Add postprocessing CWCHEAT

This commit is contained in:
iota97 committed 2020-05-17 18:07:30 +02:00
1 parent fdd0b372ad
commit 69d806a83a
1 file changed
+20
+20
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@@ -421,6 +421,7 @@ enum class CheatOp {
CopyBytesFrom,
Vibration,
VibrationFromMemory,
PostShader,
Delay,
Assert,
@@ -475,6 +476,13 @@ struct CheatOperation {
uint8_t vibrLTime;
uint8_t vibrRTime;
} vibrationValues;
struct {
union {
float f;
uint32_t i;
} value;
uint8_t uniform;
} PostShaderUniform;
};
};
@@ -620,6 +628,13 @@ CheatOperation CWCheatEngine::InterpretNextCwCheat(const CheatCode &cheat, size_
case 0x1: // 0x1 reads value for gamepad vibration from memory
addr = line1.part2;
return { CheatOp::VibrationFromMemory, addr };
case 0x2: // 0x2 sets postprocessing shader uniform
{
CheatOperation op = { CheatOp::PostShader };
op.PostShaderUniform.uniform = line1.part1 & 0x000000FF;
op.PostShaderUniform.value.i = line1.part2;
return op;
}
// Place for other PPSSPP specific cheats
default:
return { CheatOp::Invalid };
@@ -919,6 +934,11 @@ void CWCheatEngine::ExecuteOp(const CheatOperation &op, const CheatCode &cheat,
}
break;
case CheatOp::PostShader:
if (op.PostShaderUniform.uniform >= 0 && op.PostShaderUniform.uniform < 4)
g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", g_Config.sPostShaderName.c_str(), op.PostShaderUniform.uniform + 1)] = op.PostShaderUniform.value.f;
break;
case CheatOp::Delay:
// TODO: Not supported.
break;