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[spline/bezier]minor fix
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@@ -479,7 +479,7 @@ static void HardwareTessellation(OutputBuffers &output, const Surface &surface,
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surface.BuildIndex(output.indices, output.count);
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}
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}
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} // namespace Spline
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using namespace Spline;
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@@ -202,10 +202,10 @@ struct OutputBuffers {
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int count;
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};
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template<class Patch>
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void SoftwareTessellation(OutputBuffers &output, const Patch &patch, u32 origVertType, const ControlPoints &points);
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template<class Surface>
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void SoftwareTessellation(OutputBuffers &output, const Surface &surface, u32 origVertType, const ControlPoints &points);
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}
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} // namespace Spline
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bool CanUseHardwareTessellation(GEPatchPrimType prim);
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