mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
More settings tweaks
This commit is contained in:
1 parent
f036c907a8
commit
4501550faa
47 files changed
+36
-73
No files matched your search
@@ -471,6 +471,9 @@ void DeveloperToolsScreen::CreateNetworkTab(UI::LinearLayout *list) {
|
||||
list->Add(portChoice);
|
||||
}
|
||||
|
||||
// TODO: Make this generic
|
||||
extern int DefaultDepthRaster();
|
||||
|
||||
void DeveloperToolsScreen::CreateGraphicsTab(UI::LinearLayout *list) {
|
||||
using namespace UI;
|
||||
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
|
||||
@@ -505,10 +508,11 @@ void DeveloperToolsScreen::CreateGraphicsTab(UI::LinearLayout *list) {
|
||||
});
|
||||
}
|
||||
|
||||
static const char *depthRasterModes[] = { "Auto (default)", "Low", "Off", "Always on" };
|
||||
static const char *depthRasterModes[] = { "Auto", "Low", "Off", "Always on" };
|
||||
|
||||
PopupMultiChoice *depthRasterMode = list->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager()));
|
||||
depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
depthRasterMode->SetDefault(DefaultDepthRaster());
|
||||
depthRasterMode->SetChoiceIcon(3, ImageID("I_WARNING")); // It's a performance trap.
|
||||
|
||||
list->Add(new ItemHeader(dev->T("Ubershaders")));
|
||||
|
||||
+31
-27
@@ -304,6 +304,9 @@ void GameSettingsScreen::CreateTabs() {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Make this generic
|
||||
extern int DefaultDepthRaster();
|
||||
|
||||
// Graphics
|
||||
void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) {
|
||||
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
|
||||
@@ -435,14 +438,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
|
||||
});
|
||||
}
|
||||
#endif
|
||||
|
||||
#if PPSSPP_PLATFORM(ANDROID)
|
||||
// Hide Immersive Mode on pre-kitkat Android
|
||||
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
|
||||
// Let's reuse the Fullscreen translation string from desktop.
|
||||
graphicsSettings->Add(new CheckBox(&config.bImmersiveMode, sy->T("Hide navigation bar")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
|
||||
}
|
||||
#endif
|
||||
// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
|
||||
Choice *displayEditor = graphicsSettings->Add(new Choice(gr->T("Display layout & effects")));
|
||||
displayEditor->OnClick.Add([&](UI::EventParams &) -> void {
|
||||
@@ -520,11 +515,12 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
|
||||
PopupMultiChoice *skipGPUReadbacks = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSkipGPUReadbackMode, gr->T("Skip GPU Readbacks"), skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes), I18NCat::GRAPHICS, screenManager()));
|
||||
skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
|
||||
static const char *depthRasterModes[] = { "Auto (default)", "Low", "Off", "Always on" };
|
||||
static const char *depthRasterModes[] = { "Auto", "Low", "Off", "Always on" };
|
||||
|
||||
PopupMultiChoice *depthRasterMode = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager()));
|
||||
depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
depthRasterMode->SetChoiceIcon(3, ImageID("I_WARNING")); // It's a performance trap.
|
||||
depthRasterMode->SetDefault(DefaultDepthRaster());
|
||||
if (g_Config.iDepthRasterMode != 3)
|
||||
depthRasterMode->HideChoice(3);
|
||||
|
||||
@@ -536,6 +532,12 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
|
||||
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), I18NCat::GRAPHICS, screenManager()));
|
||||
graphicsSettings->Add(new SettingHint(gr->T("LowCurves Tip", "Only used by some games, controls smoothness of curves")));
|
||||
|
||||
static const char *bloomHackOptions[] = {"Off", "Safe", "Balanced", "Aggressive"};
|
||||
PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), I18NCat::GRAPHICS, screenManager()));
|
||||
bloomHack->SetEnabledFunc([] {
|
||||
return !g_Config.bSoftwareRendering && g_Config.iInternalResolution != 1;
|
||||
});
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Performance")));
|
||||
CheckBox *frameDuplication = graphicsSettings->Add(new CheckBox(&g_Config.bRenderDuplicateFrames, gr->T("Render duplicate frames to 60hz")));
|
||||
frameDuplication->SetEnabledFunc([] {
|
||||
@@ -652,24 +654,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
|
||||
cardboardYShift->SetEnabledPtr(&config.bEnableCardboardVR);
|
||||
}
|
||||
|
||||
std::vector<std::string> cameraList = Camera::getDeviceList();
|
||||
if (cameraList.size() >= 1) {
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Camera")));
|
||||
PopupMultiChoiceDynamic *cameraChoice = graphicsSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sCameraDevice, gr->T("Camera Device"), cameraList, I18NCat::NONE, screenManager()));
|
||||
cameraChoice->OnChoice.Handle(this, &GameSettingsScreen::OnCameraDeviceChange);
|
||||
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
|
||||
graphicsSettings->Add(new CheckBox(&g_Config.bCameraMirrorHorizontal, gr->T("Mirror camera image")));
|
||||
#endif
|
||||
}
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Hack Settings", "Hack Settings (these WILL cause glitches)")));
|
||||
|
||||
static const char *bloomHackOptions[] = { "Off", "Safe", "Balanced", "Aggressive" };
|
||||
PopupMultiChoice *bloomHack = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBloomHack, gr->T("Lower resolution for effects (reduces artifacts)"), bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions), I18NCat::GRAPHICS, screenManager()));
|
||||
bloomHack->SetEnabledFunc([] {
|
||||
return !g_Config.bSoftwareRendering && g_Config.iInternalResolution != 1;
|
||||
});
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Overlay Information")));
|
||||
graphicsSettings->Add(new BitCheckBox(&g_Config.iShowStatusFlags, (int)ShowStatusFlags::FPS_COUNTER, gr->T("Show FPS Counter")));
|
||||
graphicsSettings->Add(new BitCheckBox(&g_Config.iShowStatusFlags, (int)ShowStatusFlags::SPEED_COUNTER, gr->T("Show Speed")));
|
||||
@@ -1213,6 +1197,15 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
|
||||
});
|
||||
#endif
|
||||
|
||||
#if PPSSPP_PLATFORM(ANDROID)
|
||||
// Hide Immersive Mode on pre-kitkat Android
|
||||
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
|
||||
DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(GetDeviceOrientation());
|
||||
// Let's reuse the Fullscreen translation string from desktop.
|
||||
systemSettings->Add(new CheckBox(&config.bImmersiveMode, sy->T("Hide navigation bar")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
|
||||
}
|
||||
#endif
|
||||
|
||||
PopupSliderChoice *uiScale = systemSettings->Add(new PopupSliderChoice(&g_Config.iUIScaleFactor, -8, 8, 0, sy->T("UI size adjustment (DPI)"), screenManager()));
|
||||
uiScale->SetZeroLabel(sy->T("Off"));
|
||||
UIContext *ctx = screenManager()->getUIContext();
|
||||
@@ -1446,6 +1439,17 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
|
||||
systemSettings->Add(new CheckBox(&g_Config.bPauseOnLostFocus, sy->T("Pause when not focused")));
|
||||
#endif
|
||||
|
||||
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
|
||||
std::vector<std::string> cameraList = Camera::getDeviceList();
|
||||
if (cameraList.size() >= 1) {
|
||||
systemSettings->Add(new ItemHeader(gr->T("Camera")));
|
||||
PopupMultiChoiceDynamic *cameraChoice = systemSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sCameraDevice, gr->T("Camera Device"), cameraList, I18NCat::NONE, screenManager()));
|
||||
cameraChoice->OnChoice.Handle(this, &GameSettingsScreen::OnCameraDeviceChange);
|
||||
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
|
||||
systemSettings->Add(new CheckBox(&g_Config.bCameraMirrorHorizontal, gr->T("Mirror camera image")));
|
||||
#endif
|
||||
}
|
||||
|
||||
systemSettings->Add(new ItemHeader(sy->T("Cheats", "Cheats")));
|
||||
systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, sy->T("Enable Cheats")));
|
||||
systemSettings->Add(new CheckBox(&g_Config.bEnablePlugins, sy->T("Enable plugins")));
|
||||
|
||||
@@ -690,7 +690,6 @@ Full screen = الشاشة الكاملة
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transform
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -686,7 +686,6 @@ Full screen = Bütün ekran
|
||||
Geometry shader culling = Həndəsə kölgəl-sinin ayıqlanışı
|
||||
GPU texture upscaler (fast) = GİB toxumalarının böyüdülüşü (sürətli)
|
||||
GPUReadbackRequired = Xəbərdarlıq: Bu oyun, "GİB Gerioxuşlarının Buraxılmasının" söndürülməsini istəyir.
|
||||
Hack Settings = Qırılış quruluşları (pozulmalar yaşana bilər)
|
||||
Hardware Tessellation = Qurğu mozaiklənişi
|
||||
Hardware Transform = Qurğu Dönüşümü
|
||||
hardware transform error - falling back to software = Qurğu dönüşümü yanlışı, yazılıma geri dönülür
|
||||
|
||||
@@ -682,7 +682,6 @@ FPS = FPS
|
||||
Frame Rate Control = Кіраванне частатой кадраў
|
||||
Frame Skipping = Прапуск кадраў
|
||||
Geometry shader culling = Выклік геаметрычных шэйдараў
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Апаратная тэселяцыя
|
||||
Hardware Transform = Апаратнае пераўтварэнне
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Цял екран
|
||||
Geometry shader culling = Изключване на геометрични шейдъри
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Хардуерна теселация
|
||||
Hardware Transform = Хардуерна трансформация
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Pantalla completa
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = Shader de textura (GPU)
|
||||
GPUReadbackRequired = AVÍS: Aquest joc requereix "Saltar la lectura de GPU" desactivat.
|
||||
Hack Settings = Configuració de hacks (causaran errors gràfics)
|
||||
Hardware Tessellation = Tesellat per maquinari
|
||||
Hardware Transform = Transformació per maquinari
|
||||
hardware transform error - falling back to software = Error de transformació per maquinari, canviant a programari.
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Režim celé obrazovky
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Nastavení hacků (Mohou způsobit problémy)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardwarová transformace
|
||||
hardware transform error - falling back to software = Chyba hardwarové transformace, bude použita softwarová
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Fuldskærm
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack indstillinger (kan give fejl)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transformering
|
||||
hardware transform error - falling back to software = Hardware transform fejl, falder tilbage til software
|
||||
|
||||
@@ -672,7 +672,6 @@ Full screen = Vollbild
|
||||
Geometry shader culling = Aussortieren von Geometrie-Schattierern
|
||||
GPU texture upscaler (fast) = GPU-Textur-Hochskalierer (schnell)
|
||||
GPUReadbackRequired = Warnung: Für dieses Spiel muss „GPU-Rücklesungen überspringen“ auf „Aus“ gesetzt sein
|
||||
Hack Settings = Hacks (kann zu Fehlern führen)
|
||||
Hardware Tessellation = Hardware Tessellation
|
||||
Hardware Transform = Hardware Transformierung
|
||||
hardware transform error - falling back to software = Hardware-Transform-Fehler - greife auf Software zurück
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Layar pol
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Sullei Hardware
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -706,7 +706,6 @@ FPS = FPS
|
||||
Frame Rate Control = Framerate control
|
||||
Frame Skipping = Frame skipping
|
||||
Geometry shader culling = Geometry shader culling
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transform
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -683,7 +683,6 @@ Full screen = Pantalla completa
|
||||
Geometry shader culling = Eliminación de sombreadores de geométria
|
||||
GPU texture upscaler (fast) = Escalador de texturas de GPU (rápido)
|
||||
GPUReadbackRequired = AVISO: Este juego requiere que la opción "Omitir lecturas retroactivas de GPU" esté desactivada.
|
||||
Hack Settings = Ajustes de hacks (puede causar errores)
|
||||
Hardware Tessellation = Teselación de hardware
|
||||
Hardware Transform = Transformación por hardware
|
||||
hardware transform error - falling back to software = Error de transformación por hardware, cambiando a software.
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Pantalla completa
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = Shader de texturas
|
||||
GPUReadbackRequired = Warning: Este juego requiere que "Omitir lecturas de GPU" esté desactivado.
|
||||
Hack Settings = Ajustes de hacks (puede causar glitches)
|
||||
Hardware Tessellation = Teselado por Hardware
|
||||
Hardware Transform = Transformación por Hardware
|
||||
hardware transform error - falling back to software = Error de transformación por hardware, cambiando a software.
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = تمام صفحه
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = تنظیمات هکها (میتواند باعث باگ شود)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = استفاده از سختافزار در پردازش
|
||||
hardware transform error - falling back to software = خطا در پردازش سخت افزاری، سوییچ به نرم افزار
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Koko näyttö
|
||||
Geometry shader culling = Geometria-varjostimen karsinta
|
||||
GPU texture upscaler (fast) = Tekstuurin varjostin (GPU)
|
||||
GPUReadbackRequired = Varoitus: Tämä peli vaatii, että "Ohita näytönohjaimen lukemat" on pois päältä.
|
||||
Hack Settings = Hakkerointiasetukset (saattaa aiheutaa virheitä)
|
||||
Hardware Tessellation = Laitteistotessellaatio
|
||||
Hardware Transform = Laitteistomuunnos
|
||||
hardware transform error - falling back to software = Laitteistomuunnosvirhe, palataan ohjelmistotilaan
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Plein écran
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = Shader de textures (GPU)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Paramètres "hack" (crée des bugs graphiques)
|
||||
Hardware Tessellation = Tessellation matérielle
|
||||
Hardware Transform = Transformation matérielle
|
||||
hardware transform error - falling back to software = Erreur de transformation matérielle, retour au logiciel.
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Pantalla completa
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Axustes de hacks (causarán erros gráficos)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformación por hardware
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Πλήρης Οθόνη
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ρυθμίσεις Hack
|
||||
Hardware Tessellation = Tessellation Υλικού
|
||||
Hardware Transform = Μετασχηματισμός Υλικού
|
||||
hardware transform error - falling back to software = Σφάλμα Μετασχηματισμού Υλικού, οπισθοχώρηση σε λογισμικό
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = מסך מלא
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = התאמת חומרה
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -679,7 +679,6 @@ Full screen = אלמ ךסמ
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = הרמוח תמאתה
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Puni zaslon
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Opcije hakiranja (može uzrokovati glitcheve)
|
||||
Hardware Tessellation = Hardware tesselacija
|
||||
Hardware Transform = Hardver mozaik
|
||||
hardware transform error - falling back to software = Greška hardver transformiranja, idemo natrag u softver
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Teljes képernyő
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = Textúra shader (GPU)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack beállítások (HIBÁKAT OKOZHATNAK)
|
||||
Hardware Tessellation = Hardveres tesszaláció
|
||||
Hardware Transform = Hardveres transzform
|
||||
hardware transform error - falling back to software = Hardveres transzform hiba, próbálkozás szoftverrel.
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Layar penuh
|
||||
Geometry shader culling = Pemusnahan shader geometri
|
||||
GPU texture upscaler (fast) = Tekstur shader (GPU)
|
||||
GPUReadbackRequired = Peringatan: Game ini mengharuskan "Lewati Pembacaan Ulang GPU" diatur ke Nonaktif.
|
||||
Hack Settings = Retas pengaturan (menyebabkan kecacatan)
|
||||
Hardware Tessellation = Tessellation perangkat keras
|
||||
Hardware Transform = Transformasi perangkat keras
|
||||
hardware transform error - falling back to software = Kesalahan perangkat keras, kembali ke perangkat lunak
|
||||
|
||||
@@ -683,7 +683,6 @@ Full screen = Schermo Intero
|
||||
Geometry shader culling = Eliminazione dello shader geometrico
|
||||
GPU texture upscaler (fast) = Shader delle texture (GPU)
|
||||
GPUReadbackRequired = Attenzione: Questo gioco richiede che "Salta le letture della GPU" sia impostato su Off.
|
||||
Hack Settings = Impostazioni Hack (causerà dei problemi, sicuramente)
|
||||
Hardware Tessellation = Tassellazione Hardware
|
||||
Hardware Transform = Trasformazione Hardware
|
||||
hardware transform error - falling back to software = Errore Trasformazione Hardware, ritorno indietro al renderer software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = フルスクリーン
|
||||
Geometry shader culling = ジオメトリシェーダーのカリング
|
||||
GPU texture upscaler (fast) = テクスチャシェーダ
|
||||
GPUReadbackRequired = 警告: このゲームは"GPUリードバックのスキップ"をオフにする必要があります。
|
||||
Hack Settings = ハックの設定 (不具合あり)
|
||||
Hardware Tessellation = ハードウェアテッセレーション
|
||||
Hardware Transform = ハードウェアトランスフォーム
|
||||
hardware transform error - falling back to software = ハードウェアトランスフォームでエラー。ソフトウェアに戻します
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Layar Penuh
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Retas setelsn (nyebabake glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Ndandani Hardware
|
||||
hardware transform error - falling back to software = Kesalahan Hardware - Mudhun bali software
|
||||
|
||||
@@ -682,7 +682,6 @@ FPS = FPS
|
||||
Frame Rate Control = 프레임속도 제어
|
||||
Frame Skipping = 프레임 생략
|
||||
Geometry shader culling = 기하학 쉐이더 삭제
|
||||
Hack Settings = 핵 설정 (결함을 일으킬 수 있음)
|
||||
Hardware Tessellation = 하드웨어 조각화
|
||||
Hardware Transform = 하드웨어 변환
|
||||
hardware transform error - falling back to software = 하드웨어 변환 오류, 소프트웨어로 폴백
|
||||
|
||||
@@ -696,7 +696,6 @@ FPS = FPS
|
||||
Frame Rate Control = Framerate control
|
||||
Frame Skipping = Frame skipping
|
||||
Geometry shader culling = Geometry shader culling
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transform
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = ເຕັມໜ້າຈໍ
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ການຕັ້ງຄ່າແຮັກ
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = ໃຊ້ຮາດແວຣ໌ປະມວນຜົນ
|
||||
hardware transform error - falling back to software = ການແປງຄ່າຈາກຮາດແວຣ໌ລົ້ມເຫຼວ, ກັບໄປໃຊ້ແບບຊ໋ອບແວຣ໌
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Pilnas ekranas
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Modifikavimo parametrai (gali sukelti problemų)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Aparatūros transformacija
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Skrin penuh
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Godam tetapan (mungkin menyebabkan gangguan)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Penukaran Alatan
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Volledig scherm
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hackinstellingen (kan glitches veroorzaken)
|
||||
Hardware Tessellation = Hardwarebetegeling
|
||||
Hardware Transform = Hardwaretransformatie
|
||||
hardware transform error - falling back to software = Hardwaretransformatiefout, terugvallen naar software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Fullskjerm
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Maskinvare omdanning
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -679,7 +679,6 @@ Full screen = Pełny ekran
|
||||
Geometry shader culling = Przycinanie shaderów geometrii
|
||||
GPU texture upscaler (fast) = Shadery tekstur
|
||||
GPUReadbackRequired = Uwaga: Ta gra wymaga wyłączenia opcji "Pomiń odczyty zwrotne GPU".
|
||||
Hack Settings = Ustawienia specjalne (powodują problemy)
|
||||
Hardware Tessellation = Sprzętowa teselacja
|
||||
Hardware Transform = Transformacja sprzętowa
|
||||
hardware transform error - falling back to software = Błąd transformacji sprzętowej, powrót do transformacji programowej
|
||||
|
||||
@@ -706,7 +706,6 @@ FPS = FPS
|
||||
Frame Rate Control = Controle da taxa dos frames
|
||||
Frame Skipping = Pulo dos frames
|
||||
Geometry shader culling = Abate do shader da geometria
|
||||
Hack Settings = Configurações dos hacks (pode causar erros gráficos)
|
||||
Hardware Tessellation = Tesselação por hardware
|
||||
Hardware Transform = Transformação por hardware
|
||||
hardware transform error - falling back to software = Erro de transformação pelo hardware, retrocedendo pro software.
|
||||
|
||||
@@ -706,7 +706,6 @@ FPS = FPS
|
||||
Frame Rate Control = Controlo dos FPS
|
||||
Frame Skipping = Salto de frames
|
||||
Geometry shader culling = Culling de shaders geométricos
|
||||
Hack Settings = Definições dos hacks (podem causar problemas visuais no jogo)
|
||||
Hardware Tessellation = Tesselação por hardware
|
||||
Hardware Transform = Transformação por hardware
|
||||
hardware transform error - falling back to software = Erro de transformação por hardware, a tentar com software.
|
||||
|
||||
@@ -683,7 +683,6 @@ Full screen = Ecran intreg
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Setări trișare (pot cauza stricăciuni)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformare pe Hardware
|
||||
hardware transform error - falling back to software = Eroare la transformare pe hardware, întoarcere la software
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Полноэкранный режим
|
||||
Geometry shader culling = Вызов геометрических шейдеров
|
||||
GPU texture upscaler (fast) = Масштабирование текстур с помощью ГП (быстро)
|
||||
GPUReadbackRequired = Внимание: Для данной игры нужно отключить настройку "Пропускать чтение данных ГП".
|
||||
Hack Settings = Параметры хаков (могут вызывать глюки)
|
||||
Hardware Tessellation = Аппаратная тесселяция
|
||||
Hardware Transform = Аппаратное преобразование
|
||||
hardware transform error - falling back to software = Ошибка аппаратного преобразования, переключено на программное
|
||||
|
||||
@@ -683,7 +683,6 @@ Full screen = Fullskärm
|
||||
Geometry shader culling = Geoshader-klippning
|
||||
GPU texture upscaler (fast) = GPU-baserad texturuppskalare (snabb)
|
||||
GPUReadbackRequired = Varning: Detta spel kräver att 'Skippa dataläsningar från GPU:n' är avstängt.
|
||||
Hack Settings = Hack-inställningar (kan orsaka problem)
|
||||
Hardware Tessellation = Hårdvarutessellering
|
||||
Hardware Transform = Hårdvarutransform
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -683,7 +683,6 @@ Full screen = Isakto sa Sukat ng iyong Iskrin
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Babala: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack Settings (maaring magdulot ng pagloloko sa laro)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware Transform
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
|
||||
@@ -700,7 +700,6 @@ Full screen = เต็มหน้าจอ
|
||||
Geometry shader culling = การคัดแยกเฉดสีเชิงเรขาคณิต
|
||||
GPU texture upscaler (fast) = รูปแบบอัพสเกลพื้นผิวโดยใช้ GPU (เร็ว)
|
||||
GPUReadbackRequired = คำเตือน: เกมนี้จำเป็นต้องติ๊กตั้งค่า "ข้ามการอ่านข้อมูลส่งกลับไปยัง GPU" ออกด้วย
|
||||
Hack Settings = ตั้งค่าการปรับแฮ็ค (อาจแสดงผลผิดพลาด)
|
||||
Hardware Tessellation = ฮาร์ดแวร์ เทสเซลเลชั่น
|
||||
Hardware Transform = ใช้ฮาร์ดแวร์ในการแปลงค่าประมวลผล
|
||||
hardware transform error - falling back to software = การแปลงค่าจากฮาร์ดแวร์ล้มเหลว กลับไปใช้การแปลงค่าจากซอฟต์แวร์
|
||||
|
||||
@@ -684,7 +684,6 @@ Full screen = Tam Ekran
|
||||
Geometry shader culling = Geometri gölgelendiricisi ayıklama
|
||||
GPU texture upscaler (fast) = Doku gölgelendiricisi (GPU)
|
||||
GPUReadbackRequired = Uyarı: Bu oyun "GPU Okumalarını Atla" seçeneğinin Kapalı olarak ayarlanmasını gerektirir.
|
||||
Hack Settings = Geliştirme Ayarları
|
||||
Hardware Tessellation = Donanım Mozaikleme
|
||||
Hardware Transform = Donanım Dönüşümü
|
||||
hardware transform error - falling back to software = Donanım dönüşüm hatası, yazılıma geri dönülüyor
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Повноекранний режим
|
||||
Geometry shader culling = Вибракування шейдерів геометрії
|
||||
GPU texture upscaler (fast) = Шейдер текстур (GPU)
|
||||
GPUReadbackRequired = Увага: Ця гра вимагає "Пропустити зворотні зчитування GPU" встановити значення вимкнути.
|
||||
Hack Settings = Параметри хаків (можуть викликати глюки)
|
||||
Hardware Tessellation = Апаратна тесселляція
|
||||
Hardware Transform = Апаратне перетворення
|
||||
hardware transform error - falling back to software = Помилка перетворення устаткування, повернення назад на програмне забезпечення
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = Toàn màn hình
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPU texture upscaler (fast) = GPU texture upscaler (fast)
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Thiết lập hack (sẽ bị lỗi)
|
||||
Hardware Tessellation = Lót phần cứng
|
||||
Hardware Transform = Chuyển đổi phần cứng
|
||||
hardware transform error - falling back to software = Lỗi chuyển đổi phần cứng, bị về lại phần mềm
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = 全屏幕
|
||||
Geometry shader culling = 几何着色器剔除
|
||||
GPU texture upscaler (fast) = 纹理着色器 (GPU加速)
|
||||
GPUReadbackRequired = 警告:此游戏需要关闭“跳过GPU块传输”。
|
||||
Hack Settings = 渲染修正 (错误修复)
|
||||
Hardware Tessellation = 硬件曲面细分
|
||||
Hardware Transform = 硬件几何变换 (更快)
|
||||
hardware transform error - falling back to software = 硬件几何变换出现错误,将使用软件模式
|
||||
|
||||
@@ -682,7 +682,6 @@ Full screen = 全螢幕
|
||||
Geometry shader culling = 幾何著色器揀選
|
||||
GPU texture upscaler (fast) = 紋理著色器 (GPU)
|
||||
GPUReadbackRequired = 警告:此遊戲需要關閉「跳過 GPU 讀回」
|
||||
Hack Settings = 駭客設定 (可能會造成故障)
|
||||
Hardware Tessellation = 硬體鑲嵌
|
||||
Hardware Transform = 硬體轉換
|
||||
hardware transform error - falling back to software = 硬體轉換錯誤,將回復到軟體轉換
|
||||
|
||||
Reference in new issue
Block a user