this fixes dynamic texture descriptors that are not laid out as simple 8-byte entries
tested on steam deck/amd
notes
- DynamicDescriptorSizeShift called twice because i moved it away from the struct but doing it this way keeps the patch just in this single file than adding a new derived field in the shared struct (i also think its just a cheap recomputation anyways)
- removed cbuf scanning because i figured out how to do a bounds check statically
credits:
- Mythrax <[email protected]> (identified the 1024 descriptor cap fix in #3897)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3898
Reviewed-by: crueter <[email protected]>