Remove ThreadSafeList

Its one user was sceGe's pending interrupt list, which is only touched from
the emulator thread.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
This commit is contained in:
Henrik RydgårdandClaude Fable 5.1 committed 2026-09-21 12:21:19 -06:00
1 parent 8a23e633a1
commit 33c01a3fc1
6 files changed
-94

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-1
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@@ -69,7 +69,6 @@ add_library(Common STATIC
Data/Collections/FastVec.h
Data/Collections/CharQueue.h
Data/Collections/CyclicBuffer.h
Data/Collections/ThreadSafeList.h
Data/Color/RGBAUtil.cpp
Data/Color/RGBAUtil.h
Data/Convert/ColorConv.cpp
-1
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@@ -391,7 +391,6 @@
<ClInclude Include="Data\Collections\Hashmaps.h" />
<ClInclude Include="Data\Collections\LinkedList.h" />
<ClInclude Include="Data\Collections\Slice.h" />
<ClInclude Include="Data\Collections\ThreadSafeList.h" />
<ClInclude Include="Data\Collections\TinySet.h" />
<ClInclude Include="Data\Color\RGBAUtil.h" />
<ClInclude Include="Data\Convert\SmallDataConvert.h" />
-3
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@@ -338,9 +338,6 @@
<ClInclude Include="Data\Collections\Hashmaps.h">
<Filter>Data\Collections</Filter>
</ClInclude>
<ClInclude Include="Data\Collections\ThreadSafeList.h">
<Filter>Data\Collections</Filter>
</ClInclude>
<ClInclude Include="GPU\Shader.h">
<Filter>GPU</Filter>
</ClInclude>
-85
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@@ -1,85 +0,0 @@
// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <list>
template < typename T, class Alloc = std::allocator<T> >
class ThreadSafeList {
public:
explicit ThreadSafeList(const Alloc &a = Alloc()) : list(a) {}
explicit ThreadSafeList(std::size_t n, const T &v = T(), const Alloc &a = Alloc()) : list(n, v, a) {}
ThreadSafeList(const std::list<T, Alloc> &other) : list(other) {}
ThreadSafeList(const ThreadSafeList &other) {
std::lock_guard<std::mutex> guard(other.lock);
list.assign(other.list);
}
template <class Iter>
ThreadSafeList(Iter first, Iter last, const Alloc &a = Alloc()) : list(first, last, a) {}
inline T front() const {
std::lock_guard<std::mutex> guard(lock);
return list.front();
}
inline void pop_front() {
std::lock_guard<std::mutex> guard(lock);
return list.pop_front();
}
inline void push_front(const T &v) {
std::lock_guard<std::mutex> guard(lock);
return list.push_front(v);
}
inline T back() const {
std::lock_guard<std::mutex> guard(lock);
return list.back();
}
inline void pop_back() {
std::lock_guard<std::mutex> guard(lock);
return list.pop_back();
}
inline void push_back(const T &v) {
std::lock_guard<std::mutex> guard(lock);
return list.push_back(v);
}
bool empty() const {
std::lock_guard<std::mutex> guard(lock);
return list.empty();
}
inline void clear() {
std::lock_guard<std::mutex> guard(lock);
return list.clear();
}
void DoState(PointerWrap &p) {
std::lock_guard<std::mutex> guard(lock);
Do(p, list);
}
private:
mutable std::mutex lock;
std::list<T, Alloc> list;
};
-1
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@@ -106,7 +106,6 @@
<ClInclude Include="..\..\Common\Data\Collections\ConstMap.h" />
<ClInclude Include="..\..\Common\Data\Collections\FixedSizeQueue.h" />
<ClInclude Include="..\..\Common\Data\Collections\Hashmaps.h" />
<ClInclude Include="..\..\Common\Data\Collections\ThreadSafeList.h" />
<ClInclude Include="..\..\Common\Data\Collections\TinySet.h" />
<ClInclude Include="..\..\Common\Data\Collections\CyclicBuffer.h" />
<ClInclude Include="..\..\Common\Data\Color\RGBAUtil.h" />
-3
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@@ -901,9 +901,6 @@
<ClInclude Include="..\..\Common\Data\Collections\Hashmaps.h">
<Filter>Data\Collections</Filter>
</ClInclude>
<ClInclude Include="..\..\Common\Data\Collections\ThreadSafeList.h">
<Filter>Data\Collections</Filter>
</ClInclude>
<ClInclude Include="..\..\Common\GPU\Shader.h">
<Filter>GPU</Filter>
</ClInclude>