mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
1 file changed
+63
-63
+63
-63
@@ -1,7 +1,7 @@
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[Achievements]
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%1: Attempt failed = %1: 排名失败
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%1: Attempt started = %1: 开始尝试排名
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%d achievements, %d points = %d 成就, %d 点数
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%1: Attempt failed = %1: 排行榜失败,再接再厉吧!
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%1: Attempt started = %1: 排行榜尝试开始!
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%d achievements, %d points = %d 成就,%d 点数
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Account = 账号
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Achievement progress = 成就进度
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Achievement unlocked = 成就达成!
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@@ -10,35 +10,35 @@ Achievements are disabled = 未启用成就功能
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Achievements enabled = 启用成就功能
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Achievements with active challenges = 附有挑战的成就
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Almost completed achievements = 即将达成的成绩
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Around me = 接近我的
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Around me = 与我接近的
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Can't log in to RetroAchievements right now = 暂时无法登录到RetroAchievements
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Challenge indicator = 挑战提示
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Challenge Mode = 挑战模式
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Challenge Mode (no savestates) = 挑战模式 (无即时存档)
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Challenge Mode (no savestates) = 挑战模式 (禁即时存档)
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Contacting RetroAchievements server... = 连接RetroAchievements服务器...
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Customize = 自定义
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Earned = 你已经达成%d个成就,总共有%d个可解锁, 获得%d点数,总共%d点
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Earned = 您已经达成%d个成就,总共有%d个可解锁,已获得%d点数,总共%d点数。
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Encore Mode = 回味模式
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Failed logging in to RetroAchievements = 未能登录到RetroAchievements
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Failed to connect to RetroAchievements. Achievements will not unlock. = 未连接到服务器,成就不会解锁。
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Failed to identify game. Achievements will not unlock. = 未能识别游戏,成就不能解锁。
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How to use RetroAchievements = 如何使用RetroAchievements
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In Encore mode - listings may be wrong below = 回味模式 - 下面列表中可能错误
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Leaderboard attempt started or failed = 排名尝试成功或失败
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Leaderboard result submitted = 排行榜结果已上传
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Leaderboard attempt started or failed = 排行榜挑战状态显示
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Leaderboard result submitted = 排行榜结果上传完成
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Leaderboard score submission = 排行榜分数提交
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Leaderboard submission is enabled = 排名上传已启用
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Leaderboard tracker = 排行榜查看
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Leaderboards = 排行榜
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Links = 链接
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Locked achievements = 可解锁的成就
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Locked achievements = 待解锁的成就
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Log bad memory accesses = 记录损坏的内存访问
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Mastered %1 = 已取得 %1
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Notifications = 通知
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Recently unlocked achievements = 最近解锁的成就
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Reconnected to RetroAchievements. = 重新连接RetroAchievements.
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Register on www.retroachievements.org = 在www.retroachievements.org注册
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RetroAchievements are not available for this game = RetroAchievements暂不适用于当前游戏
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RetroAchievements are not available for this game = RetroAchievements暂未收录这款游戏
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RetroAchievements website = RetroAchievements网站
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Rich Presence = 展示详细信息
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Save state loaded without achievement data = 读取即时存档时不带成就数据
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@@ -50,7 +50,7 @@ Syncing achievements data... = 同步成就数据中...
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Test Mode = 测试模式
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This feature is not available in Challenge Mode = 挑战模式下此功能不可用
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This game has no achievements = 此游戏没有成就列表
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Top players = 顶级玩家
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Top players = 速度排名
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Unlocked achievements = 解锁的成就
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Unofficial achievements = 自定义成就
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Unsupported achievements = 不支持的成绩
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@@ -103,15 +103,15 @@ Customize = 自定义…
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Customize Touch Controls = 编辑触屏布局…
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D-PAD = 方向键
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Deadzone radius = 死区半径
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Disable D-Pad diagonals (4-way touch) = 禁用对角线输入(方向键)
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Disable D-Pad diagonals (4-way touch) = 禁用方向键对角线输入
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Disable diagonal input = 禁用对角线方向输入
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Double tap = 双击
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Enable analog stick gesture = Enable analog stick gesture
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Enable gesture control = 启用体感操作
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Enable analog stick gesture = 启用摇杆的手势操作
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Enable gesture control = 使用手势操作
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Enable standard shortcut keys = 启用标准快捷键
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frames = 帧
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Gesture = 体感
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Gesture mapping = 体感映射
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Gesture = 触屏手势
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Gesture mapping = 手势操作
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Glowing borders = 细边框(发光)
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HapticFeedback = 按键震动
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Hide touch analog stick background circle = 隐藏摇杆圈
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@@ -147,7 +147,7 @@ Sensitivity (scale) = 灵敏度(倍率)
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Sensitivity = 灵敏度
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Shape = 外形
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Show Touch Pause Menu Button = 显示暂停按键
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Sticky D-Pad (easier sweeping movements) = Sticky D-Pad (easier sweeping movements)
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Sticky D-Pad (easier sweeping movements) = 方向键滑动操作 (类摇杆)
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Swipe = 滑动
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Swipe sensitivity = 滑动灵敏度
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Swipe smoothing = 滑动平滑度
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@@ -266,7 +266,7 @@ Take Screenshot = 屏幕截图 (&T)
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Texture Filtering = 纹理过滤方法 (&X)
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Texture Scaling = 纹理缩放方法 (&T)
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Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1) (&U)
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Use output buffer for video = 录制时使用输出缓冲
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Use output buffer for video = 录制包括输出缓冲
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Vertex Cache = 顶点缓存 (&V)
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VSync = 垂直同步 (&Y)
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Vulkan = Vulkan
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@@ -275,7 +275,7 @@ www.ppsspp.org = 访问www.ppsspp.org (&P)
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xBRZ = &xBRZ
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[Developer]
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Allocator Viewer = Allocator查看器(Vulkan)
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Allocator Viewer = 分配器查看器(Vulkan)
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Allow remote debugger = 允许远程调试器
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Backspace = 退格键
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Block address = 内存块地址
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@@ -285,11 +285,11 @@ Create frame dump = 创建帧转储
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Create/Open textures.ini file for current game = 创建/打开当前游戏的textures.ini文件
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Current = 当前
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Debug overlay = 调试叠加层
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Debug stats = Debug stats
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Debug stats = 调试统计
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Dev Tools = 开发者工具
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DevMenu = 开发者菜单
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Disabled JIT functionality = 已禁用的JIT功能
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Draw Frametimes Graph = 显示帧时间统计图
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Draw Frametimes Graph = 帧时间图表
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Dump Decrypted Eboot = 载入游戏时保存已解密的EBOOT.BIN
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Dump next frame to log = 转储下一帧到日志
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Enable driver bug workarounds = 启用GPU驱动错误解决方法
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@@ -297,23 +297,23 @@ Enable Logging = 启用调试日志
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Enter address = 输入地址
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FPU = FPU
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Fragment = 片段着色器
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Frame timing = 帧时间信息
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Frame timing = 帧时间统计信息
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Framedump tests = 帧转储测试
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Frame Profiler = 帧分析器
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GPU Allocator Viewer = GPU Allocator Viewer
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GPU Allocator Viewer = GPU分配器查看
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GPU Driver Test = GPU驱动程序测试
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GPU log profiler = GPU日志分析器
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GPU Profile = GPU分析器
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Jit Compare = Jit比较
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Jit Compare = JIT比较
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JIT debug tools = JIT调试工具
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Log Dropped Frame Statistics = 记录丢弃帧统计信息
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Log Dropped Frame Statistics = 记录丢帧统计信息
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Log Level = 日志等级
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Log View = 日志视图
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Logging Channels = 记录日志分类
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Logging Channels = 日志记录分类
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Multi-threaded rendering = 多线程渲染
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Next = 下一个
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No block = 没有内存块
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Off = Off
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Off = 关闭
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Prev = 之前
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Random = 随机
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Replace textures = 纹理替换
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@@ -326,7 +326,7 @@ Run CPU Tests = 运行CPU测试
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Save new textures = 保存新纹理
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Shader Viewer = 着色器查看器
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Show Developer Menu = 显示开发者菜单
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Show on-screen messages = 显示屏幕上方消息
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Show on-screen messages = 屏幕上方显示消息
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Stats = 统计数据
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System Information = 系统信息
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Texture ini file created = 创建纹理ini文件
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@@ -386,7 +386,7 @@ Grid = 网格尺寸
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Inactive = 未激活
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Installing... = 安装中...
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InternalError = 发生内部错误.
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Links = Links
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Links = 链接
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Load = 载入
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Load completed = 已载入。
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Loading = 载入中\n请稍候...
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@@ -410,14 +410,14 @@ Password = 密码
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Remove = 删除
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Reset = 重置
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Resize = 调整大小
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Restart = 重新启动
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Restart = 重启
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Retry = 重试
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Save = 保存
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Save completed = 保存完成。
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Saving = 保存中\n请稍候...
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SavingFailed = 无法保存存档。
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Search = 搜索
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seconds, 0:off = 经过几秒,0为"从不"
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seconds, 0:off = 秒后,0=不隐藏
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Select = 选择
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Settings = 设置
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Shift = 翻页
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@@ -448,7 +448,7 @@ Could not save screenshot file = 无法保存屏幕截图文件
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D3D9or11 = 使用Direct3D 9? (或"否"以使用Direct3D 11)
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D3D11CompilerMissing = 没有找到D3DCompiler_47.dll, 请安装它或者按下"确认"键来尝试使用Direct3D 9代替它。
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D3D11InitializationError = Direct3D 11初始化出错
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D3D11Missing = 您的操作系统没有包含D3D11。请运行Windows Update。\n\n按下"确认"键来尝试使用Direct3D 9代替它。
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D3D11Missing = 您的操作系统没有包含D3D11。请运行Windows更新。\n\n按下"确认"键来尝试使用Direct3D 9代替它。
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D3D11NotSupported = 您的图形处理器似乎并不支持Direct3D 11。\n\n您想尝试使用Direct3D 9来代替它吗?
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Disk full while writing data = 写入数据时磁盘已满
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ELF file truncated - can't load = ELF文件被截断 - 无法加载
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@@ -589,7 +589,7 @@ Frame Skipping = 跳帧
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Frame Skipping Type = 跳帧方式
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FullScreen = 全屏幕
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Geometry shader culling = 几何着色器剔除
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GPUReadbackRequired = 警告: 此游戏需要"跳过GPU块传输"设置为关闭
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GPUReadbackRequired = 警告: 此游戏需要关闭"跳过GPU块传输"。
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Hack Settings = 渲染修正(可能引发故障)
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Hardware Tessellation = 硬件曲面细分
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Hardware Transform = 硬件几何变换
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@@ -651,13 +651,13 @@ Texture Filter = 纹理过滤方法
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Texture Filtering = 纹理过滤
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Texture replacement pack activated = 已使用纹理替换包
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Texture Scaling = 纹理缩放
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Texture Shader = 纹理着色器
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Texture Shader = 纹理着色器(GPU)
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Turn off Hardware Tessellation - unsupported = 关闭"硬件曲面细分":不支持
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Unlimited = 无限制
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Up to 1 = 最高为1
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Up to 2 = 最高为2
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Up to 1 = 最高为1帧
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Up to 2 = 最高为2帧
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Upscale Level = 纹理缩放级别
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Upscale Type = 纹理缩放方法
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Upscale Type = 纹理缩放(CPU)
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UpscaleLevel Tip = CPU负担大。某些缩放会延后, 以减少卡顿
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Use all displays = 使用全部显示器
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Vertex Cache = 顶点缓存
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@@ -740,7 +740,7 @@ Audio/Video Recording = 录制音频视频
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AxisSwap = 摇杆/方向键互换
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Circle = 圆圈键
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Cross = 叉键
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Custom %d = 预设%d
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Custom %d = 自定义%d
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D-pad down = 方向键:下
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D-pad left = 方向键:左
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D-pad right = 方向键:右
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@@ -750,7 +750,7 @@ Display Landscape = 横向显示
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Display Landscape Reversed = 横向反转显示
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Display Portrait = 纵向显示
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Display Portrait Reversed = 纵向反转显示
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Double tap button = 双击键
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Double tap button = 双击时按键
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Down = 方向键:下
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Dpad = 方向键
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Frame Advance = 逐帧播放
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@@ -805,7 +805,7 @@ Wlan = WLAN键
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[MemStick]
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Already contains PSP data = 已含有PSP数据
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Cancelled - try again = Cancelled - try again
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Cancelled - try again = 已取消 - 请再次重试
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Create or Choose a PSP folder = 创建或者选择PSP文件夹
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Current = 目前
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DataCanBeShared = 数据可以在普通版/黄金版之间共用
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@@ -841,7 +841,7 @@ Auto = 自动
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Change Mac Address = 更改MAC地址
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Change proAdhocServer Address = 更改 PRO Ad Hoc 服务器IP地址
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ChangeMacSaveConfirm = 确认随机生成新的MAC地址?
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ChangeMacSaveWarning = 一些游戏会在载入存档时会验证MAC地址,这可能会破坏原有的存档。
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ChangeMacSaveWarning = 部分游戏会在载入存档时会验证MAC地址,可能会破坏存档,建议备份。
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Chat = 聊天
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Chat Button Position = 聊天按钮位置
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Chat Here = 在这里聊天
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@@ -852,7 +852,7 @@ DNS Error Resolving = DNS解析错误
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||||
Enable built-in PRO Adhoc Server = 启用内置 PRO Ad Hoc 服务器
|
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Enable network chat = 启用聊天
|
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Enable networking = 启用联网/无线网络
|
||||
Enable UPnP = 启用UPnP(需要几秒钟来检测)
|
||||
Enable UPnP = 启用UPnP(需要几秒钟检测)
|
||||
EnableQuickChat = 启用快速聊天
|
||||
Enter a new PSP nickname = 输入新的PSP昵称
|
||||
Enter Quick Chat 1 = 输入快速聊天1
|
||||
@@ -889,7 +889,7 @@ Unable to find UPnP device = 找不到UPnP设备
|
||||
UPnP (port-forwarding) = UPnP(端口转发)
|
||||
UPnP need to be reinitialized = UPnP 需要重新初始化
|
||||
UPnP use original port = UPnP 使用原始端口(启用=兼容PSP)
|
||||
UseOriginalPort Tip = 可能不适合某些游戏或设备,详见Wiki
|
||||
UseOriginalPort Tip = 可能不适合某些游戏或设备,详见百科页面
|
||||
Validating address... = 正在验证地址...
|
||||
WLAN Channel = WLAN信道
|
||||
You're in Offline Mode, go to lobby or online hall = 您现在处于离线模式, 请进入房间或在线大厅
|
||||
@@ -933,7 +933,7 @@ Undo last save = 撤销保存
|
||||
5xBR-lv2 = 5xBR-lv2 像素风缩放
|
||||
AAColor = AA-Color
|
||||
Amount = 数量
|
||||
Animation speed (0 -> disable) = 动画速度(0->禁用)
|
||||
Animation speed (0 -> disable) = 动画速度(0=禁用)
|
||||
Aspect = 孔径比例
|
||||
Black border = 黑色描边
|
||||
Bloom = 泛光
|
||||
@@ -1091,7 +1091,7 @@ Cardboard VR OFF = Cardboard VR关闭
|
||||
Chainfire3DWarning = 警告:检测到Chainfire3D(3D 神器), 可能会导致问题。
|
||||
Failed to load state = 无法载入即时存档
|
||||
Failed to save state = 无法保存即时存档
|
||||
fixed = 速度:备选
|
||||
fixed = 速度:选项1
|
||||
GLToolsWarning = 警告:检测到GLTools,可能会导致问题。
|
||||
In menu = 在菜单中
|
||||
Load savestate failed = 无法载入即时存档
|
||||
@@ -1110,8 +1110,8 @@ Save State Failed = 无法保存即时存档
|
||||
Saved State = 已保存即时存档
|
||||
saveNewTextures_false = 纹理转储已停止。
|
||||
saveNewTextures_true = 开始转储新纹理。
|
||||
SpeedCustom2 = 速度:备选2
|
||||
standard = 速度:备选1
|
||||
SpeedCustom2 = 速度:选项2
|
||||
standard = 速度:标准
|
||||
State load undone = 撤销即时存档载入
|
||||
Untitled PSP game = 无标题的PSP游戏
|
||||
|
||||
@@ -1127,15 +1127,15 @@ Uninstall = 卸载
|
||||
|
||||
[SysInfo]
|
||||
%0.2f Hz = %0.2f Hz
|
||||
%d (%d per core, %d cores) = %d (每核心%d线程, %d核心)
|
||||
%d (%d per core, %d cores) = %d(每核心%d线程,共%d核心)
|
||||
%d bytes = %d字节
|
||||
%d Hz = %d Hz
|
||||
(none detected) = (未检测到)
|
||||
3D API = 3D API
|
||||
ABI = ABI
|
||||
ABI = 架构
|
||||
API Version = API版本
|
||||
Audio Information = 音频信息
|
||||
Board = 主板
|
||||
Board = 主板型号
|
||||
Build Config = 编译配置
|
||||
Build Configuration = 编译配置
|
||||
Built by = 编译者
|
||||
@@ -1153,7 +1153,7 @@ Device Info = 设备信息
|
||||
Directories = 目录
|
||||
Display Color Formats = 显示颜色格式
|
||||
Display Information = 显示信息
|
||||
DPI = DPI
|
||||
DPI = 像素密度
|
||||
Driver Version = 驱动版本
|
||||
EGL Extensions = EGL扩展
|
||||
Frames per buffer = 每缓冲区帧数
|
||||
@@ -1175,14 +1175,14 @@ Optimal sample rate = 最佳采样率
|
||||
OS Information = OS信息
|
||||
Pixel resolution = 像素分辨率
|
||||
PPSSPP build = PPSSPP编译版本
|
||||
Present modes = 呈现模式
|
||||
Present modes = 帧呈现模式
|
||||
Refresh rate = 刷新率
|
||||
Release = 发布版
|
||||
RW/RX exclusive = RW/RX独占
|
||||
Sample rate = 采样率
|
||||
Shading Language = 着色语言
|
||||
Storage = 存储
|
||||
Sustained perf mode = 持久性能模式
|
||||
Sustained perf mode = 持续性能模式
|
||||
System Information = 系统信息
|
||||
System Name = 系统名称
|
||||
System Version = 系统版本
|
||||
@@ -1255,7 +1255,7 @@ IO timing method = I/O计时方法
|
||||
IR Interpreter = IR解释器
|
||||
Memory Stick Folder = 记忆棒文件夹
|
||||
Memory Stick inserted = 插入记忆棒
|
||||
MHz, 0:default = MHz, 默认为0
|
||||
MHz, 0:default = MHz, 默认设置为0
|
||||
MMDDYYYY = 月/日/年
|
||||
Moving background = 动态壁纸
|
||||
Newest Save = 最新的即时存档
|
||||
@@ -1291,7 +1291,7 @@ Slot 3 = 插槽3
|
||||
Slot 4 = 插槽4
|
||||
Slot 5 = 插槽5
|
||||
Storage full = 存储空间已满
|
||||
Sustained performance mode = 持久性能模式(使长时间运行的应用运行更流畅)
|
||||
Sustained performance mode = 持续性能模式(使长时间运行的应用运行更流畅)
|
||||
Time Format = 时间格式
|
||||
Transparent UI background = 透明游戏背景
|
||||
UI = 用户界面
|
||||
@@ -1301,7 +1301,7 @@ undo %c = 备份 %c
|
||||
USB = USB路径
|
||||
Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1)
|
||||
Use O to confirm = 使用按键O
|
||||
Use output buffer (with overlay) for recording = 录制使用输出缓冲(包括叠加信息)
|
||||
Use output buffer (with overlay) for recording = 录制输出缓冲区(包含叠加信息)
|
||||
Use system native keyboard = 使用系统原生键盘
|
||||
Use X to confirm = 使用按键X
|
||||
VersionCheck = 检查PPSSPP新版本
|
||||
@@ -1353,19 +1353,19 @@ Search term = 搜索关键词
|
||||
6DoF movement = 6自由度移动
|
||||
Camera type = 相机类型
|
||||
Distance to 2D menus and scenes = 2D 菜单和场景的距离
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Distance to 3D scenes when VR disabled = 3D场景的距离(VR关闭时)
|
||||
Experts only = 专家模式
|
||||
Field of view scale = 视角比例
|
||||
Force 72Hz update = 强制72Hz刷新
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Game camera rotation step per frame = 游戏视角每帧灵敏度
|
||||
Game camera uses rotation smoothing = 游戏视角平滑转动
|
||||
Heads-up display detection = HUD检测
|
||||
Heads-up display scale = HUD比例
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = 映射控制器移动到关键点
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Manual switching between flat screen and VR using SCREEN key = 使用SCREEN键切换荧幕模式和VR模式
|
||||
Map controller movements to keys = 映射控制器移动到键位
|
||||
Map HMD rotations on keys instead of VR camera = 映射头显转动到键位,而不是VR视角
|
||||
Motion needed to generate action = 产生动作的感应值
|
||||
Stereoscopic vision (Experimental) = 立体视觉(实验性)
|
||||
Virtual reality = 虚拟现实
|
||||
VR camera = VR 相机
|
||||
VR camera = VR 视角
|
||||
VR controllers = VR 控制器
|
||||
Reference in new issue
Block a user