewer = 着色器查看器
Show Developer Menu = 显示开发者菜单
Show on-screen messages = 显示屏幕上方消息
Show on-screen messages = 屏幕上方显示消息
Stats = 统计数据
System Information = 系统信息
Texture ini file created = 创建纹理ini文件
@@ -386,7 +386,7 @@ Grid = 网格尺寸
Inactive = 未激活
Installing... = 安装中...
InternalError = 发生内部错误.
Links = Links
Links = 链接
Load = 载入
Load completed = 已载入。
Loading = 载入中\n请稍候...
@@ -410,14 +410,14 @@ Password = 密码
Remove = 删除
Reset = 重置
Resize = 调整大小
Restart = 重新启动
Restart = 重启
Retry = 重试
Save = 保存
Save completed = 保存完成。
Saving = 保存中\n请稍候...
SavingFailed = 无法保存存档。
Search = 搜索
seconds, 0:off = 经过几秒,0为"从不"
seconds, 0:off = 秒后,0=不隐藏
Select = 选择
Settings = 设置
Shift = 翻页
@@ -448,7 +448,7 @@ Could not save screenshot file = 无法保存屏幕截图文件
D3D9or11 = 使用Direct3D 9? (或"否"以使用Direct3D 11)
D3D11CompilerMissing = 没有找到D3DCompiler_47.dll, 请安装它或者按下"确认"键来尝试使用Direct3D 9代替它。
D3D11InitializationError = Direct3D 11初始化出错
D3D11Missing = 您的操作系统没有包含D3D11。请运行Windows Update。\n\n按下"确认"键来尝试使用Direct3D 9代替它。
D3D11Missing = 您的操作系统没有包含D3D11。请运行Windows更新。\n\n按下"确认"键来尝试使用Direct3D 9代替它。
D3D11NotSupported = 您的图形处理器似乎并不支持Direct3D 11。\n\n您想尝试使用Direct3D 9来代替它吗?
Disk full while writing data = 写入数据时磁盘已满
ELF file truncated - can't load = ELF文件被截断 - 无法加载
@@ -589,7 +589,7 @@ Frame Skipping = 跳帧
Frame Skipping Type = 跳帧方式
FullScreen = 全屏幕
Geometry shader culling = 几何着色器剔除
GPUReadbackRequired = 警告: 此游戏需要"跳过GPU块传输"设置为关闭
GPUReadbackRequired = 警告: 此游戏需要关闭"跳过GPU块传输"。
Hack Settings = 渲染修正(可能引发故障)
Hardware Tessellation = 硬件曲面细分
Hardware Transform = 硬件几何变换
@@ -651,13 +651,13 @@ Texture Filter = 纹理过滤方法
Texture Filtering = 纹理过滤
Texture replacement pack activated = 已使用纹理替换包
Texture Scaling = 纹理缩放
Texture Shader = 纹理着色器
Texture Shader = 纹理着色器(GPU)
Turn off Hardware Tessellation - unsupported = 关闭"硬件曲面细分":不支持
Unlimited = 无限制
Up to 1 = 最高为1
Up to 2 = 最高为2
Up to 1 = 最高为1帧
Up to 2 = 最高为2帧
Upscale Level = 纹理缩放级别
Upscale Type = 纹理缩放方法
Upscale Type = 纹理缩放(CPU)
UpscaleLevel Tip = CPU负担大。某些缩放会延后, 以减少卡顿
Use all displays = 使用全部显示器
Vertex Cache = 顶点缓存
@@ -740,7 +740,7 @@ Audio/Video Recording = 录制音频视频
AxisSwap = 摇杆/方向键互换
Circle = 圆圈键
Cross = 叉键
Custom %d = 预设%d
Custom %d = 自定义%d
D-pad down = 方向键:下
D-pad left = 方向键:左
D-pad right = 方向键:右
@@ -750,7 +750,7 @@ Display Landscape = 横向显示
Display Landscape Reversed = 横向反转显示
Display Portrait = 纵向显示
Display Portrait Reversed = 纵向反转显示
Double tap button = 双击键
Double tap button = 双击时按键
Down = 方向键:下
Dpad = 方向键
Frame Advance = 逐帧播放
@@ -805,7 +805,7 @@ Wlan = WLAN键
[MemStick]
Already contains PSP data = 已含有PSP数据
Cancelled - try again = Cancelled - try again
Cancelled - try again = 已取消 - 请再次重试
Create or Choose a PSP folder = 创建或者选择PSP文件夹
Current = 目前
DataCanBeShared = 数据可以在普通版/黄金版之间共用
@@ -841,7 +841,7 @@ Auto = 自动
Change Mac Address = 更改MAC地址
Change proAdhocServer Address = 更改 PRO Ad Hoc 服务器IP地址
ChangeMacSaveConfirm = 确认随机生成新的MAC地址?
ChangeMacSaveWarning = 一些游戏会在载入存档时会验证MAC地址,这可能会破坏原有的存档。
ChangeMacSaveWarning = 部分游戏会在载入存档时会验证MAC地址,可能会破坏存档,建议备份。
Chat = 聊天
Chat Button Position = 聊天按钮位置
Chat Here = 在这里聊天
@@ -852,7 +852,7 @@ DNS Error Resolving = DNS解析错误
Enable built-in PRO Adhoc Server = 启用内置 PRO Ad Hoc 服务器
Enable network chat = 启用聊天
Enable networking = 启用联网/无线网络
Enable UPnP = 启用UPnP(需要几秒钟来检测)
Enable UPnP = 启用UPnP(需要几秒钟检测)
EnableQuickChat = 启用快速聊天
Enter a new PSP nickname = 输入新的PSP昵称
Enter Quick Chat 1 = 输入快速聊天1
@@ -889,7 +889,7 @@ Unable to find UPnP device = 找不到UPnP设备
UPnP (port-forwarding) = UPnP(端口转发)
UPnP need to be reinitialized = UPnP 需要重新初始化
UPnP use original port = UPnP 使用原始端口(启用=兼容PSP)
UseOriginalPort Tip = 可能不适合某些游戏或设备,详见Wiki
UseOriginalPort Tip = 可能不适合某些游戏或设备,详见百科页面
Validating address... = 正在验证地址...
WLAN Channel = WLAN信道
You're in Offline Mode, go to lobby or online hall = 您现在处于离线模式, 请进入房间或在线大厅
@@ -933,7 +933,7 @@ Undo last save = 撤销保存
5xBR-lv2 = 5xBR-lv2 像素风缩放
AAColor = AA-Color
Amount = 数量
Animation speed (0 -> disable) = 动画速度(0->禁用)
Animation speed (0 -> disable) = 动画速度(0=禁用)
Aspect = 孔径比例
Black border = 黑色描边
Bloom = 泛光
@@ -1091,7 +1091,7 @@ Cardboard VR OFF = Cardboard VR关闭
Chainfire3DWarning = 警告:检测到Chainfire3D(3D 神器), 可能会导致问题。
Failed to load state = 无法载入即时存档
Failed to save state = 无法保存即时存档
fixed = 速度:备选
fixed = 速度:选项1
GLToolsWarning = 警告:检测到GLTools,可能会导致问题。
In menu = 在菜单中
Load savestate failed = 无法载入即时存档
@@ -1110,8 +1110,8 @@ Save State Failed = 无法保存即时存档
Saved State = 已保存即时存档
saveNewTextures_false = 纹理转储已停止。
saveNewTextures_true = 开始转储新纹理。
SpeedCustom2 = 速度:备选2
standard = 速度:备选1
SpeedCustom2 = 速度:选项2
standard = 速度:标准
State load undone = 撤销即时存档载入
Untitled PSP game = 无标题的PSP游戏
@@ -1127,15 +1127,15 @@ Uninstall = 卸载
[SysInfo]
%0.2f Hz = %0.2f Hz
%d (%d per core, %d cores) = %d (每核心%d线程, %d核心)
%d (%d per core, %d cores) = %d(每核心%d线程,共%d核心)
%d bytes = %d字节
%d Hz = %d Hz
(none detected) = (未检测到)
3D API = 3D API
ABI = ABI
ABI = 架构
API Version = API版本
Audio Information = 音频信息
Board = 主板
Board = 主板型号
Build Config = 编译配置
Build Configuration = 编译配置
Built by = 编译者
@@ -1153,7 +1153,7 @@ Device Info = 设备信息
Directories = 目录
Display Color Formats = 显示颜色格式
Display Information = 显示信息
DPI = DPI
DPI = 像素密度
Driver Version = 驱动版本
EGL Extensions = EGL扩展
Frames per buffer = 每缓冲区帧数
@@ -1175,14 +1175,14 @@ Optimal sample rate = 最佳采样率
OS Information = OS信息
Pixel resolution = 像素分辨率
PPSSPP build = PPSSPP编译版本
Present modes = 呈现模式
Present modes = 帧呈现模式
Refresh rate = 刷新率
Release = 发布版
RW/RX exclusive = RW/RX独占
Sample rate = 采样率
Shading Language = 着色语言
Storage = 存储
Sustained perf mode = 持久性能模式
Sustained perf mode = 持续性能模式
System Information = 系统信息
System Name = 系统名称
System Version = 系统版本
@@ -1255,7 +1255,7 @@ IO timing method = I/O计时方法
IR Interpreter = IR解释器
Memory Stick Folder = 记忆棒文件夹
Memory Stick inserted = 插入记忆棒
MHz, 0:default = MHz, 默认为0
MHz, 0:default = MHz, 默认设置为0
MMDDYYYY = 月/日/年
Moving background = 动态壁纸
Newest Save = 最新的即时存档
@@ -1291,7 +1291,7 @@ Slot 3 = 插槽3
Slot 4 = 插槽4
Slot 5 = 插槽5
Storage full = 存储空间已满
Sustained performance mode = 持久性能模式(使长时间运行的应用运行更流畅)
Sustained performance mode = 持续性能模式(使长时间运行的应用运行更流畅)
Time Format = 时间格式
Transparent UI background = 透明游戏背景
UI = 用户界面
@@ -1301,7 +1301,7 @@ undo %c = 备份 %c
USB = USB路径
Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1)
Use O to confirm = 使用按键O
Use output buffer (with overlay) for recording = 录制使用输出缓冲(包括叠加信息)
Use output buffer (with overlay) for recording = 录制输出缓冲区(包含叠加信息)
Use system native keyboard = 使用系统原生键盘
Use X to confirm = 使用按键X
VersionCheck = 检查PPSSPP新版本
@@ -1353,19 +1353,19 @@ Search term = 搜索关键词
6DoF movement = 6自由度移动
Camera type = 相机类型
Distance to 2D menus and scenes = 2D 菜单和场景的距离
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Distance to 3D scenes when VR disabled = 3D场景的距离(VR关闭时)
Experts only = 专家模式
Field of view scale = 视角比例
Force 72Hz update = 强制72Hz刷新
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Game camera rotation step per frame = 游戏视角每帧灵敏度
Game camera uses rotation smoothing = 游戏视角平滑转动
Heads-up display detection = HUD检测
Heads-up display scale = HUD比例
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = 映射控制器移动到关键点
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Manual switching between flat screen and VR using SCREEN key = 使用SCREEN键切换荧幕模式和VR模式
Map controller movements to keys = 映射控制器移动到键位
Map HMD rotations on keys instead of VR camera = 映射头显转动到键位,而不是VR视角
Motion needed to generate action = 产生动作的感应值
Stereoscopic vision (Experimental) = 立体视觉(实验性)
Virtual reality = 虚拟现实
VR camera = VR 相机
VR camera = VR 视角
VR controllers = VR 控制器