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Disable CheckFailedGPUBackends() in debug builds, for convenience
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@@ -352,6 +352,12 @@ void CreateDirectoriesAndroid() {
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}
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static void CheckFailedGPUBackends() {
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#ifdef _DEBUG
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// If you're in debug mode, you probably don't want a fallback. If you're in release mode, use IGNORE below.
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WARN_LOG(LOADER, "Not checking for failed graphics backends in debug mode");
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return;
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#endif
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// We only want to do this once per process run and backend, to detect process crashes.
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// If NativeShutdown is called before we finish, we might call this multiple times.
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static int lastBackend = -1;
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