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Minor refactor of XInputDevice
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34938e3de6
commit
6016a02010
2 files changed
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-39
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@@ -151,8 +151,8 @@ XinputDevice::XinputDevice() {
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WARN_LOG(Log::sceCtrl, "Failed to load XInput! DLL missing");
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}
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for (size_t i = 0; i < ARRAY_SIZE(checkDelayUpdates_); ++i) {
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checkDelayUpdates_[i] = (int)i;
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for (size_t i = 0; i < ARRAY_SIZE(padData_); ++i) {
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padData_[i].checkDelayUpdates = (int)i;
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}
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}
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@@ -169,22 +169,36 @@ int XinputDevice::UpdateState() {
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bool anySuccess = false;
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for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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XINPUT_STATE state{};
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if (checkDelayUpdates_[i]-- > 0)
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if (padData_[i].checkDelayUpdates-- > 0)
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continue;
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DWORD dwResult = PPSSPP_XInputGetState(i, &state);
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if (dwResult == ERROR_SUCCESS) {
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connected_[i] = true;
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padData_[i].connected = true;
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if (!padData_[i].notified) {
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padData_[i].notified = true;
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#if !PPSSPP_PLATFORM(UWP)
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XINPUT_CAPABILITIES_EX caps{};
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if (PPSSPP_XInputGetCapabilitiesEx != nullptr && PPSSPP_XInputGetCapabilitiesEx(1, i, 0, &caps) == ERROR_SUCCESS) {
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KeyMap::NotifyPadConnected(DEVICE_ID_XINPUT_0 + i, StringFromFormat("Xbox pad %d: %d/%d", (i + 1), caps.VendorId, caps.ProductId));
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} else {
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#else
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{
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#endif
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KeyMap::NotifyPadConnected(DEVICE_ID_XINPUT_0 + i, StringFromFormat("Xbox pad %d", (i + 1)));
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}
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}
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XINPUT_VIBRATION vibration{};
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UpdatePad(i, state, vibration);
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anySuccess = true;
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} else if (dwResult == ERROR_DEVICE_NOT_CONNECTED) {
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if (connected_[i]) {
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if (padData_[i].connected) {
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ReleaseAllKeys(i);
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connected_[i] = false;
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padData_[i].connected = false;
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}
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checkDelayUpdates_[i] = 30;
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padData_[i].checkDelayUpdates = 30;
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} else {
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checkDelayUpdates_[i] = 30;
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padData_[i].checkDelayUpdates = 30;
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}
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}
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@@ -220,19 +234,6 @@ void XinputDevice::ReleaseAllKeys(int pad) {
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}
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void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATION &vibration) {
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if (!notified_[pad]) {
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notified_[pad] = true;
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#if !PPSSPP_PLATFORM(UWP)
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XINPUT_CAPABILITIES_EX caps{};
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if (PPSSPP_XInputGetCapabilitiesEx != nullptr && PPSSPP_XInputGetCapabilitiesEx(1, pad, 0, &caps) == ERROR_SUCCESS) {
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KeyMap::NotifyPadConnected(DEVICE_ID_XINPUT_0 + pad, StringFromFormat("Xbox 360 Pad: %d/%d", caps.VendorId, caps.ProductId));
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} else {
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#else
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{
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#endif
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KeyMap::NotifyPadConnected(DEVICE_ID_XINPUT_0 + pad, "Xbox 360 Pad");
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}
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}
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ApplyButtons(pad, state);
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ApplyVibration(pad, vibration);
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@@ -242,8 +243,8 @@ void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATIO
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axis[i].deviceId = (InputDeviceID)(DEVICE_ID_XINPUT_0 + pad);
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}
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auto sendAxis = [&](InputAxis axisId, float value, int axisIndex) {
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if (value != prevAxisValue_[pad][axisIndex]) {
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prevAxisValue_[pad][axisIndex] = value;
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if (value != padData_[pad].prevAxisValue[axisIndex]) {
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padData_[pad].prevAxisValue[axisIndex] = value;
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axis[axisCount].axisId = axisId;
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axis[axisCount].value = value;
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axisCount++;
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@@ -261,17 +262,17 @@ void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATIO
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NativeAxis(axis, axisCount);
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}
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prevState_[pad] = state;
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checkDelayUpdates_[pad] = 0;
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padData_[pad].prevState = state;
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padData_[pad].checkDelayUpdates = 0;
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}
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void XinputDevice::ApplyButtons(int pad, const XINPUT_STATE &state) {
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const u32 buttons = state.Gamepad.wButtons;
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const u32 downMask = buttons & (~prevButtons_[pad]);
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const u32 upMask = (~buttons) & prevButtons_[pad];
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prevButtons_[pad] = buttons;
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const u32 downMask = buttons & (~padData_[pad].prevButtons);
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const u32 upMask = (~buttons) & padData_[pad].prevButtons;
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padData_[pad].prevButtons = buttons;
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for (int i = 0; i < ARRAY_SIZE(xinput_ctrl_map); i++) {
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if (downMask & xinput_ctrl_map[i].from) {
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KeyInput key;
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@@ -305,16 +306,16 @@ void XinputDevice::ApplyVibration(int pad, XINPUT_VIBRATION &vibration) {
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vibration.wRightMotorSpeed = 0;
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}
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if (prevVibration_[pad].wLeftMotorSpeed != vibration.wLeftMotorSpeed || prevVibration_[pad].wRightMotorSpeed != vibration.wRightMotorSpeed) {
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if (padData_[pad].prevVibration.wLeftMotorSpeed != vibration.wLeftMotorSpeed || padData_[pad].prevVibration.wRightMotorSpeed != vibration.wRightMotorSpeed) {
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PPSSPP_XInputSetState(pad, &vibration);
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prevVibration_[pad] = vibration;
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padData_[pad].prevVibration = vibration;
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}
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prevVibrationTime_ = newVibrationTime_;
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}
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} else {
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DWORD dwResult = PPSSPP_XInputSetState(pad, &vibration);
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if (dwResult != ERROR_SUCCESS) {
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checkDelayUpdates_[pad] = 30;
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padData_[pad].checkDelayUpdates = 30;
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}
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}
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}
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+12
-7
@@ -16,13 +16,18 @@ private:
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void ApplyButtons(int pad, const XINPUT_STATE &state);
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void ApplyVibration(int pad, XINPUT_VIBRATION &vibration);
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bool connected_[4]{};
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int checkDelayUpdates_[4]{};
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XINPUT_STATE prevState_[4]{};
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XINPUT_VIBRATION prevVibration_[4]{};
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struct PadData {
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bool notified = false;
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bool connected = false;
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int checkDelayUpdates = 0;
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XINPUT_STATE prevState{};
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XINPUT_VIBRATION prevVibration{};
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u16 vendorId = 0;
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u16 productId = 0;
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float prevAxisValue[6]{};
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u32 prevButtons = 0;
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};
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PadData padData_[XUSER_MAX_COUNT];
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double prevVibrationTime_ = 0.0;
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float prevAxisValue_[4][6]{};
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bool notified_[XUSER_MAX_COUNT]{};
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u32 prevButtons_[4]{};
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double newVibrationTime_ = 0.0;
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};
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