mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Windows: Add basic native support for Switch Pro controllers
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commit
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3 files changed
+254
-127
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@@ -45,4 +45,3 @@ private:
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VulkanRenderManager *renderManager_ = nullptr;
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bool windowRestored_ = false;
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};
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+236
-111
@@ -9,6 +9,7 @@
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#include "Windows/HidInputDevice.h"
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#include "Common/CommonTypes.h"
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#include "Common/TimeUtil.h"
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#include "Common/Math/math_util.h"
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#include "Common/Log.h"
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#include "Common/Input/InputState.h"
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#include "Common/Common.h"
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@@ -19,7 +20,7 @@ constexpr u8 LED_R = 0x05;
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constexpr u8 LED_G = 0x10;
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constexpr u8 LED_B = 0x40;
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enum PSButton : u32 {
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enum HIDButton : u32 {
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PS_DPAD_UP = 1, // These dpad ones are not real, we convert from hat switch format.
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PS_DPAD_DOWN = 2,
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PS_DPAD_LEFT = 4,
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@@ -39,14 +40,33 @@ enum PSButton : u32 {
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PS_BTN_R3 = (1 << 15),
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PS_BTN_PS_BUTTON = (1 << 16),
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PS_BTN_TOUCHPAD = (1 << 17),
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SWITCH_PRO_BTN_Y = (1 << 0),
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SWITCH_PRO_BTN_X = (1 << 1),
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SWITCH_PRO_BTN_B = (1 << 2),
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SWITCH_PRO_BTN_A = (1 << 3),
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SWITCH_PRO_BTN_R1 = (1 << 6),
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SWITCH_PRO_BTN_R2 = (1 << 7),
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SWITCH_PRO_BTN_L3 = (1 << 11),
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SWITCH_PRO_BTN_R3 = (1 << 10),
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SWITCH_PRO_BTN_SHARE = (1 << 8),
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SWITCH_PRO_BTN_OPTIONS = (1 << 9),
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SWITCH_PRO_BTN_PS_BUTTON = (1 << 12),
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SWITCH_PRO_BTN_CAPTURE = (1 << 13),
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SWITCH_PRO_DPAD_DOWN = (1 << 16),
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SWITCH_PRO_DPAD_UP = (1 << 17),
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SWITCH_PRO_DPAD_RIGHT = (1 << 18),
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SWITCH_PRO_DPAD_LEFT = (1 << 19),
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SWITCH_PRO_BTN_L1 = (1 << 22),
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SWITCH_PRO_BTN_L2 = (1 << 23),
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};
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struct PSInputMapping {
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PSButton button;
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struct ButtonInputMapping {
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HIDButton button;
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InputKeyCode keyCode;
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};
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static const PSInputMapping g_psInputMappings[] = {
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static const ButtonInputMapping g_psInputMappings[] = {
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{PS_DPAD_UP, NKCODE_DPAD_UP},
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{PS_DPAD_DOWN, NKCODE_DPAD_DOWN},
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{PS_DPAD_LEFT, NKCODE_DPAD_LEFT},
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@@ -66,6 +86,26 @@ static const PSInputMapping g_psInputMappings[] = {
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{PS_BTN_R3, NKCODE_BUTTON_THUMBR},
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};
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static const ButtonInputMapping g_switchProInputMappings[] = {
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{SWITCH_PRO_DPAD_UP, NKCODE_DPAD_UP},
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{SWITCH_PRO_DPAD_DOWN, NKCODE_DPAD_DOWN},
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{SWITCH_PRO_DPAD_LEFT, NKCODE_DPAD_LEFT},
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{SWITCH_PRO_DPAD_RIGHT, NKCODE_DPAD_RIGHT},
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{SWITCH_PRO_BTN_Y, NKCODE_BUTTON_4},
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{SWITCH_PRO_BTN_X, NKCODE_BUTTON_1},
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{SWITCH_PRO_BTN_B, NKCODE_BUTTON_2},
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{SWITCH_PRO_BTN_A, NKCODE_BUTTON_3},
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{SWITCH_PRO_BTN_PS_BUTTON, NKCODE_HOME},
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{SWITCH_PRO_BTN_SHARE, NKCODE_BUTTON_9},
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{SWITCH_PRO_BTN_OPTIONS, NKCODE_BUTTON_10},
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{SWITCH_PRO_BTN_L1, NKCODE_BUTTON_7},
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{SWITCH_PRO_BTN_R1, NKCODE_BUTTON_8},
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{SWITCH_PRO_BTN_L2, NKCODE_BUTTON_L2}, // No analog triggers.
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{SWITCH_PRO_BTN_R2, NKCODE_BUTTON_R2},
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{SWITCH_PRO_BTN_L3, NKCODE_BUTTON_THUMBL},
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{SWITCH_PRO_BTN_R3, NKCODE_BUTTON_THUMBR},
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};
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enum PSStickAxis : u32 {
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PS_STICK_LX = 0,
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PS_STICK_LY = 1,
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@@ -101,31 +141,50 @@ static const PSTriggerMapping g_psTriggerMappings[] = {
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{PS_TRIGGER_R2, JOYSTICK_AXIS_RTRIGGER},
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};
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struct PSControllerInfo {
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enum class SwitchProSubCmd {
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SET_INPUT_MODE = 0x03,
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SET_LOW_POWER_STATE = 0x08,
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SPI_FLASH_READ = 0x10,
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SET_LIGHTS = 0x30, // LEDs on controller
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SET_HOME_LIGHT = 0x38,
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ENABLE_IMU = 0x40,
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SET_IMU_SENS = 0x41,
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ENABLE_VIBRATION = 0x48,
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};
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constexpr int SwitchPro_INPUT_REPORT_LEN = 362;
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constexpr int SwitchPro_OUTPUT_REPORT_LEN = 49;
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constexpr int SwitchPro_RUMBLE_REPORT_LEN = 64;
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static const u8 g_switchProCmdBufHeader[] = {0x0, 0x1, 0x40, 0x40, 0x0, 0x1, 0x40, 0x40};
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struct HIDControllerInfo {
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u16 vendorId;
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u16 productId;
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PSSubType type;
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HIDControllerType type;
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const char *name;
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};
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constexpr u16 SONY_VID = 0x054C;
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constexpr u16 NINTENDO_VID = 0x57e;
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constexpr u16 SWITCH_PRO_PID = 0x2009;
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constexpr u16 DS4_WIRELESS = 0x0BA0;
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constexpr u16 PS_CLASSIC = 0x0CDA;
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// We pick a few ones from here to support, let's add more later.
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// https://github.com/ds4windowsapp/DS4Windows/blob/65609b470f53a4f832fb07ac24085d3e28ec15bd/DS4Windows/DS4Library/DS4Devices.cs#L126
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static const PSControllerInfo g_psInfos[] = {
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{SONY_VID, 0x05C4, PSSubType::DS4, "DS4 v.1"},
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{SONY_VID, 0x09CC, PSSubType::DS4, "DS4 v.2"},
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{SONY_VID, 0x0CE6, PSSubType::DS5, "DualSense"},
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{SONY_VID, PS_CLASSIC, PSSubType::DS4, "PS Classic"},
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static const HIDControllerInfo g_psInfos[] = {
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{SONY_VID, 0x05C4, HIDControllerType::DS4, "DS4 v.1"},
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{SONY_VID, 0x09CC, HIDControllerType::DS4, "DS4 v.2"},
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{SONY_VID, 0x0CE6, HIDControllerType::DS5, "DualSense"},
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{SONY_VID, PS_CLASSIC, HIDControllerType::DS4, "PS Classic"},
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{NINTENDO_VID, SWITCH_PRO_PID, HIDControllerType::SwitchPro, "Switch Pro"},
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// {PSSubType::DS4, DS4_WIRELESS},
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// {PSSubType::DS5, DUALSENSE_WIRELESS},
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// {PSSubType::DS5, DUALSENSE_EDGE_WIRELESS},
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};
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static bool IsSupportedGamepad(HANDLE handle, USHORT *pidOut, PSSubType *subType) {
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static bool IsSupportedGamepad(HANDLE handle, USHORT *pidOut, HIDControllerType *subType) {
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HIDD_ATTRIBUTES attr{sizeof(HIDD_ATTRIBUTES)};
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if (!HidD_GetAttributes(handle, &attr)) {
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return false;
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@@ -291,7 +350,7 @@ static bool ShutdownDualShock(HANDLE handle, int outReportSize) {
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return WriteReport(handle, report);
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}
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HANDLE OpenFirstDualShockOrSense(PSSubType *subType, int *reportSize, int *outReportSize) {
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HANDLE OpenFirstHIDController(HIDControllerType *subType, int *reportSize, int *outReportSize) {
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GUID hidGuid;
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HidD_GetHidGuid(&hidGuid);
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@@ -329,10 +388,20 @@ HANDLE OpenFirstDualShockOrSense(PSSubType *subType, int *reportSize, int *outRe
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INFO_LOG(Log::UI, "Initializing gamepad. out report size=%d", outReportSize);
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bool result;
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if (*subType == PSSubType::DS5) {
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switch (*subType) {
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case HIDControllerType::DS5:
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result = InitializeDualSense(handle, *outReportSize);
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} else {
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break;
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case HIDControllerType::DS4:
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result = InitializeDualShock(handle, *outReportSize);
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break;
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case HIDControllerType::SwitchPro:
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result = true; // InitializeSwitchPro(handle, *outReportSize);
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break;
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}
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if (!result) {
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ERROR_LOG(Log::UI, "Controller initialization failed");
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}
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SetupDiDestroyDeviceInfoList(deviceInfoSet);
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@@ -349,7 +418,7 @@ HANDLE OpenFirstDualShockOrSense(PSSubType *subType, int *reportSize, int *outRe
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void HidInputDevice::AddSupportedDevices(std::set<u32> *deviceVIDPIDs) {
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for (const auto &info : g_psInfos) {
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const u32 vidpid = MAKELONG(SONY_VID, info.productId);
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const u32 vidpid = MAKELONG(info.vendorId, info.productId);
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deviceVIDPIDs->insert(vidpid);
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}
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}
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@@ -384,56 +453,55 @@ struct DualShockInputReport {
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// Then there's motion and all kinds of stuff.
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};
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bool HidInputDevice::ReadDualShockInput(HANDLE handle, PSControllerState *state) {
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bool ReadDualShockInput(HANDLE handle, HIDControllerState *state) {
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BYTE inputReport[64]{}; // 64-byte input report for DS4
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DWORD bytesRead = 0;
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if (ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
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DualShockInputReport report{};
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static_assert(sizeof(report) < sizeof(inputReport));
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if (bytesRead < 14) {
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return false;
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}
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// OK, check the first byte to figure out what we're dealing with here.
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int offset = 1;
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int reportId;
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if (inputReport[0] == 0xA1) {
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// 2-byte bluetooth frame
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offset = 2;
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reportId = inputReport[1];
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} else {
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offset = 1;
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reportId = inputReport[0];
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}
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// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
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memcpy(&report, inputReport + offset, sizeof(report));
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// Center the sticks.
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state->stickAxes[PS_STICK_LX] = report.lx - 128;
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state->stickAxes[PS_STICK_LY] = report.ly - 128;
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state->stickAxes[PS_STICK_RX] = report.rx - 128;
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state->stickAxes[PS_STICK_RY] = report.ry - 128;
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// Copy over the triggers.
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state->triggerAxes[PS_TRIGGER_L2] = report.l2_analog;
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state->triggerAxes[PS_TRIGGER_R2] = report.r2_analog;
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u32 buttons{};
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int frameCounter = report.buttons[2] >> 2;
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report.buttons[2] &= 3;
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memcpy(&buttons, &report.buttons[0], 3);
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// Clear out and re-fill the DPAD, it works differently somehow
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buttons &= ~0xF;
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buttons |= DecodeHatSwitch(report.buttons[0] & 0xF);
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state->buttons = buttons;
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return true;
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} else {
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if (!ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
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u32 error = GetLastError();
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return false;
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}
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DualShockInputReport report{};
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static_assert(sizeof(report) < sizeof(inputReport));
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if (bytesRead < 14) {
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return false;
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}
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// OK, check the first byte to figure out what we're dealing with here.
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int offset = 1;
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int reportId;
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if (inputReport[0] == 0xA1) {
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// 2-byte bluetooth frame
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offset = 2;
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reportId = inputReport[1];
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} else {
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offset = 1;
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reportId = inputReport[0];
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}
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// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
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memcpy(&report, inputReport + offset, sizeof(report));
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// Center the sticks.
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state->stickAxes[PS_STICK_LX] = report.lx - 128;
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state->stickAxes[PS_STICK_LY] = report.ly - 128;
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state->stickAxes[PS_STICK_RX] = report.rx - 128;
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state->stickAxes[PS_STICK_RY] = report.ry - 128;
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// Copy over the triggers.
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state->triggerAxes[PS_TRIGGER_L2] = report.l2_analog;
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state->triggerAxes[PS_TRIGGER_R2] = report.r2_analog;
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u32 buttons{};
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int frameCounter = report.buttons[2] >> 2;
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report.buttons[2] &= 3;
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memcpy(&buttons, &report.buttons[0], 3);
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// Clear out and re-fill the DPAD, it works differently somehow
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buttons &= ~0xF;
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buttons |= DecodeHatSwitch(report.buttons[0] & 0xF);
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state->buttons = buttons;
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return true;
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}
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// So strange that this is different!
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@@ -453,60 +521,60 @@ struct DualSenseInputReport {
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// TODO: More stuff (battery, tilt, etc).
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};
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bool HidInputDevice::ReadDualSenseInput(HANDLE handle, PSControllerState *state) {
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bool ReadDualSenseInput(HANDLE handle, HIDControllerState *state) {
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BYTE inputReport[64]{}; // 64-byte input report for DS4
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DWORD bytesRead = 0;
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if (ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
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DualSenseInputReport report{};
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static_assert(sizeof(report) < sizeof(inputReport));
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if (bytesRead < 14) {
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return false;
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}
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// OK, check the first byte to figure out what we're dealing with here.
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int offset = 1;
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if (inputReport[0] != 1) {
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// Wrong data
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return false;
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}
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// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
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memcpy(&report, inputReport + offset, sizeof(report));
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// Center the sticks.
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state->stickAxes[PS_STICK_LX] = report.lx - 128;
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state->stickAxes[PS_STICK_LY] = report.ly - 128;
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state->stickAxes[PS_STICK_RX] = report.rx - 128;
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state->stickAxes[PS_STICK_RY] = report.ry - 128;
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// Copy over the triggers.
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state->triggerAxes[PS_TRIGGER_L2] = report.l2_analog;
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state->triggerAxes[PS_TRIGGER_R2] = report.r2_analog;
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u32 buttons{};
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report.buttons[2] &= 3; // Remove noise
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memcpy(&buttons, &report.buttons[0], 3);
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// Clear out and re-fill the DPAD, it works differently somehow
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buttons &= ~0xF;
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buttons |= DecodeHatSwitch(report.buttons[0] & 0xF);
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state->buttons = buttons;
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return true;
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} else {
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if (!ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
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const u32 error = GetLastError();
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return false;
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}
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DualSenseInputReport report{};
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static_assert(sizeof(report) < sizeof(inputReport));
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if (bytesRead < 14) {
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return false;
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}
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// OK, check the first byte to figure out what we're dealing with here.
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int offset = 1;
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if (inputReport[0] != 1) {
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// Wrong data
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return false;
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}
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// const bool isBluetooth = (reportId == 0x11 || reportId == 0x31);
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memcpy(&report, inputReport + offset, sizeof(report));
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// Center the sticks.
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state->stickAxes[PS_STICK_LX] = report.lx - 128;
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state->stickAxes[PS_STICK_LY] = report.ly - 128;
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state->stickAxes[PS_STICK_RX] = report.rx - 128;
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state->stickAxes[PS_STICK_RY] = report.ry - 128;
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// Copy over the triggers.
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state->triggerAxes[PS_TRIGGER_L2] = report.l2_analog;
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state->triggerAxes[PS_TRIGGER_R2] = report.r2_analog;
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u32 buttons{};
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report.buttons[2] &= 3; // Remove noise
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memcpy(&buttons, &report.buttons[0], 3);
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// Clear out and re-fill the DPAD, it works differently somehow
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buttons &= ~0xF;
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buttons |= DecodeHatSwitch(report.buttons[0] & 0xF);
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state->buttons = buttons;
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return true;
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}
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void HidInputDevice::Init() {}
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void HidInputDevice::Shutdown() {
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if (controller_) {
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switch (subType_) {
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case PSSubType::DS4:
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case HIDControllerType::DS4:
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ShutdownDualShock(controller_, outReportSize_);
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break;
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case PSSubType::DS5:
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case HIDControllerType::DS5:
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ShutdownDualsense(controller_, outReportSize_);
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break;
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}
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@@ -515,8 +583,58 @@ void HidInputDevice::Shutdown() {
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}
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}
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void HidInputDevice::ReleaseAllKeys() {
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for (const auto &mapping : g_psInputMappings) {
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struct SwitchProInputReport {
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u8 reportId;
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u8 padding;
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u8 battery;
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u8 buttons[3];
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u8 lStick[3]; // 2 12-bit values.
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u8 rStick[3]; // 2 12-bit values.
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// Next up is gyro and all sorts of stuff we don't care about right now.
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};
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static void DecodeSwitchProStick(const u8 *stickData, s8 *outX, s8 *outY) {
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int x = ((stickData[1] & 0xF) << 8) | (stickData[0]);
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int y = (stickData[1] >> 4) | (stickData[2] << 4);
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// For some reason the values are not really centered. Let's approximate.
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// We probably should add some low level calibration?
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x = (x - 2048) / 12;
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y = (y - 1950) / 12;
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|
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*outX = (s8)clamp_value(x, -128, 127);
|
||||
*outY = (s8)clamp_value(y, -128, 127);
|
||||
// INFO_LOG(Log::sceCtrl, "Switch Pro input: x=%d, y=%d, cx=%d, cy=%d", x, y, *outX, *outY);
|
||||
}
|
||||
|
||||
bool ReadSwitchProInput(HANDLE handle, HIDControllerState *state) {
|
||||
BYTE inputReport[SwitchPro_INPUT_REPORT_LEN]{}; // 64-byte input report for Switch Pro
|
||||
DWORD bytesRead = 0;
|
||||
if (!ReadFile(handle, inputReport, sizeof(inputReport), &bytesRead, nullptr)) {
|
||||
u32 error = GetLastError();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (inputReport[0] != 0x30) {
|
||||
// Not a Switch Pro controller input report.
|
||||
return false;
|
||||
}
|
||||
|
||||
SwitchProInputReport report{};
|
||||
memcpy(&report, inputReport, sizeof(report));
|
||||
|
||||
u32 buttons = 0;
|
||||
memcpy(&state->buttons, &report.buttons[0], 3);
|
||||
// INFO_LOG(Log::sceCtrl, "Switch Pro input: buttons=%08x", state->buttons);
|
||||
|
||||
DecodeSwitchProStick(report.lStick, &state->stickAxes[PS_STICK_LX], &state->stickAxes[PS_STICK_LY]);
|
||||
DecodeSwitchProStick(report.rStick, &state->stickAxes[PS_STICK_RX], &state->stickAxes[PS_STICK_RY]);
|
||||
return true;
|
||||
}
|
||||
|
||||
void HidInputDevice::ReleaseAllKeys(const ButtonInputMapping *buttonMappings, int count) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
const auto &mapping = buttonMappings[i];
|
||||
KeyInput key;
|
||||
key.deviceId = DEVICE_ID_XINPUT_0 + pad_;
|
||||
key.flags = KEY_UP;
|
||||
@@ -534,7 +652,7 @@ int HidInputDevice::UpdateState() {
|
||||
// Poll for controllers from time to time.
|
||||
if (pollCount_ == 0) {
|
||||
pollCount_ = POLL_FREQ;
|
||||
HANDLE newController = OpenFirstDualShockOrSense(&subType_, &reportSize_, &outReportSize_);
|
||||
HANDLE newController = OpenFirstHIDController(&subType_, &reportSize_, &outReportSize_);
|
||||
if (newController) {
|
||||
controller_ = newController;
|
||||
}
|
||||
@@ -544,12 +662,18 @@ int HidInputDevice::UpdateState() {
|
||||
}
|
||||
|
||||
if (controller_) {
|
||||
PSControllerState state{};
|
||||
HIDControllerState state{};
|
||||
bool result = false;
|
||||
if (subType_ == PSSubType::DS4) {
|
||||
const ButtonInputMapping *buttonMappings = g_psInputMappings;
|
||||
u32 buttonMappingsSize = sizeof(g_psInputMappings) / sizeof(ButtonInputMapping);
|
||||
if (subType_ == HIDControllerType::DS4) {
|
||||
result = ReadDualShockInput(controller_, &state);
|
||||
} else if (subType_ == PSSubType::DS5) {
|
||||
} else if (subType_ == HIDControllerType::DS5) {
|
||||
result = ReadDualSenseInput(controller_, &state);
|
||||
} else if (subType_ == HIDControllerType::SwitchPro) {
|
||||
result = ReadSwitchProInput(controller_, &state);
|
||||
buttonMappings = g_switchProInputMappings;
|
||||
buttonMappingsSize = sizeof(g_switchProInputMappings) / sizeof(ButtonInputMapping);
|
||||
}
|
||||
|
||||
if (result) {
|
||||
@@ -558,7 +682,8 @@ int HidInputDevice::UpdateState() {
|
||||
const u32 downMask = state.buttons & (~prevState_.buttons);
|
||||
const u32 upMask = (~state.buttons) & prevState_.buttons;
|
||||
|
||||
for (const auto &mapping : g_psInputMappings) {
|
||||
for (u32 i = 0; i < buttonMappingsSize; i++) {
|
||||
const ButtonInputMapping &mapping = buttonMappings[i];
|
||||
if (downMask & mapping.button) {
|
||||
KeyInput key;
|
||||
key.deviceId = deviceID;
|
||||
@@ -599,7 +724,7 @@ int HidInputDevice::UpdateState() {
|
||||
return UPDATESTATE_NO_SLEEP; // The ReadFile sleeps for us, effectively.
|
||||
} else {
|
||||
// might have been disconnected. retry later.
|
||||
ReleaseAllKeys();
|
||||
ReleaseAllKeys(buttonMappings, buttonMappingsSize);
|
||||
CloseHandle(controller_);
|
||||
controller_ = NULL;
|
||||
pollCount_ = POLL_FREQ;
|
||||
|
||||
+18
-15
@@ -7,11 +7,24 @@
|
||||
#include <set>
|
||||
#include <windows.h>
|
||||
|
||||
enum class PSSubType {
|
||||
enum class HIDControllerType {
|
||||
DS4,
|
||||
DS5
|
||||
DS5,
|
||||
SwitchPro,
|
||||
};
|
||||
|
||||
struct HIDControllerState {
|
||||
// Analog sticks
|
||||
s8 stickAxes[4]; // LX LY RX RY
|
||||
// Analog triggers
|
||||
u8 triggerAxes[2];
|
||||
// Buttons. Here the mapping is specific to the controller type and resolved
|
||||
// later.
|
||||
u32 buttons; // Bitmask, PSButton enum
|
||||
};
|
||||
|
||||
struct ButtonInputMapping;
|
||||
|
||||
// Supports a few specific HID input devices, namely DualShock and DualSense.
|
||||
// More may be added later. Just picks the first one available, for now.
|
||||
class HidInputDevice : public InputDevice {
|
||||
@@ -22,21 +35,11 @@ public:
|
||||
|
||||
static void AddSupportedDevices(std::set<u32> *deviceVIDPIDs);
|
||||
private:
|
||||
struct PSControllerState {
|
||||
// Analog sticks
|
||||
s8 stickAxes[4]; // LX LY RX RY
|
||||
// Analog triggers
|
||||
u8 triggerAxes[2];
|
||||
// Buttons
|
||||
u32 buttons; // Bitmask, PSButton enum
|
||||
};
|
||||
bool ReadDualShockInput(HANDLE handle, PSControllerState *state);
|
||||
bool ReadDualSenseInput(HANDLE handle, PSControllerState *state);
|
||||
void ReleaseAllKeys();
|
||||
void ReleaseAllKeys(const ButtonInputMapping *buttonMappings, int count);
|
||||
InputDeviceID DeviceID(int pad);
|
||||
PSControllerState prevState_{};
|
||||
HIDControllerState prevState_{};
|
||||
|
||||
PSSubType subType_{};
|
||||
HIDControllerType subType_{};
|
||||
HANDLE controller_;
|
||||
int pad_ = 0;
|
||||
int pollCount_ = 0;
|
||||
|
||||
Reference in new issue
Block a user