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Fix CRT shader
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@@ -25,9 +25,9 @@ void main()
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float g = texture2D( sampler0, v_texcoord0 - colorShift + shift ).y;
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float b = texture2D( sampler0, v_texcoord0 ).z;
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vec4 c = vec4( r, g * 0.99, b, 1 ) * clamp( line_intensity, 0.85, 1 );
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vec4 c = vec4( r, g * 0.99, b, 1 ) * clamp( line_intensity, 0.85, 1.0 );
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float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4 );
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float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4.0 );
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gl_FragColor.rgba = c + (rollbar * 0.02);
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}
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}
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