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OpenXR - Passthrough on the latest QuestOS fixed
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@@ -51,6 +51,7 @@ enum { ovrMaxNumEyes = 2 };
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typedef union {
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XrCompositionLayerProjection Projection;
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XrCompositionLayerCylinderKHR Cylinder;
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XrCompositionLayerPassthroughFB Passthrough;
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} ovrCompositorLayer_Union;
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typedef struct {
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@@ -371,6 +371,16 @@ void VR_EndFrame( engine_t* engine ) {
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}
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void VR_FinishFrame( engine_t* engine ) {
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if (VR_GetPlatformFlag(VRPlatformFlag::VR_PLATFORM_EXTENSION_PASSTHROUGH) && VR_GetConfig(VR_CONFIG_PASSTHROUGH)) {
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if (passthroughLayer != XR_NULL_HANDLE) {
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XrCompositionLayerPassthroughFB passthrough_layer = {XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB};
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passthrough_layer.layerHandle = passthroughLayer;
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passthrough_layer.flags = XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
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passthrough_layer.space = XR_NULL_HANDLE;
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engine->appState.Layers[engine->appState.LayerCount++].Passthrough = passthrough_layer;
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}
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}
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int vrMode = vrConfig[VR_CONFIG_MODE];
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XrCompositionLayerProjectionView projection_layer_elements[2] = {};
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bool headTracking = (vrMode == VR_MODE_MONO_6DOF) || (vrMode == VR_MODE_SBS_6DOF) || (vrMode == VR_MODE_STEREO_6DOF);
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