mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
Adds a setting to control it under speedhacks, named "Lens flare occlusion". The setting includes a low quality mode which is not yet implemented.
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51 files changed
+205
-36
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@@ -616,6 +616,7 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
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ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("DisableRangeCulling", &g_Config.bDisableRangeCulling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("DepthRasterMode", &g_Config.iDepthRasterMode, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME),
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ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME),
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ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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@@ -174,6 +174,7 @@ public:
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// Speedhacks (more will be moved here):
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bool bSkipBufferEffects;
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bool bDisableRangeCulling;
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int iDepthRasterMode;
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int iTexFiltering; // 1 = auto , 2 = nearest , 3 = linear , 4 = auto max quality
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bool bSmart2DTexFiltering;
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@@ -83,6 +83,13 @@ enum class GPUBackend {
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VULKAN = 3,
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};
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enum class DepthRasterMode {
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DEFAULT = 0,
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LOW_QUALITY = 1,
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OFF = 2,
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FORCE_ON = 3,
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};
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enum class RestoreSettingsBits : int {
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SETTINGS = 1,
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CONTROLS = 2,
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@@ -54,10 +54,16 @@ DrawEngineCommon::DrawEngineCommon() : decoderMap_(32) {
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decIndex_ = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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indexGen.Setup(decIndex_);
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useDepthRaster_ = PSP_CoreParameter().compat.flags().SoftwareRasterDepth;
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if (useDepthRaster_) {
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depthTransformed_ = (float *)AllocateMemoryPages(DEPTH_TRANSFORMED_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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depthScreenVerts_ = (int *)AllocateMemoryPages(DEPTH_SCREENVERTS_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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switch ((DepthRasterMode)g_Config.iDepthRasterMode) {
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case DepthRasterMode::DEFAULT:
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case DepthRasterMode::LOW_QUALITY:
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useDepthRaster_ = PSP_CoreParameter().compat.flags().SoftwareRasterDepth;
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break;
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case DepthRasterMode::FORCE_ON:
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useDepthRaster_ = true;
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break;
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case DepthRasterMode::OFF:
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useDepthRaster_ = false;
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}
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}
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@@ -779,6 +785,10 @@ bool DrawEngineCommon::SubmitPrim(const void *verts, const void *inds, GEPrimiti
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void DrawEngineCommon::BeginFrame() {
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applySkinInDecode_ = g_Config.bSoftwareSkinning;
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if (!depthTransformed_ && useDepthRaster_) {
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depthTransformed_ = (float *)AllocateMemoryPages(DEPTH_TRANSFORMED_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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depthScreenVerts_ = (int *)AllocateMemoryPages(DEPTH_SCREENVERTS_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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}
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}
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void DrawEngineCommon::DecodeVerts(VertexDecoder *dec, u8 *dest) {
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Generated
+8
-8
@@ -53,9 +53,9 @@ dependencies = [
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[[package]]
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name = "clap"
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version = "4.5.21"
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version = "4.5.23"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fb3b4b9e5a7c7514dfa52869339ee98b3156b0bfb4e8a77c4ff4babb64b1604f"
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checksum = "3135e7ec2ef7b10c6ed8950f0f792ed96ee093fa088608f1c76e569722700c84"
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dependencies = [
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"clap_builder",
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"clap_derive",
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@@ -63,9 +63,9 @@ dependencies = [
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[[package]]
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name = "clap_builder"
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version = "4.5.21"
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version = "4.5.23"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b17a95aa67cc7b5ebd32aa5370189aa0d79069ef1c64ce893bd30fb24bff20ec"
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checksum = "30582fc632330df2bd26877bde0c1f4470d57c582bbc070376afcd04d8cb4838"
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dependencies = [
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"anstream",
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"anstyle",
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@@ -87,9 +87,9 @@ dependencies = [
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[[package]]
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name = "clap_lex"
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version = "0.7.3"
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version = "0.7.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "afb84c814227b90d6895e01398aee0d8033c00e7466aca416fb6a8e0eb19d8a7"
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checksum = "f46ad14479a25103f283c0f10005961cf086d8dc42205bb44c46ac563475dca6"
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[[package]]
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name = "colorchoice"
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@@ -142,9 +142,9 @@ checksum = "7da8b5736845d9f2fcb837ea5d9e2628564b3b043a70948a3f0b778838c5fb4f"
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[[package]]
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name = "syn"
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version = "2.0.90"
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version = "2.0.91"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "919d3b74a5dd0ccd15aeb8f93e7006bd9e14c295087c9896a110f490752bcf31"
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checksum = "d53cbcb5a243bd33b7858b1d7f4aca2153490815872d86d955d6ea29f743c035"
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dependencies = [
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"proc-macro2",
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"quote",
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@@ -459,6 +459,11 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
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PopupMultiChoice *skipGPUReadbacks = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSkipGPUReadbackMode, gr->T("Skip GPU Readbacks"), skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes), I18NCat::GRAPHICS, screenManager()));
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skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering);
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static const char *depthRasterModes[] = { "Auto (default)", "Low", "Off", "Always on" };
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PopupMultiChoice *depthRasterMode = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager()));
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depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
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CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)")));
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texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering);
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texBackoff->OnClick.Add([=](EventParams& e) {
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+23
-10
@@ -1228,16 +1228,7 @@ ULJS19067 = true
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ULAS42247 = true
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ULAS42318 = true
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[SoftwareRasterDepth]
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[DisableFirstFrameReadback]
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# Wipeout Pure
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UCUS98612 = true
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UCJS10007 = true
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UCES00001 = true
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UCKS45008 = true
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NPJG00059 = true
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# SOCOM: Fireteam Bravo 3 (see issue #18958, hopefully fixes crash in Stockpile mission, #10461)
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UCES-01242 = true
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NPJG-00035 = true
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@@ -1644,7 +1635,15 @@ ULJM05037 = true
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ULJM05216 = true
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NPJH50181 = true
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[ReadbackDepth]
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[SoftwareRasterDepth]
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# Midnight Club: LA Remix
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ULUS10383 = true
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ULES01144 = true
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ULJS00180 = true
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ULJS00267 = true
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ULJM05904 = true
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NPJH50440 = true
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# Syphon Filter - Dark Mirror
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UCES00310 = true
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UCUS98641 = true
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@@ -1664,6 +1663,20 @@ SYPH04036 = true # Prototype?
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NPUG80114 = true
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NPEG00004 = true
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# Wipeout Pure
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UCUS98612 = true
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UCJS10007 = true
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UCES00001 = true
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UCKS45008 = true
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NPJG00059 = true
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# Resistance Retribution (needs testing)
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UCES01184 = true
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UCUS98668 = true
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UCJP00174 = true
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[ReadbackDepth]
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[BlockTransferDepth]
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# Iron Man - see issue #16530
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# Note that this option also requires IntraVRAMBlockTransferAllowCreateFB.
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@@ -589,9 +589,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = عنيف
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Alternative Speed = سرعة ثانوية (في %, 0 = غير محدود)
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Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
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Always on = Always on
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Anisotropic Filtering = فلتر الحواف
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = تلقائي
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Auto = تلقائي
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Auto (1:1) = تلقائي (1:1)
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Auto FrameSkip = تخطي الإطار التلقائي
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@@ -648,6 +650,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lens flare occlusion = Lens flare occlusion
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Linear = خطي
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Low = منخفض
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LowCurves = Spline/Bezier curves quality
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Aggressive
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Alternative Speed = Alternative speed (in %, 0 = unlimited)
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Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
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Always on = Always on
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Anisotropic Filtering = Anisotropic filtering
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = Auto (default)
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Auto = Auto
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Auto (1:1) = Auto (1:1)
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Auto FrameSkip = Auto frameskip
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@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lens flare occlusion = Lens flare occlusion
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Linear = Linear
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Low = Low
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LowCurves = Spline/Bezier curves quality
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Aggressive
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Alternative Speed = Алтернативна скорост
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Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
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Always on = Always on
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Anisotropic Filtering = Anisotropic филтриране
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = Автоматично
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Auto = Автоматично
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Auto (1:1) = Автоматично (1:1)
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Auto FrameSkip = Автоматично пропускане на кадри
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@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Вътрешна резолюция
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Lazy texture caching = Мързеливо текстурно кеширане (ускорява)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lens flare occlusion = Lens flare occlusion
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Linear = Линеарно
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Low = Low
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LowCurves = Ниско качествени splines и bezier извивки (ускорява)
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Agressiu
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Alternative Speed = Velocitat alternativa (%, 0 = il·limitada)
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Alternative Speed 2 = Velocitat alternativa 2 (%, 0 = il·limitada)
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Always on = Always on
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Anisotropic Filtering = Filtrat anisotròpic
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = Automàtic
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Auto = Automàtic
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Auto (1:1) = Automàtic (1:1)
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Auto FrameSkip = Salt de quadres automàtic
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@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Resolució interna
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Lazy texture caching = Memòria cau de textures diferit (ràpid)
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Lazy texture caching Tip = Ràpid, però puc provocar problemes als textos d'alguns jocs
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Lens flare occlusion = Lens flare occlusion
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Linear = Lineal
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Low = Baixa
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LowCurves = Qualitat de corbes Bézier
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Agresivní
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Alternative Speed = Alternativní rychlost (v %, 0 = neomezeno)
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Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
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Always on = Always on
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Anisotropic Filtering = Anizotropní filtrování
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = Automaticky
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Auto = Automaticky
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Auto (1:1) = Automatické (1:1)
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Auto FrameSkip = Automatické přeskakování snímků
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@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Vnitřní rozlišení
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Lazy texture caching = Líné ukládání textur do mezipaměti (zrychlení)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lens flare occlusion = Lens flare occlusion
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Linear = Lineární
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Low = Nízké
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LowCurves = Kvalita křivek/Beziérových křivek
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Aggressiv
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Alternative Speed = Alternativ hastighed (i %, 0 = ubegrænset)
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Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
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Always on = Always on
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Anisotropic Filtering = Anisotropisk filtrering
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = Automatisk
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Auto = Automatisk
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Auto (1:1) = Automatisk (1:1)
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Auto FrameSkip = Automatisk frameskip
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@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Intern opløsning
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Lazy texture caching = Træg textur caching (hurtigere)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lens flare occlusion = Lens flare occlusion
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Linear = Lineær
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Low = Lav
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LowCurves = Simple spline og bezier-kurver (hurtigere)
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Aggressiv
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Alternative Speed = Alternative Geschwindigkeit
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Alternative Speed 2 = Alternative Geschwindigkeit 2 (in %, 0 = unlimitiert)
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Always on = Always on
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Anisotropic Filtering = Anisotropischer Filter
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = Automatisch
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Auto = Automatisch
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Auto (1:1) = Automatisch (1:1)
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Auto FrameSkip = Autom. Bilder überspringen
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@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Interne Auflösung
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Lazy texture caching = Träges Textur-Caching (schneller)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lens flare occlusion = Lens flare occlusion
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Linear = Linear
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Low = Niedrig
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LowCurves = Bezierkurven Qualität
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Aggressive
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Alternative Speed = Lassi to leko'napa
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Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
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Always on = Always on
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Anisotropic Filtering = Panyaring Anisotropic
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = Ia mesa
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Auto = Ia mesa
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Auto (1:1) = Auto (1:1)
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Auto FrameSkip = Auto frameskip
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@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lens flare occlusion = Lens flare occlusion
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Linear = Maruruh
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Low = Low
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LowCurves = Spline/Bezier curves quality
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@@ -605,9 +605,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Aggressive
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Alternative Speed = Alternative speed (in %, 0 = unlimited)
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Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
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Always on = Always on
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Anisotropic Filtering = Anisotropic filtering
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Aspect Ratio
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Auto (default) = Auto (default)
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Auto = Auto
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Auto (1:1) = Auto (1:1)
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Auto FrameSkip = Auto frameskip
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@@ -664,6 +666,7 @@ Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Lazy texture caching = Lazy texture caching (speedup)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lens flare occlusion = Lens flare occlusion
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Linear = Linear
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Low = Low
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LowCurves = Spline/Bezier curves quality
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@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
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Aggressive = Agresivo
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Alternative Speed = Velocidad alternativa (%, 0 = ilimitada)
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Alternative Speed 2 = Velocidad alternativa 2 (%, 0 = ilimitada)
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Always on = Always on
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Anisotropic Filtering = Filtrado anisotrópico
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Antialiasing (MSAA) = Antialiasing (MSAA)
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Aspect Ratio = Relación de aspecto
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Auto (default) = Automático
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Auto = Automático
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Auto (1:1) = Automático (1:1)
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Auto FrameSkip = Salto de cuadros automático
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@@ -640,6 +642,7 @@ Integer scale factor = Factor de escala entero
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Internal Resolution = Resolución interna
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Lazy texture caching = Caché de texturas diferido (rápido)
|
||||
Lazy texture caching Tip = Rápido, pero puedo provocar problemas en los textos de algunos juegos
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineal
|
||||
Low = Baja
|
||||
LowCurves = Calidad de curvas Bézier
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = Administrador de controladores AdrenoTools(masculin
|
||||
Aggressive = Agresivo
|
||||
Alternative Speed = Velocidad alternativa (en %, 0 = ilimitada)
|
||||
Alternative Speed 2 = Velocidad alternativa 2 (en %, 0 = ilimitada)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Filtrado Anisotrópico
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Automático
|
||||
Auto = Automático
|
||||
Auto (1:1) = Automático (1:1)
|
||||
Auto FrameSkip = Salto de cuadros automático
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolución interna
|
||||
Lazy texture caching = Caché de texturas diferido (rápido)
|
||||
Lazy texture caching Tip = Más rápido, pero puede causar problemas de texto en algunos juegos.
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineal
|
||||
Low = Baja
|
||||
LowCurves = Calidad de curvas bézier/Spline
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = شدید
|
||||
Alternative Speed = سرعت ثانویه
|
||||
Alternative Speed 2 = سرعت ثانویه ۲ (in %, 0 = نامحدود)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotropic فیلتر
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = نسبت ابعاد
|
||||
Auto (default) = خودکار
|
||||
Auto = خودکار
|
||||
Auto (1:1) = خودکار (1:1)
|
||||
Auto FrameSkip = پرش فریم خودکار
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = رزولوشن داخلی
|
||||
Lazy texture caching = کش کردن بافتهای ماندگار (افزایش سرعت)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = خطی
|
||||
Low = کم
|
||||
LowCurves = Spline/Bezier کیفیت منحنیهای
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressiivinen
|
||||
Alternative Speed = Vaihtoehtoinen nopeus
|
||||
Alternative Speed 2 = Vaihtoehtoinen nopeus 2
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotrooppisen suodatus
|
||||
Antialiasing (MSAA) = Pehmentäminen (MSAA)
|
||||
Aspect Ratio = Kuvasuhde
|
||||
Auto (default) = Automaattinen (oletus)
|
||||
Auto = Automaattinen
|
||||
Auto (1:1) = Automaattinen (1:1)
|
||||
Auto FrameSkip = Automaattinen kuvanohitus
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Kokonaislukuskaalauksen kerroin
|
||||
Internal Resolution = Sisäinen resoluutio
|
||||
Lazy texture caching = Laiska tekstuurivarastointi (nopeutus)
|
||||
Lazy texture caching Tip = Nopeampi, mutta voi aiheuttaa tekstiongelmia joissakin peleissä
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineaarinen
|
||||
Low = Matala
|
||||
LowCurves = Spline/Bezier-käyrien laatu
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Agressif
|
||||
Alternative Speed = Vitesse alternative 1 (en %, 0 = illimitée)
|
||||
Alternative Speed 2 = Vitesse alternative 2 (en %, 0 = illimitée)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Filtrage anisotrope
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Automatique
|
||||
Auto = Automatique
|
||||
Auto (1:1) = Automatique (1:1)
|
||||
Auto FrameSkip = Saut d'images automatique
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Définition interne
|
||||
Lazy texture caching = Mise en cache paresseuse des textures (gain de vitesse)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linéaire
|
||||
Low = Basse
|
||||
LowCurves = Qualité des courbes de Bézier et splines
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Agresivo
|
||||
Alternative Speed = Velocidade alternativa (%, 0 = ilimitada)
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Filtrado anisotrópico
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Automático
|
||||
Auto = Automático
|
||||
Auto (1:1) = Automático (1:1)
|
||||
Auto FrameSkip = Salto de cadros automático
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolución interna
|
||||
Lazy texture caching = Caché de texturas diferido (rápido)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineal
|
||||
Low = Baixa
|
||||
LowCurves = Calidade de curvas bézier
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Εξαναγκαστική
|
||||
Alternative Speed = Εναλακτική προβολή ταχύτητας (στα %, 0 = απεριόριστη)
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Ανισοτροπικό Φιλτράρισμα
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Αυτόματο
|
||||
Auto = Αυτόματο
|
||||
Auto (1:1) = Αυτόματο (1:1)
|
||||
Auto FrameSkip = Αυτόματη Παράκαμψη Καρέ
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Εσωτερική Ανάλυση
|
||||
Lazy texture caching = Τεμπέλικη προσωρινή μνήμη υφών (ταχύτερο)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Γραμμικό
|
||||
Low = Χαμηλή
|
||||
LowCurves = Ποιότητα καμπυλών spline/bezier
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressive
|
||||
Alternative Speed = הגבלת מהירות
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotropic filtering
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = אוטומטי
|
||||
Auto = אוטומטי
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Auto frameskip
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Internal resolution
|
||||
Lazy texture caching = Lazy texture caching (speedup)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = קווי
|
||||
Low = Low
|
||||
LowCurves = Spline/Bezier curves quality
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressive
|
||||
Alternative Speed = תוריהמ תלבגה
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotropic filtering
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = יטמוטוא
|
||||
Auto = יטמוטוא
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Auto frameskip
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Internal resolution
|
||||
Lazy texture caching = Lazy texture caching (speedup)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = יווק
|
||||
Low = Low
|
||||
LowCurves = Spline/Bezier curves quality
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Agresivno
|
||||
Alternative Speed = Alternativna brzina (u %, 0 = unlimited)
|
||||
Alternative Speed 2 = Alternativna brzina 2 (u %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anizotropno filtriranje
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Auto (default)
|
||||
Auto = Auto
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Auto preskakanje frame-ova
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Unutarnja rezolucija
|
||||
Lazy texture caching = Lijeno teksturno predmemoriranje (ubrzanje)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linearno
|
||||
Low = Nisko
|
||||
LowCurves = Dugačke/Bezijerove kvalitete zavoja
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver kezelő
|
||||
Aggressive = Agresszív
|
||||
Alternative Speed = Alternatív sebesség
|
||||
Alternative Speed 2 = Alternatív sebesség 2 (%-ban, 0 = korlátlan)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anizotróp szűrés
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Képarány
|
||||
Auto (default) = Auto (alapértelmezett)
|
||||
Auto = Auto
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Automatikus képkocka átugrás
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Egész skálaszorzó
|
||||
Internal Resolution = Belső felbontás
|
||||
Lazy texture caching = Lusta textúra gyorsítótárazás (gyorsítás)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineáris
|
||||
Low = Alacsony
|
||||
LowCurves = Spline/Bezier görbék minősége
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = Manajer driver AdrenoTools
|
||||
Aggressive = Agresif
|
||||
Alternative Speed = Kecepatan alternatif (dalam %, 0 = tak terbatas)
|
||||
Alternative Speed 2 = Kecepatan alternatif 2 (dalam %, 0 = tak terbatas)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Pemfilteran anisotropik
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Otomatis (bawaan)
|
||||
Auto = Otomatis
|
||||
Auto (1:1) = Otomatis (1:1)
|
||||
Auto FrameSkip = Lewati laju bingkai secara otomatis
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Faktor skala integer
|
||||
Internal Resolution = Resolusi internal
|
||||
Lazy texture caching = Perlambatan penembolokan tekstur (mempercepat)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linier
|
||||
Low = Rendah
|
||||
LowCurves = Kualitas kurva spline/bezier
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressivo
|
||||
Alternative Speed = Velocità alternativa (in %, 0 = illimitata)
|
||||
Alternative Speed 2 = Velocità alternativa 2 (in %, 0 = illimitata)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Filtro anisotropico
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Rapporti aspetto
|
||||
Auto (default) = Automatico
|
||||
Auto = Automatico
|
||||
Auto (1:1) = Automatico (1:1)
|
||||
Auto FrameSkip = Salto frame automatico
|
||||
@@ -641,6 +643,7 @@ Integer scale factor = Fattore di scala intero
|
||||
Internal Resolution = Risoluzione Interna
|
||||
Lazy texture caching = Caching lenta delle texture (velocizza)
|
||||
Lazy texture caching Tip = Veloce, ma può causare problemi di testo in alcuni giochi
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineare
|
||||
Low = Bassa
|
||||
LowCurves = Riduci qualità splines e curve di bezier (maggior velocità)
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoToolsドライバーマネージャー
|
||||
Aggressive = 最大限
|
||||
Alternative Speed = カスタム速度1 (%で指定、0 = 無制限)
|
||||
Alternative Speed 2 = カスタム速度2 (%で指定、0 = 無制限)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = 異方性フィルタリング
|
||||
Antialiasing (MSAA) = アンチエイリアス (MSAA)
|
||||
Aspect Ratio = アスペクト比
|
||||
Auto (default) = 自動 (既定)
|
||||
Auto = 自動
|
||||
Auto (1:1) = 自動 (1:1)
|
||||
Auto FrameSkip = オートフレームスキップ
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = 内部解像度
|
||||
Lazy texture caching = テクスチャキャッシュを遅延させる (高速化)
|
||||
Lazy texture caching Tip = 高速化するがいくつかのゲームでテキスト表示が崩れる場合があります
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = 低
|
||||
LowCurves = スプライン/ベジェ曲線の品質
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Agresif
|
||||
Alternative Speed = Kacepetan Alternatif
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Penyaring Anisotropis
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Otomatis
|
||||
Auto = Otomatis
|
||||
Auto (1:1) = Otomatis (1:1)
|
||||
Auto FrameSkip = Frameskip Otomatis
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolusi internal
|
||||
Lazy texture caching = Caching tektur puguh (Luwih cepet)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Kurang
|
||||
LowCurves = Kualitas kurva Spline/Bezier
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools 드라이버 관리자
|
||||
Aggressive = 과격
|
||||
Alternative Speed = 대체 속도 (%, 0 = 무제한)
|
||||
Alternative Speed 2 = 대체 속도 2 (%, 0 = 무제한)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = 비등방성 필터링
|
||||
Antialiasing (MSAA) = 안티앨리어싱 (MSAA)
|
||||
Aspect Ratio = 화면비
|
||||
Auto (default) = 자동 (기본값)
|
||||
Auto = 자동
|
||||
Auto (1:1) = 자동 (1:1)
|
||||
Auto FrameSkip = 자동 프레임생략
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = 정수 배율
|
||||
Internal Resolution = 내부 해상도
|
||||
Lazy texture caching = 레이지 텍스처 캐싱 (속도 상승)
|
||||
Lazy texture caching Tip = 더 빠르지만 몇몇 게임에서 텍스트 문제를 일으킬 수 있음
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = 선형 필터링
|
||||
Low = 낮음
|
||||
LowCurves = 스플라인/베지어 곡선 품질
|
||||
|
||||
@@ -595,9 +595,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressive
|
||||
Alternative Speed = خێرایی جێگرەوە(بە ٪ دیاری بکە، 0 = بێسنوور)
|
||||
Alternative Speed 2 = خێرایی جێگرەوەی دووهەم(بە ٪ دیاری بکە، 0 = بێسنوور)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotropic filtering
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Auto (default)
|
||||
Auto = Auto
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Auto frameskip
|
||||
@@ -654,6 +656,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Internal resolution
|
||||
Lazy texture caching = Lazy texture caching (speedup)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Low
|
||||
LowCurves = Spline/Bezier curves quality
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = ຮຸນແຮງ
|
||||
Alternative Speed = ຄວາມໄວເສີມ (ໃນ %, 0 = ບໍ່ຈຳກັດ)
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = ກຳຈັດຄວາມບໍ່ຄົມຊັດ
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = ອັດຕະໂນມັດ
|
||||
Auto = ອັດຕະໂນມັດ
|
||||
Auto (1:1) = ອັດຕະໂນມັດ (1:1)
|
||||
Auto FrameSkip = ຂ້າມເຟຣມອັດຕະໂນມັດ
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = ຄວາມລະອຽດພາຍໃນ
|
||||
Lazy texture caching = ແຄດພື້ນຜິວແບບຫຍາບ (ໄວຂຶ້ນ)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = ຕ່ຳ
|
||||
LowCurves = ລະດັບເສັ້ນສອງມິຕິ ຫຼື ເສັ້ນໂຄ້ງ
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressive
|
||||
Alternative Speed = Alternatyvus greitis (procentais, 0 procentų = neribotas)
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = "Anisotropic" filtravimas
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Automatinis
|
||||
Auto = Automatinis
|
||||
Auto (1:1) = Automatinė (1:1)
|
||||
Auto FrameSkip = Automatinis kadrų praleidimas
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Vidinė rezoliucija
|
||||
Lazy texture caching = "Tingus" tekstūrų spartinimas (greičio didintojas)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linijinis
|
||||
Low = Žema
|
||||
LowCurves = "Spline/Bezier" lankstumų kokybė
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressive
|
||||
Alternative Speed = Kelajuan alternatif
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotropic filtering
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Auto (default)
|
||||
Auto = Auto
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Auto frameskip
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolusi dalaman
|
||||
Lazy texture caching = Pengkuki tekstur ringkas (tingkatkan kelajuan)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Garis dekat
|
||||
Low = Low
|
||||
LowCurves = Kualiti rendah splin dan keluk bezier (tingkatkan kelajuan)
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Agressief
|
||||
Alternative Speed = Alternatieve snelheid (in %, 0 = onbeperkt)
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotropische filter
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Automatisch
|
||||
Auto = Automatisch
|
||||
Auto (1:1) = Automatisch (1:1)
|
||||
Auto FrameSkip = Frames automatisch overslaan
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Interne resolutie
|
||||
Lazy texture caching = Texturecaching reduceren (sneller)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineair
|
||||
Low = Laag
|
||||
LowCurves = Kwaliteit spline- en béziercurves
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressive
|
||||
Alternative Speed = Alternativ hastighet
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotropisk filtrering
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Auto (default)
|
||||
Auto = Auto
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Auto frameskip
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Internal resolution
|
||||
Lazy texture caching = Lazy texture caching (speedup)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineær
|
||||
Low = Low
|
||||
LowCurves = Spline/Bezier curves quality
|
||||
|
||||
@@ -585,9 +585,11 @@ AdrenoTools driver manager = Menedżer sterowników AdrenoTools
|
||||
Aggressive = Agresywne
|
||||
Alternative Speed = Alternatywna prędkość (w %, 0 = bez limitu)
|
||||
Alternative Speed 2 = Alternatywna prędkość 2 (w %, 0 = bez limitu)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Filtrowanie anizotropowe
|
||||
Antialiasing (MSAA) = Wygładzanie krawędzi (MSAA)
|
||||
Aspect Ratio = Proporcje ekranu
|
||||
Auto (default) = Automatyczne (domyślne)
|
||||
Auto = Automatyczne
|
||||
Auto (1:1) = Automatyczna (1:1)
|
||||
Auto FrameSkip = Automatyczne pomijanie klatek
|
||||
@@ -644,6 +646,7 @@ Integer scale factor = Całkowity współczynnik skali
|
||||
Internal Resolution = Rozdzielczość wewnętrzna
|
||||
Lazy texture caching = Leniwa pamięć tekstur (przyśpieszenie)
|
||||
Lazy texture caching Tip = Szybsze, ale może powodować problemy z tekstem/napisami w niektórych grach
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Liniowe
|
||||
Low = Niskie
|
||||
LowCurves = Detale krzywych sklejanych/Beziera (przyśpieszenie)
|
||||
|
||||
@@ -328,7 +328,7 @@ Dev Tools = Ferramentas de desenvolvimento
|
||||
DevMenu = Menu do DEV
|
||||
Disabled JIT functionality = Funcionalidade do JIT desativada
|
||||
Display refresh rate = Exibir a taxa de atualização
|
||||
Draw Frametimes Graph = Desenhar o gráfico dos tempos dos frames
|
||||
Draw Frametimes Graph = Desenhar o gráfico dos tempos dos frames
|
||||
Dump Decrypted Eboot = Dumpar o EBOOT.BIN decriptado na inicialização do jogo
|
||||
Dump next frame to log = Dumpar o frame seguinte no registro
|
||||
Enable driver bug workarounds = Ativar soluções alternativas pros bugs dos drivers
|
||||
@@ -605,9 +605,11 @@ AdrenoTools driver manager = Gerenciador do driver do AdrenoTools
|
||||
Aggressive = Agressivo
|
||||
Alternative Speed = Velocidade alternativa (em %, 0 = ilimitada)
|
||||
Alternative Speed 2 = Velocidade alternativa 2 (em %, 0 = ilimitada)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Filtragem anisotrópica
|
||||
Antialiasing (MSAA) = Anti-aliasing (MSAA)
|
||||
Aspect Ratio = Proporção do Aspecto
|
||||
Auto (default) = Auto (padrão)
|
||||
Auto = Auto
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Auto frameskip
|
||||
@@ -664,6 +666,7 @@ Integer scale factor = Fator de escala do inteiro
|
||||
Internal Resolution = Resolução interna
|
||||
Lazy texture caching = Cache preguiçoso da textura (mais rápido)
|
||||
Lazy texture caching Tip = Mais rápido mas pode causar problemas no texto em alguns jogos
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Baixa
|
||||
LowCurves = Qualidade das curvas spline/bezier
|
||||
@@ -1038,10 +1041,10 @@ tools = Ferramentas grátis usadas:
|
||||
# Leave extra lines blank. 4 contributors per line seems to look best.
|
||||
translators1 = Papel, gabrielmop, Efraim Lopes, AkiraJkr
|
||||
translators2 = Felipe
|
||||
translators3 =
|
||||
translators4 =
|
||||
translators5 =
|
||||
translators6 =
|
||||
translators3 =
|
||||
translators4 =
|
||||
translators5 =
|
||||
translators6 =
|
||||
website = Verifique o site da web:
|
||||
written = Escrito em C++ pela velocidade e portabilidade
|
||||
X @PPSSPP_emu = X @PPSSPP_emu
|
||||
|
||||
@@ -605,9 +605,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Agressivo
|
||||
Alternative Speed = Velocidade alternativa (em %, 0 = ilimitada)
|
||||
Alternative Speed 2 = Segunda Velocidade alternativa (em %, 0 = ilimitada)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Filtragem anisotrópica
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Proporção do ecrã
|
||||
Auto (default) = Automático
|
||||
Auto = Automático
|
||||
Auto (1:1) = Automático (1:1)
|
||||
Auto FrameSkip = Salto automático de frames
|
||||
@@ -664,6 +666,7 @@ Integer scale factor = Fator de escala inteiro
|
||||
Internal Resolution = Resolução interna
|
||||
Lazy texture caching = Caching preguiçoso da textura (mais rápido)
|
||||
Lazy texture caching Tip = Mais rápido, mas pode causar problemas no texto em alguns jogos
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Baixa
|
||||
LowCurves = Qualidade das curvas spline/bezier
|
||||
|
||||
@@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Agresiv
|
||||
Alternative Speed = Viteză alternativă (în %, 0 = nelimitat)
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Filtru Anisotropic
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Automat
|
||||
Auto = Automat
|
||||
Auto (1:1) = Automat (1:1)
|
||||
Auto FrameSkip = Sărire cadre automat
|
||||
@@ -641,6 +643,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Rezoluție internă
|
||||
Lazy texture caching = Stocare de texturi leneșă (mărire viteză)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Jos
|
||||
LowCurves = Calitate curbe Spline/Bezier
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = Менеджер драйверов AdrenoTools
|
||||
Aggressive = Принудительно
|
||||
Alternative Speed = Другая скорость (в %, 0 = без ограничений)
|
||||
Alternative Speed 2 = Другая скорость 2 (в %, 0 = без ограничений)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Анизотропная фильтрация
|
||||
Antialiasing (MSAA) = Сглаживание (MSAA)
|
||||
Aspect Ratio = Соотношение сторон
|
||||
Auto (default) = Авто (по умолчанию)
|
||||
Auto = Авто
|
||||
Auto (1:1) = Авто (1:1)
|
||||
Auto FrameSkip = Автопропуск кадров
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Коэффициент целочисленного ма
|
||||
Internal Resolution = Внутренние разрешение
|
||||
Lazy texture caching = Ленивое кэширование текстур (быстрее)
|
||||
Lazy texture caching Tip = Быстрее, но может вызвать проблемы с текстом в некоторых играх
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Линейный
|
||||
Low = Низкое
|
||||
LowCurves = Качество сплайнов и кривых Безье
|
||||
|
||||
@@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Aggressiv
|
||||
Alternative Speed = Alternativ hastighet
|
||||
Alternative Speed 2 = Alternativ hastighet 2 (%, 0 = obegränsad)
|
||||
Always on = Alltid på
|
||||
Anisotropic Filtering = Anisotropisk filtrering
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Sidförhållande
|
||||
Auto (default) = Auto (standard)
|
||||
Auto = Auto
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto FrameSkip = Auto FrameSkip
|
||||
@@ -632,7 +634,7 @@ Hardware Tessellation = Hårdvarutessellering
|
||||
Hardware Transform = Hårdvarutransform
|
||||
hardware transform error - falling back to software = Hardware transform error, falling back to software
|
||||
HardwareTessellation Tip = Använder hårdvara (vertex shaders) för att rita kurvor
|
||||
High = High
|
||||
High = Hög
|
||||
Hybrid = Hybrid
|
||||
Hybrid + Bicubic = Hybrid + Bicubic
|
||||
Ignore camera notch when centering = Ignorera kamerahål vid centrering
|
||||
@@ -641,8 +643,9 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Intern upplösning
|
||||
Lazy texture caching = Lat textur-caching (speedup)
|
||||
Lazy texture caching Tip = Snabbare, men kan orsaka problem med text i vissa spel
|
||||
Lens flare occlusion = Linsljus-blockering
|
||||
Linear = Linjär
|
||||
Low = Low
|
||||
Low = Låg
|
||||
LowCurves = Spline/Bezier-kvalitet
|
||||
LowCurves Tip = Only used by some games, controls smoothness of curves
|
||||
Lower resolution for effects (reduces artifacts) = Lägre upplösning för effekter (bättre kvalitet)
|
||||
@@ -663,7 +666,7 @@ Skip = Skip
|
||||
Skip Buffer Effects = Skippa buffereffekter (snabbare, risk för fel)
|
||||
None = Inget
|
||||
Number of Frames = Antal frames
|
||||
Off = Off
|
||||
Off = Av
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Overlay-information
|
||||
Partial Stretch = Partial stretch
|
||||
|
||||
@@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Agresibo
|
||||
Alternative Speed = Alternatibong bilis
|
||||
Alternative Speed 2 = Alternatibong bilis 2 (in %, 0 = unlimited)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anisotropikong Pagsala
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Awto
|
||||
Auto = Awto
|
||||
Auto (1:1) = Awto (1:1)
|
||||
Auto FrameSkip = Awto frameskip
|
||||
@@ -641,6 +643,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolusyong Internal
|
||||
Lazy texture caching = Lazy texture caching (pampa-bilis)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linyar
|
||||
Low = Low
|
||||
LowCurves = Mababang kalidad ng splines at bezier curves (pampa-bilis)
|
||||
|
||||
@@ -592,9 +592,11 @@ AdrenoTools driver manager = ตัวจัดการไดรเวอร์
|
||||
Aggressive = รุนแรง
|
||||
Alternative Speed = เพิ่ม-ลดระดับความเร็ว (ใน %, 0 = ไม่จำกัด)
|
||||
Alternative Speed 2 = เพิ่ม-ลดระดับความเร็ว 2 (ใน %, 0 = ไม่จำกัด)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = ตัวกรองขจัดความไม่คมชัดของพื้นผิว
|
||||
Antialiasing (MSAA) = ลดรอยหยักภาพ (แบบ MSAA)
|
||||
Aspect Ratio = สัดส่วนหน้าจอ
|
||||
Auto (default) = อัตโนมัติ (ค่าตั้งต้น)
|
||||
Auto = อัตโนมัติ
|
||||
Auto (1:1) = อัตโนมัติ (1:1)
|
||||
Auto FrameSkip = ข้ามเฟรมอัตโนมัติ
|
||||
@@ -655,6 +657,7 @@ Integer scale factor = สเกลภาพจำนวนเต็ม
|
||||
Internal Resolution = ความละเอียดภายใน
|
||||
Lazy texture caching = แคชพื้นผิวแบบหยาบ (เร็วขึ้น)
|
||||
Lazy texture caching Tip = เร็วขึ้น แต่อาจจะทำให้ฟ้อนต์ตัวหนังสือไม่แสดงผลในบางเกม
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = แบบเชิงเส้น
|
||||
Low = ต่ำ
|
||||
LowCurves = ระดับของเส้นโค้ง Spline/Bezier
|
||||
|
||||
@@ -583,9 +583,11 @@ AdrenoTools driver manager = AdrenoTools sürücü yöneticisi
|
||||
Aggressive = Agresif
|
||||
Alternative Speed = Alternatif Hız (% 0 = sınırsız)
|
||||
Alternative Speed 2 = Alternatif Hız 2 (% 0 = sınırsız)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Anizotropik filtreleme
|
||||
Antialiasing (MSAA) = Kenar yumuşatma (MSAA)
|
||||
Aspect Ratio = En Boy Oranı
|
||||
Auto (default) = Otomatik (varsayılan)
|
||||
Auto = Otomatik
|
||||
Auto (1:1) = Otomatik (1:1)
|
||||
Auto FrameSkip = Otomatik kare atlama
|
||||
@@ -642,6 +644,7 @@ Integer scale factor = Tamsayı ölçek faktörü
|
||||
Internal Resolution = İç çözünürlük
|
||||
Lazy texture caching = Yavaş doku önbellekleme (hızlandırır)
|
||||
Lazy texture caching Tip = Daha hızlıdır ancak bazı oyunlarda metin sorunlarına neden olabilir
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Doğrusal
|
||||
Low = Düşük
|
||||
LowCurves = Spline/Bezier eğri kalitesi
|
||||
|
||||
@@ -5,10 +5,10 @@
|
||||
%1 achievements, %2 points = %1 відзнак, %2 балів
|
||||
Account = Обліковка
|
||||
Achievement progress = Прогрес відзнак
|
||||
Achievement sound volume = гучність звуку відзнаки
|
||||
Achievement sound volume = гучність звуку відзнаки
|
||||
Achievement unlocked = Відзнаку розблоковано
|
||||
Achievements = Відзнаки
|
||||
Achievements are disabled = Відзнаки вимкнуто
|
||||
Achievements are disabled = Відзнаки вимкнуто
|
||||
Achievements enabled = Відзнаки увімкнуто
|
||||
Achievements with active challenges = Відзнаки з активними викликами
|
||||
Allow Save State in Hardcore Mode (but not Load State) = Дозволити збереження стану в жорсткому режимі (але не стан завантаження)
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = Менеджер драйверів AdrenoTools
|
||||
Aggressive = Примусово
|
||||
Alternative Speed = Альтернативна шв. (к %, 0 = необмежено)
|
||||
Alternative Speed 2 = Альтернативна шв. 2 (к %, 0 = необмежено)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Анізотропна фільтрація
|
||||
Antialiasing (MSAA) = Згладжування (MSAA)
|
||||
Aspect Ratio = Співвідношення сторін
|
||||
Auto (default) = Авто (звичайний)
|
||||
Auto = Авто
|
||||
Auto (1:1) = Авто (1:1)
|
||||
Auto FrameSkip = Автопропуск кадрів
|
||||
@@ -617,7 +619,7 @@ Disabled = Вимкнено
|
||||
Display layout & effects = Редактор розташування екрану
|
||||
Display Resolution (HW scaler) = Розширення екрану (HW масштабування)
|
||||
Driver requires Android API version %1, current is %2 = Драйвер вимагає Андроїд API версію %1, поточна %2
|
||||
Drivers = Драйвери
|
||||
Drivers = Драйвери
|
||||
Enable Cardboard VR = Увімкнути Cardboard VR
|
||||
FPS = FPS
|
||||
Frame Rate Control = Управління частотою кадрів
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Цілочисельний масштабний коеф
|
||||
Internal Resolution = Внутрішнє розширення
|
||||
Lazy texture caching = Кешування текстур
|
||||
Lazy texture caching Tip = Швидше, але може спричинити проблеми з текстом у кількох іграх
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Лінійний
|
||||
Low = Низька
|
||||
LowCurves = Якість сплайну
|
||||
@@ -733,7 +736,7 @@ Combo mappings are not enabled = Комбіновані зіставлення
|
||||
Control modifiers = Контрольні модифікатори
|
||||
Default All = Скинути все
|
||||
Emulator controls = Елементи керування емулятором
|
||||
Extended PSP controls = Розширені PSP управління
|
||||
Extended PSP controls = Розширені PSP управління
|
||||
Map a new key for = Призначити кнопку для
|
||||
Map Key = Карта кнопки
|
||||
Map Mouse = Карта миші
|
||||
@@ -844,7 +847,7 @@ SpeedToggle = Швидкість
|
||||
Square = Квадрат
|
||||
Start = почати
|
||||
Swipe Down = свайп униз
|
||||
Swipe Left = свайп ліворуч
|
||||
Swipe Left = свайп ліворуч
|
||||
Swipe Right = свайп праворуч
|
||||
Swipe Up = сайп угору
|
||||
tap to customize = натисніть щоб кастомізувати
|
||||
@@ -906,7 +909,7 @@ ChangeMacSaveWarning = Деякі ігри перевіряють MAC-адрес
|
||||
Chat = Теревені
|
||||
Chat Button Position = Положення кнопки теревень
|
||||
Chat Here = Тут теревені
|
||||
Chat message = Повідомлення в теревені
|
||||
Chat message = Повідомлення в теревені
|
||||
Chat Screen Position = Положення екрана теревень
|
||||
Disconnected from AdhocServer = Відключено від ad hoc сервера
|
||||
DNS Error Resolving = Усунення помилок DNS
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager
|
||||
Aggressive = Xâm lược
|
||||
Alternative Speed = Tốc độ luân phiên
|
||||
Alternative Speed 2 = Tốc độ luân phiên 2 (trong %, 0 = không giới hạn)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = Lọc không cùng hướng
|
||||
Antialiasing (MSAA) = Antialiasing (MSAA)
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto (default) = Tự động
|
||||
Auto = Tự động
|
||||
Auto (1:1) = Tự động (1:1)
|
||||
Auto FrameSkip = Tự động nhảy khung hình
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Độ phân giải bên trong
|
||||
Lazy texture caching = Bộ nhớ đệm lazy texture (tăng tốc)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Tuyến tính
|
||||
Low = Thấp
|
||||
LowCurves = Đường cong Spline/bezier chất lượng thấp (tăng tốc)
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = 骁龙GPU驱动管理
|
||||
Aggressive = 激进
|
||||
Alternative Speed = 备选速度1
|
||||
Alternative Speed 2 = 备选速度2
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = 各向异性过滤
|
||||
Antialiasing (MSAA) = 多采样抗锯齿
|
||||
Aspect Ratio = 宽高比例
|
||||
Auto (default) = 自动 (默认)
|
||||
Auto = 自动
|
||||
Auto (1:1) = 自动适配
|
||||
Auto FrameSkip = 自动跳帧
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = 整倍缩放
|
||||
Internal Resolution = 内部分辨率
|
||||
Lazy texture caching = 延迟纹理缓存 (提速)
|
||||
Lazy texture caching Tip = 速度更快,并使部分游戏文字渲染出错
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = 线性过滤
|
||||
Low = 低质量
|
||||
LowCurves = 贝塞尔曲线质量 (提速)
|
||||
|
||||
@@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools 驅動程式管理員
|
||||
Aggressive = 積極
|
||||
Alternative Speed = 替代速度 (於 %,0 = 無限制)
|
||||
Alternative Speed 2 = 替代速度 2 (於 %,0 = 無限制)
|
||||
Always on = Always on
|
||||
Anisotropic Filtering = 非等向性過濾
|
||||
Antialiasing (MSAA) = 消除鋸齒 (MSAA)
|
||||
Aspect Ratio = 長寬比
|
||||
Auto (default) = 自動 (預設)
|
||||
Auto = 自動
|
||||
Auto (1:1) = 自動 (1:1)
|
||||
Auto FrameSkip = 自動影格跳過
|
||||
@@ -640,6 +642,7 @@ Integer scale factor = 整數縮放比例
|
||||
Internal Resolution = 內部解析度
|
||||
Lazy texture caching = 消極式紋理快取 (加速)
|
||||
Lazy texture caching Tip = 更快,但在某些遊戲中可能會造成文字問題
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = 線性
|
||||
Low = 低
|
||||
LowCurves = 曲線/貝茲曲線品質
|
||||
|
||||
Reference in new issue
Block a user