More settings tweaks

This commit is contained in:
Henrik Rydgård committed 2026-02-19 00:15:49 +01:00
1 parent f036c907a8
commit 4501550faa
47 files changed
+36 -73

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+5 -1
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@@ -471,6 +471,9 @@ void DeveloperToolsScreen::CreateNetworkTab(UI::LinearLayout *list) {
list->Add(portChoice);
}
// TODO: Make this generic
extern int DefaultDepthRaster();
void DeveloperToolsScreen::CreateGraphicsTab(UI::LinearLayout *list) {
using namespace UI;
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
@@ -505,10 +508,11 @@ void DeveloperToolsScreen::CreateGraphicsTab(UI::LinearLayout *list) {
});
}
static const char *depthRasterModes[] = { "Auto (default)", "Low", "Off", "Always on" };
static const char *depthRasterModes[] = { "Auto", "Low", "Off", "Always on" };
PopupMultiChoice *depthRasterMode = list->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager()));
depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
depthRasterMode->SetDefault(DefaultDepthRaster());
depthRasterMode->SetChoiceIcon(3, ImageID("I_WARNING")); // It's a performance trap.
list->Add(new ItemHeader(dev->T("Ubershaders")));
+31 -27
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@@ -304,6 +304,9 @@ void GameSettingsScreen::CreateTabs() {
}
}
// TODO: Make this generic
extern int DefaultDepthRaster();
// Graphics
void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) {
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
@@ -435,14 +438,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
});
}
#endif
#if PPSSPP_PLATFORM(ANDROID)
// Hide Immersive Mode on pre-kitkat Android
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
// Let's reuse the Fullscreen translation string from desktop.
graphicsSettings->Add(new CheckBox(&config.bImmersiveMode, sy->T("Hide navigation bar")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
}
#endif
// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
Choice *displayEditor = graphicsSettings->Add(new Choice(gr->T("Display layout & effects")));
displayEditor->OnClick.Add([&](UI::EventParams &) -> void {
@@ -520,11 +515,12 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
PopupMultiChoice *skipGPUReadbacks = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSkipGPUReadbackMode, gr->T("Skip GPU Readbacks"), skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes), I18NCat::GRAPHICS, screenManager()));
skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering);
static const char *depthRasterModes[] = { "Auto (default)", "Low", "Off", "Always on" };
static const char *depthRasterModes[] = { "Auto", "Low", "Off", "Always on" };
PopupMultiChoice *depthRasterMode = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager()));
depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
depthRasterMode->SetChoiceIcon(3, ImageID("I_WARNING")); // It's a performance trap.
depthRasterMode->SetDefault(DefaultDepthRaster());
if (g_Config.iDepthRasterMode != 3)
depthRasterMode->HideChoice(3);
@@ -536,6 +532,12 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), I18NCat::GRAPHICS, screenManager()));
graphicsSettings->Add(new SettingHint(gr->T("LowCurves Tip", "Only used by some games, controls smoothness of curves")));
static const char *bloomHackOptions[] = {"Off", "Safe", "Balanced", "Aggressive"};
PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), I18NCat::GRAPHICS, screenManager()));
bloomHack->SetEnabledFunc([] {
return !g_Config.bSoftwareRendering && g_Config.iInternalResolution != 1;
});
graphicsSettings->Add(new ItemHeader(gr->T("Performance")));
CheckBox *frameDuplication = graphicsSettings->Add(new CheckBox(&g_Config.bRenderDuplicateFrames, gr->T("Render duplicate frames to 60hz")));
frameDuplication->SetEnabledFunc([] {
@@ -652,24 +654,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
cardboardYShift->SetEnabledPtr(&config.bEnableCardboardVR);
}
std::vector<std::string> cameraList = Camera::getDeviceList();
if (cameraList.size() >= 1) {
graphicsSettings->Add(new ItemHeader(gr->T("Camera")));
PopupMultiChoiceDynamic *cameraChoice = graphicsSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sCameraDevice, gr->T("Camera Device"), cameraList, I18NCat::NONE, screenManager()));
cameraChoice->OnChoice.Handle(this, &GameSettingsScreen::OnCameraDeviceChange);
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
graphicsSettings->Add(new CheckBox(&g_Config.bCameraMirrorHorizontal, gr->T("Mirror camera image")));
#endif
}
graphicsSettings->Add(new ItemHeader(gr->T("Hack Settings", "Hack Settings (these WILL cause glitches)")));
static const char *bloomHackOptions[] = { "Off", "Safe", "Balanced", "Aggressive" };
PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), I18NCat::GRAPHICS, screenManager()));
bloomHack->SetEnabledFunc([] {
return !g_Config.bSoftwareRendering && g_Config.iInternalResolution != 1;
});
graphicsSettings->Add(new ItemHeader(gr->T("Overlay Information")));
graphicsSettings->Add(new BitCheckBox(&g_Config.iShowStatusFlags, (int)ShowStatusFlags::FPS_COUNTER, gr->T("Show FPS Counter")));
graphicsSettings->Add(new BitCheckBox(&g_Config.iShowStatusFlags, (int)ShowStatusFlags::SPEED_COUNTER, gr->T("Show Speed")));
@@ -1213,6 +1197,15 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
});
#endif
#if PPSSPP_PLATFORM(ANDROID)
// Hide Immersive Mode on pre-kitkat Android
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(GetDeviceOrientation());
// Let's reuse the Fullscreen translation string from desktop.
systemSettings->Add(new CheckBox(&config.bImmersiveMode, sy->T("Hide navigation bar")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
}
#endif
PopupSliderChoice *uiScale = systemSettings->Add(new PopupSliderChoice(&g_Config.iUIScaleFactor, -8, 8, 0, sy->T("UI size adjustment (DPI)"), screenManager()));
uiScale->SetZeroLabel(sy->T("Off"));
UIContext *ctx = screenManager()->getUIContext();
@@ -1446,6 +1439,17 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
systemSettings->Add(new CheckBox(&g_Config.bPauseOnLostFocus, sy->T("Pause when not focused")));
#endif
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
std::vector<std::string> cameraList = Camera::getDeviceList();
if (cameraList.size() >= 1) {
systemSettings->Add(new ItemHeader(gr->T("Camera")));
PopupMultiChoiceDynamic *cameraChoice = systemSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sCameraDevice, gr->T("Camera Device"), cameraList, I18NCat::NONE, screenManager()));
cameraChoice->OnChoice.Handle(this, &GameSettingsScreen::OnCameraDeviceChange);
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
systemSettings->Add(new CheckBox(&g_Config.bCameraMirrorHorizontal, gr->T("Mirror camera image")));
#endif
}
systemSettings->Add(new ItemHeader(sy->T("Cheats", "Cheats")));
systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, sy->T("Enable Cheats")));
systemSettings->Add(new CheckBox(&g_Config.bEnablePlugins, sy->T("Enable plugins")));
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@@ -690,7 +690,6 @@ Full screen = ‎الشاشة الكاملة
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware transform
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -686,7 +686,6 @@ Full screen = Bütün ekran
Geometry shader culling = Həndəsə kölgəl-sinin ayıqlanışı
GPU texture upscaler (fast) = GİB toxumalarının böyüdülüşü (sürətli)
GPUReadbackRequired = Xəbərdarlıq: Bu oyun, "GİB Gerioxuşlarının Buraxılmasının" söndürülməsini istəyir.
Hack Settings = Qırılış quruluşları (pozulmalar yaşana bilər)
Hardware Tessellation = Qurğu mozaiklənişi
Hardware Transform = Qurğu Dönüşümü
hardware transform error - falling back to software = Qurğu dönüşümü yanlışı, yazılıma geri dönülür
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@@ -682,7 +682,6 @@ FPS = FPS
Frame Rate Control = Кіраванне частатой кадраў
Frame Skipping = Прапуск кадраў
Geometry shader culling = Выклік геаметрычных шэйдараў
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Апаратная тэселяцыя
Hardware Transform = Апаратнае пераўтварэнне
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -682,7 +682,6 @@ Full screen = Цял екран
Geometry shader culling = Изключване на геометрични шейдъри
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Хардуерна теселация
Hardware Transform = Хардуерна трансформация
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -682,7 +682,6 @@ Full screen = Pantalla completa
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = Shader de textura (GPU)
GPUReadbackRequired = AVÍS: Aquest joc requereix "Saltar la lectura de GPU" desactivat.
Hack Settings = Configuració de hacks (causaran errors gràfics)
Hardware Tessellation = Tesellat per maquinari
Hardware Transform = Transformació per maquinari
hardware transform error - falling back to software = Error de transformació per maquinari, canviant a programari.
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@@ -682,7 +682,6 @@ Full screen = Režim celé obrazovky
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Nastavení hacků (Mohou způsobit problémy)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardwarová transformace
hardware transform error - falling back to software = Chyba hardwarové transformace, bude použita softwarová
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@@ -682,7 +682,6 @@ Full screen = Fuldskærm
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack indstillinger (kan give fejl)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware transformering
hardware transform error - falling back to software = Hardware transform fejl, falder tilbage til software
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@@ -672,7 +672,6 @@ Full screen = Vollbild
Geometry shader culling = Aussortieren von Geometrie-Schattierern
GPU texture upscaler (fast) = GPU-Textur-Hochskalierer (schnell)
GPUReadbackRequired = Warnung: Für dieses Spiel muss „GPU-Rücklesungen überspringen“ auf „Aus“ gesetzt sein
Hack Settings = Hacks (kann zu Fehlern führen)
Hardware Tessellation = Hardware Tessellation
Hardware Transform = Hardware Transformierung
hardware transform error - falling back to software = Hardware-Transform-Fehler - greife auf Software zurück
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@@ -682,7 +682,6 @@ Full screen = Layar pol
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Sullei Hardware
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -706,7 +706,6 @@ FPS = FPS
Frame Rate Control = Framerate control
Frame Skipping = Frame skipping
Geometry shader culling = Geometry shader culling
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware transform
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -683,7 +683,6 @@ Full screen = Pantalla completa
Geometry shader culling = Eliminación de sombreadores de geométria
GPU texture upscaler (fast) = Escalador de texturas de GPU (rápido)
GPUReadbackRequired = AVISO: Este juego requiere que la opción "Omitir lecturas retroactivas de GPU" esté desactivada.
Hack Settings = Ajustes de hacks (puede causar errores)
Hardware Tessellation = Teselación de hardware
Hardware Transform = Transformación por hardware
hardware transform error - falling back to software = Error de transformación por hardware, cambiando a software.
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@@ -682,7 +682,6 @@ Full screen = Pantalla completa
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = Shader de texturas
GPUReadbackRequired = Warning: Este juego requiere que "Omitir lecturas de GPU" esté desactivado.
Hack Settings = Ajustes de hacks (puede causar glitches)
Hardware Tessellation = Teselado por Hardware
Hardware Transform = Transformación por Hardware
hardware transform error - falling back to software = Error de transformación por hardware, cambiando a software.
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@@ -682,7 +682,6 @@ Full screen = ‎تمام صفحه
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = ‎تنظیمات هک‌ها (میتواند باعث باگ شود)
Hardware Tessellation = Hardware tessellation
Hardware Transform = ‎استفاده از سخت‌افزار در پردازش
hardware transform error - falling back to software = ‎خطا در پردازش سخت افزاری، سوییچ به نرم افزار
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@@ -682,7 +682,6 @@ Full screen = Koko näyttö
Geometry shader culling = Geometria-varjostimen karsinta
GPU texture upscaler (fast) = Tekstuurin varjostin (GPU)
GPUReadbackRequired = Varoitus: Tämä peli vaatii, että "Ohita näytönohjaimen lukemat" on pois päältä.
Hack Settings = Hakkerointiasetukset (saattaa aiheutaa virheitä)
Hardware Tessellation = Laitteistotessellaatio
Hardware Transform = Laitteistomuunnos
hardware transform error - falling back to software = Laitteistomuunnosvirhe, palataan ohjelmistotilaan
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@@ -682,7 +682,6 @@ Full screen = Plein écran
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = Shader de textures (GPU)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Paramètres "hack" (crée des bugs graphiques)
Hardware Tessellation = Tessellation matérielle
Hardware Transform = Transformation matérielle
hardware transform error - falling back to software = Erreur de transformation matérielle, retour au logiciel.
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@@ -682,7 +682,6 @@ Full screen = Pantalla completa
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Axustes de hacks (causarán erros gráficos)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Transformación por hardware
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -682,7 +682,6 @@ Full screen = Πλήρης Οθόνη
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Ρυθμίσεις Hack
Hardware Tessellation = Tessellation Υλικού
Hardware Transform = Μετασχηματισμός Υλικού
hardware transform error - falling back to software = Σφάλμα Μετασχηματισμού Υλικού, οπισθοχώρηση σε λογισμικό
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@@ -682,7 +682,6 @@ Full screen = מסך מלא
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = התאמת חומרה
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -679,7 +679,6 @@ Full screen = אלמ ךסמ
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = הרמוח תמאתה
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -682,7 +682,6 @@ Full screen = Puni zaslon
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Opcije hakiranja (može uzrokovati glitcheve)
Hardware Tessellation = Hardware tesselacija
Hardware Transform = Hardver mozaik
hardware transform error - falling back to software = Greška hardver transformiranja, idemo natrag u softver
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@@ -682,7 +682,6 @@ Full screen = Teljes képernyő
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = Textúra shader (GPU)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack beállítások (HIBÁKAT OKOZHATNAK)
Hardware Tessellation = Hardveres tesszaláció
Hardware Transform = Hardveres transzform
hardware transform error - falling back to software = Hardveres transzform hiba, próbálkozás szoftverrel.
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@@ -682,7 +682,6 @@ Full screen = Layar penuh
Geometry shader culling = Pemusnahan shader geometri
GPU texture upscaler (fast) = Tekstur shader (GPU)
GPUReadbackRequired = Peringatan: Game ini mengharuskan "Lewati Pembacaan Ulang GPU" diatur ke Nonaktif.
Hack Settings = Retas pengaturan (menyebabkan kecacatan)
Hardware Tessellation = Tessellation perangkat keras
Hardware Transform = Transformasi perangkat keras
hardware transform error - falling back to software = Kesalahan perangkat keras, kembali ke perangkat lunak
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@@ -683,7 +683,6 @@ Full screen = Schermo Intero
Geometry shader culling = Eliminazione dello shader geometrico
GPU texture upscaler (fast) = Shader delle texture (GPU)
GPUReadbackRequired = Attenzione: Questo gioco richiede che "Salta le letture della GPU" sia impostato su Off.
Hack Settings = Impostazioni Hack (causerà dei problemi, sicuramente)
Hardware Tessellation = Tassellazione Hardware
Hardware Transform = Trasformazione Hardware
hardware transform error - falling back to software = Errore Trasformazione Hardware, ritorno indietro al renderer software
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@@ -682,7 +682,6 @@ Full screen = フルスクリーン
Geometry shader culling = ジオメトリシェーダーのカリング
GPU texture upscaler (fast) = テクスチャシェーダ
GPUReadbackRequired = 警告: このゲームは"GPUリードバックのスキップ"をオフにする必要があります。
Hack Settings = ハックの設定 (不具合あり)
Hardware Tessellation = ハードウェアテッセレーション
Hardware Transform = ハードウェアトランスフォーム
hardware transform error - falling back to software = ハードウェアトランスフォームでエラー。ソフトウェアに戻します
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@@ -682,7 +682,6 @@ Full screen = Layar Penuh
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Retas setelsn (nyebabake glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Ndandani Hardware
hardware transform error - falling back to software = Kesalahan Hardware - Mudhun bali software
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@@ -682,7 +682,6 @@ FPS = FPS
Frame Rate Control = 프레임속도 제어
Frame Skipping = 프레임 생략
Geometry shader culling = 기하학 쉐이더 삭제
Hack Settings = 핵 설정 (결함을 일으킬 수 있음)
Hardware Tessellation = 하드웨어 조각화
Hardware Transform = 하드웨어 변환
hardware transform error - falling back to software = 하드웨어 변환 오류, 소프트웨어로 폴백
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@@ -696,7 +696,6 @@ FPS = FPS
Frame Rate Control = Framerate control
Frame Skipping = Frame skipping
Geometry shader culling = Geometry shader culling
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware transform
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -682,7 +682,6 @@ Full screen = ເຕັມໜ້າຈໍ
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = ການຕັ້ງຄ່າແຮັກ
Hardware Tessellation = Hardware tessellation
Hardware Transform = ໃຊ້ຮາດແວຣ໌ປະມວນຜົນ
hardware transform error - falling back to software = ການແປງຄ່າຈາກຮາດແວຣ໌ລົ້ມເຫຼວ, ກັບໄປໃຊ້ແບບຊ໋ອບແວຣ໌
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@@ -682,7 +682,6 @@ Full screen = Pilnas ekranas
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Modifikavimo parametrai (gali sukelti problemų)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Aparatūros transformacija
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -682,7 +682,6 @@ Full screen = Skrin penuh
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Godam tetapan (mungkin menyebabkan gangguan)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Penukaran Alatan
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -682,7 +682,6 @@ Full screen = Volledig scherm
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hackinstellingen (kan glitches veroorzaken)
Hardware Tessellation = Hardwarebetegeling
Hardware Transform = Hardwaretransformatie
hardware transform error - falling back to software = Hardwaretransformatiefout, terugvallen naar software
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@@ -682,7 +682,6 @@ Full screen = Fullskjerm
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Maskinvare omdanning
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -679,7 +679,6 @@ Full screen = Pełny ekran
Geometry shader culling = Przycinanie shaderów geometrii
GPU texture upscaler (fast) = Shadery tekstur
GPUReadbackRequired = Uwaga: Ta gra wymaga wyłączenia opcji "Pomiń odczyty zwrotne GPU".
Hack Settings = Ustawienia specjalne (powodują problemy)
Hardware Tessellation = Sprzętowa teselacja
Hardware Transform = Transformacja sprzętowa
hardware transform error - falling back to software = Błąd transformacji sprzętowej, powrót do transformacji programowej
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@@ -706,7 +706,6 @@ FPS = FPS
Frame Rate Control = Controle da taxa dos frames
Frame Skipping = Pulo dos frames
Geometry shader culling = Abate do shader da geometria
Hack Settings = Configurações dos hacks (pode causar erros gráficos)
Hardware Tessellation = Tesselação por hardware
Hardware Transform = Transformação por hardware
hardware transform error - falling back to software = Erro de transformação pelo hardware, retrocedendo pro software.
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@@ -706,7 +706,6 @@ FPS = FPS
Frame Rate Control = Controlo dos FPS
Frame Skipping = Salto de frames
Geometry shader culling = Culling de shaders geométricos
Hack Settings = Definições dos hacks (podem causar problemas visuais no jogo)
Hardware Tessellation = Tesselação por hardware
Hardware Transform = Transformação por hardware
hardware transform error - falling back to software = Erro de transformação por hardware, a tentar com software.
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@@ -683,7 +683,6 @@ Full screen = Ecran intreg
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Setări trișare (pot cauza stricăciuni)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Transformare pe Hardware
hardware transform error - falling back to software = Eroare la transformare pe hardware, întoarcere la software
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@@ -682,7 +682,6 @@ Full screen = Полноэкранный режим
Geometry shader culling = Вызов геометрических шейдеров
GPU texture upscaler (fast) = Масштабирование текстур с помощью ГП (быстро)
GPUReadbackRequired = Внимание: Для данной игры нужно отключить настройку "Пропускать чтение данных ГП".
Hack Settings = Параметры хаков (могут вызывать глюки)
Hardware Tessellation = Аппаратная тесселяция
Hardware Transform = Аппаратное преобразование
hardware transform error - falling back to software = Ошибка аппаратного преобразования, переключено на программное
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@@ -683,7 +683,6 @@ Full screen = Fullskärm
Geometry shader culling = Geoshader-klippning
GPU texture upscaler (fast) = GPU-baserad texturuppskalare (snabb)
GPUReadbackRequired = Varning: Detta spel kräver att 'Skippa dataläsningar från GPU:n' är avstängt.
Hack Settings = Hack-inställningar (kan orsaka problem)
Hardware Tessellation = Hårdvarutessellering
Hardware Transform = Hårdvarutransform
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -683,7 +683,6 @@ Full screen = Isakto sa Sukat ng iyong Iskrin
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Babala: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Hack Settings (maaring magdulot ng pagloloko sa laro)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware Transform
hardware transform error - falling back to software = Hardware transform error, falling back to software
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@@ -700,7 +700,6 @@ Full screen = เต็มหน้าจอ
Geometry shader culling = การคัดแยกเฉดสีเชิงเรขาคณิต
GPU texture upscaler (fast) = รูปแบบอัพสเกลพื้นผิวโดยใช้ GPU (เร็ว)
GPUReadbackRequired = คำเตือน: เกมนี้จำเป็นต้องติ๊กตั้งค่า "ข้ามการอ่านข้อมูลส่งกลับไปยัง GPU" ออกด้วย
Hack Settings = ตั้งค่าการปรับแฮ็ค (อาจแสดงผลผิดพลาด)
Hardware Tessellation = ฮาร์ดแวร์ เทสเซลเลชั่น
Hardware Transform = ใช้ฮาร์ดแวร์ในการแปลงค่าประมวลผล
hardware transform error - falling back to software = การแปลงค่าจากฮาร์ดแวร์ล้มเหลว กลับไปใช้การแปลงค่าจากซอฟต์แวร์
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@@ -684,7 +684,6 @@ Full screen = Tam Ekran
Geometry shader culling = Geometri gölgelendiricisi ayıklama
GPU texture upscaler (fast) = Doku gölgelendiricisi (GPU)
GPUReadbackRequired = Uyarı: Bu oyun "GPU Okumalarını Atla" seçeneğinin Kapalı olarak ayarlanmasını gerektirir.
Hack Settings = Geliştirme Ayarları
Hardware Tessellation = Donanım Mozaikleme
Hardware Transform = Donanım Dönüşümü
hardware transform error - falling back to software = Donanım dönüşüm hatası, yazılıma geri dönülüyor
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@@ -682,7 +682,6 @@ Full screen = Повноекранний режим
Geometry shader culling = Вибракування шейдерів геометрії
GPU texture upscaler (fast) = Шейдер текстур (GPU)
GPUReadbackRequired = Увага: Ця гра вимагає "Пропустити зворотні зчитування GPU" встановити значення вимкнути.
Hack Settings = Параметри хаків (можуть викликати глюки)
Hardware Tessellation = Апаратна тесселляція
Hardware Transform = Апаратне перетворення
hardware transform error - falling back to software = Помилка перетворення устаткування, повернення назад на програмне забезпечення
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@@ -682,7 +682,6 @@ Full screen = Toàn màn hình
Geometry shader culling = Geometry shader culling
GPU texture upscaler (fast) = GPU texture upscaler (fast)
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
Hack Settings = Thiết lập hack (sẽ bị lỗi)
Hardware Tessellation = Lót phần cứng
Hardware Transform = Chuyển đổi phần cứng
hardware transform error - falling back to software = Lỗi chuyển đổi phần cứng, bị về lại phần mềm
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@@ -682,7 +682,6 @@ Full screen = 全屏幕
Geometry shader culling = 几何着色器剔除
GPU texture upscaler (fast) = 纹理着色器 (GPU加速)
GPUReadbackRequired = 警告:此游戏需要关闭“跳过GPU块传输”。
Hack Settings = 渲染修正 (错误修复)
Hardware Tessellation = 硬件曲面细分
Hardware Transform = 硬件几何变换 (更快)
hardware transform error - falling back to software = 硬件几何变换出现错误,将使用软件模式
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@@ -682,7 +682,6 @@ Full screen = 全螢幕
Geometry shader culling = 幾何著色器揀選
GPU texture upscaler (fast) = 紋理著色器 (GPU)
GPUReadbackRequired = 警告:此遊戲需要關閉「跳過 GPU 讀回」
Hack Settings = 駭客設定 (可能會造成故障)
Hardware Tessellation = 硬體鑲嵌
Hardware Transform = 硬體轉換
hardware transform error - falling back to software = 硬體轉換錯誤,將回復到軟體轉換