Oops, lost a check for smart 2D texture filtering

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Henrik Rydgård committed 2026-06-07 17:38:28 +02:00
1 parent 52e1fcf48b
commit 2da3df75d7
1 file changed
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@@ -801,7 +801,7 @@ static SoftwareTransformAction ProjectClipAndExpand(SoftwareTransformParams &par
// Let's go look for pixel mapping.
const bool flat = ((u32)params.clipInfoFlags & ((u32)(ClipInfoFlags::Valid | ClipInfoFlags::FlatZ))) == (u32)(ClipInfoFlags::Valid | ClipInfoFlags::FlatZ);
const bool lookForPixelMapping = flat && gstate.isMagnifyFilteringEnabled();
const bool lookForPixelMapping = flat && gstate.isMagnifyFilteringEnabled() && g_Config.bSmart2DTexFiltering;
// TODO: We should probably take uv scale into account?
const float uScale = gstate_c.curTextureWidth;