Add command line flag to set log level to debug. Cleanup.

This commit is contained in:
Henrik Rydgård committed 2012-11-04 11:31:06 +01:00
1 parent 581872f2d0
commit 63beeb5030
3 files changed
+50 -51

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+30 -42
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@@ -15,11 +15,10 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _LOG_H_
#define _LOG_H_
#pragma once
#define NOTICE_LEVEL 1 // VERY important information that is NOT errors. Like startup and OSReports.
#define ERROR_LEVEL 2 // Critical errors
#define NOTICE_LEVEL 1 // VERY important information that is NOT errors. Like startup and debugprintfs from the game itself.
#define ERROR_LEVEL 2 // Important errors.
#define WARNING_LEVEL 3 // Something is suspicious.
#define INFO_LEVEL 4 // General information.
#define DEBUG_LEVEL 5 // Detailed debugging - might make things slow.
@@ -28,28 +27,28 @@ namespace LogTypes
{
enum LOG_TYPE {
MASTER_LOG,
BOOT,
COMMON,
CPU,
LOADER,
IO,
PAD,
FILESYS,
DISCIO,
G3D,
DMA,
INTC,
MEMMAP,
SOUND,
HLE,
TIMER,
VIDEO,
DYNA_REC,
NETPLAY,
MASTER_LOG,
BOOT,
COMMON,
CPU,
LOADER,
IO,
PAD,
FILESYS,
DISCIO,
G3D,
DMA,
INTC,
MEMMAP,
SOUND,
HLE,
TIMER,
VIDEO,
DYNA_REC,
NETPLAY,
NUMBER_OF_LOGS, // Must be last
JIT = DYNA_REC,
NUMBER_OF_LOGS, // Must be last
JIT = DYNA_REC,
};
// FIXME: should this be removed?
@@ -73,30 +72,25 @@ void GenericLog(LOGTYPES_LEVELS level, LOGTYPES_TYPE type,
#endif
;
#if defined(LOGGING) || defined(_DEBUG) || defined(DEBUGFAST) // || defined(ANDROID) //|| defined(__APPLE__)//
#if defined(LOGGING) || defined(_DEBUG) || defined(DEBUGFAST)
#define MAX_LOGLEVEL DEBUG_LEVEL
#else
#ifndef MAX_LOGLEVEL
#define MAX_LOGLEVEL INFO_LEVEL
//#define MAX_LOGLEVEL NOTICE_LEVEL
#endif // loglevel
#endif // logging
#ifdef GEKKO
#define GENERIC_LOG(t, v, ...)
#else
// Let the compiler optimize this out
#define GENERIC_LOG(t, v, ...) { \
if (v <= MAX_LOGLEVEL) \
GenericLog(v, t, __FILE__, __LINE__, __VA_ARGS__); \
}
#endif
#define ERROR_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LERROR, __VA_ARGS__) }
#define WARN_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LWARNING, __VA_ARGS__) }
#define ERROR_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LERROR, __VA_ARGS__) }
#define WARN_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LWARNING, __VA_ARGS__) }
#define NOTICE_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LNOTICE, __VA_ARGS__) }
#define INFO_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LINFO, __VA_ARGS__) }
#define DEBUG_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LDEBUG, __VA_ARGS__) }
#define INFO_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LINFO, __VA_ARGS__) }
#define DEBUG_LOG(t,...) { GENERIC_LOG(LogTypes::t, LogTypes::LDEBUG, __VA_ARGS__) }
#if MAX_LOGLEVEL >= DEBUG_LEVEL
#define _dbg_assert_(_t_, _a_) \
@@ -123,8 +117,7 @@ void GenericLog(LOGTYPES_LEVELS level, LOGTYPES_TYPE type,
#define _assert_(_a_) _dbg_assert_(MASTER_LOG, _a_)
#ifndef GEKKO
#ifdef _WIN32
#ifdef _MSC_VER
#define _assert_msg_(_t_, _a_, _fmt_, ...) \
if (!(_a_)) {\
if (!PanicYesNo(_fmt_, __VA_ARGS__)) {Crash();} \
@@ -135,8 +128,3 @@ void GenericLog(LOGTYPES_LEVELS level, LOGTYPES_TYPE type,
if (!PanicYesNo(_fmt_, ##__VA_ARGS__)) {Crash();} \
}
#endif // WIN32
#else // GEKKO
#define _assert_msg_(_t_, _a_, _fmt_, ...)
#endif
#endif // _LOG_H_
+1
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@@ -23,6 +23,7 @@ add_definitions(-DSDL)
add_definitions(-Wno-multichar)
add_definitions(-fno-strict-aliasing)
add_definitions(-DUSE_PROFILER)
add_definitions(-D_DEBUG)
if (UNIX)
if (NOT APPLE) # can't build the SDL .m file with -std=gnu++0x
+19 -9
View File
@@ -163,14 +163,23 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
LogManager *logman = LogManager::GetInstance();
ILOG("Logman: %p", logman);
if (argc > 1)
{
boot_filename = argv[1];
if (!File::Exists(boot_filename))
{
fprintf(stdout, "File not found: %s\n", boot_filename.c_str());
exit(1);
// Parse command line
LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
for (int i = 1; i < argc; i++) {
if (argv[i][0] == '-') {
switch (argv[i][1]) {
case 'd':
// Enable debug logging
logLevel = LogTypes::LDEBUG;
break;
}
} else {
boot_filename = argv[i];
if (!File::Exists(boot_filename))
{
fprintf(stdout, "File not found: %s\n", boot_filename.c_str());
exit(1);
}
}
}
@@ -190,11 +199,12 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
{
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
logman->SetEnable(type, true);
logman->SetLogLevel(type, LogTypes::LDEBUG);
logman->SetLogLevel(type, logLevel);
#ifdef ANDROID
logman->AddListener(type, logger);
#endif
}
// Special hack for G3D as it's very spammy. Need to make a flag for this.
logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
INFO_LOG(BOOT, "Logger inited.");
}