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Replace some functions with lambdas
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7ad4d33094
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+19
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@@ -299,7 +299,13 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
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static const char *internalResolutions[] = { "Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP", "6x PSP", "7x PSP", "8x PSP", "9x PSP", "10x PSP" };
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resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gr->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), I18NCat::GRAPHICS, screenManager()));
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resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange);
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resolutionChoice_->OnChoice.Add([](UI::EventParams &e) {
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if (g_Config.iAndroidHwScale == 1) {
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System_RecreateActivity();
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}
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Reporting::UpdateConfig();
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System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
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});
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resolutionChoice_->SetEnabledFunc([] {
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return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects;
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});
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@@ -784,8 +790,12 @@ void GameSettingsScreen::CreateControlsSettings(UI::ViewGroup *controlsSettings)
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int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
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controlsSettings->Add(new ItemHeader(ms->T("Controls")));
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controlsSettings->Add(new Choice(co->T("Control Mapping")))->OnClick.Handle(this, &GameSettingsScreen::OnControlMapping);
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controlsSettings->Add(new Choice(co->T("Calibrate Analog Stick")))->OnClick.Handle(this, &GameSettingsScreen::OnCalibrateAnalogs);
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controlsSettings->Add(new Choice(co->T("Control Mapping")))->OnClick.Add([this](UI::EventParams &e) {
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screenManager()->push(new ControlMappingScreen(gamePath_));
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});
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controlsSettings->Add(new Choice(co->T("Calibrate Analog Stick")))->OnClick.Add([this](UI::EventParams &e) {
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screenManager()->push(new AnalogSetupScreen(gamePath_));
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});
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogTriggerThreshold, 0.02f, 0.98f, 0.75f, co->T("Analog trigger threshold"), screenManager()));
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#if defined(USING_WIN_UI) || (PPSSPP_PLATFORM(LINUX) && !PPSSPP_PLATFORM(ANDROID))
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@@ -804,7 +814,9 @@ void GameSettingsScreen::CreateControlsSettings(UI::ViewGroup *controlsSettings)
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}
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return "";
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}));
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customizeTilt->OnClick.Handle(this, &GameSettingsScreen::OnTiltCustomize);
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customizeTilt->OnClick.Add([this](UI::EventParams &e) {
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screenManager()->push(new TouchControlLayoutScreen(gamePath_));
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});
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} else if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) { // TODO: This seems like a regression
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controlsSettings->Add(new CheckBox(&g_Config.bHapticFeedback, co->T("HapticFeedback", "Haptic Feedback (vibration)")));
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}
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@@ -814,7 +826,9 @@ void GameSettingsScreen::CreateControlsSettings(UI::ViewGroup *controlsSettings)
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controlsSettings->Add(new ItemHeader(co->T("OnScreen", "On-Screen Touch Controls")));
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controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, co->T("OnScreen", "On-Screen Touch Controls")));
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layoutEditorChoice_ = controlsSettings->Add(new Choice(co->T("Customize Touch Controls")));
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layoutEditorChoice_->OnClick.Handle(this, &GameSettingsScreen::OnTouchControlLayout);
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layoutEditorChoice_->OnClick.Add([this](UI::EventParams &e) {
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screenManager()->push(new TouchControlLayoutScreen(gamePath_));
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});
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layoutEditorChoice_->SetEnabledPtr(&g_Config.bShowTouchControls);
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Choice *gesture = controlsSettings->Add(new Choice(co->T("Gesture mapping")));
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@@ -1601,14 +1615,6 @@ void GameSettingsScreen::OnFullscreenMultiChange(UI::EventParams &e) {
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System_ToggleFullscreenState(g_Config.UseFullScreen() ? "1" : "0");
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}
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void GameSettingsScreen::OnResolutionChange(UI::EventParams &e) {
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if (g_Config.iAndroidHwScale == 1) {
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System_RecreateActivity();
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}
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Reporting::UpdateConfig();
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System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
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}
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void GameSettingsScreen::onFinish(DialogResult result) {
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Reporting::Enable(enableReports_, "report.ppsspp.org");
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Reporting::UpdateConfig();
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@@ -1806,22 +1812,6 @@ void GameSettingsScreen::OnTextureShaderChange(UI::EventParams &e) {
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g_Config.bTexHardwareScaling = g_Config.sTextureShaderName != "Off";
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}
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void GameSettingsScreen::OnControlMapping(UI::EventParams &e) {
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screenManager()->push(new ControlMappingScreen(gamePath_));
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}
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void GameSettingsScreen::OnCalibrateAnalogs(UI::EventParams &e) {
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screenManager()->push(new AnalogSetupScreen(gamePath_));
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}
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void GameSettingsScreen::OnTouchControlLayout(UI::EventParams &e) {
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screenManager()->push(new TouchControlLayoutScreen(gamePath_));
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}
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void GameSettingsScreen::OnTiltCustomize(UI::EventParams &e) {
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screenManager()->push(new TiltAnalogSettingsScreen(gamePath_));
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};
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void GameSettingsScreen::CallbackRestoreDefaults(bool yes) {
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if (yes) {
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g_Config.RestoreDefaults(RestoreSettingsBits::SETTINGS);
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@@ -74,12 +74,6 @@ private:
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std::string memstickDisplay_;
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// Event handlers
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void OnControlMapping(UI::EventParams &e);
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void OnCalibrateAnalogs(UI::EventParams &e);
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void OnTouchControlLayout(UI::EventParams &e);
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void OnTiltCustomize(UI::EventParams &e);
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// Global settings handlers
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void OnAutoFrameskip(UI::EventParams &e);
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void OnTextureShader(UI::EventParams &e);
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@@ -92,7 +86,6 @@ private:
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void OnChangeBackground(UI::EventParams &e);
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void OnFullscreenChange(UI::EventParams &e);
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void OnFullscreenMultiChange(UI::EventParams &e);
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void OnResolutionChange(UI::EventParams &e);
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void OnRestoreDefaultSettings(UI::EventParams &e);
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void OnRenderingBackend(UI::EventParams &e);
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void OnRenderingDevice(UI::EventParams &e);
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