mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Merge pull request #13029 from hrydgard/readme-1.10
Update README.md for 1.10.0.
This commit is contained in:
2 files changed
+84
-47
No files matched your search
@@ -1,4 +1,4 @@
|
||||
PPSSPP - a fast and portable PSP emulator
|
||||
PPSSPP - a fast and portable PSP emulator
|
||||
=========================================
|
||||
|
||||
Created by Henrik Rydgård
|
||||
@@ -17,7 +17,7 @@ No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings ba
|
||||
|
||||
To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
|
||||
|
||||
For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
|
||||
For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
|
||||
|
||||
For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
|
||||
|
||||
@@ -25,6 +25,43 @@ If you want to download regularly updated builds for Android, Windows x86 and x6
|
||||
|
||||
For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
|
||||
|
||||
What's new in 1.10.0
|
||||
--------------------
|
||||
* Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
|
||||
* Assorted minor performance improvements, game load speedup (#12462, #12652)
|
||||
* Screen inset (notch) support on Android (#12779)
|
||||
* Analog stick support for menu navigation (#12685)
|
||||
* Fixed audio glitches in SDL builds (#12916, #12920)
|
||||
* Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
|
||||
* Simple multiplayer chat (#12667)
|
||||
* More advanced postprocessing (multipass, parameters) (#12905, #12901)
|
||||
* Add PPSSPP-specific CWCheat (#12816, #12912)
|
||||
* Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
|
||||
* Fix some crashes (#12908, #12876)
|
||||
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
|
||||
* Mac build now supports Vulkan on top of MoltenVK (#12583)
|
||||
* Raspberry Pi 4 EGL crash fixed (#12474)
|
||||
* VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
|
||||
* Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
|
||||
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
|
||||
* Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
|
||||
* Pangya Golf crashes and hangs fixed (#12718)
|
||||
* Allow rebinding of right touch screen analog (#12486)
|
||||
* Add option to prevent mipmaps from being dumped (#12818)
|
||||
* Tilt control now have a base radius to help with deadzone (#12756)
|
||||
* Mappable auto rotating analog stick to pass some game checks (#12749)
|
||||
* Touch control position can now be snapped to a grid (#12517)
|
||||
* HiDPI retina display support (#12552)
|
||||
* Rapid-fire on touch control (#12601)
|
||||
* Toggle mute button (#12643)
|
||||
* Add option to resize game icons and more (#12646, #12637)
|
||||
* Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
|
||||
* Add toggle mode to combo button (#12623)
|
||||
* SDL mouse support, Qt menu upgrades (#12612, #12817)
|
||||
* Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
|
||||
* Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
|
||||
* Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
|
||||
|
||||
What's new in 1.9.0/1.9.3
|
||||
-------------------------
|
||||
* Sizing/touch fixes on Android
|
||||
@@ -118,51 +155,6 @@ What's new in 1.7.0
|
||||
* Texture decoding optimizations (#11350)
|
||||
* Tons and tons of miscellaneous bugfixes and compatibility fixes
|
||||
|
||||
What's new in 1.6.3
|
||||
-------------------
|
||||
* Crashfixes, task switching and one in Phantasy Star Portable
|
||||
* Improve graphics in PoP on some devices
|
||||
|
||||
What's new in 1.6.1, 1.6.2
|
||||
--------------------------
|
||||
* Crashfixes
|
||||
* Fix broken graphics in flOw.
|
||||
|
||||
What's new in 1.6.0
|
||||
-------------------
|
||||
* OpenGL backend now properly multithreaded, giving a good speed boost.
|
||||
* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
|
||||
* GPU command interpreter performance improvements (#10658)
|
||||
* Various fixes for app switching and widgets (#10855) on Android
|
||||
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
|
||||
* Shader cache enabled for Vulkan
|
||||
* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
|
||||
* Improved compatibility on Mac (#10113)
|
||||
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
|
||||
* Adhoc multiplayer fixes (#8975)
|
||||
* Vulkan support on Linux/SDL (#10413)
|
||||
* Retroarch support
|
||||
|
||||
What's new in 1.5.4
|
||||
-------------------
|
||||
* Bugfixes and crashfixes!
|
||||
|
||||
What's new in 1.5.0
|
||||
-------------------
|
||||
* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
|
||||
* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
|
||||
* Android: Support for Arabic and other scripts we couldn't support before
|
||||
* Fix Android widgets, screen scaling (#10145)
|
||||
* Fixes to video dumping
|
||||
* Geometry problems fixed in Medal of Honor
|
||||
* Implement immediate draws, fixing Thrillville (#7459)
|
||||
* Software rendering improvements, speed and accuracy
|
||||
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
|
||||
* Partial sceUsbGps and sceUsbCam support (Android)
|
||||
* Android "Sustained performance mode" to avoid thermal throttling (#9901)
|
||||
* Linux controller mapping fixes (#9997)
|
||||
* Assorted bugfixes and compatibility improvements
|
||||
|
||||
Looking for [older news](history.md)?
|
||||
|
||||
|
||||
|
||||
+45
@@ -1,6 +1,51 @@
|
||||
This is history moved out from README.md, which was getting a bit long.
|
||||
|
||||
|
||||
What's new in 1.6.3
|
||||
-------------------
|
||||
* Crashfixes, task switching and one in Phantasy Star Portable
|
||||
* Improve graphics in PoP on some devices
|
||||
|
||||
What's new in 1.6.1, 1.6.2
|
||||
--------------------------
|
||||
* Crashfixes
|
||||
* Fix broken graphics in flOw.
|
||||
|
||||
What's new in 1.6.0
|
||||
-------------------
|
||||
* OpenGL backend now properly multithreaded, giving a good speed boost.
|
||||
* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
|
||||
* GPU command interpreter performance improvements (#10658)
|
||||
* Various fixes for app switching and widgets (#10855) on Android
|
||||
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
|
||||
* Shader cache enabled for Vulkan
|
||||
* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
|
||||
* Improved compatibility on Mac (#10113)
|
||||
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
|
||||
* Adhoc multiplayer fixes (#8975)
|
||||
* Vulkan support on Linux/SDL (#10413)
|
||||
* Retroarch support
|
||||
|
||||
What's new in 1.5.4
|
||||
-------------------
|
||||
* Bugfixes and crashfixes!
|
||||
|
||||
What's new in 1.5.0
|
||||
-------------------
|
||||
* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
|
||||
* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
|
||||
* Android: Support for Arabic and other scripts we couldn't support before
|
||||
* Fix Android widgets, screen scaling (#10145)
|
||||
* Fixes to video dumping
|
||||
* Geometry problems fixed in Medal of Honor
|
||||
* Implement immediate draws, fixing Thrillville (#7459)
|
||||
* Software rendering improvements, speed and accuracy
|
||||
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
|
||||
* Partial sceUsbGps and sceUsbCam support (Android)
|
||||
* Android "Sustained performance mode" to avoid thermal throttling (#9901)
|
||||
* Linux controller mapping fixes (#9997)
|
||||
* Assorted bugfixes and compatibility improvements
|
||||
|
||||
What's new in 1.4.2
|
||||
-------------------
|
||||
* Fixed longstanding bug causing games to crash on ARM64
|
||||
|
||||
Reference in new issue
Block a user