3 Commits
Author SHA1 Message Date
simply0001 54046ac60e [video_core/macro] check HLE hashes before compiling (#4236)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Known HLE macros are identified by a hash, but MacroEngine compiled them first and and afterwards it threw the compiled program away when the hash matched. This fix makes it so it checks the hash first and caches the HLE implementation directly, so it only compiles when the hash is unknown or if HLE is disabled.

Cached macros were also constantly checking the hash again and walking through each `std::get_if` until their variant matched. So I dispatched them through `std::visit` instead, and keep one resolved code span for hashing, compiling, and dumping so mid-method uploads use the right range.

Continues the macro hot path work from [#4067](https://git.eden-emu.dev/eden-emu/eden/pulls/4067)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4236
Reviewed-by: Shinmegumi <[email protected]>
Reviewed-by: Lizzie <[email protected]>
2026-07-30 06:25:43 +02:00
simply0001 0d6a2158f0 [maxwell_3d] append inline index draw streams in bulk (#4083)
Inline index draws arrive as a batch but were processed one word at a time, so each index ran through the full per-method path and got appended a byte at a time.
Handle the whole batch in one pass instead, updating state once and appending all the indices together. Replay shadow control still goes word by word since it has to reload each one.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4083
Reviewed-by: Lizzie <[email protected]>
Reviewed-by: MaranBr <[email protected]>
2026-06-27 02:52:59 +02:00
simply0001 629ebf1bde [video_core/maxwell3d] compute macro param address on demand (#4067)
GetMacroAddress only reads a couple of indices per macro, but ProcessMacro was
then building a full std::vector GPUVAddr> with one push_back per parameter word
every submission. macro_segments already holds base, count per chunk, so
GetMacroAddress can just walk it instead, drops the per-word loop, a
.clear(), and a vector member.

Also makes it so it returns on the first match in the macro dispatch instead of running every
std::get_if check.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4067
Reviewed-by: Lizzie <[email protected]>
Reviewed-by: CamilleLaVey <[email protected]>
2026-06-26 04:15:31 +02:00