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Add load confirmation popup after shortcut
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4fd8f76337
commit
2926e1118d
1 file changed
+19
-1
+19
-1
@@ -76,6 +76,7 @@ using namespace std::placeholders;
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#include "Core/HLE/__sceAudio.h"
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#include "Core/HW/Display.h"
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#include "Common/UI/PopupScreens.h"
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#include "UI/BackgroundAudio.h"
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#include "UI/GamepadEmu.h"
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#include "UI/PauseScreen.h"
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@@ -1056,7 +1057,24 @@ void EmuScreen::ProcessVKey(VirtKey virtKey) {
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break;
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case VIRTKEY_LOAD_STATE:
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if (!Achievements::WarnUserIfHardcoreModeActive(false) && !NetworkWarnUserIfOnlineAndCantSavestate() && !bootPending_) {
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SaveState::LoadSlot(SaveState::GetGamePrefix(g_paramSFO), g_Config.iCurrentStateSlot, &ShowMessageAfterSaveStateAction);
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if (g_Config.bConfirmLoadState) {
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auto pa = GetI18NCategory(I18NCat::PAUSE);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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std::string prefix = SaveState::GetGamePrefix(g_paramSFO);
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int slot = g_Config.iCurrentStateSlot;
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std::string message(di->T("ConfirmLoadState"));
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std::string dateStr = SaveState::GetSlotDateAsString(prefix, slot);
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if (!dateStr.empty()) {
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message += "\n\n" + dateStr;
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}
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screenManager()->push(new UI::MessagePopupScreen(pa->T("Load State"), message, pa->T("Load State"), di->T("Cancel"), [prefix, slot](bool result) {
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if (result) {
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SaveState::LoadSlot(prefix, slot, &ShowMessageAfterSaveStateAction);
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}
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}));
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} else {
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SaveState::LoadSlot(SaveState::GetGamePrefix(g_paramSFO), g_Config.iCurrentStateSlot, &ShowMessageAfterSaveStateAction);
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}
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}
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break;
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case VIRTKEY_PREVIOUS_SLOT:
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