Enable software depth raster for Wipeout, Midnight Club LA, Resistance.

Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
This commit is contained in:
Henrik Rydgård committed 2024-12-22 10:48:46 +01:00
1 parent fed54f6cb5
commit 03f09aebd7
51 files changed
+205 -36

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+1
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@@ -616,6 +616,7 @@ static const ConfigSetting graphicsSettings[] = {
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("DisableRangeCulling", &g_Config.bDisableRangeCulling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("DepthRasterMode", &g_Config.iDepthRasterMode, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME),
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME),
ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
+1
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@@ -174,6 +174,7 @@ public:
// Speedhacks (more will be moved here):
bool bSkipBufferEffects;
bool bDisableRangeCulling;
int iDepthRasterMode;
int iTexFiltering; // 1 = auto , 2 = nearest , 3 = linear , 4 = auto max quality
bool bSmart2DTexFiltering;
+7
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@@ -83,6 +83,13 @@ enum class GPUBackend {
VULKAN = 3,
};
enum class DepthRasterMode {
DEFAULT = 0,
LOW_QUALITY = 1,
OFF = 2,
FORCE_ON = 3,
};
enum class RestoreSettingsBits : int {
SETTINGS = 1,
CONTROLS = 2,
+14 -4
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@@ -54,10 +54,16 @@ DrawEngineCommon::DrawEngineCommon() : decoderMap_(32) {
decIndex_ = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
indexGen.Setup(decIndex_);
useDepthRaster_ = PSP_CoreParameter().compat.flags().SoftwareRasterDepth;
if (useDepthRaster_) {
depthTransformed_ = (float *)AllocateMemoryPages(DEPTH_TRANSFORMED_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
depthScreenVerts_ = (int *)AllocateMemoryPages(DEPTH_SCREENVERTS_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
switch ((DepthRasterMode)g_Config.iDepthRasterMode) {
case DepthRasterMode::DEFAULT:
case DepthRasterMode::LOW_QUALITY:
useDepthRaster_ = PSP_CoreParameter().compat.flags().SoftwareRasterDepth;
break;
case DepthRasterMode::FORCE_ON:
useDepthRaster_ = true;
break;
case DepthRasterMode::OFF:
useDepthRaster_ = false;
}
}
@@ -779,6 +785,10 @@ bool DrawEngineCommon::SubmitPrim(const void *verts, const void *inds, GEPrimiti
void DrawEngineCommon::BeginFrame() {
applySkinInDecode_ = g_Config.bSoftwareSkinning;
if (!depthTransformed_ && useDepthRaster_) {
depthTransformed_ = (float *)AllocateMemoryPages(DEPTH_TRANSFORMED_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
depthScreenVerts_ = (int *)AllocateMemoryPages(DEPTH_SCREENVERTS_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
}
}
void DrawEngineCommon::DecodeVerts(VertexDecoder *dec, u8 *dest) {
+8 -8
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@@ -53,9 +53,9 @@ dependencies = [
[[package]]
name = "clap"
version = "4.5.21"
version = "4.5.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fb3b4b9e5a7c7514dfa52869339ee98b3156b0bfb4e8a77c4ff4babb64b1604f"
checksum = "3135e7ec2ef7b10c6ed8950f0f792ed96ee093fa088608f1c76e569722700c84"
dependencies = [
"clap_builder",
"clap_derive",
@@ -63,9 +63,9 @@ dependencies = [
[[package]]
name = "clap_builder"
version = "4.5.21"
version = "4.5.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b17a95aa67cc7b5ebd32aa5370189aa0d79069ef1c64ce893bd30fb24bff20ec"
checksum = "30582fc632330df2bd26877bde0c1f4470d57c582bbc070376afcd04d8cb4838"
dependencies = [
"anstream",
"anstyle",
@@ -87,9 +87,9 @@ dependencies = [
[[package]]
name = "clap_lex"
version = "0.7.3"
version = "0.7.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "afb84c814227b90d6895e01398aee0d8033c00e7466aca416fb6a8e0eb19d8a7"
checksum = "f46ad14479a25103f283c0f10005961cf086d8dc42205bb44c46ac563475dca6"
[[package]]
name = "colorchoice"
@@ -142,9 +142,9 @@ checksum = "7da8b5736845d9f2fcb837ea5d9e2628564b3b043a70948a3f0b778838c5fb4f"
[[package]]
name = "syn"
version = "2.0.90"
version = "2.0.91"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "919d3b74a5dd0ccd15aeb8f93e7006bd9e14c295087c9896a110f490752bcf31"
checksum = "d53cbcb5a243bd33b7858b1d7f4aca2153490815872d86d955d6ea29f743c035"
dependencies = [
"proc-macro2",
"quote",
+5
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@@ -459,6 +459,11 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
PopupMultiChoice *skipGPUReadbacks = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSkipGPUReadbackMode, gr->T("Skip GPU Readbacks"), skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes), I18NCat::GRAPHICS, screenManager()));
skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering);
static const char *depthRasterModes[] = { "Auto (default)", "Low", "Off", "Always on" };
PopupMultiChoice *depthRasterMode = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager()));
depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)")));
texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering);
texBackoff->OnClick.Add([=](EventParams& e) {
+23 -10
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@@ -1228,16 +1228,7 @@ ULJS19067 = true
ULAS42247 = true
ULAS42318 = true
[SoftwareRasterDepth]
[DisableFirstFrameReadback]
# Wipeout Pure
UCUS98612 = true
UCJS10007 = true
UCES00001 = true
UCKS45008 = true
NPJG00059 = true
# SOCOM: Fireteam Bravo 3 (see issue #18958, hopefully fixes crash in Stockpile mission, #10461)
UCES-01242 = true
NPJG-00035 = true
@@ -1644,7 +1635,15 @@ ULJM05037 = true
ULJM05216 = true
NPJH50181 = true
[ReadbackDepth]
[SoftwareRasterDepth]
# Midnight Club: LA Remix
ULUS10383 = true
ULES01144 = true
ULJS00180 = true
ULJS00267 = true
ULJM05904 = true
NPJH50440 = true
# Syphon Filter - Dark Mirror
UCES00310 = true
UCUS98641 = true
@@ -1664,6 +1663,20 @@ SYPH04036 = true # Prototype?
NPUG80114 = true
NPEG00004 = true
# Wipeout Pure
UCUS98612 = true
UCJS10007 = true
UCES00001 = true
UCKS45008 = true
NPJG00059 = true
# Resistance Retribution (needs testing)
UCES01184 = true
UCUS98668 = true
UCJP00174 = true
[ReadbackDepth]
[BlockTransferDepth]
# Iron Man - see issue #16530
# Note that this option also requires IntraVRAMBlockTransferAllowCreateFB.
+3
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@@ -589,9 +589,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = ‎عنيف
Alternative Speed = سرعة ثانوية (في %, 0 = ‎غير محدود)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = ‎فلتر الحواف
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = ‎تلقائي
Auto = ‎تلقائي
Auto (1:1) = ‎تلقائي (1:1)
Auto FrameSkip = ‎تخطي الإطار التلقائي
@@ -648,6 +650,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Lazy texture caching = Lazy texture caching (speedup)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = ‎خطي
Low = ‎منخفض
LowCurves = Spline/Bezier curves quality
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = Alternative speed (in %, 0 = unlimited)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropic filtering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Auto (default)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Lazy texture caching = Lazy texture caching (speedup)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Low
LowCurves = Spline/Bezier curves quality
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = Алтернативна скорост
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropic филтриране
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Автоматично
Auto = Автоматично
Auto (1:1) = Автоматично (1:1)
Auto FrameSkip = Автоматично пропускане на кадри
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Вътрешна резолюция
Lazy texture caching = Мързеливо текстурно кеширане (ускорява)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Линеарно
Low = Low
LowCurves = Ниско качествени splines и bezier извивки (ускорява)
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agressiu
Alternative Speed = Velocitat alternativa (%, 0 = il·limitada)
Alternative Speed 2 = Velocitat alternativa 2 (%, 0 = il·limitada)
Always on = Always on
Anisotropic Filtering = Filtrat anisotròpic
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automàtic
Auto = Automàtic
Auto (1:1) = Automàtic (1:1)
Auto FrameSkip = Salt de quadres automàtic
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Resolució interna
Lazy texture caching = Memòria cau de textures diferit (ràpid)
Lazy texture caching Tip = Ràpid, però puc provocar problemes als textos d'alguns jocs
Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baixa
LowCurves = Qualitat de corbes Bézier
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agresivní
Alternative Speed = Alternativní rychlost (v %, 0 = neomezeno)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anizotropní filtrování
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automaticky
Auto = Automaticky
Auto (1:1) = Automatické (1:1)
Auto FrameSkip = Automatické přeskakování snímků
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Vnitřní rozlišení
Lazy texture caching = Líné ukládání textur do mezipaměti (zrychlení)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Lineární
Low = Nízké
LowCurves = Kvalita křivek/Beziérových křivek
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressiv
Alternative Speed = Alternativ hastighed (i %, 0 = ubegrænset)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropisk filtrering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automatisk
Auto = Automatisk
Auto (1:1) = Automatisk (1:1)
Auto FrameSkip = Automatisk frameskip
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Intern opløsning
Lazy texture caching = Træg textur caching (hurtigere)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Lineær
Low = Lav
LowCurves = Simple spline og bezier-kurver (hurtigere)
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressiv
Alternative Speed = Alternative Geschwindigkeit
Alternative Speed 2 = Alternative Geschwindigkeit 2 (in %, 0 = unlimitiert)
Always on = Always on
Anisotropic Filtering = Anisotropischer Filter
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automatisch
Auto = Automatisch
Auto (1:1) = Automatisch (1:1)
Auto FrameSkip = Autom. Bilder überspringen
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Interne Auflösung
Lazy texture caching = Träges Textur-Caching (schneller)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Niedrig
LowCurves = Bezierkurven Qualität
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = Lassi to leko'napa
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Panyaring Anisotropic
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Ia mesa
Auto = Ia mesa
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Lazy texture caching = Lazy texture caching (speedup)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Maruruh
Low = Low
LowCurves = Spline/Bezier curves quality
+3
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@@ -605,9 +605,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = Alternative speed (in %, 0 = unlimited)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropic filtering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Auto (default)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -664,6 +666,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Lazy texture caching = Lazy texture caching (speedup)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Low
LowCurves = Spline/Bezier curves quality
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agresivo
Alternative Speed = Velocidad alternativa (%, 0 = ilimitada)
Alternative Speed 2 = Velocidad alternativa 2 (%, 0 = ilimitada)
Always on = Always on
Anisotropic Filtering = Filtrado anisotrópico
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Relación de aspecto
Auto (default) = Automático
Auto = Automático
Auto (1:1) = Automático (1:1)
Auto FrameSkip = Salto de cuadros automático
@@ -640,6 +642,7 @@ Integer scale factor = Factor de escala entero
Internal Resolution = Resolución interna
Lazy texture caching = Caché de texturas diferido (rápido)
Lazy texture caching Tip = Rápido, pero puedo provocar problemas en los textos de algunos juegos
Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baja
LowCurves = Calidad de curvas Bézier
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = Administrador de controladores AdrenoTools(masculin
Aggressive = Agresivo
Alternative Speed = Velocidad alternativa (en %, 0 = ilimitada)
Alternative Speed 2 = Velocidad alternativa 2 (en %, 0 = ilimitada)
Always on = Always on
Anisotropic Filtering = Filtrado Anisotrópico
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automático
Auto = Automático
Auto (1:1) = Automático (1:1)
Auto FrameSkip = Salto de cuadros automático
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Resolución interna
Lazy texture caching = Caché de texturas diferido (rápido)
Lazy texture caching Tip = Más rápido, pero puede causar problemas de texto en algunos juegos.
Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baja
LowCurves = Calidad de curvas bézier/Spline
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = ‎شدید
Alternative Speed = ‎سرعت ثانویه
Alternative Speed 2 = ‎سرعت ثانویه ۲ (in %, 0 = نامحدود)
Always on = Always on
Anisotropic Filtering = ‎Anisotropic فیلتر
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = نسبت ابعاد
Auto (default) = خودکار
Auto = خودکار
Auto (1:1) = خودکار (1:1)
Auto FrameSkip = ‎پرش فریم خودکار
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = ‎رزولوشن داخلی
Lazy texture caching = ‎کش کردن بافت‌های ماندگار (افزایش سرعت)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = ‎خطی
Low = ‎کم
LowCurves = ‎Spline/Bezier کیفیت منحنی‌های
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressiivinen
Alternative Speed = Vaihtoehtoinen nopeus
Alternative Speed 2 = Vaihtoehtoinen nopeus 2
Always on = Always on
Anisotropic Filtering = Anisotrooppisen suodatus
Antialiasing (MSAA) = Pehmentäminen (MSAA)
Aspect Ratio = Kuvasuhde
Auto (default) = Automaattinen (oletus)
Auto = Automaattinen
Auto (1:1) = Automaattinen (1:1)
Auto FrameSkip = Automaattinen kuvanohitus
@@ -640,6 +642,7 @@ Integer scale factor = Kokonaislukuskaalauksen kerroin
Internal Resolution = Sisäinen resoluutio
Lazy texture caching = Laiska tekstuurivarastointi (nopeutus)
Lazy texture caching Tip = Nopeampi, mutta voi aiheuttaa tekstiongelmia joissakin peleissä
Lens flare occlusion = Lens flare occlusion
Linear = Lineaarinen
Low = Matala
LowCurves = Spline/Bezier-käyrien laatu
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agressif
Alternative Speed = Vitesse alternative 1 (en %, 0 = illimitée)
Alternative Speed 2 = Vitesse alternative 2 (en %, 0 = illimitée)
Always on = Always on
Anisotropic Filtering = Filtrage anisotrope
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automatique
Auto = Automatique
Auto (1:1) = Automatique (1:1)
Auto FrameSkip = Saut d'images automatique
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Définition interne
Lazy texture caching = Mise en cache paresseuse des textures (gain de vitesse)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linéaire
Low = Basse
LowCurves = Qualité des courbes de Bézier et splines
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agresivo
Alternative Speed = Velocidade alternativa (%, 0 = ilimitada)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Filtrado anisotrópico
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automático
Auto = Automático
Auto (1:1) = Automático (1:1)
Auto FrameSkip = Salto de cadros automático
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Resolución interna
Lazy texture caching = Caché de texturas diferido (rápido)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baixa
LowCurves = Calidade de curvas bézier
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Εξαναγκαστική
Alternative Speed = Εναλακτική προβολή ταχύτητας (στα %, 0 = απεριόριστη)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Ανισοτροπικό Φιλτράρισμα
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Αυτόματο
Auto = Αυτόματο
Auto (1:1) = Αυτόματο (1:1)
Auto FrameSkip = Αυτόματη Παράκαμψη Καρέ
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Εσωτερική Ανάλυση
Lazy texture caching = Τεμπέλικη προσωρινή μνήμη υφών (ταχύτερο)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Γραμμικό
Low = Χαμηλή
LowCurves = Ποιότητα καμπυλών spline/bezier
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = הגבלת מהירות
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropic filtering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = אוטומטי
Auto = אוטומטי
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Lazy texture caching = Lazy texture caching (speedup)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = קווי
Low = Low
LowCurves = Spline/Bezier curves quality
+3
View File
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = תוריהמ תלבגה
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropic filtering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = יטמוטוא
Auto = יטמוטוא
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Lazy texture caching = Lazy texture caching (speedup)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = יווק
Low = Low
LowCurves = Spline/Bezier curves quality
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agresivno
Alternative Speed = Alternativna brzina (u %, 0 = unlimited)
Alternative Speed 2 = Alternativna brzina 2 (u %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anizotropno filtriranje
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Auto (default)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto preskakanje frame-ova
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Unutarnja rezolucija
Lazy texture caching = Lijeno teksturno predmemoriranje (ubrzanje)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linearno
Low = Nisko
LowCurves = Dugačke/Bezijerove kvalitete zavoja
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver kezelő
Aggressive = Agresszív
Alternative Speed = Alternatív sebesség
Alternative Speed 2 = Alternatív sebesség 2 (%-ban, 0 = korlátlan)
Always on = Always on
Anisotropic Filtering = Anizotróp szűrés
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Képarány
Auto (default) = Auto (alapértelmezett)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Automatikus képkocka átugrás
@@ -640,6 +642,7 @@ Integer scale factor = Egész skálaszorzó
Internal Resolution = Belső felbontás
Lazy texture caching = Lusta textúra gyorsítótárazás (gyorsítás)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Lineáris
Low = Alacsony
LowCurves = Spline/Bezier görbék minősége
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = Manajer driver AdrenoTools
Aggressive = Agresif
Alternative Speed = Kecepatan alternatif (dalam %, 0 = tak terbatas)
Alternative Speed 2 = Kecepatan alternatif 2 (dalam %, 0 = tak terbatas)
Always on = Always on
Anisotropic Filtering = Pemfilteran anisotropik
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Otomatis (bawaan)
Auto = Otomatis
Auto (1:1) = Otomatis (1:1)
Auto FrameSkip = Lewati laju bingkai secara otomatis
@@ -640,6 +642,7 @@ Integer scale factor = Faktor skala integer
Internal Resolution = Resolusi internal
Lazy texture caching = Perlambatan penembolokan tekstur (mempercepat)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linier
Low = Rendah
LowCurves = Kualitas kurva spline/bezier
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressivo
Alternative Speed = Velocità alternativa (in %, 0 = illimitata)
Alternative Speed 2 = Velocità alternativa 2 (in %, 0 = illimitata)
Always on = Always on
Anisotropic Filtering = Filtro anisotropico
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Rapporti aspetto
Auto (default) = Automatico
Auto = Automatico
Auto (1:1) = Automatico (1:1)
Auto FrameSkip = Salto frame automatico
@@ -641,6 +643,7 @@ Integer scale factor = Fattore di scala intero
Internal Resolution = Risoluzione Interna
Lazy texture caching = Caching lenta delle texture (velocizza)
Lazy texture caching Tip = Veloce, ma può causare problemi di testo in alcuni giochi
Lens flare occlusion = Lens flare occlusion
Linear = Lineare
Low = Bassa
LowCurves = Riduci qualità splines e curve di bezier (maggior velocità)
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoToolsドライバーマネージャー
Aggressive = 最大限
Alternative Speed = カスタム速度1 (%で指定、0 = 無制限)
Alternative Speed 2 = カスタム速度2 (%で指定、0 = 無制限)
Always on = Always on
Anisotropic Filtering = 異方性フィルタリング
Antialiasing (MSAA) = アンチエイリアス (MSAA)
Aspect Ratio = アスペクト比
Auto (default) = 自動 (既定)
Auto = 自動
Auto (1:1) = 自動 (1:1)
Auto FrameSkip = オートフレームスキップ
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = 内部解像度
Lazy texture caching = テクスチャキャッシュを遅延させる (高速化)
Lazy texture caching Tip = 高速化するがいくつかのゲームでテキスト表示が崩れる場合があります
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = 低
LowCurves = スプライン/ベジェ曲線の品質
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agresif
Alternative Speed = Kacepetan Alternatif
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Penyaring Anisotropis
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Otomatis
Auto = Otomatis
Auto (1:1) = Otomatis (1:1)
Auto FrameSkip = Frameskip Otomatis
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Resolusi internal
Lazy texture caching = Caching tektur puguh (Luwih cepet)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Kurang
LowCurves = Kualitas kurva Spline/Bezier
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools 드라이버 관리자
Aggressive = 과격
Alternative Speed = 대체 속도 (%, 0 = 무제한)
Alternative Speed 2 = 대체 속도 2 (%, 0 = 무제한)
Always on = Always on
Anisotropic Filtering = 비등방성 필터링
Antialiasing (MSAA) = 안티앨리어싱 (MSAA)
Aspect Ratio = 화면비
Auto (default) = 자동 (기본값)
Auto = 자동
Auto (1:1) = 자동 (1:1)
Auto FrameSkip = 자동 프레임생략
@@ -640,6 +642,7 @@ Integer scale factor = 정수 배율
Internal Resolution = 내부 해상도
Lazy texture caching = 레이지 텍스처 캐싱 (속도 상승)
Lazy texture caching Tip = 더 빠르지만 몇몇 게임에서 텍스트 문제를 일으킬 수 있음
Lens flare occlusion = Lens flare occlusion
Linear = 선형 필터링
Low = 낮음
LowCurves = 스플라인/베지어 곡선 품질
+3
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@@ -595,9 +595,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = خێرایی جێگرەوە(بە ٪ دیاری بکە، 0 = بێسنوور)
Alternative Speed 2 = خێرایی جێگرەوەی دووهەم(بە ٪ دیاری بکە، 0 = بێسنوور)
Always on = Always on
Anisotropic Filtering = Anisotropic filtering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Auto (default)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -654,6 +656,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Lazy texture caching = Lazy texture caching (speedup)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Low
LowCurves = Spline/Bezier curves quality
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = ຮຸນແຮງ
Alternative Speed = ຄວາມໄວເສີມ (ໃນ %, 0 = ບໍ່ຈຳກັດ)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = ກຳຈັດຄວາມບໍ່ຄົມຊັດ
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = ອັດຕະໂນມັດ
Auto = ອັດຕະໂນມັດ
Auto (1:1) = ອັດຕະໂນມັດ (1:1)
Auto FrameSkip = ຂ້າມເຟຣມອັດຕະໂນມັດ
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = ຄວາມລະອຽດພາຍໃນ
Lazy texture caching = ແຄດພື້ນຜິວແບບຫຍາບ (ໄວຂຶ້ນ)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = ຕ່ຳ
LowCurves = ລະດັບເສັ້ນສອງມິຕິ ຫຼື ເສັ້ນໂຄ້ງ
+3
View File
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = Alternatyvus greitis (procentais, 0 procentų = neribotas)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = "Anisotropic" filtravimas
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automatinis
Auto = Automatinis
Auto (1:1) = Automatinė (1:1)
Auto FrameSkip = Automatinis kadrų praleidimas
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Vidinė rezoliucija
Lazy texture caching = "Tingus" tekstūrų spartinimas (greičio didintojas)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linijinis
Low = Žema
LowCurves = "Spline/Bezier" lankstumų kokybė
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = Kelajuan alternatif
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropic filtering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Auto (default)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Resolusi dalaman
Lazy texture caching = Pengkuki tekstur ringkas (tingkatkan kelajuan)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Garis dekat
Low = Low
LowCurves = Kualiti rendah splin dan keluk bezier (tingkatkan kelajuan)
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agressief
Alternative Speed = Alternatieve snelheid (in %, 0 = onbeperkt)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropische filter
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automatisch
Auto = Automatisch
Auto (1:1) = Automatisch (1:1)
Auto FrameSkip = Frames automatisch overslaan
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Interne resolutie
Lazy texture caching = Texturecaching reduceren (sneller)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Lineair
Low = Laag
LowCurves = Kwaliteit spline- en béziercurves
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressive
Alternative Speed = Alternativ hastighet
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropisk filtrering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Auto (default)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Lazy texture caching = Lazy texture caching (speedup)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Lineær
Low = Low
LowCurves = Spline/Bezier curves quality
+3
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@@ -585,9 +585,11 @@ AdrenoTools driver manager = Menedżer sterowników AdrenoTools
Aggressive = Agresywne
Alternative Speed = Alternatywna prędkość (w %, 0 = bez limitu)
Alternative Speed 2 = Alternatywna prędkość 2 (w %, 0 = bez limitu)
Always on = Always on
Anisotropic Filtering = Filtrowanie anizotropowe
Antialiasing (MSAA) = Wygładzanie krawędzi (MSAA)
Aspect Ratio = Proporcje ekranu
Auto (default) = Automatyczne (domyślne)
Auto = Automatyczne
Auto (1:1) = Automatyczna (1:1)
Auto FrameSkip = Automatyczne pomijanie klatek
@@ -644,6 +646,7 @@ Integer scale factor = Całkowity współczynnik skali
Internal Resolution = Rozdzielczość wewnętrzna
Lazy texture caching = Leniwa pamięć tekstur (przyśpieszenie)
Lazy texture caching Tip = Szybsze, ale może powodować problemy z tekstem/napisami w niektórych grach
Lens flare occlusion = Lens flare occlusion
Linear = Liniowe
Low = Niskie
LowCurves = Detale krzywych sklejanych/Beziera (przyśpieszenie)
+8 -5
View File
@@ -328,7 +328,7 @@ Dev Tools = Ferramentas de desenvolvimento
DevMenu = Menu do DEV
Disabled JIT functionality = Funcionalidade do JIT desativada
Display refresh rate = Exibir a taxa de atualização
Draw Frametimes Graph = Desenhar o gráfico dos tempos dos frames
Draw Frametimes Graph = Desenhar o gráfico dos tempos dos frames
Dump Decrypted Eboot = Dumpar o EBOOT.BIN decriptado na inicialização do jogo
Dump next frame to log = Dumpar o frame seguinte no registro
Enable driver bug workarounds = Ativar soluções alternativas pros bugs dos drivers
@@ -605,9 +605,11 @@ AdrenoTools driver manager = Gerenciador do driver do AdrenoTools
Aggressive = Agressivo
Alternative Speed = Velocidade alternativa (em %, 0 = ilimitada)
Alternative Speed 2 = Velocidade alternativa 2 (em %, 0 = ilimitada)
Always on = Always on
Anisotropic Filtering = Filtragem anisotrópica
Antialiasing (MSAA) = Anti-aliasing (MSAA)
Aspect Ratio = Proporção do Aspecto
Auto (default) = Auto (padrão)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto frameskip
@@ -664,6 +666,7 @@ Integer scale factor = Fator de escala do inteiro
Internal Resolution = Resolução interna
Lazy texture caching = Cache preguiçoso da textura (mais rápido)
Lazy texture caching Tip = Mais rápido mas pode causar problemas no texto em alguns jogos
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Baixa
LowCurves = Qualidade das curvas spline/bezier
@@ -1038,10 +1041,10 @@ tools = Ferramentas grátis usadas:
# Leave extra lines blank. 4 contributors per line seems to look best.
translators1 = Papel, gabrielmop, Efraim Lopes, AkiraJkr
translators2 = Felipe
translators3 =
translators4 =
translators5 =
translators6 =
translators3 =
translators4 =
translators5 =
translators6 =
website = Verifique o site da web:
written = Escrito em C++ pela velocidade e portabilidade
X @PPSSPP_emu = X @PPSSPP_emu
+3
View File
@@ -605,9 +605,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agressivo
Alternative Speed = Velocidade alternativa (em %, 0 = ilimitada)
Alternative Speed 2 = Segunda Velocidade alternativa (em %, 0 = ilimitada)
Always on = Always on
Anisotropic Filtering = Filtragem anisotrópica
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Proporção do ecrã
Auto (default) = Automático
Auto = Automático
Auto (1:1) = Automático (1:1)
Auto FrameSkip = Salto automático de frames
@@ -664,6 +666,7 @@ Integer scale factor = Fator de escala inteiro
Internal Resolution = Resolução interna
Lazy texture caching = Caching preguiçoso da textura (mais rápido)
Lazy texture caching Tip = Mais rápido, mas pode causar problemas no texto em alguns jogos
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Baixa
LowCurves = Qualidade das curvas spline/bezier
+3
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@@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agresiv
Alternative Speed = Viteză alternativă (în %, 0 = nelimitat)
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Filtru Anisotropic
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Automat
Auto = Automat
Auto (1:1) = Automat (1:1)
Auto FrameSkip = Sărire cadre automat
@@ -641,6 +643,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Rezoluție internă
Lazy texture caching = Stocare de texturi leneșă (mărire viteză)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Jos
LowCurves = Calitate curbe Spline/Bezier
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = Менеджер драйверов AdrenoTools
Aggressive = Принудительно
Alternative Speed = Другая скорость (в %, 0 = без ограничений)
Alternative Speed 2 = Другая скорость 2 (в %, 0 = без ограничений)
Always on = Always on
Anisotropic Filtering = Анизотропная фильтрация
Antialiasing (MSAA) = Сглаживание (MSAA)
Aspect Ratio = Соотношение сторон
Auto (default) = Авто (по умолчанию)
Auto = Авто
Auto (1:1) = Авто (1:1)
Auto FrameSkip = Автопропуск кадров
@@ -640,6 +642,7 @@ Integer scale factor = Коэффициент целочисленного ма
Internal Resolution = Внутренние разрешение
Lazy texture caching = Ленивое кэширование текстур (быстрее)
Lazy texture caching Tip = Быстрее, но может вызвать проблемы с текстом в некоторых играх
Lens flare occlusion = Lens flare occlusion
Linear = Линейный
Low = Низкое
LowCurves = Качество сплайнов и кривых Безье
+6 -3
View File
@@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Aggressiv
Alternative Speed = Alternativ hastighet
Alternative Speed 2 = Alternativ hastighet 2 (%, 0 = obegränsad)
Always on = Alltid på
Anisotropic Filtering = Anisotropisk filtrering
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Sidförhållande
Auto (default) = Auto (standard)
Auto = Auto
Auto (1:1) = Auto (1:1)
Auto FrameSkip = Auto FrameSkip
@@ -632,7 +634,7 @@ Hardware Tessellation = Hårdvarutessellering
Hardware Transform = Hårdvarutransform
hardware transform error - falling back to software = Hardware transform error, falling back to software
HardwareTessellation Tip = Använder hårdvara (vertex shaders) för att rita kurvor
High = High
High = Hög
Hybrid = Hybrid
Hybrid + Bicubic = Hybrid + Bicubic
Ignore camera notch when centering = Ignorera kamerahål vid centrering
@@ -641,8 +643,9 @@ Integer scale factor = Integer scale factor
Internal Resolution = Intern upplösning
Lazy texture caching = Lat textur-caching (speedup)
Lazy texture caching Tip = Snabbare, men kan orsaka problem med text i vissa spel
Lens flare occlusion = Linsljus-blockering
Linear = Linjär
Low = Low
Low = Låg
LowCurves = Spline/Bezier-kvalitet
LowCurves Tip = Only used by some games, controls smoothness of curves
Lower resolution for effects (reduces artifacts) = Lägre upplösning för effekter (bättre kvalitet)
@@ -663,7 +666,7 @@ Skip = Skip
Skip Buffer Effects = Skippa buffereffekter (snabbare, risk för fel)
None = Inget
Number of Frames = Antal frames
Off = Off
Off = Av
OpenGL = OpenGL
Overlay Information = Overlay-information
Partial Stretch = Partial stretch
+3
View File
@@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Agresibo
Alternative Speed = Alternatibong bilis
Alternative Speed 2 = Alternatibong bilis 2 (in %, 0 = unlimited)
Always on = Always on
Anisotropic Filtering = Anisotropikong Pagsala
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Awto
Auto = Awto
Auto (1:1) = Awto (1:1)
Auto FrameSkip = Awto frameskip
@@ -641,6 +643,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Resolusyong Internal
Lazy texture caching = Lazy texture caching (pampa-bilis)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Linyar
Low = Low
LowCurves = Mababang kalidad ng splines at bezier curves (pampa-bilis)
+3
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@@ -592,9 +592,11 @@ AdrenoTools driver manager = ตัวจัดการไดรเวอร์
Aggressive = รุนแรง
Alternative Speed = เพิ่ม-ลดระดับความเร็ว (ใน %, 0 = ไม่จำกัด)
Alternative Speed 2 = เพิ่ม-ลดระดับความเร็ว 2 (ใน %, 0 = ไม่จำกัด)
Always on = Always on
Anisotropic Filtering = ตัวกรองขจัดความไม่คมชัดของพื้นผิว
Antialiasing (MSAA) = ลดรอยหยักภาพ (แบบ MSAA)
Aspect Ratio = สัดส่วนหน้าจอ
Auto (default) = อัตโนมัติ (ค่าตั้งต้น)
Auto = อัตโนมัติ
Auto (1:1) = อัตโนมัติ (1:1)
Auto FrameSkip = ข้ามเฟรมอัตโนมัติ
@@ -655,6 +657,7 @@ Integer scale factor = สเกลภาพจำนวนเต็ม
Internal Resolution = ความละเอียดภายใน
Lazy texture caching = แคชพื้นผิวแบบหยาบ (เร็วขึ้น)
Lazy texture caching Tip = เร็วขึ้น แต่อาจจะทำให้ฟ้อนต์ตัวหนังสือไม่แสดงผลในบางเกม
Lens flare occlusion = Lens flare occlusion
Linear = แบบเชิงเส้น
Low = ต่ำ
LowCurves = ระดับของเส้นโค้ง Spline/Bezier
+3
View File
@@ -583,9 +583,11 @@ AdrenoTools driver manager = AdrenoTools sürücü yöneticisi
Aggressive = Agresif
Alternative Speed = Alternatif Hız (% 0 = sınırsız)
Alternative Speed 2 = Alternatif Hız 2 (% 0 = sınırsız)
Always on = Always on
Anisotropic Filtering = Anizotropik filtreleme
Antialiasing (MSAA) = Kenar yumuşatma (MSAA)
Aspect Ratio = En Boy Oranı
Auto (default) = Otomatik (varsayılan)
Auto = Otomatik
Auto (1:1) = Otomatik (1:1)
Auto FrameSkip = Otomatik kare atlama
@@ -642,6 +644,7 @@ Integer scale factor = Tamsayı ölçek faktörü
Internal Resolution = İç çözünürlük
Lazy texture caching = Yavaş doku önbellekleme (hızlandırır)
Lazy texture caching Tip = Daha hızlıdır ancak bazı oyunlarda metin sorunlarına neden olabilir
Lens flare occlusion = Lens flare occlusion
Linear = Doğrusal
Low = Düşük
LowCurves = Spline/Bezier eğri kalitesi
+9 -6
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@@ -5,10 +5,10 @@
%1 achievements, %2 points = %1 відзнак, %2 балів
Account = Обліковка
Achievement progress = Прогрес відзнак
Achievement sound volume = гучність звуку відзнаки
Achievement sound volume = гучність звуку відзнаки
Achievement unlocked = Відзнаку розблоковано
Achievements = Відзнаки
Achievements are disabled = Відзнаки вимкнуто
Achievements are disabled = Відзнаки вимкнуто
Achievements enabled = Відзнаки увімкнуто
Achievements with active challenges = Відзнаки з активними викликами
Allow Save State in Hardcore Mode (but not Load State) = Дозволити збереження стану в жорсткому режимі (але не стан завантаження)
@@ -581,9 +581,11 @@ AdrenoTools driver manager = Менеджер драйверів AdrenoTools
Aggressive = Примусово
Alternative Speed = Альтернативна шв. (к %, 0 = необмежено)
Alternative Speed 2 = Альтернативна шв. 2 (к %, 0 = необмежено)
Always on = Always on
Anisotropic Filtering = Анізотропна фільтрація
Antialiasing (MSAA) = Згладжування (MSAA)
Aspect Ratio = Співвідношення сторін
Auto (default) = Авто (звичайний)
Auto = Авто
Auto (1:1) = Авто (1:1)
Auto FrameSkip = Автопропуск кадрів
@@ -617,7 +619,7 @@ Disabled = Вимкнено
Display layout & effects = Редактор розташування екрану
Display Resolution (HW scaler) = Розширення екрану (HW масштабування)
Driver requires Android API version %1, current is %2 = Драйвер вимагає Андроїд API версію %1, поточна %2
Drivers = Драйвери
Drivers = Драйвери
Enable Cardboard VR = Увімкнути Cardboard VR
FPS = FPS
Frame Rate Control = Управління частотою кадрів
@@ -640,6 +642,7 @@ Integer scale factor = Цілочисельний масштабний коеф
Internal Resolution = Внутрішнє розширення
Lazy texture caching = Кешування текстур
Lazy texture caching Tip = Швидше, але може спричинити проблеми з текстом у кількох іграх
Lens flare occlusion = Lens flare occlusion
Linear = Лінійний
Low = Низька
LowCurves = Якість сплайну
@@ -733,7 +736,7 @@ Combo mappings are not enabled = Комбіновані зіставлення
Control modifiers = Контрольні модифікатори
Default All = Скинути все
Emulator controls = Елементи керування емулятором
Extended PSP controls = Розширені PSP управління
Extended PSP controls = Розширені PSP управління
Map a new key for = Призначити кнопку для
Map Key = Карта кнопки
Map Mouse = Карта миші
@@ -844,7 +847,7 @@ SpeedToggle = Швидкість
Square = Квадрат
Start = почати
Swipe Down = свайп униз
Swipe Left = свайп ліворуч
Swipe Left = свайп ліворуч
Swipe Right = свайп праворуч
Swipe Up = сайп угору
tap to customize = натисніть щоб кастомізувати
@@ -906,7 +909,7 @@ ChangeMacSaveWarning = Деякі ігри перевіряють MAC-адрес
Chat = Теревені
Chat Button Position = Положення кнопки теревень
Chat Here = Тут теревені
Chat message = Повідомлення в теревені
Chat message = Повідомлення в теревені
Chat Screen Position = Положення екрана теревень
Disconnected from AdhocServer = Відключено від ad hoc сервера
DNS Error Resolving = Усунення помилок DNS
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
Aggressive = Xâm lược
Alternative Speed = Tốc độ luân phiên
Alternative Speed 2 = Tốc độ luân phiên 2 (trong %, 0 = không giới hạn)
Always on = Always on
Anisotropic Filtering = Lọc không cùng hướng
Antialiasing (MSAA) = Antialiasing (MSAA)
Aspect Ratio = Aspect Ratio
Auto (default) = Tự động
Auto = Tự động
Auto (1:1) = Tự động (1:1)
Auto FrameSkip = Tự động nhảy khung hình
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
Internal Resolution = Độ phân giải bên trong
Lazy texture caching = Bộ nhớ đệm lazy texture (tăng tốc)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lens flare occlusion = Lens flare occlusion
Linear = Tuyến tính
Low = Thấp
LowCurves = Đường cong Spline/bezier chất lượng thấp (tăng tốc)
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = 骁龙GPU驱动管理
Aggressive = 激进
Alternative Speed = 备选速度1
Alternative Speed 2 = 备选速度2
Always on = Always on
Anisotropic Filtering = 各向异性过滤
Antialiasing (MSAA) = 多采样抗锯齿
Aspect Ratio = 宽高比例
Auto (default) = 自动 (默认)
Auto = 自动
Auto (1:1) = 自动适配
Auto FrameSkip = 自动跳帧
@@ -640,6 +642,7 @@ Integer scale factor = 整倍缩放
Internal Resolution = 内部分辨率
Lazy texture caching = 延迟纹理缓存 (提速)
Lazy texture caching Tip = 速度更快,并使部分游戏文字渲染出错
Lens flare occlusion = Lens flare occlusion
Linear = 线性过滤
Low = 低质量
LowCurves = 贝塞尔曲线质量 (提速)
+3
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools 驅動程式管理員
Aggressive = 積極
Alternative Speed = 替代速度 (於 %,0 = 無限制)
Alternative Speed 2 = 替代速度 2 (於 %,0 = 無限制)
Always on = Always on
Anisotropic Filtering = 非等向性過濾
Antialiasing (MSAA) = 消除鋸齒 (MSAA)
Aspect Ratio = 長寬比
Auto (default) = 自動 (預設)
Auto = 自動
Auto (1:1) = 自動 (1:1)
Auto FrameSkip = 自動影格跳過
@@ -640,6 +642,7 @@ Integer scale factor = 整數縮放比例
Internal Resolution = 內部解析度
Lazy texture caching = 消極式紋理快取 (加速)
Lazy texture caching Tip = 更快,但在某些遊戲中可能會造成文字問題
Lens flare occlusion = Lens flare occlusion
Linear = 線性
Low = 低
LowCurves = 曲線/貝茲曲線品質