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[android] fix 'clear per game shader cache' not accounting for new cache (#4109)
fixes android which I didn't account for initially oops! Signed-off-by: lizzie <[email protected]> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4109 Reviewed-by: MaranBr <[email protected]> Reviewed-by: crueter <[email protected]>
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@@ -440,7 +440,7 @@ class GamePropertiesFragment : Fragment() {
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val shaderCacheDir = File(
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DirectoryInitialization.userDirectory +
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"/shader/" + args.game.settingsName.lowercase()
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"/cache/shader/" + args.game.settingsName.lowercase()
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)
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if (shaderCacheDir.exists()) {
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add(
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