Merge pull request #22228 from hrydgard/restart-args-fix

Fix the restart-into-a-screen arguments, broken by the cmdline refactor
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Henrik Rydgård authored and GitHub committed 2026-09-05 09:27:29 -06:00
commit 28109855f0
3 files changed
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@@ -894,7 +894,7 @@ void TouchTestScreen::OnImmersiveModeChange(UI::EventParams &e) {
void TouchTestScreen::OnRenderingBackend(UI::EventParams &e) {
g_Config.Save("GameSettingsScreen::RenderingBackend");
System_RestartApp("--touchscreentest");
System_RestartApp("--start-screen=touchscreentest");
}
void TouchTestScreen::OnRecreateActivity(UI::EventParams &e) {
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@@ -1723,7 +1723,7 @@ void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath)
// Extra save here to make sure the choice really gets saved even if there are shutdown bugs in
// the GPU backend code.
g_Config.Save(why);
std::string param = "--gamesettings";
std::string param = "--start-screen=gamesettings";
if (editThenRestore) {
// We won't pass the gameID, so don't resume back into settings.
param.clear();
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@@ -807,8 +807,8 @@ void NativeInit(int argc, const char *argv[], const CommandLineOptions &cmdLineO
// Launch into specified start screen. This is useful for testing UI, more screens can be easily added here.
if (equals(cmdLineOptions.startScreen.value(), "touchscreentest")) {
g_screenManager->switchScreen(new MainScreen());
g_screenManager->push(new TouchTestScreen(Path()));
}
g_screenManager->push(new TouchTestScreen(Path()));
if (equals(cmdLineOptions.startScreen.value(), "gamesettings")) {
g_screenManager->switchScreen(new LogoScreen(AfterLogoScreen::TO_GAME_SETTINGS));
} else if (equals(cmdLineOptions.startScreen.value(), "developertools")) {