Commit Graph
28191 Commits
Author SHA1 Message Date
ae501e256e [bcat/news/web/am] Implement news applet, proper TLV return, external web browser URL and qlaunch app sorting (#3308)
This pulls eden releases changelog & text from our github releases.
We don't store the msgpack file but rather generate them in-memory for the News Applet.
Uses cache folder. Files generated are:
- cache/news/github_releases.json
- cache/news/eden_logo.jpg
- cache/news/news_read

Additional changes:
- Proper TLV returning for online web applet, to open external URL
- Add applet type `LHub` to properly close, as it also uses TLV return
- qlaunch app sorting, adds another cached .json to track last launched app timestamps and sort them accordingly

Co-authored-by: crueter <[email protected]>
Co-authored-by: DraVee <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3308
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Lizzie <[email protected]>
Co-authored-by: Maufeat <[email protected]>
Co-committed-by: Maufeat <[email protected]>
2026-01-17 01:48:15 +01:00
BixandCamilleLaVey b7417f68ce [android] Update Driver recommendation to T23 (#3323)
Signed-off-by: Bix <[email protected]>
Co-authored-by: CamilleLaVey <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3323
Reviewed-by: CamilleLaVey <[email protected]>
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Lizzie <[email protected]>
Co-authored-by: Bix <[email protected]>
Co-committed-by: Bix <[email protected]>
2026-01-17 00:06:09 +01:00
lizzie 83a28dc251 [common, core] remove uneeded memory indirection overhead at startup (#3306)
for core stuff:
just remove unique ptrs that dont need any pointer stability at all (afterall its an allocation within an allocation so yeah)

for fibers:
Main reasoning behind this is because virtualBuffer<> is stupidly fucking expensive and it also clutters my fstat view
ALSO mmap is a syscall, syscalls are bad for performance or whatever
ALSO std::vector<> is better suited for handling this kind of "fixed size thing where its like big but not THAT big" (512 KiB isn't going to kill your memory usage for each fiber...)

for core.cpp stuff
- inlines stuff into std::optional<> as opposed to std::unique_ptr<> (because yknow, we are making the Impl from an unique_ptr, allocating within an allocation is unnecessary)
- reorganizes the structures a bit so padding doesnt screw us up (it's not perfect but eh saves a measly 44 bytes)
- removes unused/dead code
- uses std::vector<> instead of std::deque<>

no perf impact expected, maybe some initialisation boost but very minimal impact nonethless
lto gets rid of most calls anyways - the heavy issue is with shared_ptr and the cache coherency from the atomics... but i clumped them together because well, they kinda do not suffer from cache coherency - hopefully not a mistake

this balloons the size of Impl to about 1.67 MB - which is fine because we throw it in the stack anyways

REST OF INTERFACES: most of them ballooned in size as well, but overhead is ok since its an allocation within an alloc, no stack is used (when it comes to storing these i mean)

Signed-off-by: lizzie [email protected]
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3306
Reviewed-by: CamilleLaVey <[email protected]>
Reviewed-by: MaranBr <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-16 23:39:16 +01:00
lizzie 5768600c8b [input_common] fix xinput raw not working on sdl2 (#3305)
this should fix issue where you couldn't connect more than 4 controllers at once
Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3305
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: crueter <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-16 22:18:19 +01:00
crueter 6f9fb83a1d [cmake] Fix Qt component finding (#3319)
Oops

Signed-off-by: crueter <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3319
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: Lizzie <[email protected]>
Reviewed-by: DraVee <[email protected]>
2026-01-16 03:34:04 +01:00
Caio OliveiraandMaufeat a82cf247fd [chore, dist] icons: newyear2025 -> base (#3298)
Signed-off-by: Caio Oliveira <[email protected]>
Co-authored-by: Maufeat <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3298
Reviewed-by: Maufeat <[email protected]>
Reviewed-by: Lizzie <[email protected]>
Co-authored-by: Caio Oliveira <[email protected]>
Co-committed-by: Caio Oliveira <[email protected]>
2026-01-15 21:47:41 +01:00
lizzie 8d9607ec60 [dynarmic] fix qlaunch on android (#3310)
Signed-off-by: lizzie <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3310
Reviewed-by: Maufeat <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-14 23:08:57 +01:00
crueter 89f72d286a [cmake, tools] update CPMUtil and add support for CPMUtil bundled Qt, module updates, cleanups (#3289)
Support for bundled Qt, not through aqtinstall but rather my CI. Multimedia is
implemented too, works on both Windows and Linux, though we don't
actually use it so it doesn't really matter. Contains Declarative and all that so the Quick frontend will work once it becomes a thing.

Some options have changed, notably w.r.t LTO and faster
linker, which are now handled directly in the modules.

CPMUtil also has support for custom dirs (`PackageName_CUSTOM_DIR`) now. Probably most useful for adding external fragment shaders and whatnot.

Signed-off-by: crueter <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3289
2026-01-14 19:29:13 +01:00
ecd01e13fd [video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246)
- [Added] a new compute shader to handle block-linear unswizzling on the GPU, reducing CPU overhead during texture uploads
- [Implemented] BlockLinearUnswizzle3DPass to take advantage of the new compute shader, unimplemented for OpenGL
- [Implemented] texture streaming and queue system for large sparse textures to prevent hitches
- [Implemented] aggressive garbage collection system to eject large sparse textures to save on memory (Unused)
- [Added] user settings to adjust the streaming unswizzle system for low-end machines
- [Improved] slightly the ASTC GPU decoding system

Co-authored-by: Caio Oliveira <[email protected]>
Co-authored-by: CamilleLaVey <[email protected]>
Co-authored-by: DraVee <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3246
Reviewed-by: Maufeat <[email protected]>
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: Forrest Keller <[email protected]>
Co-committed-by: Forrest Keller <[email protected]>
2026-01-13 19:18:08 +01:00
lizzie f544004b5d [core/hle] update firmware constants to 21.2.0 (#3304)
Signed-off-by: lizzie <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3304
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-13 15:02:42 +01:00
xbzkandCaio Oliveira 9c5203d922 [debug] added functions to enable access to debug knobs from kotlin side + docs (#3265)
Co-authored-by: Caio Oliveira <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3265
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: xbzk <[email protected]>
Co-committed-by: xbzk <[email protected]>
2026-01-13 04:22:46 +01:00
lizzie b1daffad19 [common] move spinlock to pure header def (#3287)
inline justified because it's like 4-5 assembly instructions max

Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3287
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-13 04:17:27 +01:00
lizzie 3bae47cd94 [dynarmic] backport WAITPKG based spinlocks (#2614)
Alder Lake/Tremont or superior feature only, based on archived UMWAIT by @Wunkolo. With some fixes due to register corruption/clobber (regalloc was blind to this)

Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2614
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-13 03:37:56 +01:00
lizzie 2f0dc4e0ba [externals] fix mbedtls patch for WoA (#3303)
Signed-off-by: lizzie <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3303
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-13 02:25:32 +01:00
lizzie 1da0a380da [host_memory] remove unused fastmem fallback path (#3133)
basically nobody ever used that path, we instead soft-crash upon not being able to allocate **backing** storage, we do still attempt to allocate a virtual base through, but if backing storage fails for any reason whatsoever, we pretty much cant run the emulator anyways

Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3133
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-13 02:06:35 +01:00
lizzie 91596c6d1b [dynarmic] fix ender magnolia crash on pre-AVX2 cpus (#3297)
supercedes #3295

Intel Atom N450 6 billion fps
also for the note, host calls are expensive as fuck

please test i didn't break other games kthx

Test with both a pre-AVX2 CPU (like i5-3th gen) AND a AVX2 cpu (like a i7-4th gen)

Signed-off-by: lizzie [email protected]
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3297
Reviewed-by: DraVee <[email protected]>
Reviewed-by: MaranBr <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-13 01:53:50 +01:00
lizzie dceeccd04b [dynarmic, common] pagetable clustering (#3215)
Raises the size of each page entry to 32 bytes, however, it merges them into a single structure
THEORETICALLY this is better since the access pattern observed corresponds to the program wanting backing_addr/pointers/blocks immediately after one another.
This may improve performance at the cost of some extra memory.
Another implementation would be to structure only backing_addr/blocks within the same virtual buffer.
Alas spamming virtual buffers is evil since each of them is a cache trasher (imagine jumping from wildly different block to wildly different block immediately).

Signed-off-by: lizzie [email protected]

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3215
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-13 00:27:31 +01:00
lizzie 1cb8bcf531 [dynarmic] disable extra verbose debugging on release builds (#3293)
user doesn't need it and just wastes resources
Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3293
Reviewed-by: Maufeat <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-11 05:32:24 +01:00
CamilleLaVeyandCaio Oliveira a27d35362d [vk, qcom] Memory, Samplers, BindingBuffers and UniformBufferAlignment set by hardware capabilities for QCOM. (#3280)
This PR adjust resources usage of Eden based on driver specification, improving stability and smarter resources usage, extends the amount of TotalPipelineWorkers on Android.

Co-authored-by: Caio Oliveira <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3280
Reviewed-by: Lizzie <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: CamilleLaVey <[email protected]>
Co-committed-by: CamilleLaVey <[email protected]>
2026-01-11 05:31:23 +01:00
festivity a2236c1a43 [discord] show current game in main status instead of "Eden" (#2828)
"Eden" is still shown when user is idle

![image](/attachments/1386f581-db71-42db-b75a-01dba5ee95d7)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2828
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: festivity <[email protected]>
Co-committed-by: festivity <[email protected]>
2026-01-10 23:42:49 +01:00
lizzie fafded39ef [externals] mbedtls chromeos fix arm_neon.h (#3290)
Signed-off-by: lizzie <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3290
Reviewed-by: DraVee <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-10 23:38:44 +01:00
DraVee 6b36c6deb6 Revert "[vk, spir-v] Adding decoration for NonWritable buffers if vertexPipelineStoresAndAtomics" (#3292)
(Hopefully last regression from #3074)

Fixes Super Mario RPG and rain on Pokemon Arceus

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3292
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: DraVee <[email protected]>
Co-committed-by: DraVee <[email protected]>
2026-01-10 19:33:12 +01:00
lizzie c21f92340b [core/hle/kernel] coalesce TLS from KernelCore to reduce query times (#3283)
- each time you reference TLS data the compiler generates calls to register _atexit() for them
- it also uses `mov %fs:%rax` or whatever, segmented moves are EXPENSIVE since they break pipeline
- occupies less TLS slots for windows :)

Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3283
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-10 12:36:19 +01:00
lizzie ea29f169e6 [video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)
16 for SwizzleImpl
another 16 for SwizzleSubrectImpl
another 2 for Swizzle

while yes, inlining can be good, I think this kind of templatery fuckery is a bit excessive

Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3263
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-10 12:27:57 +01:00
lizzie 4d7b51d798 [host1x/vic] fix bad vectorization codegen in (windows) (#3285)
clang and gcc appropriatedly generate paths... but you msvc? you generate NOTHING

* This PR fixed regression introduced on #2856 and fixed stuttering/low fps on Megaman Battle Network Legacy Collection v2 and also Sonic Racing Crossworld.

Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3285
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-10 09:58:28 +01:00
lizzie cad77dfac6 [meta] remove UTF8-hyphen on readme, rewrite to be more neutral (#3273)
Signed-off-by: lizzie <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3273
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-09 23:24:57 +01:00
MrPurple666 87d4c67386 [turnip/android] Add environment variables settings for turnip drivers (#3205)
This PR brings a feature that has been needed for some time in the Android Switch emulation community: environment variables for Turnip/Freedreno drivers. These are available in PC emulators and can help fix some problems, especially the TU_DEBUG function, which can be set to gmem (thus allowing Adreno 710/720 users to run Turnip correctly), and noubwc, which fixes some problems for OneUI users.
This could also help us debug Turnip in a "better way" in the future.

Attached is a screenshot of a user, Ivan albio, using the gmem function on Adreno 710.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3205
Reviewed-by: CamilleLaVey <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: MrPurple666 <[email protected]>
Co-committed-by: MrPurple666 <[email protected]>
2026-01-09 23:22:59 +01:00
Caio Oliveira 1370f23675 [vk, settings] Disable VIDS on Android and Ungate Advanced EDS (#3281)
* the issue fixed by this PR (EDS Disabled) is the same as the one on 3096 (All EDS)

Signed-off-by: Caio Oliveira <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3281
Reviewed-by: CamilleLaVey <[email protected]>
Reviewed-by: Lizzie <[email protected]>
Co-authored-by: Caio Oliveira <[email protected]>
Co-committed-by: Caio Oliveira <[email protected]>
2026-01-08 00:51:26 +01:00
Caio Oliveira 8440c2074d [vk] Remove UniformRing and vkCmdResetQueryPool (#3270)
Fixes perfomance regression on Xenoblade Chronicles DE and Pokemon Scarlet (among other games)
It should be investigated the reason why such perfomance loss (more than ~10% in some case)

At core it partially reverted the following commits:

Reverts "[vk] Introduce Ring Buffers for Uniform Buffer (#2698)"
  This reverts commit 776958c79d.

Revert "[vk] Bring Vulkan closer to Spec (#180)"
  This reverts commit c8d6f23129.

Revert "[VK] PR 180 extension (#257)"
  This reverts commit 444b9f361e.

Revert "[vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071)"
  This reverts commit be218cc020.

Signed-off-by: Caio Oliveira <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3270
Reviewed-by: Lizzie <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: Caio Oliveira <[email protected]>
Co-committed-by: Caio Oliveira <[email protected]>
2026-01-07 06:52:17 +01:00
5edcdea78f [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
This PR rewrites the DynamicState, ExtendedDynamicState and VertexInputDynamicState logic:

- Adds proper handling on how features should be loaded based on driver available features for ExtendedDynamicState/ VertexInputDynamicState.
- Fixes some old regressions with emulated formats for Android.
- Adds better formatting for tiling format features.
- Adds better formatting for format features.
- Adds NonWritable buffers handling for Spir-v.
- Updates Maintenance features calling.
- Adds new features: Multidraw, Robustness2, Image Robustness.
- Removes dead code/ duplicated on Vulkan device related to ExtendedDynamicState handling.
- Adjusts and conditions with better handling for some features callings: SwapchainMaintenance1, ConditionalRendering, ShaderExtencilExport, CustomBorderColor, TransformFeedback, VertexInputDynamicState.
- Removes some older feature ban logic.
- Adds hardware resolve path for MSAA Image Blits on Nvidia cards.
- Adds flat decorations for input interfaces on Spir-v.
- Reduces flushwork within drawcalls.
- Clamps render limits on out-of-area for rasterizer.

Co-authored-by: lizzie <[email protected]>
Co-authored-by: Caio Oliveira <[email protected]>
Co-authored-by: DraVee <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3074
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Lizzie <[email protected]>
Co-authored-by: CamilleLaVey <[email protected]>
Co-committed-by: CamilleLaVey <[email protected]>
2026-01-07 06:49:32 +01:00
lizzie 4cacf56cec [core/hle] implement Unknown330 and stub extra 20/15 missing funcs (#3269)
stub for IApplicationFunctions::Unknown330; stubs for BSD sockets values

Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3269
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-06 22:44:57 +01:00
Marcin Serwin c28b5ffc7d [cmake, dynarmic] Restore project languages specification (#3256)
https://git.eden-emu.dev/eden-emu/eden/pulls/3183 removed the
`project` command from the dynarmic CMakeLists.txt. This causes
CMake to assume the default languages for the project which are C
and C++, however, dynarmic_tests has some parts written in assembly
(`src/dynarmic/tests/rsqrt_test_fn.s`) which causes linking failure.

Signed-off-by: Marcin Serwin <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3256
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Lizzie <[email protected]>
Co-authored-by: Marcin Serwin <[email protected]>
Co-committed-by: Marcin Serwin <[email protected]>
2026-01-03 21:49:09 +01:00
Bix f52ff56e70 [Docs] Change examples to make more sense. (#3255)
Signed-off-by: Bix <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3255
Reviewed-by: Lizzie <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: Bix <[email protected]>
Co-committed-by: Bix <[email protected]>
2026-01-03 01:38:45 +01:00
lizzie 82f9d489e7 Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)" (#3249)
FUCK. Fixes crash on Linux and SteamDeck
.
This reverts commit 46b32b7688.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3249
Reviewed-by: DraVee <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2026-01-01 07:02:44 +01:00
Eden CI 9c3f2d2af5 [dist, android] Update translations from Transifex for Dec 31 (#3247)
Automatic translation update for Dec 31

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3247
Co-authored-by: Eden CI <[email protected]>
Co-committed-by: Eden CI <[email protected]>
v0.1.0-rc1
2026-01-01 00:09:30 +01:00
crueter 6f045383c5 [ci] fix unused strings workflow (#3248)
Signed-off-by: crueter <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3248
2026-01-01 00:06:29 +01:00
crueter 73f2535edc [desktop, settings] new RendererHacks category, move to Extensions -> Extras, fix GPU accuracy naming (#3245)
added a new RendererHacks category, moved them to the Extensions tab and
renamed that tab Extras. Should fit in smaller screens now

also Performance -> Fast, GPU Accuracy -> GPU Mode

Signed-off-by: crueter <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3245
Reviewed-by: MaranBr <[email protected]>
2025-12-31 23:45:58 +01:00
Mike22 d9874fa4bc [android, ui] Hide static theme color setting when Material You is enabled (#3244)
The static theme color picker doesn´t do anything when Material You is selected, so it´s better to hide it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3244
Reviewed-by: crueter <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: Mike22 <[email protected]>
Co-committed-by: Mike22 <[email protected]>
2025-12-31 21:41:40 +01:00
Mike22 7234875a53 [android, ui] Fix sticky focus behavior (#3242)
This fixes an issue where game cards can stack focus highlights by touching and sliding in Grid/List views. Running and exiting the game by touch leaves a sticky focus that is not cleared. It is again possible to stack focus highlights that way.

The first commit fixes the bug, the second refactors and simplifies the state management in GradientBorderCardView.

WIP for now, until I thoroughly test it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3242
Reviewed-by: crueter <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: Mike22 <[email protected]>
Co-committed-by: Mike22 <[email protected]>
2025-12-31 21:40:56 +01:00
lizzieandcrueter 14951348bf [docs] update coding guidelines, freebsd+windows ARM caveats (#3209)
Signed-off-by: lizzie [email protected]
Co-authored-by: crueter <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3209
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Reviewed-by: crueter <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2025-12-31 21:30:31 +01:00
kleidis b0cd47c005 [qt, android] Implement custom save path setting and migration + Implement custom path settings for Android (#3154)
Needs careful review and especially testing

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3154
Reviewed-by: DraVee <[email protected]>
Reviewed-by: MaranBr <[email protected]>
Co-authored-by: kleidis <[email protected]>
Co-committed-by: kleidis <[email protected]>
2025-12-31 21:20:30 +01:00
lizzie 18af560a43 [android] try fix playtime datarace (using nullptr) by just zealously checking for nullptr (#2809)
Very haphazardly made fix
Signed-off-by: lizzie <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2809
Reviewed-by: crueter <[email protected]>
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2025-12-31 17:36:29 +01:00
lizzie 8f430d25a6 [core/hle] use boost::container::small_vector<> instead of std::set<> of dummy threads (#3025)
2048 bytes of static storage (128 threads) is more than enough for most applications

Highly hit or miss (most likely miss) - check with TOTK beforehand, should bring perf stuff to Android; in theory

Signed-off-by: lizzie [email protected]
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3025
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2025-12-31 17:31:12 +01:00
lizzie e6ff711613 [docs/dynarmic] move docs to root (#3195)
Signed-off-by: lizzie [email protected]
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3195
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2025-12-31 17:29:16 +01:00
crueter 966fcc0c30 [cmake, docs, tools] update CPMUtil (#3183)
Rewrote the entire tooling scheme. That's about it, just make sure
tooling works as expected everywhere.

Signed-off-by: crueter <[email protected]>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3183
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
Reviewed-by: Lizzie <[email protected]>
2025-12-31 17:16:46 +01:00
xbzk 80327312dd [android] added barrier for joypad overlay autohide after emulationfragment is destroyed (#3243)
This PR fixes the real culprit for the crash mentioned in #3212 (which has its value coz it fixes other layout's minor navigation issues)
The reason was not the carousel, but the joypad overlay autohide instead.

To reproduce the crash, just enable autohide, launch the game, and leave before overlay gets hidden. eden should crash in few seconds.
The fix was adding barriers to ensure fragment is currently attached to its activity and the binding is not null.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3243
Reviewed-by: Maufeat <[email protected]>
Reviewed-by: DraVee <[email protected]>
Co-authored-by: xbzk <[email protected]>
Co-committed-by: xbzk <[email protected]>
2025-12-31 17:11:28 +01:00
lizzie 742622a98d [file_sys, cheats] fix cheat_xxx.txt not being able to be disabled from Qt frontend (#3223)
fixes cheat_xxx.txt not appearing in Qt frontend - the cheat gets enabled but won't be able to be disabled from UI

Signed-off-by: lizzie [email protected]

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3223
Reviewed-by: DraVee <[email protected]>
Reviewed-by: MaranBr <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2025-12-31 17:10:36 +01:00
lizzie 011278b6a8 [android, ui] remove redundant descriptions for some overlay settings (#3214)
removed descriptions for options that are extremely self-explanatory:
- Show frametime
- Show battery temperature
- Show system specifications overlay
- Show device model
- Show GPU model
- Show firmware version

Signed-off-by: lizzie [email protected]

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3214
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: lizzie <[email protected]>
Co-committed-by: lizzie <[email protected]>
2025-12-31 17:09:34 +01:00
kleidis 76be55bc2f [android, inputOverlay] Add snap to grid option and allow editing the overlay without opening a game (#3234)
The new changes are in the input overlay section

Known issues:

- Auto hide, also hides the overlay in gameless edit mode
- Same goes for the controller auto hide option

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3234
Reviewed-by: DraVee <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: kleidis <[email protected]>
Co-committed-by: kleidis <[email protected]>
2025-12-31 17:02:28 +01:00
Caio Oliveira a79eab9564 [tools] update-icons: Update ALL icons (#3184)
- remove leftovers
- update script to update all Eden related icons
- using base_named rather than base on About page
- TODO: Reduce size of the icons even more and add Monochrome variation

Signed-off-by: Caio Oliveira <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3184
Reviewed-by: CamilleLaVey <[email protected]>
Reviewed-by: Lizzie <[email protected]>
Reviewed-by: Maufeat <[email protected]>
Co-authored-by: Caio Oliveira <[email protected]>
Co-committed-by: Caio Oliveira <[email protected]>
2025-12-31 17:01:35 +01:00