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891a7c6444 · Merge pull request #22402 from hrydgard/vma-upgrade · Updated 2026-10-01 01:43:12 +00:00

Branches

5be4a3036e · Let's reject RAW ICMP sockets. Most OS:es won't let you create them anyway. · Updated 2025-01-10 17:30:30 +00:00    Mirror

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a9d72ea246 · atrac-forward-port · Updated 2025-01-04 13:12:51 +00:00    Mirror

6434
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a0e377718a · Buildfix · Updated 2025-01-04 13:12:05 +00:00    Mirror

6434
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6d5eced1f7 · Background raster: Optimize a little, add more stats. · Updated 2025-01-02 15:03:07 +00:00    Mirror

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bfa6f97cc2 · Try the new mode on CI again · Updated 2024-12-04 11:44:10 +00:00    Mirror

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f1d7ba6003 · . · Updated 2024-11-06 19:13:46 +00:00    Mirror

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862177497a · Allow specifying a cap on the number of threads used in ParallelLoop · Updated 2024-07-26 08:45:42 +00:00    Mirror

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85c2198c34 · Specialize a few instructions for the interpreter. · Updated 2024-06-06 22:36:34 +00:00    Mirror

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71c3a79c8a · Rename Point to Point2D to avoid a cocoa name clash · Updated 2024-05-24 21:12:43 +00:00    Mirror

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ba0ce34493 · v1.16.6 · Updated 2023-10-12 10:23:28 +00:00    Mirror

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Included

0ecc337c17 · Allow merging of drawcalls with matching output vertex formats but different inputs · Updated 2023-08-21 12:43:37 +00:00    Mirror

10254
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f86053d020 · Fix falling back to the old timing, also show audio timing in the frame timing overlay · Updated 2023-08-16 13:53:24 +00:00    Mirror

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6df78568c8 · Clear the shader cache · Updated 2023-05-29 16:32:37 +00:00    Mirror

11293
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b1d6f96b03 · Release reserved push vertex memory at end of frame · Updated 2023-05-25 08:16:27 +00:00    Mirror

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1987169c81 · OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays · Updated 2023-05-17 16:42:23 +00:00    Mirror

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14fdbfc0ea · OK now it kinda works in GL but it slows everything down terribly · Updated 2023-02-16 22:17:08 +00:00    Mirror

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a989b08648 · Plumb through a parameter for creating framebuffers of different color formats · Updated 2023-02-03 12:39:51 +00:00    Mirror

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1c5c2598c8 · The basic setup to be able to call the NVDA text-to-speech API on Win64 only. · Updated 2023-02-01 16:53:39 +00:00    Mirror

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e8a7f88268 · Remove the HAS_COLOR bit from vertex shaders · Updated 2023-01-12 11:38:05 +00:00    Mirror

12819
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8b56d13350 · DEBUG: Attach SPIR-V to ShaderModules, dump out · Updated 2022-12-13 23:26:24 +00:00    Mirror

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